‘Wards of London’ introduces several new mechanisms for ‘Guilds of London.’ Veto tokens allow players to stop neutral liverymen from messing up their plans. Coin tokens now allow players to pay costs without discarding valuable cards. New plantations increase the variability from game to game and many new guild tiles are also added. Finally, components and rules for a fifth player are also included.
AEG is going to make Tiny Towns a bit larger with the Fortune expansion coming out next year. The material addition provided by the expansion is introducing money into the game. The expansion also adds variability to the base game with new building cards and monument cards.
The Fortune expansion keeps the player count at the same 1-6 players as the base game. Tiny Towns designer Peter McPherson is joined by Josh Wood (designer of Cat Lady) on the design for the expansion. The expansion has a new artist in Stephanie Gustafsson, who also did art for Aeon’s End: War Eternal and Coup.
Preliminary estimates are that the expansion will hit shelves in February 2020. Did you know the contextual theme for Tiny Towns is that you are the mayor of a burgeoning city of woodland creatures creating a sanctuary free from predators? Neat.
Terra Mysticais easily one of the biggest and highest rated Eurogames of all time, having inspired a space-themed spin-off in Gaia Project. Yet it has not stopped growing as this Fall we’ll be seeing another expansion for this 2-to-5 player territory terraformin’ game. Merchants of the Seas brings shipyards, Markets, and new maps to the multitude of factions vying for control – even the ones introduced in previous expansions! You’ll be able to send out ships to take special shipping actions, or perhaps play one of the few races that prefers to not get their feet wet and instead try to manipulate trade with other structures. All this can be played independently or combined with previous expansion content, meaning you’ll be able to make the as complex and intricate as your table can handle.
“Merchants of the Seas expands on the hit terraforming gameplay of Terra Mystica. Develop your faction’s nautical strategy, stake a claim on distant lands, or focus on the benefits of trade. Plus, a double-sided board and over 30 tiles add countless new avenues to victory.”
There are two main goals with this expansion that should not be overlooked by the promise of added rules – strategic flexibility and balancing. Ships and trading allow for a wide variety of action potential that is, for the most part, independent on your current standing in a game – have water, will travel. Both ships and trading have ways to give you access to distant or action efficient terraforming and building options, making it harder to be built into a corner and opening new tactical decisions to boot. The new maps offer tons of replay potential and include new starting scores for each faction for all the maps that exist, balancing the game no matter how the landscape falls. If you’re interested in Terra Mystica or Merchants of the Seas, check out Z-Man’s website for more rules, images, and preorder information through them or your favorite local retailer.
An expansion for the highly regarded Gùgōng is now being funded on Kickstarter. The expansion, Gùgōng: Pànjūn, is designed by the same designer as the original game, Andreas Steding with the artwork for both being provided by Andreas Resch. The game is being published by Game Brewer.
The Kickstarter features deluxe versions of both the base game and the new expansion. Both are set in 16th century China as corruption reigns supreme. The players represent influential families trying to gain more influence by wending their way through the intricate bureaucratic system. The expansion adds 4 different modules to the base game that give the game more variety and new locations for the players to visit.
If you are interested in learning more about this already funded Kickstarter campaign, be sure and check it out here.
IELLO has two new games coming to your favorite retailers this September. The first is the all new Ninja Academy, designed by Antoine Bauza, Corentin Lebrat, Ludovic Maublanc, and Théo Rivière. The game pits 3-to-5 players against one another in a wide variety of dexterity challenges. Challenges are decided at random, and alternate between tests for the whole group or a duel between two players. There’s really quite an assortment of mini-games here, as per the game’s description:
“For example, try to be the first player to place a ninja meeple on each of your fingertips! Try to guess how many ninjas your opponent put in the box just by shaking it! Be the quickest to assemble 5 wood logs vertically! Be strong enough to collect points depending on your score, but also be strategic enough when you bet on the winner of each duel!”
The second new release is an expansion for 8-bit Box called Double Rumble. Designed by the same team as Ninja Academy above, this game emulates NES-era side-scrolling beat-em-ups like River City Ransom and is playable solo or cooperative with a friend! Players take on waves of baddies coming from left and right, and it takes timing, tactics, and special attacks to survive the increasingly difficult waves and reach the boss. Fans of 8-bit Box and the retro games it calls back to will really like the flair of this one. For more information about either of these releases, be sure to check out IELLO’s website in the coming weeks as their catalog updates and watch out for their retail release early September.
The new Epic Card Game content is: (1) Duels – a two player starter set for Epic Card Game, designed for new players, (2) Jungle – a two player box set that can be played on its own or combined with any other Epic set, and (3) The Lost Tribe – a set of four fifteen card packs, combine any two to create a ready-to-play deck. All of the new content features the same design duo (Robert Dougherty, Darwin Kastle) and artist duo (Kaile Dutton, Vito Gesualdi) as the base game. The campaign also provides access to all previous Epic Card Game content: cards, playmats, sleeves, and promos.
For the other White Wizard games, this campaign has add-ons to acquire:
Claim is getting 3 new expansions from White Goblin Games designed by Scott Almes who is known for his Tiny Epic series! They are calling this expansion series Claim Reinforcements: Mercenaries, Maps, and Magic. Players will need either Claim or Claim 2 in order to add these expansions to their game.
Level 99 Games dropped a big announcement for their long-running skirmish game Exceed. Four expansions featuring characters from the popular 2-D platforming video game Shovel Knight will be kicking off Exceed‘s 4th season this December. These expansions will bring Shovel Knight, Shield Knight, The Enchantress, and the rest of the Order of No Quarter, along with a slew of new features, to the head-to-head tabletop game. A well-done YouTube video accompanied the announcement breaking down all the combatants and their strengths.
“Exceed: Shovel Knight will be available in two large boxes[…] and two smaller expansions. The full-size boxes feature everything a player needs to start the game, including rules, a play area, and four complete fighters. Smaller expansions feature just a single fighter. Each fighter in Exceed comes complete and ready-to-play—players do not need to collect or trade to complete their decks. The game is easy to jump into casually, but deep enough to play again and again.”
While this is a huge boon for Exceed and Level 99 Games, this is an amazing time for Shovel Knight fans as well because of the glut of content that’s coming out for the IP. We’ve already reported on Yacht Club Games’ other tabletop entrance, but the original game itself is also getting another DLC soon – The King of Cards. It isn’t coincidence that the upcoming DLC is going to have a 2-player battle mode of it’s own (known as Shovel Knight Showdown) that will run analogous to these Exceed expansions. If you’re interested in learning more about Exceed and Level 99 Games, be sure to check out their original press release and website for videos, rules, and full catalog of products.
Renegade Game Studios is bringing another expansion to Clank! in Space this November. Cyber Station 11 will bring a new game board, a new villain (Commander Preon), and new powers. Commander Preon is all about cybernetic enhancements, and her cyberware will allow players to gain abilities that last the rest of the game. There are also executive escape pods, in the form of tokens, that players can use to make their getaway.
Clank! in Space was designed by Paul Dennen. Its first expansion, Apocalypse!, was designed by Evan Lorentz and Andy Clautice. Cyber Station 11 is designed by Evan Lorentz and Tim McKnight. The latter has designed two expansions for regular Clank!: Gold and Silk, as well as Temple of the Ape Lords.
This scenario pack includes 78 cards centered around taking down businessman, Norman Osborn, the long-standing arch-nemesis of Spiderman. This pack will also come with four modular encounter sets to mix into the scenario included.
Players will work together to bring down Osborn’s Criminal Enterprise attempting to not let him manage to obtain a Hostile Takeover, but if Osborn grabs hold of the new Stark tech through a Corporate Acquisition, then all is lost for our heroes.
For more information, check out Fantasy Flight Games site here.