Tabletop Gaming News (TGN) has an excellent preview of ‘The Others: 7 Sins‘ by Cool Mini Or Not and Guillotine Games. The Others is miniatures game designed by Eric Lang who brought us huge hits like Marvel Dice Masters and Arcadia Quest as well as the soon to be released Blood Rage. It is a horror board game that plays 2-5 players in a 1 vs. many format. One player will play one of the 7 Deadly Sins (Lust, Gluttony, Greed, Sloth, Wrath, Envy, Pride) trying to trigger the Apocalypse while the other players are a team of supernatural heroes trying to save the day.
In this game, the 7 Sins have become hideous monsters incarnate. These monsters attempt to destroy cities and wreak havoc. In the game, players are the last bastion for humanity in these cities. Each “Sin” monster (of 7 different deadly sins) plays a little bit differently. One player plays as the monsters with the goal of corrupting the city, and advancing the doomsday tract. Other players attempt to dispel the contamination of evil, but the power they use has a corrupting factor.
In the article they start to delve into two of the sins Pride and Sloth as well as some of the minions you’ll see in the game. They have pictures of the models which are fantastically hideous and disgusting. While we’ve only gotten a glimpse of it the artwork in the game looks stunning as well and is done by Adrian Smith (lead designer/artist), Karl and Stefan Kopinski, Paolo Parente, Richard Wright, Jacopo Camagni, Miguel Coimbra and Georges Clarenko.
The Others will be on Kickstarter starting 9/10/2015 and if CMoN’s and Guillotine Games other projects are any indication it will be a huge hit. I for one am extremely excited about it and will most likely be backing it. The combination of horror theme, Eric Lang, and CMoN/Guillotine Games miniatures has me itching to hit the pledge button. Eric Lang is on fire with his amazing games that have come out recently and if there is one thing that both these companies do well it’s putting out great miniatures. Add in the fact that the horror theme is somewhat missing in my collection and I have always been a fan of the genre this should be a win/win/win for me.
If any of this has you interested head on over to TGN and check out the article here. This article is only one in a series of articles so while you’re there be sure to check out the rest of them if you have any interest in this game.
Gateway games – the fun, easy-to-learn games that suck people into the hobby, are a very important part of growing the board gaming hobby. In order to make games accessible to anyone, Calliope Games has decided to create The Titan Series. From the Kickstarter:
The Titan Series is a line of gateway games—casual, family-friendly tabletop games—being created by some of the best game designers (“Titans”) in the world. Each a legend within the gaming industry, these Titans are responsible for such wildly popular games as Magic: The Gathering, King of Tokyo, Shadowrun, MechWarrior, HeroClix, Quarriors!, Risk Legacy, and many more.
Their plan is to release nine (or more) gateway games over the next 3 years. If you back the entire project, it will average around $16 per game – significantly less than the $30 retail price that they’re aiming for. Calliope is also relying on the backers to help with the game creating – honing the rules, choosing art, and voting on names.
Currently, the first three games (coming out in year 1) are:
- A worker placement game by Zach (Golem Arcana, Got ‘Em!) & Jordan Weisman (BattleTech, HeroClix, Shadowrun) with bidding, bluffing, and deduction
- A risk management game by Paul Peterson (Guillotine, Smash Up) where you move and manage your dice along pathways
- A party game by Richard Garfield (Magic: The Gathering, Netrunner, King of Tokyo) where you get points for responding the same way as other people
Calliope plans for year 2 to have games by Eric Lang (XCom: The Board Game, Quarriors!), Seth Johnson (HeroClik, Golem Arcana), and Mike Selinker (Pathfinder Adventure Card Game, Axis & Allies, Betrayal at House on the Hill). Year 3 will feature Mike Elliot (Dice Masters, Thunderstone), Rob Daviau (Betrayal at House on the Hill, Heroscape, Risk Legacy), and Mike Mulvihill (BattleTech, Shadowrun). Additional games will be unlocked in the stretch goals.
If you’re interested in the Titan Series, check out the Kickstarter here.
Roll For It! Deluxe Edition
Designed by Chris Leder and first published in 2011, Roll For It is a dice rolling game where players match dice results to cards for points. This deluxe edition features artwork from Echo Chernik, 48 metallic and translucent dice, a velvet dice bag embroidered with the Roll For It! logo, and an embossed tin with hinged lid. The deluxe edition will be available during PAX Prime, August 29 through September 1 in Seattle, Washington.
Calliope Games also announced the Titan Series. This series of nine “gateway” games is a
…collaboration between Calliope and master designers including: Rob Daviau, Michael Elliott, James Ernest, Matt Forbeck, Richard Garfield, Seth Johnson, Eric Lang, Mike Mulvihill, Paul Peterson, Mike Selinker, Jordan Weisman, and Zach Weisman.
The Titan Series will be initially all funded through Kickstarter and delivered to backers. Afterwards, the series will be available in retail stores. The press release also reports that a “sizable discount” will be available to backers of all nine games.
Thunderbox Entertainment has teamed up with Calliope Games to bring Tsuro to the app world for Android and iOS.
“It was important to me that the soul of the game wasn’t lost in Tsuro’s transition from the table to the tablet” comments Ray Wehrs, President of Calliope Games. “Of all the developers who approached us looking to turn Tsuro into an app, Thunderbox proved to be uniquely qualified to enhance the game digitally while maintaining the feel and experience of playing around the table.”
This digital port is expected to release early 2015.
Coming next month for the Game of Thrones living card game is Secrets and Schemes. It comes with sixty more cards that will shake up the Seven Kingdoms with new knights, attachments, and the agenda, Aloof and Apart (Secrets and Schemes, 18). Secrets and Schemes is the first pack in the Warden Cycle and it introduces a castle plot type that produces rewards when used.
Fantasy Flight Games announced Ready for Takeoff, the first pack in their upcoming cycle, Rogue Squadron, for Star Wars: The Card Game.
Star Wars: The Card Game is a living card game published in 2012 and designed by Eric Lang. There have been two cycles, Hoth & Echoes of the Force, each containing six force pack expansions. The Rogue Squadron Cycle is kicked off with Ready for Takeoff and will be delivered in a new, plastic packaging.
In this first force pack, vehicles and pilots as well as new mechanics for both will be featured for both the Rogue Squadron and Black Squadron. One new keyword is the Pilot (X) ability. These pilots can be played from player’s hand as an enhancement on friendly vehicle.
Ready for Takeoff will contain the regular compliment of ten objective sets and cards for both sides of the galaxy. Expected release is fourth quarter 2014.
Designer Bruno Faidutti (Citadels, Mission: Red Planet, Mascarade) blogged a brief article about a project that he is working on with designer Eric Lang (Quarriors!, Chaos in the Old World, Marvel Dice Masters).
The project is based on the prisoner’s dilemma. Every round, players-have to choose Simultaneously and secretly Between three possibilities, All which we-have names Peace, and War 1 (or sometimes Greed).
In the article, Faidutti touches on a few ways they have been testing and their results. Using dials, cards, and hand gestures (like Rock, Paper, Scissors). Stay tuned for more information.
Warhammer 40,000: Conquest
Fantasy Flight Games shows us another preview of their upcoming release, Warhammer 40,000: Conquest.
Conquest is a living card game expected to release later this year designed by Brad Andres, Nate French, and Eric Lang.
This time, we are taken into a more detailed look at the combat players will experience each round.
Combat in Warhammer 40,000: Conquest is conducted over a series of merciless rounds. Combat begins at a planet when the player with initiative chooses one of his ready units to strike. Every unit has two numbers on the lower left border of its card. The upper number is that unit’s attack value, while the bottom number is its hit points. When you exhaust one of your units to strike, it deals damage equal to its attack value to an enemy unit chosen by you. If a unit ever has damage on it equal to or greater than its hit points, it is destroyed.
Android: Netrunner – All That Remains
The fifth data pack in the Lunar Cycle, All That Remains, has been announced for a third quarter 2014 expected release.
What will come of one Runner’s hunt for the net’s legendary source protocols? All That Remains explores this question with sixty new cards (three copies of each new card), including a new Criminal Runner identity, a new shard of the source protocols, and a host of assets designed to support the ambitions and secrecy of those Corporations that have the most investment in lunar development.
Fantasy Flight Games posted a preview of their upcoming card game set in the Warhammer universe. Warhammer 40,000: Conquest is a new two player, living card game with an expected release third quarter of 2014. Conquest is designed by Brad Andres (Call of Cthulhu: The Card Game & Warhammer: Invasion – Hidden Kingdoms), Nate French (Call of Cthulhu: The Card Game), and Eric Lang (Quarriors!, Star Wars: The Card Game & Game of Thrones: The Card Game).
In FFG’s preview they take us deeper into the planet cards and deployment phase, showing us how player armies’ interact.
In Arcadia Quest, players lead guilds of intrepid heroes on an epic campaign to dethrone the vampire lord and reclaim the mighty Arcadia for their own. But only one guild may lead in the end, so players must battle against each other as well as against the monstrous occupying forces.
Arcadia Quest is a campaign-based game for 2 to 4 players, where each player controls a guild of three unique heroes, facing off against the other players and the various monsters controlled by the game. Players need to accomplish a series of quests in order to win each scenario and choose where to go next in the campaign.
Players are able to choose the path their campaign takes, navigating through six out of eleven available scenarios, so each time the campaign is played it can have a different configuration of scenarios. As the campaign progresses, the heroes are able to acquire new weapons, equipment and abilities that give them powerful options to tackle the obstacles ahead. Furthermore, by fulfilling specific quests in a scenario, players unlock exclusive features in subsequent scenarios.
Fantasy Flight Games announced the revised second edition to their 2010 expansion, Secrets of Arkham available today. Secrets of Arkham is designed by Nate French (Star Wars: The Card Game & Lord of the Rings: The Card Game) and Eric Lang (Quarriors! & Game of Thrones: The Card Game) and takes players deeper into H.P. Lovecraft’s horror filled world.
This expansion to Call of Cthulhu: The Card Game does require the base game to play and will include 165 cards, a twelve story card deck and 3 copies of 51 player cards.
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