Roll and write games are starting to gain in popularity it seems, as more and more games with that type of mechanic are released like Dice Stars, La Granja No Siesta, and even OctoDice. So Flatlined Games is trying their hand at it by creating a roll and write, pick up and deliver train game called SteamRollers. Like the mechanic name suggests, the active player will roll dice, and on your turn you draft a die to use the value to mark something on your board. The different options include drawing track, delivering a good from the central board, increasing the power of your engine, or taking an action tile. Where these things can happen and what you can draw are determined by the dice that you roll, the white dice giving you numbers and the black die a track shape. The action tiles you acquire give you different options to further manipulate the dice, mess with your opponents by taking dice from them, or giving you an additional action. Delivering goods gets you points, connecting towns gets you points, upgrading your engine gets you points, and action tiles you have may give or take away points. At the end the person with the most points is the winner.
This game seeks to bring a fresh take on roll and write by bringing it into the pick up and deliver train game genre, and I think they accomplish that. The art, while sparse, looks good and has a clean design to it that makes things easy to read. If you want to know more about the game, or back for your own copy, head on over to their Kickstarter page.
First was Rumble in the House, then the fight was moved underground to Rumble in the Dungeon, now they are back home but the elder gods have joined in Cthulhu in the House. Gameplay for the game is much the same where you either move or fight, trying to keep your identity secret and be the last one standing. Like the Dungeon version of the game, this one has a new mechanic added in the form of portals. What the portals do is allow you to jump around the board quickly, instead of one space at a time, and even alter the outcome of fights. Can you survive to the end and be crowned the toughest? Well you will have to wait until GenCon to find out as CMoN will be releasing the game there.
You can read the full press release below.
CMON Limited Publishing Cthulhu in the House
CoolMiniOrNot, Spaghetti Western Games and Flatlined Games bring board game fansCthulhu in the House, a new title based on the popular Rumble in the Dungeon andRumble in the House games from Flatlined Games. Featuring all-new art from legendary artist John Kovalic and new gameplay mechanics, Cthulhu in the House is a brand new, yet familiar, experience.
Cthulhu in the House is a royal rumble to see which Old One has the staying power to outlast their opponents. Players will hide their identities and compete over three rounds of battle to determine who is the toughest! Cthulhu in the House adds a new feature to the Rumble series: Portals. These eldritch gateways will let players teleport around the board and change the outcome of fights, bringing a new level of strategy to the series.
CMON, Spaghetti Western Games and Flatlined Games are pleased to have fan-favorite illustrator John Kovalic working on the game. His style and sense of humor brings life to every Old One. John will be at CMON’s booth during Gen Con 2016, where the game will debut for MSRP $24.99, to sign copies of the games, with times to be announced soon on CMON’s Twitter, Facebook, and Instagram accounts, as well as its official website.
About CMON Limited
CMON Limited is an international publisher of board games, tabletop games and apps. Beginning from small hobbyist roots, CMON has grown into a multinational group that publishes several award winning games, including Zombicide, Arcadia Quest, Blood Rage and more.
About Spaghetti Western Games
By working with several well-established designers such as Eric M. Lang and Paolo Mori, Spaghetti Western Games has consistently designed games that achieve critical praise upon release. Their games include Arcadia Quest, Kaosball, Dogs of War and more.
About Flatlined Games
Flatlined Games is a board game publisher based in Brussels, Belgium. Founded in 2008 by Eric Hanuise, Flatlined Games publishes and develops board games with strong themes and multiple game mechanics, for demanding players as well as simple games for the wider family audience, including Rumble in the Dungeon and Rumble in the House.
Lead your team to the safety of the escape pods and leave station Argo before the Aliens kill you!
Push the others to make way in the cramped corridors, and use Astronauts from other teams to slow down the Aliens. Be careful however because if too many die, everyone will lose!
Bruno Faidutti (Citadels, Incan Gold) and Serge Laget (Cargo Noir, Mystery at the Abbey) have once again teamed up to bring a new game from Belgian publisher Flatlined Games: Argo. In Argo, players are a team of space miners that have awoken in an unknown deep space mining station. Am much as the team would like to know where they are and how they got there, there is no time, as alarms are blaring and predatory aliens are attacking the station. There is nothing for it but to run to the nearest escape pods and escape the installation, avoiding the aliens’ terrible jaws.
Argo is a fiercely competitive game in which players adopt an every-man-an-woman-for-themselves approach, yet all the while not letting too many of their compatriots get eaten by aliens, lest they all lose the game.
As the players avoid horrific deaths at the mouths of the alien attackers, they reveal tiles as search for escape shuttles. Players alternatively control the aliens as well as their own miners, and since there are not enough escape pods for everyone, some miners will be left behind…or eaten…
Argo is a game for 2-4 players ages 13+, and plays in about 40 minutes. If successful, this project will fund on March 3, 2016. For more information and to support Argo, check out the Kickstarter page for this project.
News came in just this week of the imminent Kickstarter campaign for Argo, a sic-fi game from Bruno Faidutti and Serge Laget and published by Flatline Games. Here is the official announcement:
Flatlined Games will soon start the Kickstarter Campaign for Argo, the new game by Bruno Faidutti and Serge Laget.
In Argo, you are astronauts trying to escape a space station before the Aliens get you. The spots in the escape pods are limited so you will need a good balance of cooperation and competition to win this game!
The campaign for Argo will start in a few days, do not miss it!
Argo has been in development for over two years and originally hoped for an Essen 2015 release, but due to delays the game is hoping for a successful Kickstarter campaign and a 2016 release.
For more information on Flatlined Games and Argo, visit the company’s website here.
Flatlined Games has announced an experiment for this year’s Essen Fair in October 2015. This year, they will be selling limited print runs of two new titles through pre-order for pick up at Essen. Flatlined states “These games may see a larger, industrially produced print run in the future”, but this is not guaranteed. Depending on gamer interest, this could be the only opportunity to get these games.
The games are:
- Steamrollers, a dice-drafting train game designed by Mark Gerrits for 2-5 players. Players draft dice from a common pool to build a rail network, upgrade equipment, acquire special powers and deliver goods to score VPs. Each player used pen or pencil to track their growing network on a personal map. The player with the most VPs wins. The game is designed to play in 30 minutes.
- Otter Nonsense, a card game designed by Eric Hanuise for 2-6 players. Using cards with illustrations of otters drawn by Elisabeth Hanchir, player play cards to three pile in the turn, following the direction and characteristic of the previous card. Inability to play a card forces the player to give a point to the previous player who blocked them. Emptying your hand earns bonus points. The first player to seven points wins. The game plays in 15 minutes.
Flatlined also has two other events scheduled for Essen:
- Kwanchai Moriya will be signing games containing his artwork, particularly Rumble and Twin Tin Bots
- Flatlined’s latest Kickstarter game Argo will be available for demos at Essen
Finally, Flatlined will have a few copies Dragon Rage, Rumble and Robin available at Essen. Details from Flatlined can be found here.
Below is the newsletter that Flatlined Games has put out for their loyal fans. Having looked at what they are announcing I have to admit I am rather excited to play Robin when it comes over to the US market. This might have something to do with the fact that I love the story of Robin Hood and the slew of Robin Hood themed games that are coming out this year are scratching a unique itch for me. But I also like the proposed length and the fact that this appears to be a game which should be fairly easy learn initially and to teach to others after that as well.
Toward the bottom of the post you will see links to the publishers blog posts about the making of the game. If you are an aspiring designer or publisher I would strongly recommend you check that out. It gives you some nice insight into how their process works.
Essen is nearing and a newsletter update is long overdue, so here it is!
Flatlined Games ‘as it happens’ report
Flatlined Games is doing well, and it is now over one year that I left my consulting job to manage Flatlined games full time. It’s still a one-man-shop, and I still don’t have that Ferrari in the garage. Yet I’m still in business, so I must be doing something right. I am boot-strapping the company (i.e. no bank loans, and all profits gets reinvested as we grow) so it’s a slow growth operation but this is a sound business model and I have complete freedom, a rare luxury nowadays. It also means our product sometimes get out of print for a short while as we print in small batches and reprint often.
The current trend nowadays seems to publish and forget, and let new releases obsolete the previous ones. At Flatlined Games we strive to keep our games in print for as long as there is demand, and we try to make games that have a shelf live of several years, not just six months. This allows us to better recoup the development cost of a new game, it is better for our designers as they get royalties for a longer period, and it is better for retailers as they can do demos and work on advertising our products without risking that they become unavailable when demand actually follows their efforts. So if you are looking for our products and they are not available, ask your retailer to contact our distributors and they will get supplied as soon as possible.
Being an indie publisher is only possible thanks to your support, so thank you!
Most of 2014 has been spent preparing our international expansion. Thanks to our distributor Iello we have been in contact with their worldwide partners and our games are beginning to appear in their markets.
Our best-seller, Rumble in the House / Rumble in the Dungeon is now widely available in the U.S. and Canada, and will shortly be released in Chinese and Russian. We will pass 50.000 copies sold this winter, an incredibly huge success for that cool little game!
The first print run of Twin Tin Bots, the robot programming game from Philippe Keyaerts (SmallWorld) is almost sold out. Most Twin Tin Bots copies sold in Europe, so we are preparing a reprint that will make it widely available in the U.S.
We will be attending Essen Spiel’14 from Oct.16 to 19, and our booth number will be 1D139, as last year.
Make sure to come pay us a visit, and check out or new release, Robin.
Illustrator Quentin Ghion will be on the booth most of the time, and designer Frederic Moyersoen will be there every afternoon from 14.00 to 15.00.
We’ll also be present at the BGG livecast Friday 17 at 15.00 for those of you who can’t make it to Germany.
New release : Robin
At the Essen Spiel’14 fair, Flatlined Games will be releasing Robin, the new game from Frederic Moyersoen (Saboteur).
In Robin players join Robin Hood’s merry men as they steal from the rich and give to the poor. Robin revisits the happy families classical game with a fun and clever movement and trade system that keeps all players engaged during the whole game.
Robin has very high production values, with 100% plastic cards that are very resistant and easy to shuffle, and a cool magnetic lid box that looks like a castle when opened.
Robin plays with 2-6 players aged 8+ and lasts about 30 minutes.
We published a series of articles highlighting the process behind the creation of Robin :
You can find a full description, pictures and the rules book on our website : http://www.flatlinedgames.com/Games/robin
We flew 700 copies of Robin in advance for Essen Spiel’14, to make sure the game is available during the fair. The main production is still on the boat from China, meaning it will reach distributors only after Spiel’14.
You can make sure you will get a copy by pre-ordering the game using this form : http://www.flatlinedgames.com/essen_2014
All pre-ordered copies of Robin at Spiel’14 will come with an exclusive art print with room for autographs from the artist and designer