With the success of Euphoria on Kickstarter, Overworld Games is aiming to expand on the universe with a new game Leaders of Euphoria: Choose a Better Oppressor. This game is set in the Euphoria universe but at the beginning of the timeline, when everyone is choosing who their new leader will be. The game is designed by Brian Henk and Clayton Skancke and it will play like Good Cop, Bad Cop, a popular social deduction game from the duo released last year, and so will be a much lighter and quicker game compared to it’s euro style brother. More information can be found on the Prefundia page and you can sign up to receive an email when the official campaign launches on Kickstarter this summer. You can read the full press release from Overworld Games below.
Overworld Games Announces Leaders of Euphoria: Choose a Better Oppressor
LAS VEGAS, Nevada (March 15, 2016) – At the GAMA Trade Show, Overworld Games announces a Q4 2016 title they will be publishing called Leaders of Euphoria: Choose a Better Oppressor, a social deduction game for 4-8 players in the style of Good Cop Bad Cop and set in the Euphoria universe.
The immensely successful euro-style worker placement game Euphoria: Build a Better Dystopia was published in 2013 by Stonemaier Games with the help of almost 5000 backers on Kickstarter. Euphoria is known for its tongue-in-cheek humor about a dystopian culture in the future where a higher class competes for control over markets and valuable minerals while a lower class toils away in the mines. Good Cop Bad Cop is an award-winning hidden identity and deduction game that was published in 2014 by Overworld Games.
Leaders of Euphoria: Choose a Better Oppressor is designed by Brian Henk and Clayton Skancke, best known for Good Cop Bad Cop and New Salem, and developed with the help of Jamey Stegmaier of Stonemaier Games. The artist for Euphoria, Jacqui Davis, has signed on to do the illustrations for Leaders of Euphoria. It takes place when Euphoria was a young city and its citizens were choosing who they want to lead their city into the future.
More details on Leaders of Euphoria will be available on its Prefundia page over the coming months.
About Overworld Games:
Overworld Games became a tabletop game publishing company in 2014 with the release of Good Cop Bad Cop and have followed it up with New Salem,Booze Barons, and two Good Cop Bad Cop expansions. They focus on light social games, often involving hidden identity and deduction.
“Think of it as Agricola meets Kemet with asymmetric factions.”
This quote came from Stonemaier Games November 2014 newsletter that announced a new game they were working on called Scythe and for almost a year board game fans have been talking about and waiting for it to make an appearance. Granted it wasn’t just the statement above that caused the stir but also the incredible artwork for the game from Jakub Rozalski whose 1920’s alternate universe art inspired the design of Scythe.
The time for just talk and buzz are about to come to an end as Stonemaier Games has announced that Scythe will be launching on Kickstarter on October 13th and end on November 5th. I for one will be a backer from day 1 as soon as I can get to a PC to pledge. Keep in mind there is no rush to pledge as Stonemaier Games never does early birds and everyone will enjoy the same prices throughout the campaign.
Scythe is a 4x board game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europa who are attempting to earn their fortune and claim their faction’s stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.
Scythe will launch with multiple different options for backing ranging from just the game to a collectors edition tier with a beautiful hardcover book of Jakub’s artwork. Included in the collectors edition is a clever extended board that takes the reverse side of the regular board combines it with a board extension and creates a large version of the regular board. There is nothing unique about the extended board other than the size, Stonemaier has placed a .gif image on the Kickstarter project page that shows how this works and I have to say it is quite clever. Also included is a realistic upgrade to the resources that comes with the base game as well as metal coins.
The realistic resources that replace the wooden ones are made out of resin or zinc and painted to look like the items they represent. Those that are familiar with Stonemaiers’ ‘Treasure Chests’ will recognize these as the same ones that are found in them, those of you who aren’t are in for a pleasant surprise when you see them for the first time. The metal coins are made to represent each of the 5 playable factions in the game and will be available for purchase separately as well.
Stonemaier Games has created some magnificent games using Kickstarter including Viticulture, Euphoria: Build a Better Dystopia, and Tuscany: Expand the World of Viticulture and they are known for running excellent Kickstarter projects and producing exceptional component quality so it is a safe bet that Scythe will deliver the same. If you interested in finding out more about Scythe you can find it here on BGG as well as on Stonemaier Games website here. Jamey Stegmaier himself has also recorded numerous videos about Scythe that you can find on BGG and/or YouTube.
So for those of you who have been following the news about Scythe there is just a few short weeks to wait for the Kickstarter launch and for those that are just learning about it welcome to the buzz. Fortunately there are a plethora of games waiting for us to play in our collections as we wait for Scythe to make it to our doorsteps.
Stonemaier Games has announced a new game and it is their first to not be designed by Jamey and Alan.
Between Two Cities
The game is called Between Two Cities, designed by Ben Rosset and Matthew O’Malley. It is a partnership-driven, tile-drafting city-building game for 3-7 players that plays in about 20 minutes. The game also includes a 2-player variant, and Morten Monrad Pedersen is working on a solo “Automa” variant as well.
Imagine you are a world-renowned city planner and you have been asked to redesign two different cities. A project of this magnitude will require the expertise of more than one person. In in each assignment you will paired up with a partner. You and your partner will discuss and execute your grandiose plans.
Each turn features a simultaneous discussion with your two partners to decide which of your tiles to place into the cities you’re building with each of them and where in those cities to place the tiles. At the end of the game, there is only one winner, as each player compares the lowest scoring of their two cites.
This game will launch on Kickstarter in 2015, so keep an eye out for upcoming news on Between Two Cities.
There are some games that will be reaching your houses and gaming stores alike, though. Here is a list of when to expect them, if all goes well, that is.
December/January delivery for backers/pre-orders.
Mid-December delivery for early-adopter backers; late December/early January delivery for backers/pre-orders.
Euphoria (2nd printing)
December retail release in the US
Viticulture (2nd edition)
Delivered to all “early” backers and in stores. If you want to buy a copy, the best way to get it at this point is to request it from your local game store.
One really cool thing that Stonemaier is doing right now has to do with the Jack Vasel Memorial Fund Acution!
As part of our participation in the annual Jack Vasel Memorial Fund auction, we decided to donate $5 to that fund for every Treasure Chest pre-ordered through our website during the JVMF auction timeframe (Oct 21-Nov 14)