Stephen Buonocore of Stronghold Games has released a newsletter full of news for 2016, beginning with the announcement that he plans to leave his regular full-time job to give 100% of his attention to Stronghold Games. He hopes to make this move before the end of the year.
Following this is the announcement that Stronghold Games’ Pocket Line (including Diamonds) will be expanding to include Bear Valley (Carl Chudyk) and Stellar Conflict, a fast-paced space combat game with real-time elements set in the Among the Stars Universe.
Stronghold also announces further summer 2016 releases to include their first pirate-themed game, Piratoons, City of Spies: Estoril 1942, and The Pursuit of Happiness. Additionally, Stronghold discusses their podcast, Board Games Insider, co-hosted by Stephen Buonocore and Ignacy Trzewiczek, and the progress made in 23 episodes so far.
For more details on this year’s upcoming titles, visit the Stronghold Games website here.
Catacombs has seen a long and worthwhile campaign for a new third edition this year, and I was one of the many backers proud to make it happen. Now available at retail, the award-winning dexterity game has certainly garnered many fans and accolades while being the only stand-alone game in Elzra’s repertoire. So imagine my surprise when, in a recent update, Aron West of Elzra Games teased at future projects within the Catacombs universe. Incredibly curious, I reached out to the game designer for more information, and I am delighted to type that he graciously responded.
M: Catacombs has seen excellent success with it’s latest Kickstarter campaign. Will Elzra be returning to Kickstarter for it’s future releases in the Catacombs line?
A: We expect to, yes.
M: The teaser image in the latest update looks like an expansion, similar to Cavern of Soloth. Are all 3 products in the pipeline strictly expansions to the base game?
A: No, the first game is a card game set in the Catacombs world, designed by one of the co-designers of the original edition of Catacombs, Ryan Amos, and myself. The second is a new standalone, competitive game that uses our Dexterity Game System that is the foundation of Catacombs. And the third is an expansion to the current cooperative Catacombs game (Wyverns of Wylemuir).
M: The newest edition of Catacombs is really chock full of content. What kind of additions can fans expect in future Catacombs products?
A: New character classes (the wyverns, for example), new game boards with different obstacle types, possibly expanding the RPG / story telling element in the game. We feel there are lots of possibilities.
Color me excited! More components, options, and storytelling elements – News of new Catacombs content is fantastic enough, but a card game and a competitive dexterity game? Certainly good things to look forward to, especially when you consider the care and attention to design exemplified in the newest edition of their flagship game. There’s some big shoes to fill in for the new ventures, but knowing the heart and the community at the wheel, I believe we will be impressed.
Thanks so much to Aron West for taking the time to answer and share with all of us the exciting future of Catacombs. I for one am glad to report that we have even more adventures to look forward to.
Titans, & Witches, & Bears! OH MY!
Last week at the GAMA Trade Show in Las Vegas, Fireside Games proudly announced three product releases for 2015: Castle Panic: The Dark Titan, Bears!: Trail Mix’d and The Village Crone.
Castle Panic: The Dark Titan
Castle Panic, a tower-defense cooperative board game in which players strive to defend their castle against an onslaught of monsters, will be receiving its second full expansion, The Dark Titan. This expansion will add new monsters, new cards, and new support tokens, as well as Agranok, the Dark Titan who has escaped exile and returned to exact his revenge on your Castle. The Dark Titan requires the Castle Panic core game to play, is fully compatible with the game’s first expansion, The Wizard’s Tower, and is scheduled for release on April 1, 2015.
Click here for the full story and further links on this new expansion.
Bears!: Trail Mix’d
Fireside Games’ dice roller, Bears!, is a fast-paced game in which players pair dice to avoid bears that are attacking their camp. The game will now receive an expansion, Trail Mix’d, which will give players 6 new rules for the original game, as well as a die that is rolled before each round, changing up the rules that affect pairing and scoring for even more versatility and unexpected results.
Bears! is a game for 2 or more players ages 7 and up, and plays in 20 minutes. Bears!: Trail Mix’d will be available in June of 2015.
The Village Crone
Finally, Fireside Games announces a brand new game, The Village Crone, where each player takes on the role of a witch in the medieval village of Wickersby. Each player will vie for the venerable title of the Village Crone using worker placement and resource management to gather ingredients and cast spells on the villagers. Players will achieve goals and score victory points by making the villagers fall in love, turning them into frogs, or teleporting them. The game will also feature a solo play option.
The Village Crone is for 1-6 players ages 13 and up and plays in about 90 minutes. It is scheduled for release in the fall of 2015.
For more information on any or all of these three new releases, visit the Fireside Games website to read the official announcement and visit the game pages.
Artipia Games is back on Kickstarter with a new expansion to their card-drafting, space station building game, Among the Stars. Both an expansion and a standalone game, Among the Stars: Revival introduces new locations, variants, and official two-player rules compatible with previous Among the Stars releases.
“A new era has begun. The Alliance’s attempt to revive the worlds that were destroyed during the Purge was met with great success and the future looks bright for the first time. Those sectors that were abandoned before, have now become very active and are blooming with life. Once again, the alien races rush to build the best Space Station, in order to take advantage of the new opportunities that arise.”
New Spaceship tokens allow players to block opponents from building in certain spaces, and Advisors provide bonus abilities and victory points to the players that control them. These new mechanisms, along with 30 new location tiles, bring additional variety to an already expansive game.
Funding levels range from just the expansion to the whole Among the Stars series, and everything in between. If you’re interested in backing this project, check out the Kickstarter page for all the details.
NSKN Games posted its final faction preview for Exodus: Edge of Extinction, the upcoming expansion for space 4X game Exodus: Proxima Centauri. This time they spotlight Blackwater, a dangerous faction focused on war and all out aggression.
“Blackwater is the most conflict oriented faction in Edge of Extinction. Their whole existence revolves around a single goal – their total domination over mankind.”
They have the technology to back it up with EMP Cannons, Interceptors, Phasium Alloy, and other intimidating upgrades. The article includes a detailed description of Blackwater, noting their economic prowess, disinterest in humanitarian laws, and their relentless pursuit of corporate power.
“Blackwater is a goal oriented faction – perhaps even the single most objective-focused one in this new world – and the goal is to make the final transition from an almost all powerful organization to a truly omnipotent one.”
Blackwater joins the Sirius Theocracy, Arctic Dominion, Han-Xia Dynasty, Titan Diarchy, and Confederation of Sol bringing the new faction count to six. Check out NSKN’s blog post for more details, and watch Dice Tower’s review for our opinions on Exodus: Proxima Centauri.
Greater Than Games pulled the plug on their latest Sentinels of the Multiverse project on Kickstarter, Story War: Sentinel Conflict. With just a few days left and only 70% of funding in place, Christopher Badell (Game Design Director) and his team made the difficult design to cancel the project.
“We had hoped there would be interest in a Sentinel Comics version of Story War, as we had played and enjoyed Story War. However, the response here, on our website and others, and on social media has been clear: Story War is not a direction people are interested in seeing the Multiverse go.”
While Story War and a comic series might not be the right fit for Sentinels of the Multiverse, fans continue to show a lot of interest in more Sentinels content. Badell notes the recent Challenges and Achievements release, and that shipping has begun for Wrath of the Cosmos. There are also planned Sentinels Tactics tournaments and Multiverse Month, an organized play event throughout January.
To read the rest of Chris Badell’s update, check out his post on the Story War: Sentinel Conflict Kickstarter page.
Run, Fight, or Die is back for another round of crowdfunding, this time for a Big Box edition containing the game, several expansions, and a new storage solution. Here’s a breakdown of the full package:
- Base game
- Running Late expansion
- Horde expansion
- 5/6 Player expansion
- Co-Op expansion
- Kickstarter promos
- New Hold Everything game box
“New to this Kickstarter is the -Big Box- with the new expansion: ‘Running Late But We’re Worth It’. The expansion includes 4 female characters, a new custom die, 4 new location cards, 12 new loot cards, and rules.”
The original game, designed by Richard Launius, was successfully Kickstarted back in November 2013. If you’re interested in backing this Big Box edition, head over to the Kickstarter page for all the details. Make sure to check out Dice Tower’s review for our opinions on Run, Fight, or Die.
Fantasy Flight Games continues their Hero and Monster Collections with Visions of Dawn, bringing four heroes and three monster types from the original Descent to Descent 2nd Edition. This expansion contains 10 figures plus associated character cards, and is scheduled for a second quarter 2015 release.
“Trolls and ogres are two of the largest and most belligerent monsters in Terrinoth. Only their age-old hatred for each other has safeguarded the innocent from their depredations. Now, this ancient war has been supplanted by a budding alliance.”
With the addition of trolls, manticores, and ogres, overlord players will have even more variety as they select deadly foes to battle the intrepid adventurers. Hero players too will have additional options in the form of Master Thorn, Nara the Fang, Sir Valadir, and Ispher.
“Ispher’s healing arts are unparalleled, even among other Healers. Many Healers are forced to take time away from healing the party to tend their own wounds, but Ispher avoids this delay with his natural regenerative properties.”
The announcement features of a preview of Ispher’s poison resistance and healing skills, as well as the ogre’s Fleshmonger ability which steals health every time it attacks. Check out the full article for all the details, and look for upcoming previews to learn more about these new heroes and monsters.
Eagle-Gryphon Games announced a pair of games set to release in late 2014/early 2015. The first is a Mediterranean expansion for Roll Through the Ages: The Iron Age which was previously only available through Kickstarter. This expansion adds Greece, Phoenicia, and Rome actions to the base game, as well as a special Fate die.
“Roll Through the Ages: the Iron Age gives players different ways to build their empires: the Trade and Naval strategies of the Phoenicians, the conquests of Alexander the Great, and the engineering prowess and gradual absorption of new provinces by the Roman Republic.”
Second is an American distribution of Nosferatu, a social deduction card game originally published in Europe in 2013. Players take on the role of Renfield, the vampire’s loyal servant, and vampire hunters trying to thwart Renfield’s evil plans. The catch: one of the vampire hunters is actually a vampire in disguise.
“The hunters must identify the vampire and kill him with the ancestral stake before he can play five bite cards; if the hunters accidentally stake one of their own, then demoralized and weakened they lose the game.”
Keep an eye on the Eagle-Gryphon Games website for more details.
Fantasy Flight Games wraps up its sixth wave X-Wing Miniatures Game previews with the M3-A “Scyk” Interceptor, the latest ship to join the Scum and Villainy faction. This maneuverable fighter is light on armor and shields, but packs a big punch.
“The Scyk is a lightly armored and lightly shielded interceptor that features tremendous customizability, and its low cost made it a favorite of the Hutt Cartel and Car’das smugglers, who purchased it in large quantities.”
Like many of the X-Wing expansions, the M3-A is highly customizable thanks to the included equipment and title cards. With three different cannons and “Heavy Scyk” title configuration, this ship is bound to be a fixture in many squads.
“While the unmodified Scyk is a quick and efficient fighter capable of avoiding enemy fire long enough to make an impact in battle, the heavy Scyk’s ability to equip any of these cannons – or missiles, or a torpedo – ensures that you’ll be able to field your Scyk in whatever way best suits your squadron and strategy.”
The M3-A also comes with several ace pilots, including Laetin A’shera who gains an evade token for each successfully evaded attack, and Serissu who can help defend friendly ships by granting defense die rerolls.
Check out the full article for more detail on this lethal Hutt starfighter.
Prev1...345Next Page 4 of 5