Flight brings a new game to the Fallout universe, this time focusing on
life within the Vault-Tec Vault during a nuclear apocalypse. In Fallout
Shelter: The Board Game, players are officers in a Vault whose Overseer
has befallen an untimely death. Players must
now take charge of managing the Vault’s resources, assigning Dwellers to tasks,
and keeping them safe and happy. Successful officers who can make the Dwellers
happiest will win the election as new Overseer.
Fallout Shelter is a worker placement game. The Vault consists of a ground floor plus additional
floors for each player to customize.
Each floor has six rooms, and each room has two spaces to support workers.
Each space in a room has a cost and reward, such as generating one of the necessary
resources to keep the vault running or happiness and healing for your Dwellers.
Resources are important because they enable the players to build new rooms on
their level, providing new actions for your Dwellers to take.
Players can leave the safety of the Vault to venture into the
Wasteland in search for tools, weapons, and other resources to be a successful
officer. Despite the competition between
players, they are all still in the same vault and must work together to keep
the vault safe. Fire and power outages may
require more than one dweller to resolve, and enemies from the wasteland may
find their way into the vault and require everyone’s help to defeat.
A neat feature of the game is the transparent plastic cards
depicting each wasteland enemies. The transparency of the card allows the
background of the rooms to be background of the enemy card as it moves throughout
the vault. The transparent card only covers up one action space and reward for
the room it is in, replacing it with an action space to defeat the enemy and
the reward for doing so.
The game ends one the round when one player has built the
sixth room on his or her floor, but the player who has given the Dwellers the
most happiness is the winner.
Fallout Shelter: The Board Game players 2-4 players, ages 14+, in about 60-90 minutes. The game is available for pre-order now and will release in the first quarter of 2020. More information can be found over at FFG here.
Fantasy Flight Games has announced that they will be releasing faction-specific damage decks for Star Wars: X-Wing. These decks have the same in-game content as the standard damage decks in the core set, however the new releases have two cosmetic upgrades. First, there is a unique damage deck available for each of the game’s seven factions. Each deck has a faction-specific cardback and faction-specific artwork illustrating where the ship has taken damage. For example, the damage cards for the Resistance show an X-Wing and the damage cards for the Galactic Empire show a TIE Interceptor. Second, all of the faction-specific damage decks are larger than the damage decks in the core set. They are FFG LCG size cards, instead of the mini cards in the core set.
This scenario pack includes 78 cards centered around taking down businessman, Norman Osborn, the long-standing arch-nemesis of Spiderman. This pack will also come with four modular encounter sets to mix into the scenario included.
Players will work together to bring down Osborn’s Criminal Enterprise attempting to not let him manage to obtain a Hostile Takeover, but if Osborn grabs hold of the new Stark tech through a Corporate Acquisition, then all is lost for our heroes.
For more information, check out Fantasy Flight Games site here.
It is an hour until midnight and the fate of the world is in your hands as an endless swarm of monsters plague the Miskatonic University Campus. Players will have 8 rounds to gather clues and piece together how to reverse the ritual the cult is using to summon the Ancient One. There are 6 investigators to choose from with each of their own set of skills and a unique deck of action cards.
This game will focus more on combat than other Arkham Horror Files titles and there will be a limit placed on players’ communication with each other. All you will have are priority cards that allow you to express to your team how important which actions are to be resolved. As time is running out, players will need to fight back the monsters while discovering the necessary components to reverse the ritual and ultimately banish the Ancient One!
Pre-orders are available now. For more information, check out Fantasy Flight Games’ site here.
Fantasy Flight announces a new living card game: Marvel
Champions. Marvel Champions is a cooperative game for 1-4 players.
Each player takes the roles of an iconic hero from the Marvel universe. Each hero has their own customizable deck of
40-50 cards representing their powers, tools, and allies. The players team
their heroes up to defeat the villain, who is not controlled by any of the
other players. Each villain has their
own deck of cards also, complete with evil schemes and encounter cards that represents
their powers, tools, minions and more. The villain activates once for each hero
Marvel Champions: The Card Game Core Setwill give players everything they need to jump into the living card game. The core set includes five hero decks: Iron Man, She-Hulk, Black Panther, Captain Marvel, and Spider Man. It also includes three villain decks: Ultron, Klaw, and Rhino. New Marvel Champions expansions are expected every month. Unlike a collectible game, there’s no chase for rare cards—you’ll find a full playset of each card in every expansion, and every expansion is labeled so you will know exactly what you are getting inside. This will allow you to customize how you expand your collection with new heroes, scenarios, and more. Every core box of Marvel Champions includes every card available in the core set. You will have everything you need to customize the hero decks provided.
One of the interesting aspects of each hero deck is the double-sided identity cards: one side for the hero, and one side for the alter-ego. Some abilities are only available while the hero identity is face up. Heroes with their alter-ego face up will not be able to attack villains directly, but heroes can heal and access unique abilities in their alter-ego form. To bolster a hero’s abilities, players can playally, upgrade, event, and support cards from their hands. Allies can thwart and attack the villain on their own terms, events are powerful one-time effects, while supports and upgrades stay on the field to assist heroes in battle! Each hero also has an obligation card. These cards are shuffled into the villains encounter deck, and risk occurring at the most inopportune time, forcing the hero to turn their attention away from the villain and take actions to address their obligation.
Marvel Champions: The Card
Game Core Set includes over
350 cards, 100 tokens, five hit point trackers, and more, and is available for
pre-order now. Visit the Fantasy Flight website to
learn more about Marvel
Fantasy Flight has announced a new booster for Star Wars: Destiny, Covert Missions. This 160-card booster pack builds on one of the booster packs published earlier this year, Star Wars: Destiny – Convergence.
In Star Wars: Destiny – Covert Missions, the The Rebel side is tasked with destroying the Death Star, while the Empire side has to collect the resources needed to build the Death Star. This set introduces a new keyword to the game and features some iconic characters including Luke Skywalker and Boba Fett.
This booster pack is available for pre-order through the Fantasy Flight web store. For more information on this booster pack, check here.
“These expansions put devastating new options for your starfighter squadrons at your fingertips, letting you conduct deadly electronic warfare and unleash barrages of powerful turbolaser or ion cannon fire as you bring the full weight of the largest X-Wing ship class to bear against your opponents. ”
Star Wars fans
rejoice, for Fantasy
Flight Games has announced
more support for those incredible, huge ships that players of Star
Wars: X-Wing were never quite sure what to do with. The company has just announced
Ship Conversion Kit for X-Wing
second edition, allowing players more options for their gorgeous 2014 Tantive
IV model, likely sitting on pristine display since Second
Edition X-Wing launched in 2018. The new kit comes with tons of updated
components, including ship cards, tokens, and maneuver dials. The Tantive can now
be flown by either the Rebels or the Alliance, while the other supported huge
likewise are allied with 2 of the 7 factions each. The Huge Ship Kit also
includes a special Maneuver Tool, Range Ruler, Resource Trackers and Damage
Deck, all scaled up for these giant models.
And fear not if you are new to the X-Wing miniatures world, because those glorious, giant models will once again be reprinted, already packed with second edition goodness. The new Tantive IV Expansion Pack and C-ROC Cruiser Expansion Pack contain not only their impressive foot-long models, but also all the above components needed to integrate them into many a space battle.
“The chaos of battle surrounds you as enemy fighters dart between massive warships. It will take more than just fancy flying to lead your squadron to victory in battles like this. Step up to the largest X-Wing battles yet with the Epic Battles Multiplayer Expansion! ”
A perfect match for those gigantic cruisers, Fantasy Flight has also announced the Epic Battles Multiplayer Expansion for X-Wing Second Edition. Epic Battles allows massive 2-8 player conflicts, invoking the largest, craziest space battles from the movies. This expansion adds 11 cinematic scenarios, including a chaotic 8-player free for all, and team based intel collection. New Wings add squad based mechanics, allowing players to move formations of 3-6 fighters with a single maneuver dial, and under one leader. Finally, it goes without saying that the new Epic modes will allow the construction of enormous 500-point or 20-threat armies.
The Vengeance of Mordor story began in A Shadow in the East with your heroes (1) traveling the River Running, (2) investigating a series of abductions in Dorwinion, and (3) entering an ancient temple to save the kidnapped from a cult of Sauron. Now back in Dorwinion, Wrath and Ruin continues the story with the city under attack. An army of Easterlings led by Thane Ulchor has invaded Dorwinion, and mechanically it is up to you to control contested locations to support the city guard and repel the invaders!
To aid you in your plight, you might be able to call upon the mercurial Tom Bombadil for assistance. However, he does not start in your deck. He begins the scenario out of play, and you must play a specific event card to shuffle him into the encounter deck for a chance of gaining his help (more details here).
Wrath and Ruin comes to Dorwinion in the third quarter of 2019.
Fantasy Flight has announced a new expansion for Mansions of Madness, Path of the Serpent. In this expansion, the players are in the jungles of the Amazon, fighting for their lives as they face serpent creatures, explore the jungle and its many ruins and battle a serpent’s curse.
This expansion features 3 new scenarios as well as 4 new investigators. You can pre-order the expansion now or wait for it to appear on your FLGS shelves some time in the 4th quarter of 2019.
More information regarding the new expansion can be found here.
Fantasy Flight Games has announced the 8th deluxe expansion for Lord of the Rings: The Card Game. A Shadow in the East brings you the normal three scenarios for expansions to the game, along with hobbits and The One Ring. The scenarios have your heroes (1) traveling the River Running, (2) investigating a series of abductions in Dorwinion, and (3) entering an ancient temple to save the kidnapped from a cult of Sauron. A Shadow in the East is the beginning of the Vengeance of Mordor cycle. However, with this many expansions you want to know what is new. A Shadow in the East introduces master cards, contracts, and the first double-sided hero.
In A Shadow in the East, The One Ring card is an attachment you can bestow upon any hero able to hold it. When The One Ring enters play, you may search your deck for a master card and add it to your hand. They provide a powerful effect at the price of increasing your threat (more details here).
“[C]ontracts are never included in a player’s deck and do not count towards a player’s minimum deck size. Instead, each player may choose one contract to put into play along with their heroes at the beginning of the game with its “A” side face up. When certain conditions are met, a contract is then flipped to unlock special abilities.”