The Second Edition of A Game of Thrones: The Card Game still has a long road ahead of it to catch up to the amount of content that was released for it’s predecessor. However, fans can agree that the streamlined rules of the second edition breathe new life into the long-running series and the steady release of new content for it is just as fresh as ever. That is why it’s exciting news that the fifth big expansion, Sands of Dorne, is available now. As described by it’s announcement on Fantasy Flight Games’ website:
“In the southernmost reach of Westeros lie the sweltering deserts of Dorne. Under the rule of House Martell, this region stands separate from the rest of the Seven Kingdoms, divided geographically by imposing mountain ranges, and culturally by an indomitable spirit and a thirst for vengeance. Today, you have your chance to join them.”
This new expansion brings many hallmarks of the deserts of Dorne, House Martell, and the Sand Snakes to the intense tactical mechanics of the card game. The theme of these cards embellish patience and whittling down opponents over time, even when things aren’t going your way. Featuring more of the incredible second edition artwork and attractive new strategies with existing cards, the new expansion is a great addition for fans and new players alike. For more information about this expansion, be sure check out the thorough write up on Fantasy Flight’s website which has previews, explains synergies, and more!
Quintessential: The Fifth Element (quin•tes•sen•tial/ kwintə’ senCHəl/) 1. The fifth and highest element in ancient and medieval philosophy that permeates all nature and is the substance composing the celestial bodies 2. The essence of a thing in its purest and most concentrated form
In the ancient Greek world, the material world was comprised of four basic elements: earth, air, fire, and water. Aristotle spoke of a fifth element, also known as the quintessential, called Aether.
In the game of Quintessential: The Fifth Element, players are working with the four basic elements to create the fifth element and ultimately the Philosopher’s Stone. They accomplish this using their lab workers and element dice to build element pools through worker placement, engine building, and bidding mechanisms. The element dice consist of six types: earth (green), air (yellow), fire (red), water (blue), an anti-element, or wild (black), and the fifth element itself (white).
The game includes the following components:
- 1 Box
- 80 Six Sided Die – Each die represents an element. These are also used as a bidding tool in parts of the game (see The Rules)
- 10 Yellow = Air
- 10 Green = Earth
- 10 Red = Fire
- 10 Blue = Water
- 25 White = 5th Element
- 15 Black = Anti-Element
- 51 Cards – 31 Formula cards, 7 Claimable cards, 10 Personal Multi-Forge and Dismiss cards, 3 Biddable cards
- 25 Tokens to represent laboratory assistants in a players color 5 Red 5 Green 5 Yellow 5 Blue 5 Black
- 1 Starting Player Token
Quintessential is for 2-5 players and plays in 45 minutes. The primary funding goal for this Kickstarter project is $27,000, and approximately $5,000 has been raised currently. For more information or to support this project, visit the Kickstarter page here.