Quick on the heels of the release of Not Alone at Origins last month, an expansion has been announced, Not Alone: Exploration. In this first expansion, new Hunt cards will be available for the Creature, new Survival cards will be added for the Hunted, and 10 new Location cards are added for the planet Artemia. The location cards can be played on their own, or they can be mixed in with the Locations for the base game, giving Not Alone an almost infinite combination of places to explore.
Not Alone is published by Stronghold Games and designed by Ghislain Masson. It’s an asymmetrical game in which one player plays as a Creature trying to hunt down the other players that have crashed on the planet Artemia. The Hunted explore the planet by selecting a Location card and revealing it simultaneously, but only after the Creature uses Hunt cards and power tokens to stalk the the survivors and predict the location(s) that they are exploring. Captured explorers lose willpower and move the Creature closer to a total assimilation victory. Savvy (or lucky) explorers that don’t get captured are able to use the ability of the location they went to, sometimes revealing new locations on the planet, and thus reducing the changes of being captured by the Creature. It’s an intense, immersive, thematic card game with guessing, bluffing, hand management, and a pinch of deck-building that plays great with 2 to 7 players in 30-45 minutes.
Come visit the planet Artemia again, if you dare, in NOT ALONE: Exploration, which will release later this year.
“We’re not the only humans left in this town anymore.” Your Dead of Winter colony is about to get neighbors courtesy of the new Warring Colonies expansion from Plaid Hat Games.
The new expansion features a pile of new content that can expand your existing Dead of Winter or Long Night game including:
- 15 new survivors
- 50 new crossroads cards
- 43 new items
- 11 new crisis cards
We were suspicious when they arrived across town and set up camp, but we tried to live in peace. No more. They’ve taken too much from us. Too much that we can’t get back. It’s time for revenge. It’s time for war.
Most of the new content will support a new team variant for the game in which two warring colonies will compete for the same limited resources and power. The new variant will combine both the Dead of Winter base set and the Dead of Winter: The Long Night games. As the two colonies battle against each other they will use a new fighting system. Battle might not always be in the best interest of the colonies however, as joint-colony crisis cards force colonies to cooperate and some also force some level of coercion every round.
Not playing with even players? The new odd-man-out Lone Wolf variant adds chaotic balance as the lone wolf pursues their own secret goals in a den by themselves and carrying out missions that will affect both of the other colonies.
The content for the new variants includes:
- 7 new main objectives
- 2 combat dice
- Battle tactics cards
- Bullet Tokens
- A combat track
The expansion is designed by Colby Dauch and Timothy Meyer for the game which was originally designed by Isaac Vega and Jon Gilmour.
Dead of Winter Warring Colonies can be used to expand either a Dead of Winter base set or Dead of Winter: The Long Night. Both Dead of Winter: A Crossroads Game and Dead of Winter: The Long Night will be required to play the warring colonies variant and the lone wolf module.
Dead of Winter was produced as the first Crossroads game from Plaid Hat Games. The game made all three lists in the Dice Tower Best of 2014 List, peaking at number 1 for the People’s Choice list while also being included on Tom and Eric’s lists. In the 2014 Dice Tower awards the game earned Best Game of the Year, Best Co-op Game and Best Game Theming. Dead of Winter earned the title awards for both Most Innovative Design and Most Thematic Game in the 2014 Golden Geek Awards. The title earned an As d’Or Game of the Year nomination, an Origins Award for Best Board Game nomination among many other nominations in 2014.
In preparation for a successful, supported launch of Arkham Horror: The Card Game, Fantasy Flight has just announced the first expansion to the yet to be released game. The following paragraph from Fantasy Flights website is a peek at the setting that will be used to begin the campaign for this set, which will be expanded by a cycle of six upcoming mythos packs.
Several months ago, three Miskatonic University professors armed themselves with secret knowledge, traveled to Dunwich, and brought an end to the strange and terrifying creature that had been terrorizing the secluded village. Their heroic efforts brought peace to the region—for a while—but also left the men scarred by the horrors they had witnessed. Now, one of those professors, Dr. Armitage, has need of your assistance. His colleagues have gone missing, and he fears the worst…
The Dunwich Legacy, considered a deluxe expansion for Arkham Horror: The Card Game, will 156 new cards including five new investigators, a new pool of terrors to haunt your campaign, plus 5 new mini cards. These new cards unlock additional ways to build your deck to focus on new strategies and play styles. There will be two scenarios included, which take you to both the Clover Club, and Miskatonic University.
For more details before the expansions late forth quarter release, including investigator and card previews, check out FFG’s full announcement.
Tom Lehmann co-designer of Pandemic State of Emergency with Matt Leacock has detailed some of the things you will see coming with the upcoming expansion. This expansion promises to be one that can make life both easier and harder. With challenges like a superbug which is extremely hard to kill of and advantages like being able to quarantine a city so that the worst of a disease can’t spread out with its cascading effects.
In addition to the superbug and the quarantines they have also created a new variant using animal diseases which have an off map add on which should complicate things yet that much more. Or better yet having cards coming up that will do nasty things like take away cards from you, push the infection track up, or infect cities extra in a turn. Even worse some of these cards will have a lasting effect that won’t go away until the next time you get awful news by a new one popping up.
For all of the infectious detail head over to the blog post here.
Greenbrier Games has launched their next Kickstarter “Ninja Dice: Kage Masters” designed by Rocco Privetera. This followup to the original Ninja Dice takes you from just being rival gangs of equally skilled ninja’s to possessing unique sets of skills that will set each player apart from their opponents.
A Kage (pronounced “COG-AY”, not “cage”!) is an elite ninja, the leader of his or her village, and master of the clan’s hidden techniques. Each kage has their own kage die and character card, complete with special abilities unique to that kage. The kage dice are a seamless addition to the original game rules, yet they add many layers of engaging fun to the gameplay!
This expansion should add a good bit of strategy in how you decide to roll your dice since you will have unique abilities which are constantly in play. This should add some spice to what is already a pretty fun game. The base game having received fairly positive reviews including Tom Vasel’s review here.
with a goal of $10,000 this project has already past that goal with $12k+ at the time of printing. This campaign has about 24 days left and a number of stretch goal to go through including some upgraded components and some exclusives this should be a good campaign to get behind if you like a nice light push your luck style dice game.
For all of the details and to pledge your support head over to the Kickstarter campaign page here.
Werewolves: Le Pacte
The tiny hamlet of Millers Hollow is beset by monstrous enemies hidden in their midst. Organize the townsfolk and uncover the evil in disguise, so that you can kill the beasts before they claim the entire town, and bring eternal silence to the town forever. Distrust and suspicion run rampant – can you root out the werewolves and save your town, or will you accidentally murder your neighbors in this desperate hunt?
Each of you will become one of the residents of the ill-fated town of Millers Hollow. Star-crossed lovers, the police captain, and the hunters can all help hunt down the wolves, with help from the town psychic and a particularly nosy little girl. Convince your friends that you’re human, or you may wind up lynched by the very townspeople you fight to protect. And if you actually are a werewolf, band with your fellow monsters to pick off the frightened townsfolk one by one, until the town belongs to you and you alone!
This box set contains the base game Werewolves of Miller’s Hollow and New Moon, The Village, and Characters expansions!
30 minute play time
- 33 Different Characters
- 47 Character cards
- 29 Visible roles
- 36 Event cards
- 14 Buildings
- 2 Fabric bags to store the cards
- 1 Rule book
Mysterious murders, mad scientists, and secret codes: take on the roles of Edgar P. Jacobs’ famous characters and solve these strange cases to bring about order and justice. But take care! The villainous Olrik is on the prowl and he’ll try to foil your plans.
The game is cooperative: each player embodies one of the illustrated characters and has access to some information via their personal booklet. Then the players whisper clues to each other in the course of 4 specific phases, so that everyone can try to piece together the solution of the case, which takes a bit of memory, logical analysis, concentration…and sense of humor, because the cases contain a few traps. Be ready for the challenges!
15 minute play time
- 1 Case Book
- 1 Question Book
- 1 Solution Book
- 4 Clue Books
- 5 Character Standees/Bases
- 2 Whisper Tiles
- 1 Notepad
- 1 Rule Booklet
As a wise medieval ruler, you know the crafts are the key to a thriving city. The more your craftsmen work, the richer you become. Your task is to ensure that this process never stops, because all types of goods are inter-connected. Wheat has to be delivered to the mill so that foundry workers can enjoy freshly baked bread and cast the metal needed for the smith, which can then forge swords for the knights…
The aim is to build efficient production chains and, if possible, hinder your opponents in the process.
20-50 minute play time
- 20 Action cards
- 88 Building cards
- 6 Resource boards
- 100 Resource tokens
- 1 Score board
- 6 Player markers
- 1 First person marker
- 1 Turn marker
- 8 Stickers
- 1 Rule book
From Michael Mindes and the fine folks at Tasty Minstrel Games comes the a mashing of one of their biggest properties and one of their specialties. Eminent Domain Microcosm is a two player micro game designed by Seth Jaffee and set in the Eminent Domain Universe. With just 34 cards this really does solidly fit into the micro game genre. Being only two players this game should be appealing to those who enjoy the full version of Eminent Domain. In addition because the price point on it is fairly low you can try it out without feeling too guilty about plunking down some substantial investment.
The key to the game is the multi-use cards. You’re constantly watching every avenue for synergies between your hand, your discard pile, and the planets or different technologies. But don’t get caught focusing too much on your own empire … or your efforts will just end up in your opponent’s spoils of war.
In addition to the base game they are also including 14 promo cards 8 for Eminent Domain, 5 for Eminent Domain: Battlecruisers, and 1 for dungeon roll. In addition they are offering the kickstarter edition of Dungeon Roll along with add ons like their branded sleeves and copies the original game and its expansion.
While TMG did have some delays getting games out earlier in the year causing many of their projects to be delayed anywhere from 2-5 months they have seemed to gotten production under control. With four major games still outstanding. Current projects appear to be near to on time though with any company delays can always happen.
If this sounds interesting to you head on over to Kickstarter for all of the details here.
After running a successful kickstarter to get the title produced Dyskami Publishing Company is finally ready to release Worker Placement: The Temp Agency and its first expansion Cash is King. With slated release of October for Worker Placement: The Temp Agency and a November release for the Cash is King Expansion. With reviews coming in being generally favorable describing it as a nice light gateway game this should be one that scratches an itch to let newer gamers see whether they like the titular game mechanic or worker placement.
Worker Placement: The Temp Agency
Worker Placement is a “gateway” strategy game in which players assume the roles of temporary employment agency CEOs who are trying to build their start-up business into thriving operations: hiring unemployed temp workers, helping them upgrade their skills, and finding them the best short-term jobs so the agencies can get paid their cut. At the end of the game, the company that has earned the most money is declared the winner and becomes the dominant temp agency in The City!
Worker Placement features an accessible family-friendly modern theme and familiar Euro-style game mechanics that work together to appeal to both veteran players and novice gamers. A great addition to any gamer’s collection!
5-15 minute play time
This core board game includes everything needed to play:
- The City game board
- 110 game cards
- 48 wooden skill cubes
- 25 custom wooden player tokens
Worker Placement: Cash is King Expansion
Welcome to The City. A recent economic downturn has shifted the employment landscape from steady full-time occupations to short-term, part-time, and contract work. With so many skilled workers searching for a decent job… actually, any job…a new opportunity lies in your path.
You have recently opened a new temporary employment agency to help place struggling workers in contract jobs. Find workers, upgrade their skills, and send them to the job center to fill the open positions. When they find a job and get paid, you get your cut too. Sounds easy in this economy, right? Unfortunately, you’re not the only entrepreneur in The City to have the exact same idea! It’s a competitive race for both money and reputation as you maneuver your workers to the front of the employment line to claim the best jobs. Unless they find work, you don’t get paid. Will you dominate The City’s temp agency scene, or join the ranks of the underemployed? Big money jobs are up for grabs, and now with the Worker Placement expansion pack up to 6-8 players can battle for temp agency supremacy in The City!
In addition to the extra game cubes, player tokens, and new rules included in this expansion, you’ll also find over 100 new game cards including three new card types: Buildings – Like all the other buildings on The City game board, players gain a benefit when they place their workers here. If you are the player who owns the building, though, you also gain a benefit. Exclusive Contracts – You can claim any Job card as an exclusive, which means that no other player can send their workers to fill the Job. The only drawback is that your workers must fill this exclusive contract before they can tackle any other Job. Double Skills – Specialized training gives your workers a double Skill instead of just one. Add the Cash is King expansion pack to your Worker Placement game and step up to the big leagues!
- 2-8 players
- Ages 10+
- 5-15 minute play time
For those of you eagerly anticipating Summoner Wars Alliances unfortunately Plaid Hat Games has announced that they are not going to be able to meet their October release estimates and have revised their outlook for release to preferably before the end of the year. They stated that the pre-order for the game should be available sometime soon.
They have also released the first previews for two different factions. The first one is the Alliance faction Jungle Shadows. This is a great race that tends to move fast and be very sneaky in doing so. I like how they describe them.
The Jungle Shadows have the normal number of cards: no Conjurations, no special rules, no new mechanics. There are fewer cards to drool over, but the abilities are straight-forward, easy to use, and deadly.
The second faction they have previewed is the Vargath Vanguard which are the first faction designed by lead playtester Frank Balog. Built around the strong leader Moyra Skylark thi will be quite the formidable race. Frank describes how he was able to come up with the characteristics of the faction.
to read the full previews head over to Plaid Hat Games website. Jungle Shadows here. Vargath Vanguard here.
Following on the heels of the successful launch of Coconuts the crazy dexterity game last spring Mayday Games has announced Coconuts Duo a standalone 2 player variant that also can be utilized as a 2 player expansion to the base game now allowing up to 6 players to have crazy coconut launching fun. This edition of the game does come standard with brown and green coconuts. Prior to this campaign the green coconuts were only available as part of the previous Kickstarter. Additionally they have announced that more colors will be made available during the campaign with the first new color being pink. With more colors being hinted at.
During the previous Kickstarter for the original Coconuts they had promised a ship date of April 2014 and commenced the shipments of the games in late February and early March 2014 a full month ahead of schedule. As always past performance does not predict future performance.
The factory is ready to publish and the art and layout has been completed. Any additionally needed changes should be completed prior to the end of the campaign.
You can fund the project, as well as learn more details about it, by visiting Kickstarter here.
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