Txarli Factory, a miniatures and game company based in Pamplano, Spain, has launched a new game on Kickstarter called Rising for the Throne. The card and dice game is fantasy-based with dragons, gryphons, and knights depicted, to name just a few. There is an overall Norse mythology-vibe to the cards and they have a watercolor look to them while also coming off as gritty and grounded.
Most of the information about gameplay can be found in the link to the manual while the video gives some insight into the theme and story.
In this land, the six great clans are relentlessly recruiting new warriors for their battles—Choose your clan, collect resources, recruit new troops, and get the victory. Only one clan can win and sit on the great throne of the kingdom.
The collector’s edition comes with chunky, nicely sculpted figureheads for each of the six clans. Check out the video and images of Rising for the Throne over on Kickstarter.
Fans of deck-building and dungeon-delving will be delighted to hear that Alderac Entertainment Group will be launching the second Kickstarter for their celebrated game, Thunderstone Quest, on July 17th at 9:00 am PST. Pursuing their goal of transitioning to traditional brick and mortar stores, TQ will also be making its way into retail outlets in the fourth quarter of 2018.
New to this Kickstarter will be:
- Both solo and co-op rules (which will also be available on print-and-play)
- A 6th quest
- An add-on for more than 4 players
- A new (second) storage solution, as the old Champion box, massive as it was, “is effectively full if you sleeve and have Epic”.
Backers can purchase everything offered the first time around. The base game or the Champion level rewards (identical to the 1st Kickstarter) will both be available, or they can back for the new content only. Those who backed the Adventurer level the first time can get an add-on pack, giving them the content from the Champion level. The Champion level will feature the same 5 quests as before and Kickstarter will be the only place that someone can obtain the 2nd quest, Total Eclipse of the Sun. The retail version will not contain this quest.
The solo and co-op rules system will be bundled together with the 6th quest, What Lies Beneath, as a single add-on. Solo and c0-op will both use the same set of cards as the base game. The new solo and co-op rules will also be available in print-and-play, so it will be interesting to see what extras this add-on will have.
Regarding the new solo and co-op system, AEG stated,
The Thunderstone community also strongly communicated that they wanted a Solo & Co-Op experience for the game. Our design team has been working on a game experience that is way beyond just a simple set of rules and represents an entirely new way to experience Thunderstone. We think it is AWESOME!
Delivery for all backer levels is scheduled for “no later than April 2019“.
Timelines for retail releases:
- Core starter set, which, along with basic components, will contain Quest 1, Mirror in the Dark and Quest 3, Rise From the Mire
- Quest 4, At the Foundations of the World
Second Half of 2019:
- Quest 6, What Lies Beneath
Lastly, retailers joining the Kick It Here program can back the Champion Reward and the Solo/Co-op system with Quest 6 and have it before the regular retail release.
To see reviews and a playthrough of TQ, click here. For more TQ information and updates prior to the Kickstarter, click here.
FFG has announced an upcoming release to Legend of the Five Rings: The Card Game. Whispers of Shadow and Steel is a novella set in the fictional land of Rokugan. This is the second installment of Legends of the Five Rings Fiction, but the first to include 2 new upgraded art cards that can be used in L5R:TCG. This novella is approximately 100 pages long and features the Scorpion Clan, and specifically, Bayushi Yojiro, one of this clan’s characters.
There will be three copies of each card, for a total of 6 cards, which will be tucked inside the book. The first card is an extended art version of Bayushi from the Imperial Cycle:
As a Magistrate, Bayushi Yojiro alters the rules of conflicts—in his case, ignoring the effects of status tokens on participating characters. This can enhance the dishonorable Scorpions around him, and erase the bonus of your opponent’s honorable characters.
The second card is from the upcoming Elemental Cycle for this game, and features an ability unique to the Scorpion Clan: Infiltrator:
Infiltrator is an attachment that allows you, as an action, to reveal the top card of your opponent’s conflict deck and either play it as if it were in your hand or discard it.
As an attachment, you can repeat this process every turn, as long as your infiltrator is in play, and as long as your bid remains higher than your opponent’s. This allows you to infiltrate your opponent’s conflict deck and turn their very best weapons against them—a tactic well befitting a Scorpion.
They’re already existing cards (or soon to be existing cards) with full art. They’ll look different than what will be in the standard LCG packs, but will function the same in-game (same stats, abilities, etc.). From a pure gameplay perspective, these promotional cards won’t be exclusive to people who purchase the book, but if you’re looking for the fantastic alt-art cards to make your deck ‘pop’, these are for you.
There is yet no release date set for Whispers of Shadow and Steel, but it is available for preorder from both local retailers and FFG.
For a review of Legends of the Five Rings, click here and for more information on this expansion, click here
Zombicide: Green Horde: No Rest for the Wicked is an expansion to Zombicide: Green Horde that supports 1-6 players and puts you up against new otherworldly enemies. Zombicide: Green Horde was kickstarted in June 2017 and had a highly successful campaign raising over five million dollars. During this campaign as an optional buy you could pick up the full expansion. It now has a retail release planned for those who missed out of the kickstarter.
The zombie plague is not limited to just humans and orcs. All manner of creatures are succumbing to the vile disease and launching an assault against the living. The rats that form into undead swarms are bad enough. Then there’s the ghostly Spectral Walkers that are only damaged by magic. But when there’s a zombie dragon to deal with, that’s a whole other category of terror! To take that out, the survivors are gonna need a bigger crossbow.
The expansion comes with over thirty-five miniatures including a huge dragon figure and is sure to add even more excitement to your game. Zombicide: Green Horde: No Rest for the Wicked, published by Cool Mini or Not, is slated to hit retail during the third quarter of 2018.
Fantasy Flight Games has announced plans to release a Cosmic Encounter 42nd Anniversary Edition the 3rd quarter of 2018. Tom Vasel’s favorite board game for six years in a row (2010 to 2015), could a new edition of the game cement the place on the top of Tom’s list?
The Cosmic Encounter 42nd Anniversary Edition will become the new standardized version of the game when it is released. The new edition of the game will be fully compatible with all existing Cosmic Encounter expansions.
In the far reaches of space, the aliens of the cosmos vie for control of the universe. Alliances are constantly forged and broken in the pursuit of power as starships journey from planet to planet, ready to build colonies and battle foreign powers, ensuring the survival of their people as they spread throughout the stars.
Designed by Bill Eberle, Jack Kittredge, Bill Norton, Peter Olotka, and Kevin Wilson, the game was originally released by Eon in 1977. When a new edition of the game was released in 1992 it received the Origins Award for Best Fantasy or Science Fiction Boardgame of 1991. It was inducted into the Academy of Adventure Gaming Arts & Design Adventure Gaming Hall of Fame in 1997
In 2008 Fantasy Flight Games reprinted the game in 2008 and subsequently released 6 expansions full of additional alien factions and mechanics.
The Cosmic Encounter 42nd Anniversary Edition includes both a revised rulebook as well as an illustrated Quick-start Guide that aims to capture all of the nostalgia of the original game while making it easier for new players to learn the game. The Quick-start Guide is styled as a 1970s comic book style. The anniversary edition also includes translucent ship pieces factions will use while spreading their colonies across the galaxy.
While traditional favorite aliens will be included in set, the game will also include the ruthless Demon aliens. Previously only available at Cosmic Con, the new aliens will be included in the anniversary edition of the game. Having been exiled from earlier editions of the base game, they now seek cosmic vengeance and will use their power to possess other players’ hands, bolstering their strength while draining the strength of others.
Cosmic Encounter 42nd Anniversary Edition will also introduce new Cosmic Combo cards. These cards offer a list of alien species with a brief description of their powers to help curate themed matchups and explore different types of game strategies.
Diplomacy on a Cosmic Scale
Just like previous editions of the game, players will each take on the role as leader of their own alien species with unique abilities, seeking to expand their reach across cosmos. Players will take turns launching spaceships from their fleets through a Hyperspace Gate to reach planets beyond their home system, attempting to colonize on opponents plants.
Colonizing on other planets is not as easy as launching a ship. Each planet is already controlled by another player, and other factions may not let you place those colonies without a fight. Diplomacy will be just as important as military strategy. Once both offense and defensive players launch their spaceships, they can ask the other aliens for support in their campaign.
Other players might jump in, using their Alien Powers, Artifacts, Reinforcements, or Flares to tip the odds in one side’s favor or the other. Win the encounter and you can establish a colony, but lose and your ships will be trapped in the warp.
The first players to successfully establish colonies on five foreign planet will be the winner.
Plaid Hat Games has provided more details about the new organized play kit for Ashes coming this year.
While the play kit was announced and previewed in November, Plaid Hat is now talking about how fans and game stores can get the kit into their hands. Game stores can pre-order the kits so that they can offer tournaments and other organized play events in their stores. Fans are encouraged to notify their local game stores about this kit.
Even if you don’t have a game store near you, Plaid Hat is looking after you. They are currently working on making a version of the kit that will be available for individuals who wish to host an event near them. News regarding this option may be available in a month or two, so keep your eyes peeled for that.
Each kit will provide enough material to support four 8-person events.
More information about these kits will be coming in the near future, but for now you can find out what news is available here.
If you couldn’t get enough of the campaign in Sword & Sorcery – Immortal Souls, then the Sword & Sorcery – Arcane Portal expansion allows you to continue the epic campaign. Players travel to the imposing Thunder Mountains after hearing of a cult trying to the end the world (as they’re wont to do). You’ll face new perilous quests, The Hellspawn master enemy, and 15 new demonic enemies. The expansion also includes new items, traps, treasures, events, and enemy powers.
To take on these new challenges you can add new, powerful characters to your Sword & Sorcery campaign. The first two Hero Packs, Onamor (a Chaotic Necromancer or Lawful Summoner) and Victoria (a Lawful Captain or Chaotic Pirate), are due in February 2018. Two months later, Morrigan (Demon Huntress or Witch Huntress) and Ryld (Bard or Blademaster) will see release. These Hero Packs include a Ghost Soul version of their miniatures.
The Ghost Soul Form Heroes pack allows you to replace the miniatures included in Sword & Sorcery – Immortal Souls with their Ghost Soul version when they die. Also included in this pack is a set of 10 double-sided Background Talent cards which allows further customization of your characters based on their experiences prior to their adventuring life.
The Sword & Sorcery – Immortal Souls base game is required to play with this additional content. The game is an epic-fantasy cooperative board game for 1-5 players, aged 12+, in which heroes fight together against the forces of evil (controlled by the game itself) to break the spell that binds their souls. Sword & Sorcery is a game designed by Gremlin Project (who also created Galaxy Defenders) and is published by Ares Games.
Fantasy Flight Games has announced the release of Meditations on the Ephemeral a new dynasty pack for the very popular Legend of the Five Rings: The Card Game.
Legend of The Five Rings: The Card game is a 2-player Living Card Game set in the fantasy land of Rokugan. Players take command of rival clans and engage in epic battles to prove themselves the greatest clan in the realm and decide the fate of Rokugan.
Each player has access to a unique dynasty deck of clan cards representing the various actions, locations and characters available to them, an honor value and a number of proveniences under their control. The game takes place over a series of rounds with each player taking turns playing cards to further their goals. Victory is achieved by gaining honor, reducing you opponent’s honor or by braking enough of your opponent’s proveniences to launch a final assault on their clan’s stronghold.
Meditations on the Ephemeral expands the base game, completing the Imperial Cycle with 3 copies of 20 cards brand new to the game.
As the year comes to a close, so does the Imperial Cycle. The battle lines have been drawn, the Emperor is watching. Will your clan reign victorious, or be consigned to a mere footnote in the history books? Now is the time to decide your fate!
Meditations on the Ephemeral is available to buy in stores and online now. Head on over to Boardgamegeek for more information and check out Zee’s video review for an overview of the base game. Legend of the Five Rings: The Card Game is just one of many great titles by Fantasy Flight Games.
The battle of Valeria is about to get a little bigger with the Agents mini-expansion for the Valeria Card Kingdoms game. Set for release in late December 2017, this 15 card expansion introduces agents that allow you to hire townsfolk to do your bidding.
Players will shuffle the agent cards and then place them above the left-most monster stack. One agent card will then be dealt face-up above each of the four monster stacks. As an action players can hire one of the face up agents to take advantage of the power displayed. Once the action has been completed the agent gets placed face down at the bottom of the agent deck and the empty space is refilled.
The third expansion deck, this follows previous expansions King’s Guard and Undead Samurai.
Valeria Card Kingdoms
Valeria Card Kingdoms is a tableau-building game for 1-5 players focussed on a deck building mechanic. Cards bought will go to work for both the player on their turn as well as on other player’s turns.
On a players turn they will roll two dice to activate citizen cards with both the results of each individual dice as well as the sum of both dice. Other players will also activate their cards based on having cards matching the rolled dice. After activating their cards players can take two actions including slay a monster, recruit a citizen, buy a domain, or take 1 resource. Whichever player has the most victory points at the end of the game is the winner.
Dawn of the Archmage continues the rich fantasy world of Archmage Origins. Once the rulers of Sorcado, mages have fallen from power. Challengers arrive from every corner of the land. Knighted Paladins, land-hungry Lords… all seek to dethrone the mages. But mages don’t go down easily. It’s time to fight back!
SolarFlare Games announces their latest Kickstarter project, Dawn of the Archmage, a miniatures skirmish game in which each player controls a mage from a school of magic. Each player will be summoning powerful monsters to the battlefield and pitting them against the other players in battle. The winner of the game will rise above the other mages, ascending to the rank of Archmage.
Here’s a look at more from the press release for Dawn of the Archmage:
Each mage uses summoning powers to bring new and dangerous creatures to the battlefield. Expending massive mystical energy, their battle grows in frenetic power as monstrous beasts fight for the mages who control them, seeking to destroy all challengers in a magic-fueled frenzy.
In addition to summoning fearsome creatures to fight, mages possess a selection of powerful spells. With a single word, the battle can shift. Manipulating odds, controlling movement, and countering rival spells, the mage’s strategy will determine the supreme ruler of Sorcado.
The battle rages everywhere. Modular map tiles allow the mages to customize the battle area. Large, sprawling battlefields or close, confined ones… the fight is different every time. Will it be the Arena? The Forest? The Ruins? Or even Underground?
Dawn of the Archmage goes live on Kickstarter on August 1, 2017. The project features two separate pledge levels, the first including one copy of the game, and the other including a copy of the game as well as the card game Archmage Origins.
Dawn of the Archmage is for 2-4 players ages 8 and up and plays in 40-80 minutes. For more information on the project, visit the Kickstarter page here.
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