The base game is set in 1940’s Los Angeles where players take on the role of LAPD Homicide detectives as they are taken along a narrative-driven experience and attempt to solve 9 different cases. Each detective is competing to be the first to solve the case. However, one player is The Chisel who is attempting to misdirect the players! If you want a cooperative experience, there is a mode for that as well.
Detective: Smoke and Mirrors adds 4 new cases to the game (originally 3 but the stretch goal was reached). These cases are more complex and challenging than the cases from the base game with new mechanics, new types of cards, and new requirements to solve the case! Instead of just identifying the guilty suspect, the murder weapon, and the motive, players will now also have to identify each additional accomplice that was involved as well as where the next crime could take place.
For more information, check out their Kickstarter campaign here.
Van Ryder Games has listed several projects they are working on for 2017-2018.
Detective: City of Angels is a new big box noir style detective game set in Los Angeles in the 1940s. Players compete to solve crimes in this board game designed by Evan Derrick (Dark Moon) with art by Vincent Dutrait. Detective: CoA will be a Kickstarter project with a launch estimate of Summer/Fall 2017.
Saloon Tycoon will be getting an expansion via Kickstarter in Spring 2017. The Ranch Expansion adds a new player board, tiles, animals, and new characters.
The Big Score will have players completing small heists to build up to the biggest heist of them all. This new heist game by Chase Williams and Jason Mowery uses drafting and push your luck mechanisms, and is expected to start on Kickstarter in 2017.
On Wednesday, January 13, 2016, Van Ryder Games has issued a press release concerning an addition to its staff. The following is the press release in full:
Van Ryder Games announced today that Evan Derrick, designer of the hit 2015 Stronghold Games release Dark Moon, has formally joined the company as partner and will assume the role of Vice President and Creative Director. In this role, Evan will oversee and manage art direction and graphic design, implement marketing strategies, and help with game development, in addition to other duties.
A.J. Porfirio, President of Van Ryder Games, comments: “I am very excited to officially have Evan join the company. Not only does he bring many useful talents and skills to improve our growing brand, but he is also well-known in the industry and a great up and coming designer. This puts us in a great position to expand our library of thematic games in 2016 and beyond.”
Evan has been working with Van Ryder Games on an interim basis since the middle of 2015. He has contributed to the upcoming 2016 releases of Salvation Road (graphic design) and Saloon Tycoon (art direction and graphic design). Additionally, Van Ryder Games will be publishing Evan’s next design to be announced at a later date.
Evan’s reaction to joining Van Ryder Games: “Highly thematic games that give players an immersive, unforgettable experience are my favorite games to both play and create, so I could not imagine a better company to be working with. I’m thrilled to be a part of expanding existing games like Hostage Negotiator, as well as helping to develop VRG’s upcoming releases.”
Van Ryder Games was established in 2011 for the purpose of bringing thematically immersive board and card games to the market. Van Ryder Games continues to grow each year and will be releasing their first big box game, Salvation Road in 2016. For interviews or other media inquiries, please contact A.J. Porfirio at email@example.com.
Two eagerly awaited games are soon to be released and available for pre-order now from one of the industry’s top publishers: Stronghold Games.
First up is Dark Moon a game of deception and betrayal in space. Dark Moon is based on a game called BSG Express designed by Evan Derrick that was released as a print an play game. BSG Express quickly became a hit and is said to be the most downloaded PNP game on BGG. Stronghold Games kept Evan Derrick as the designer for Dark Moon which also includes art by Evan and Viktor Csete.
You are a crew member on a deep space mining expedition to Titan, the dark moon of Saturn. During a routine excavation, an “incident” occurs whereby some of the crew become infected with an unknown virus, and become paranoid, deceitful, and violent, trying to destroy the others.
At the start of the game players are divided into two groups: Infected and Uninfected. Each player will know which team they belong to but will not know about the other players affiliation. Uninfected players simply need to survive till the end of the game to win and the infected players secretly attempt to destroy them. This game provides all the paranoia of Battlestar Galactica (BSG) in a fraction of the time and from all accounts I’ve come across so far it is an exceptional game.
Dark Moon plays 3 – 7 people and takes 60 -75 minutes. It should be available from you FLGS/OLGS on June 24th 2015 so if you’re interested keep an eye out or pre-order it today.
Next up is La Granja, which made its first appearance at Essen Speil 2014 published by Spielworxx and was a huge hit. La Granja is designed by Michael Keller (II) and Andreas “ode.” Odendahl and includes beautiful art by Harald Lieske.
In La Granja players will control small farms on the island of Mallorca. Over 6 rounds players will expand their farms by adding fields, farm expansions, market barrows, and helpers while earning victory points by delivering goods to the nearby village.
La Granja is a fascinating game that requires careful planning. Timing and speed is crucial. However, successful players must cope with the uncertainty of events during the game. The player who has earned the most victory points at the end of the game is the winner and new owner of the La Granja estate!
La Granja requires 1 – 4 players to carefully plan and time their actions, keep watch on other players actions, and adjust strategy based on cards and dice. La Granja is considered to be a very approachable and streamlined euro that has already seen great success so no doubt this game will do very well for Stronghold Games. It is one of the most anticipated games to come out of Speil 2014 so if you’re interested definitely keep an eye out for it in July 2015 at your FLGS/OLGS or pre-order it today.