Are you the galaxy’s greatest starfighter ace? Can you slip through corporate servers like a ghost? Or, perhaps, you’re ready to make your bid for the Iron Throne…
Whatever your game, the FFG World Championships are your chance to prove yourself against the world’s best!
This year, Fantasy Flight Games (FFG) is hosting its World Championships on November 4-8, 2015 at Fantasy Flight Games Center in Roseville, MN. For five days (one day longer than previous years), players will be competing in the following games:
See the schedule for the tournaments here.
Anyone who attends will get a bunch of swag – a t-shirt, deck box, and an alternate art card for each game. Anyone who plays through the full Swiss rounds of a World Championship tournament will also get two additional copies of the alternate art card for that specific game. The winner of each tournament will win the chance to work with the game’s developers to design a card for future release! Also, the top players of each event will get custom prizes.
In addition to World Championship competitions, FFG has Organized Play for its various games, as well as a variety of side events. There will be warm-up tournaments, wrap-up tournaments, draft tournaments, X-Wing Epic Play, and more, all with additional prizes and giveaways!
In order to attend, you must pre-register; there will be no on-site registration. FFG will be reserving seats for World Champions and Regional Champions, so you’ll need to act quickly if you want to get a pass. Passes go on sale starting 12:00 PM CST on June 15 here.
For more information about the FFG World Championships, including more details on registration for specific tournaments and for Regional/National Champion registration, check out Fantasy Flight’s website here.
Much like G.R.R. Martin’s fantasy epic, Fantasy Flight Games’ A Game of Thrones: The Card Game has a long, twisted history of development. As with the Call of Cthulhu card game, A Game of Thrones started out as a collectible CCG. It then transitioned to a more sustainable LCG, serving as an example of how the LCG genre would function ahead of such LCG-exclusive games as Netrunner, Warhammer and Star Wars.
But that early CCG development left a lot of baggage under the hood, and co-designer Nate French (of the first edition LCG) has started to preview some of the changes fans can expect in the upcoming Second Edition.
The short answer is that A Game of Thrones: The Card Game is a great game with a strong player community, and we want to keep the game around for the long haul. The first edition has been in print for more than a dozen years, and it was really starting to show its age. As we discussed the possibilities, it became more and more evident that a new edition was the best way to go for the continued longevity of the game.
In Things We Do For Love, French detailed some of the stop-gap rules specifically used to combine the CCG with the first edition LCG. He noted changes to streamline play, simplify timing, and removing these stop gap rules were essential to the health of the game. And doing all of these things meant wiping out the existing First Edition framework.
As a game player familiar with Magic: the Gathering, I can fully understand the development pains both the designers and players are probably going through right now. No one can look at the tortured ruleset of Magic, examine the many cards from the early editions whose rules no longer match what is printed on the cards, and say “well, obviously Fantasy Flight should just push ahead and make the old cards work.”
One of the great things about the LCG format is the greater availability of cards. True it’s still a lot of money, but re-buying into the game is not the torture it appears to be at first examination.
As far as the new Second Edition Core Set, French notes it will be much better developed as well. Similar to later LCG releases, the core set will give you cards to start with any faction.
You get all eight factions, instead of just four. Because you can combine any two factions to form a pre-constructed starter deck, the variety of match-up options and the replayability right out of the box is beyond compare….finally, the cards themselves set this Core Set apart – it’s just a better cardpool. We worked hard to keep unnecessary complexity to a minimum, and also to focus on immersive foundational cards that can be a relevant part of the environment for years to come. I’m looking forward to expanding this cardpool and watching the game mature.
With the new Second Edition, Fantasy Flight Games is setting its sights firmly on the future. Who knows where the game will go…it’s a bright new day for expansion packs, that’s for sure.
At GEN-CON 2015, Fantasy Flight Games plans to run both First Edition and Second Edition events to assist in the transition. Which should make things very exciting for Game of Thrones players looking to stay on top of the metagame.
For more info, read Nate French’s preview here.
The A Dire Message Chapter Pack continues the cycle’s major themes, introducing additional Prized cards and giving even more support to the possibility of multi-House decks. Every Great House in Westeros gains mighty cards, including new versions of Robert Baratheon, Ser Balon Swann, and a neutral version of the Iron Throne itself!
Among the sixty cards from A Dire Message (three copies each of twenty individual cards), you’ll find the pieces you need to craft multi-House decks, including new Bannermen that gain benefits from other Houses and powerful new plots that enable you to search your deck for out-of-House characters. Whether you strengthen the bonds between the Great Houses to build a multi-House deck or utilize the power of the Bannermen, you’ll find new and powerful cards in A Dire Message!
Android Netrunner: The Spaces Between
The Spaces Between is the second Data Pack in the Lunar Cycle for Android: Netrunner, and its sixty cards (three copies each of twenty different cards) continue to reestablish the game’s cyber-struggles amid the moon’s reduced gravity, recycled air, and corporate-sponsored colonies.
Meanwhile, it creates an entirely new game within the game as every faction gains a new current, an event or operation that isn’t immediately resolved and discarded after it’s played, but continues to reside in the data streams somewhere between a state of transience and a state of permanence.
Game of Thrones – LCG: The Prize of the North
Every faction finds new tools to hatch intrigues and win battles in The Prize of the North, the fifth Chapter Pack in the Conquest and Defiance cycle for A Game of Thrones: The Card Game.
New Bannerman characters open possibilities for multi-House decks, and fourteen out of twenty cards (three copies of each) in this expansion possess the new Prized keyword.
Whether players man the Warships of House Greyjoy, march to the Wall with House Baratheon, or join another Great House, they’ll find plenty of new paths to power.
Lord of the Rings – LCG: Trouble in Tharbad
Trouble in Tharbad is the third Adventure Pack in The Ring-maker cycle for The Lord of the Rings: The Card Game. Its sixty cards introduce a new Silvan hero, three copies of each new player card, and a scenario in which Middle earth’s heroes must help a Dwarf named Nalir extricate himself from the ruined city of Tharbad, which is haunted by Orcs and spies from Mordor.
Trouble in Tharbad also offers more support for the Silvan and Gondor traits, the Doomed X keyword, Secrecy decks, and more!
Black Crusade: The Tome of Decay
The Tome of Decay, a supplement for Black Crusade, honors the Chaos god of pestilence and plague by serving up all manner of ailments, resources, allies, and ideas for Nurgle’s grotesque followers, including advice to help GMs run their own plague filled campaigns!
The Tome of Decay also introduces new resources for heretics of all sorts, including the Warpsmith and Veteran of the Long War, and new rules allow Heretics to bind Daemons within their own bodies to become Possessed champions of Chaos!
Age of War
Age of War is a fast-paced dice game for two to six players, created by award-winning designer Reiner Knizia.
In the game, players take on the roles of daimyos in feudal Japan, laying siege to castles in an attempt to vanquish their rivals and unite the nation’s clans. Conquering a castle doesn’t make it secure, however, since other players can launch their own sieges against it.
To be victorious, a player must act swiftly to seize key castles, unite the clans, and rally Japan to his cause.
Descent 2nd Edition, Journey into the Dark: Crown of Destiny Hero and Monster Collection
Crown of Destiny is the second Hero and Monster Collection for Descent: Journeys in the Dark Second Edition. It greatly expands your play experience with thirteen figures previously only available in the first edition of Descent, as well as two brand new quests. The four heroes and three monster groups from Crown of Destiny feature entirely new figure sculpts, plus refined balance across their abilities, and the expansion’s new quests highlight the strengths and abilities of both heroes and monsters as players attempt to gain power over their destinies!
-Four heroes: Corbin, Lindel, Jaes the Exile, and Brother Gherinn
-Three monster groups: 2 giants, 3 chaos beasts, and 4 lava beetles
-Two brand new quests: Burning Harvest and Crown of Destiny
Warhammer – Diskwars: Hammer and Hold
Hammer and Hold adds fifty disks to the forces of Order and the battles of Warhammer: Diskwars!
New heroes and units arrive for the Empire and High Elves, and players gain their first chance to build regiments for the Wood Elves, Lizardmen, and Dwarfs. Along with these disks, and the regiments they can form, come new rules for Poison and the powerful keywords, Guard X and Stalwart.
Still, it’s the Dwarfs that are the true stars of Hammer and Hold, and players will be able to muster full Dwarf armies of three regiments!
Warhammer – Diskwars: Legions of Darkness
Legions of Darkness introduces a terrifying array of fifty-one new heroes and units to the brutal battles of Warhammer: Diskwars! It also offers new command cards, terrain, and rules for dark new abilities like Fear and Reanimate X that are designed to bolster the game’s forces of Destruction.
Most importantly, Legions of Darkness features enough dread necromacy to tempt even the most casual of players toward corruption, as the expansion introduces the Vampire Counts and two other new factions: the Dark Elves and Skaven!