“Trudvang Legends is a storytelling cooperative board game
where 1-4 players take on the role of Heroes determined to stop the forces of
Darkness. Guided by the Book of Sagas and the Legends System, the story unfolds
with no gamemaster in a rich fantasy setting where your actions and choices
will directly affect the environment and its inhabitants in a Living World”
Trudvang revolves around a central map board, a saga board,
and points of interest board, each with clear plastic pockets to hold cards.
These cards contain story elements, important decisions, new elements and lore,
and make the very play surface an ongoing legacy of adventures past and
present. Additionally, an immense book of sagas tells the story, and dictates
decision points during the campaign. And make no mistake, all decisions will
come back, for good or for ill, making the world of Trudvang a fluid and ever
changing tapestry. This “Legends System” leaves a lasting record of decisions, since
important cards are sleeved into the very board.
The combat system of Trudvang is equally unique, revolving
around rune tokens, push your luck excitement, and a bag-building mechanic.
Players start with a set of earth, wind, fire and water runes in their bag,
along with demonic runes that confer failure. Runes are drawn from the bag one
at a time to be assigned to weapons, abilities, armor, or whatever is required
for the challenge. If runes cannot be assigned, or if they are demonic in
nature, this counts as a failure. Players hope to complete the requirements on cards,
and every completed set equates to one success. But three failures means the
action is a complete failure, and all accrued successes are lost. Numbers of
successes can drive the story in multiple directions. Special events can add or
remove runes from the bag, equating to further character development.
Players can pick from one of 6 character classes – Bard,
Vitner Weaver, Dimwalker, Warrior, Ranger, or Rogue. The mythos of the game is
based around Old Norse mythology, and the theme explodes around the incredible
art of Paul Bonner.
Trudvang comes with over 30 base miniatures, but true to a CMoN Kickstarter,
new miniatures and exclusives are being added constantly. The game comes with
over 450 cards for items, upgrades, stories, bestiary, lore and much much more.
Additionally, almost 150 tokens, 4 rune bags, 3 main boards, 4 player boards
and the 100+ page Book of Sagas make Trudvang an epic story telling adventure.
Campaign for Trudvang Legends continues through August 14, and the game is
expected to deliver in December 2020. For more details, check out the CMoN website,
and the Kickstarter
The CMON Expo 2019 is hosted in the Hyatt Regency Atlanta Downtown hotel over 3 days. This year multiple panels were organized with a number of them hosted online by Gloryhoundd on both Youtube, and Facebook, and moderated by Director of Marketing, Rhea Friesen. The day started with a bang with the crowds registering then picking up their swag bags of goodies.
Creating a Legacy in Trudvang Legends – Designer, Eric M. Lang, discussed the hotly anticipated adventure game, Trudvang Legends, designed by himself, Fel Barros, and Guilherme Goulart, and revealed it to be a 1-4 player, co-operative, story-driven board game. It’s based on Norse mythology (though with its own pantheon of gods instead of the traditional Norse pantheon), with a strong emphasis on epic stories which change the gaming world based on the outcomes of those stories. The game begins with a single, unlocked story which is played over a session. Obtaining an epic ending unlocks future stories which affect the overall game world depending on the sequence they’re played in and their outcomes. Its solo friendly and scales well in difficulty across all player counts, but its best played with more players for the full experience. Combat uses a push-your-luck, rune based system (wind, fire, water, earth, and demonic) which affects the available abilities (such as bash, or block) a character can use based on the drawn runes. Demonic runes trigger enemy abilities and can fail the heroic abilities. The Bestiary is represented by cards, and creatures’ abilities can change over the lifetime of the adventure based on story outcomes. Trudvang Legends is based on the role-playing game, Trudvang Chronicles, by Riot Minds. Game components on display were all in prototype form and are subject to change.
What’s Over the Horizon for the A Song of Ice & Fire: Tabletop Miniatures Game – Designer, Michael Shinall, previewed upcoming releases and gave some sneak peeks. First on the list was an update to the Umber Champion, Gregor Clegane, Sandor Clegane, Jaime Lannister, Twyin Lannister, and Tyrion Lannister heroes who weren’t seeing enough tournament gameplay and needed to be adjusted. CMON constantly monitors tournament builds and outcomes, and listens to the community. The adjusted heroes will be available as printable cards from the CMON website and available in the War Council app. New releases include heroes for the Neutral Faction, the Baratheon Faction, and the Targaryen Faction. The Baratheons are characterized by a heavy armored, sieged style of play. The Baratheon brothers also introduce a “Loyalty” mechanism where certain units are loyal to the brothers. The Targaryens represent Daenerys Targaryen as the Khaleesi during her days with Khal Drogo. As such, the army is composed mostly of the Dothraki Horde who are expert cavalrymen and are focused on speed and blatant combat buffs. CMON also spoke of increased organized play support in the form of kits in stores.
Stopping Ragnarok in God of War: The Card Game – Designer Alexandru Olteanu, along with Head of Game Development, Eric M. Lang, gave a sneak peek of the hit PlayStation game converted into a card game. Santa Monica Studio, designers of the video game, were delighted to have CMON adapt the game into its card game form. God of War: The Card Game supports 1-4 players, who co-operatively attempt to stop Ragnarok, in 60-90 mins. Kratos, Atreus, Freya, Mimir, and the Blacksmith Brothers (Sindri and Brok) are playable characters who take part in a branching storyline of the video game. There are 4 possible endings (with accompanying final bosses), as well as 6 scenarios on the path to the Final Boss. A scenario is represented by cards arranged in an art mosaic, with 4 columns made of 8 cards, where objectives are achieved based on player positioning in the columns, and card play. At it’s core, the game is an action/puzzle/deck-building game which is easy to teach, has few core mechanisms, but deep strategy. The designer also made it clear the solo gameplay wasn’t slapped on but had its own design focus, as players use an alternate version of Kratos as their sole character, with alternate Mimir and Atreus support characters to handle the increased difficulty of solo play.
At the final
panel of the day, a Q&A with CMON’s Designers, they also spoke of more
family centric games on the way as they branch into bigger markets.
CMON hosted multiple tournaments and events which included demos, and learn-to-play sessions. The Dice Tower crew (Sam and Roy), were also in attendance. While Friday has the least number of people in attendance, this sold out event had very few open tables and even the Quiet Gaming area, a separate room, was busy. The CMON Expo will continue to run until Sunday.
“Currently in production for season 4, Narcos chronicles the true-life rise to power of drug lords and the explosion of cocaine trafficking in the world. Narcos continues to grow in popularity around the world, with season 3 premiering as the most in-demand digital original in the U.S. and one of the top five worldwide according to Parrot Analytics. Available for viewing on the world’s most popular streaming service, Netflix, the show is currently available in over 130 countries.”[source]
Narcos: The Board Game is designed by Fel Barros (known for The World of SMOG: Rise of Moloch), and Renato Silva Sasdelli (known for Mafia). The series most powerful characters and factions are represented by 2-5 players who rewrite the story behind the rise and fall of El Patrón. One person acts as El Patrón, managing a growing narcotics empire while trying to keep their location on the board a secret. The remaining players lead the hunter factions such as the D.E.A., Policía Nacional de Colombia, Cali Cartel, and the guerrilla extremist group. The separate factions work together to find El Patrón and win if they find him. El Patrón wins if he is able to evade the hunters and fulfill his secret objectives.
David Preti, CMON’s Creative Director:
“Working with Gaumont to bring Narcos to the tabletop has been an incredible adventure. Every aspect of this game is carefully coordinated with the Gaumont team to ensure that the show fans love is brought to life on the tabletop unlike anyone could have imagined, while also appealing to players who have never seen the show.”
Tim Stephen, Head of Legal and Business Affairs at Gaumont:
“CMON is known for its focus on high-quality and engaging games and we trust them to develop and design the first Narcosboard game title that will allow our millions of Narcos fans to immerse themselves within the storylines and characters of the show.”
Narcos: The Board Game is scheduled for release in Q4 of 2018. You can find out more information in CMON’s press release.