New from Floodgate Games is Bad Maps, a programing game with a pirate theme. In Bad Maps, players are pirate captains with hidden objective that award points based on where certain pirate minions are on the map in relation to the buried treasure on the island. Each round, the players give instructions to the minions by playing a map piece from their hands. Some map pieces are played face up and some are played faced down, preventing other players from knowing exactly where each minion will be on the island during that step. Once all the instructions for the minion’s map have been given, the minions execute each step of their instructions on their maps, moving closer or further from the treasure, or falling victim to pits. Once all the minions have completed their movement, the captains score their objective and the minions dig pits (looking for treasure). The second round begins with a much more hazardous island. The captain with the most points at the end of the game is the winner. Bad Maps is designed by Tim Armstrong, designer of Orbis and Kaiju Crush, and is wonderfully illustrated by Kristen Pauline, who also illustrated Stuffed Fables.
Bad Maps plays 3-5 players (but includes a 2 player mode), ages 13+, in about 40 minutes. Contents include a double-sides island board, 5 Captain player boards, 45 map cards, 40 objective cards, 10 blackout cards (shows which maps cards will be face up or face down), 10 spyglass tokens, 4 minion markers, 4 minion start tokens, a first mate token, a first player token, and 8 pit markers.
Bad Maps was successfully kickstarted back in September 2018 with a projected delivery of March 2019. If you missed the kickstarter campaign, it is available for pre-order now, or you can look for the game at your friendly local game store in March 2019.
Isaac Asimov’s three laws of robotics was never like this. 3 Laws of Robotics from Floodgate Games is a new social deduction game for 4 – 10 players. Each player is a robot in a holding cell who can see everyone’s rank and faction except their own. Each round, players may ask another player a question to determine their own rank and faction while complying with the robotic laws in play. Once all the robots from one faction have given their keycodes to the highest-ranking member in the faction, they are free. The game is easy to set up and teach, plays in about 30 minutes, and has no player elimination. The variety of rule combinations permits high replayability. 3 Laws of Robotics is available for pre-order in is expected to be released at the end of March 2019.
Floodgate Games has announced the next 3 expansions to their hit dice drafting game by Adrian Adamescu and Daryl Andrews, Sagrada (2017). Sagrada, which has 1-4 players draft colored dice to specific patterns on their stained glass board, had its first expansion this year. The 5-6 player expansion added more players, private objectives, and new window patterns. The next 3 expansions, deemed the Great Facade Expansions, will be called Passion, Life and Glory, after the three facades of the Sagrada Familia. A little is known about the Passion expansion, due out “next spring”. Passion will include inspiration cards, which allow once per round or once per game special abilities when drafting or placing dice. New glass dice are clear, wild colored dice, which come with special rule cards. Although the glass dice are extremely powerful, players can only have one on their board at a time. Public objectives specific to the rare glass dice will also be available. Finally, new symmetry public objectives require players to create symmetric patterns on their board. Keep an eye on Floodgate’s website for release dates and more information.
Sagrada has impressed a good number of people, including the voters at the Casual Game Revolution, with it’s simple play and interesting theme, so expanding them game is not a bad idea. That is why Floodgate Games just announced via Instagram that they will be releasing a 5-6 player expansion for the game. One thing about these types of expansions though is that the higher player count comes with a longer play time, and for a quick game like this that would be a drawback. So with this expansion they will also “introduce Private Dice Pool boards for a quicker gameplay experience at higher player counts“. This way you can play with more of your friends in the same amount of time. Also included will be new objectives, tools, and window cards to just give you more content in the game. Look for this to hit store shelves in the summer.
Another week, another batch of Kickstarters worth a second look.
First up is a game designed specifically for the visually impaired in mind, and that is Megateh. This Japanese designed game is essentially a tactile version of the classic game Quarto, where you need to get 4 in a row of all the same shape, all the same height, or in a descending height. Players are blindfolded when playing the game so you will have to feel for the pieces, which consist of solid disks and discs with a hole in the middle, in order to place them. But you also have to feel for where to place them, figuring out where the other pieces have been placed already and trying to set yourself up to win, while not setting up your opponent to win. First person to get four in a row as described above wins! There are several pledge levels to get different versions of the game that range from a mini ceramic $18 model, up to a fully customized $88 wood model. So if this kind of game interests you, or want to support games designed for visually impaired players, then check out the Kickstarter page.
Next is the latest game from the Nickelodeon and IDW Games partnership, and that is Legend of Korra: Pro Bending Arena. This is a two player arena game where each player controls a pro bending team like the Fire Ferrets, White Falls Wolfbats, or the Red Sands Rabaroos. Each team has their own unique set of minis, team ability, and technique cards that will be used in the game. But before you start the game you have the option of creating your custom strategy deck, which is the deck of technique cards you will be pulling from during the game to play against your opponents. However, the deck doesn’t have to be static, as during the game you will have the ability to purchase more technique cards from your supply with chi that you have built up. Your players also will come equipped with trick card that give them powerful special abilities, but some of which cause you to roll the referee die, risking the possibility of your team member being ejected from the game. In the end it’s last man standing as you fight to knock the opposing team out of the ring, whoever is left is the winner. So if this sounds like an interesting game to you, check out the Kickstarter page.
After that is another arena combat game called Zero Gravity, that utilizes a unique gimmick in it’s gameplay. On it’s surface, Zero Gravity looks to be your normal arena battle game with each player controlling a team of combatants. You are racing to get thirty points which is done through taking out your opponents troops, capturing objectives, or completing achievements. First person to 30 points will be the winner. Now as for what makes this game unique, that comes in the board that you play on, a 3D board which has playing surfaces on every interior surface. Also each miniature comes equipped with a magnet, allowing them to stick to the walls and ceiling, bringing a typically 2D game into the 3rd dimension. This mean that sight and range lines are no longer just drawn on the board, now you will be drawing them in the area to see if your troop on the floor can hit the troop on the wall. Overall it looks to be an interesting game, and if you find it interesting to then head on over to the Kickstarter page.
For this project we have the ubiquitous Cards Against Humanity clone, but this time done by well known game company Steve Jackson Games. Conspiracy Theory is you typical draw a black card to get your prompt, and play white cards to complete the phrase in the most hilarious way possible. One major difference is that this game is all about conspiracy theories, like the title suggests, and so the cards being played are well withing the PG-13 realm. So if you are looking for a party, card game that isn’t so offensive, and has the typical Steve Jackson flair, check out it’s Kickstarter page.
Next is another party game called News@11, where you try to come up with the best news segment that you can. During the game you will have a producer, a lead anchor, and news anchors. The lead anchor will be the one who hands out the segment cards, telling you what kind of news report you will be giving. The different options include things like sports, weather, health & beauty, traffic and more. Each news anchor will have three of these segment cards for their morning, afternoon, and evening news segments. To populate these segments you will draw cue cards that have you fill in a word mad lib style, and you will use one cue for your morning segment, then add a second for afternoon, and finally a third for the evening. It’s these crazy combinations of words and segments that will generate a lot of the laughter in the game, and the best news caster will be selected as the winner. As for the producer, they will be handing out producer cards that keep things moving, but can also cause some chaos. So if you are looking for a new party game with a news feel to it, check out the Kickstarter page.
Following that we have another board game based on a television IP, and that is Warehouse 13 the Board Game. In Warehouse 13 the game you are playing as agents to either help or hurt the warehouse and to collect the artifacts that have been scattered around the world. In there game you will have several agents and one traitor, with the agents working to capture three artifacts, and the traitor working to have three artifacts lost, and then win the finale. Gameplay is a mix of dice and card play with dice being rolled to set the difficulty of retrieving the artifact, or used to pass attribute tests that have been placed on different locations. The cards are what you will be playing to acquire clues and eventually acquire the artifact. However, the traitor has many ways to affect these endeavors, and if any of several conditions are met, then the artifact is lost to the Adversary and they move one step closer to winning. Each game is called an episode and if the villains get three artifacts, the finale happens where has the agents trying to foil his final plan before he wins. Each character is pulled straight from the show and each has their own special abilities that can be used once an episode or season, or is always available. So if you enjoy these puzzle type games with a traitor, or are looking for a Warehouse 13 themed game, check out this Kickstarter.
And finally we have the latest from Mindclash Games, makers of Anachrony and Trickerion, a new area control style game called Cerebria. In Cerebria you are playing the role of either Bliss or Gloom, trying to spread your influence to all the denizens of the town. You will does this through various area control aspects such as allies in different locations, a scoring tower in the middle of the board, and your allies presence. After you pick a side you will play the game by carrying out actions on your spirit board. You have many actions to choose from and you will be playing cards from your hand as well to move around the board, affect emotions on the board, put out new emotions, and other actions. As you do these things you will begin to use up resources from different spheres on the board, when one is empty there is a scoring round where you check to see if you achieved varying aspirations. Achieving these aspirations gets you pieces of a tower placed in the center, of which their height and facing affect different actions on the board. At the end, whoever has more of their color in the tower at the end is the winner of the game. This is just a brief overview and there is much more to the game, so if you want to find out more then head on over to the Kickstarter page.
Epic Resort was successfully Kickstarted in 2014 and is a game all about attracting as many vacationing heroes and tourists that you can, while keeping the pesky monsters at bay. Now an expansion is on Kickstarter called Epic Resort: Villain’s Vacation, which adds lots of new material as well as the ability to attract vacationing villains, because even a necromancer needs a beach vacation day. Villain’s Vacation features new workers for you to hire, some of which have a rather villainous ability, new ways to score points like with the ghost hunter or dragon keeper, as well as new ominous attractions to bring in those vacationing villains. The villains themselves keep with their non-vacationing demeanor as some like the vampire lord will hurt nearby heroes, or the necromancer will raise the dead and create tourists in empty locations. Even with these new villains there are also new tourists to be attracted to the resort, but also now there is the dreaded Kraken that can pop up at the docks and cause all sorts of havoc.
Epic Resort: Villain’s Vacation is not a stand alone expansion so you will need to have a copy of Epic Resort, so if this sounds interesting you can head over to the campaign page to check out the game and pledge for a copy of the expansion or for the expansion and base game.
Coming next month from Floodgate Games is a fantasy, pirate game called Epic Resort. Funded on Kickstarter in April for $45, 450, this worker placement game is designed by Ben Harkins. For 2 to 4 players and a play time of 120 minutes, this game has players building resorts for their weathered heroes. From time to time, monsters may attack and the heroes may want to defend the resort or, if timing is right, stand aside and let the tourists fend for themselves. Components include over 240 cards, 16 markers, 40 meeples, and various tokens/markers.