Burnt Island Games seeks to broaden your horizons with a new expansion for Endeavor: Age of Sail.
Age of Sail is a thematic euro-strategy set in the historic age of discovery focusing on area control, resource collection, engine-building and action management. Endeavor: Age of Expansion allows players to continue growing their empire and expanding its influence beyond the edges of the map with a new Kickstarter campaign this summer.
The expansion features new cards and
additional game play mechanics for use with the base game. Improving
on the previous strategic experience, Burnt Island Games has
introduced new concepts including trade, fortify and
A new set of asset cards have been
added, and along with the new mechanics they offer an overall
improved game-play experience according to the publisher.
Endeavor: Age of Sail, was 910 percent funded on Kickstarter and met 22 stretch goals for over 7,500 backers. Burnt Island Games will try to repeat this success when the Age of Expansion campaign goes live on June 18, 2019.
Firenze, designed by Andreas Steding, is 8 years old now and still remains a fan-favorite euro set-collection game. Easy to teach, but be careful biting into it because it’s so crunchy it could hurt with all of it’s agonizing decisions. Players are constantly torn by the need to draft particular colors of tower pieces from a conveyor belt while also trying to avoid cards with negative effects that pieces could be sitting on. It’s this constant crunch and tension over colored wooden bricks that has kept the game relevant and unique and people have been clamoring for it since it’s been hard-to-find for a long while, so-much-so that there have been requests on BGG for a reprint for well over two years now. Quined Games has responded to this request by announcing that they’ll be Kickstarting the 2nd edition of Firenze on August 15th. As announced via a press release:
“We hereby introduce our third new release for Spiel 2018: Firenze (2nd edition). This game probably needs less of an introduction, since it was already released back in 2010, was well rated but never became widely available. We are delighted to announce that Firenze finally gets its long-awaited reprint, fully language-independent through the use of simple yet elegant iconography on the games’ cards! Just like our other Masterprint releases, rulebooks in English, German, French and Dutch are included.”
While this is only being conditionally brought back on success of it’s Kickstarter and not exactly a done-deal, I expect this campaign will do very well given the interest in it after so many years. This new version will doubtlessly look nicer and players new and old will have something fresher and still good to look forward to. Quined Games will also have two other titles on Kickstarter at the same time – Raiatea and Counterfeiters – and while these games will be done on separate campaigns, there is expected to be an attractive bundle for all three games together so be sure to be on the lookout for that. If you are interested in learning more about Firenze 2nd edition, or the other Kickstarter projectes from Quined Games, please be sure to check out their website as August 15th draws near.
Just revealed at the GAMA Trade Show in Reno, Nevada, two enticing new products are on their way from WizKids themed on the ever-popular Magic: The Gathering trading card game. The first, Heroes of Dominaria, is a euro-style board game where 2 to 4 players explore iconic regions from the series while collecting mana, recruiting heroes, and uncovering artifacts to press an advantage in this competitive game. There’s an element of territory control as planeswalkers will construct leylines and sites to capitalize on resources and locations in order to secure the most points and claim victory. As described in the press release:
“In Magic: The Gathering: Heroes of Dominaria Board Game, players take on the role of a powerful Hero as they travel to the lands of Dominaria. As the player explores the ancient lands, they will need to build sites, rediscover lost artifacts, and confront the sinister Cabal in order to gain the resources needed to save the multiverse before rival Heroes do. […] The land of Dominaria is filled with adventure and excitement! In true Eurogame fashion, use strategy to score the most victory points and emerge victorious.”
Heroes of Dominaria will be releasing in two versions – a standard version and a premium version, the only difference being that the premium game will include 4 pre-painted miniatures. Speaking of miniatures, the second product revealed is the Magic: The Gathering Creature Forge: Overwhelming Swarm. This new line will start with 28 sculpts that are meant to be used as stand-ins for the most common creature tokens used in the card game. Magic players have been slightly spoiled for choice when it comes to token representation in their matches, but miniatures are not-at-all unwelcome and will surely be a compelling and eye-catching option. For more information regarding these two new products from WizKids, be sure to check out their press release and website for further updates.
Eagle-Gryphon Games is currently running a Kickstarter project to fund Lisboa, a new game from designer Vital Lacerda in which players will “reconstruct the great city of Lisboa after the 1755 earthquake, tsunami and fires.”
On November 1, 1755, Lisboa suffered an earthquake of an estimated magnitude of 8.5–9.0, followed by a devastating tsunami and 3 days of raging fires that nearly destroyed the city. Lisboa is a game about the reconstruction of the great Portuguese capital city after a series of terrible catastrophes.
In rebuilding the city, players will make use of the Royal Builder, who works with the architects to build Lisboa anew, while the Marquis will provide aid in the development of commerce. The King will provide players with political help in re-opening the beautiful new city. But the true reason you are rebuilding the city is not for greatness, or even fame or fortune. As a nobleman or noblewoman of Lisboa, your primary motivation is the acquisition of Wigs–a most important trading commodity of the Era, and the means of scoring points in the game.
A copy of the game will include:
- Rulebook & Player Aids
- Player Boards
- Goods Tokens
- Public Buildings
- Large & Small City Tiles
- Scoring Tiles
- Royal Favor Tiles
- Clergy Tiles
- Cardinal Meeple
- Political Cards
- Ship Cards
- Decree Cards
- Rubble Cubes
- Treasury Marker
- Meeples & Tokens in Player Colors
- Starting Player Tile
- Clergy Tile
- Rubble Bags
This project is set to fund on Thursday, December 15, 2016. For more information and to support this project, visit the Kickstarter page.
Tasty Minstrel Games would like to announce their current project, Yokohama Deluxe, a new version of Yokohama that includes metal coins and upgraded wooden components.
Yokohama is a game by Hisashi Hayashi in which players take on the role of merchants in the Meiji period, an important era of commerce and international trade in Japan’s history. Players work to gain fame through successful business practices, including building a store, broadening their sales channels, learning a variety of techniques, and responding to trade orders from abroad.
TMG has clearly expressed that they are providing the upgraded components in this deluxe version of Yokohama at cost to backers, and that this will be a limited, one-time opportunity to obtain this deluxe version. For more information and to support this project, visit its Kickstarter page here.
Stronghold Games and eggertspiele have just announced a strategic partnership whereby Stronghold Games will co-publish all future eggertspiele tiles in English for the North American market, effective immediately.
This is not the first time that these two companies have collaborated on a project; the most recent evidence of this is in Stronghold’s recently released Porta Nigra, as well as Time ‘N’ Space (2013), and Milestones (2012). Stronghold Games is currently in the process of releasing the award-winning Village line of games, also from eggertspiele. These games will be released between April and June of 2016.
“We are very excited by this Strategic Partnership with the world-renowned company, eggertspiele,” said Stephen Buonocore, President of Stronghold Games. “This strengthens our commitment to bringing great games from Europe to North America and the rest of the world.”
“Joining with Stronghold Games as our exclusive North American partner for English was an obvious extension of the existing relationship between the companies,” said Peter Eggert, President of eggertspiele. “Stronghold Games has been a great partner in the past, and their growth over the past several years will strengthen both brands around the world.”
Through this new partnership, Stronghold Games and eggertspiele will begin with three new titles: Animals On Board, JÓRVÍK, and Great Western Trail.
Below are the official press release descriptions of these three upcoming games for 2016:
- Animals On Board:
You have an ark, and you want to take as many animals on board as you can. Unfortunately, a guy named Noah claims all animal pairs for himself. However, you can gather a herd of three, four or five animals of a species, which is even more valuable! But forming a herd usually requires you to get a pair first… When the arks depart, will you have the most valuable Animals On Board? Animals On Board is an easy to learn, fast game with lots of tricky decisions. Street date: April 2016.
- JÓRVÍK – designed by Stefan Feld:
You are a Viking Jarl gaining prestige by trading goods, holding big feasts, funding pillages, commissioning craftsmen, and hiring soldiers to defend the city against recurring invasions. JÓRVÍK is a reimagining of Die Speicherstadt (2010), where players utilize a simple yet brilliant worker placement and bidding mechanism to build up their trading empires. JÓRVÍK will include two versions: A streamlined base game and an advanced game, which adds into the game the rare expansion formerly called Kaispeicher. Street date: Q4’2016
- Great Western Trail:
You are rival cattlemen in 19th century America, herding cattle in a circular trail from the south of Texas to Houston, where your cattle are then shipped by train earning you money and victory points. Hire capable staff, such as cowboys to improve your herd, craftsmen to build your cattle posts, or engineers for the railroad line. Upon each arrival in Houston, have your most valuable cattle in tow. The winner will be the player who manages his herd best, and exhibits good timing in mastering the opportunities and pitfalls of the circular trail. Street date: Q4’2016
More information on these two companies and the announced partnership can be found on the Stronghold Games and eggertspiele websites.
Spieleschmiede has announced a new project, Plus Ultra, and the following is the official press release:
Plus Ultra: The Court of the Emperor Charles V
In Plus Ultra, the new project at Spieleschmiede, players work their way to become a Grandee of the King
23.12.2015. Spanish publisher Meridiano 6 starts his game Plus Ultra at Spieleschmiede today. A classical Eurogame with complex strategies for 2-4 gamers from 12 years up.
Charles V, Emperor of the Holy Roman Empire and King of Spain, has become the most powerful man on Earth during the 16th century. Players get into the roles of nobleman at his court in order to earn the esteem and favour of Charles V and become a Grandee of the Empire. They need to use the influence of plenty of different characters, fight wars, get involved in enterprises and support the Church. To localize the rules is the main goal of the campaign at Spieleschmiede.
Lots of gaming material and stretch goals
As the spanish publisher Meridiano 6 already ran a succesfull campaign in their homeland Spain, smithies will get a bulging box. New characters and game modes come along with quality improved boards and cards as well as wooden houses, boats and meeples. As an extra option, smithies can also choose to get a set of specially engraved dice.
The Project runs until 7th February 2016 at Spieleschmiede.
The Kennerspiele des Jahres nominee, Orleans, has its first big expansion coming to Essen 2015 titled Orleans: Invasion. In this expansion, a new cooperative variant, designed by Inka and Markus Brand, pits the players against a threatening invasion. The team must work together to fill the granary and to reinforce the city’s walls to keep the advancing enemies at bay. In addition, each player now has special abilities given to them on their unique character cards which also provide tasks of their own to complete. New events also stack the deck against the players what with arsonists trying to burn everything they can get their torches on and rats who not only bring plague but also really have a hankering for your cheese supply. Some events, however, also provide the team with support in surprising and unexpected ways.
The cooperative variant tells the story of the citizens of Orleans rising up against their invaders and adds a new depth of challenge. Orleans: Invasion also includes five additional variants for players to explore. The “Golden Age” is a classic extension that expands the original gameplay. The “Duel” is a new 2-player scenario in which both players must each complete four tasks and the player who completes these tasks first wins. The other three variants introduced are for solo play. Each solo variant has varying lengths and difficulty levels requiring different strategies to complete (of course, a little luck doesn’t hurt).
Orleans is a terrific game which was reported by many as being the hottest game of Essen 2014. This new release promises to expand that excitement by offering completely new ways to play the game. Fans are eagerly awaiting taking this game to the next level with Orleans: Invasion.
You can click here for more information.
Stronghold Games has announced the first title of its new game line, the “Great Designer Series”. This is a series of new games that are intended to showcase games designed by some of the best board game designers in the business, so it’s only appropriate that Porta Nigra is being brought to you by the world famous design team of Wolfgang Kramer and Michael Kiesling.
Porta Nigra is a game of Roman Architecture in which 2-4 players control their own master builder, using cards from their own personal draw deck to move around a circular track and build 3D buildings around the board, taking care to plan their movements carefully and efficiently.
The game is tentatively expected to debut at the Essen Spiel game convention in Essen, Germany and be available in stores starting in November, 2015.
For more information, you can read the full press release below.
Stronghold Games Announces Porta Nigra designed by Wolfgang Kramer & Michael Kiesling
Porta Nigra designated by Stronghold Games as Game #1 in its “Great Designer Series”
New Jersey, USA – June 3, 2015
Stronghold Games is proud to announce the publication of Porta Nigra, a game designed by the renowned
game design team of Wolfgang Kramer and Michael Kiesling, and co-published with Eggert-spiele.
Porta Nigra (or black gate) is a large Roman city gate, located in Trier, Germany, and dating back to the 2nd century. The game is set in that place and time with the players taking on the roles of Roman architects working on the city gate of Porta Nigra.
In Porta Nigra, 2 to 4 players each command a master builder, who moves around a circular track on the
game board, enabling players to buy or build only where this master builder is located. Moving the master builder to farther locations along the track is expensive, so players must plan their movements and builds carefully. The number and type of actions that players may perform on their turn is determined from cards that each player has in their personal draw deck.
The buildings in Porta Nigra are erected physically on the game board at the various locations in the city. This is accomplished with 3-D plastic building pieces, which gives Porta Nigra a beautiful and compelling look on the table.
Stronghold Games will release Porta Nigra as the first game in its new “Great Designer Series”, which will highlight games from the best game designers in the world. Porta Nigra is designed by the renowned game design team of Wolfgang Kramer and Michael Kiesling. Kramer and Kiesling have previously teamed to
design the highly rated games Tikal, Torres, Maharaja, Coal Baron, Palaces of Cararra, and many others.
Porta Nigra features the gorgeous artwork of the great artist Michael Menzel, whose work has been
featured in many games such as Stone Age, Shogun, Bruges, Rococo, Legends of Andor, and many others.
The release of Porta Nigra strengthens the commitment of Stronghold Games to partner with publishers
globally, bringing their great games to North America and the rest of the world, as well as to continue to publish great euro-game designs. Porta Nigra follows the success of two smash-hit 2014 euro-games from Stronghold Games, Panamax and Kanban: Automotive Revolution. Stronghold Games recently announced
The Golden Ages, a euro-style civilization building game, to be released later this year.
Stronghold Games will print Porta Nigra at Ludofact Germany, the leading printer of hobby games in the
world. Porta Nigra has a tentative release date of November 2015. Stronghold Games will debut this game at the Essen Spiel in Germany in October 2015.
“We continue to find great from Europe and elsewhere, and to publish them for gamers around the world”,
said Stephen Buonocore, President of Stronghold Games. “We are very excited to be working on this project with the great company, Eggert-spiele, with whom we have worked so well in the past.”
Dutch game designer Martyn F., best known for last year’s succesful game Oklahoma Boomers, is planning his second crowdfunding campaign. Epoch – Early Inventors, an exploration and civilization game for 2-4 players, will launch in May on the German crowdfunding website Spieleschmiede.com. Taking the role of clan leaders in the early days of civilization, players have to scout the environment around their village, discover new technologies and worship holy sites.
You can find more information on the game at Boardgamegeek here.
Epoch – Early Inventors starts in MayMartyn F is preparing his second crowdfunding project.
20.3.2015. The new German-style game of Martyn F will start in May at Spieleschmiede.com. The Dutch game designer Martyn F and the Spieleschmiede are announcing a new project. After Oklahoma Boomers, the designer wants to finance his next game Epoch – Early Inventors with crowdfunding aswell. The campaign at Spieleschmiede.com is planned to start in May 2015. A real German-style game for experts.
In Epoch – Early Inventors, players take the role of a clan chief in the early days of civilizations. Each player has to scout the surroundings of the village, discover new technologies and worship Holy Sites. When discovering the surroundings, the game has a more tactical approach. That changes later, when Epoch is a deep strategy game with a lot ofchoices.
Interested bloggers and reviewers can now apply for a prototype of thegame via Spieleschmiede.
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