On July 3rd, Days of Wonder announced the upcoming release of Deep Blue, a family-weight push-your-luck and engine building game designed by Asger Harding Granerud & Daniel Skjold Pedersen (co-designers of 13 Days: The Cuban Missile Crisis, Copenhagen, and A Tale of Pirates).
Having acquired a fabled map pointing the right way to the most ancient, legendary, and extravagant underwater wrecks, players in Deep Blue will take risks and compete to become the most wealthy diver. They will do so by collecting the right crew of divers, sailors, and archaeologists, racing to the best wreck sites, and searching the seas to discover new wrecks.
According to the game designers, “Deep Blue is one of those games that took 6 years on and off, to get just right. It is a passion project and a game we are immensely proud of. And we are very happy to announce this as our first partnership with Days of Wonder, one of our grail publishers.”
Days of Wonder expects Deep Blue to be available in Europe and North America in October. To find more information about the game, including the full rule book, visit the game’s official site here.
Keep Exploring Games has announced the upcoming release of Old Masters, a 2-4 player painting-themed game by first-time designer Nicolas De Oliveira. In Old Masters, players will take on the role of talented painters participating in a competition held by Le Bateau-Lavoir,a Parisian painters’ studio in the Montmartre district, to see who will be the named the top painter, and (hopefully) become as renowned as the preceding legends, such as Monet, Renoir, and Van Gogh.
Old Masters is a worker placement engine building game in which the board moves one space each turn. Players are allowed to leave a worker on the board between turns, and they are faced with the challenge of predicting what other players need while thinking ahead to what will be available on the next and future rounds. Players will be trying to fulfill orders while also building up and improving their tools and technique.
The game will be released in late September 2019, and you can find more information on Keep Exploring Games’s official page here.
In Chocolate Factory, 1-4 players take turns drafting employees for their factory, as well as new machines to manipulate the chocolate coming down the line. Players draft in a first-to-last, then last-to-first manner, ending up with one employee for the round and one machine which lasts for the game. The real meat of the game lies in the conveyor belt, a push-through line of tiles which moves chocolate across the factory floor one space at a time. Tiles enter from the left with a single cocoa bean, but coal can be used to activate machines adjacent to each tile, converting beans to cocoa, fingers or chunks, wrapped candies and assortment boxes. Players get to push up to three tiles through the factory per round, converting as much as their coal allows. Additionally, employees can give bonuses to production, and extra pieces can be “burned” to make more coal. Finally, players sell their finished chocolates either to their local corner stores, fulfilling specific requests, or to the large public department stores, but only to the one store associated with their employee that round. Chocolate Factory combines drafting with strategic engine building as you try to collect the most money in 6 rounds.
The game comes with 4 double layered player boards, 1 ledger and score board, 30 conveyor tiles, 124 wooden chocolate pieces, tarot sized department store cards, 35 employee cards, 54 corner store cards, 30 factory machine cards, coins and markers, plus a solo mode. The Kickstarter Campaign for Chocolate Factory continues through March 13, and the game is expected to deliver in October 2019.
Bézier Games was excited to announce a collectors’s edition of their popular tile-laying game Suburbia will be released this fall. Players can expect the same fun hex-shaped tiles in a larger size with new three-dimension art. There’s also a giant tile tower which the company used images of to tease the game last week.
Suburbia Collector’s Edition will come with ALL previously released expansions, as well as a brand new expansion called Nightlife. In this newest expansion players will utilize buildings and locations that are more active at night.
To keep everything neat and organized, the game will also game with custom Game Trayz for easy set up and storage.
Keep an eye on Kickstarter later this month. Bézier Games plans to initially launch this game on crowd-funding platform January 14th, with retail copies expected to be available this fall.
Castles of Burgundy is a classic euro game that sits in the BoardGameGeek top ten, and with a card game version already created, why not create a dice version? Coming later this month you will finally be able to play Castles of Burgundy the Dice Game, a roll and write style game. The core of the game is still there with the familiar hex board, the ability to buy and sell goods, different actions you can take on tiles, and bonuses you get for completing areas of the board. But now instead of rolling dice and assigning workers to slowly do these actions, now the roll of the dice will immediately let you get silverlings, mark off spots on the board, get goods, and other things. This means you will be able to play a game very quickly, and still get a bit of the experience you have from the big game. Look for this game to hit store shelves by the end of the year.
Next we have a new game coming from Cryptozoic based on the highly popular Rick and Morty cartoon called Rick and Morty: The Ricks Must Be Crazy Multiverse Game. This game is a unique engine building game in that you will be using energy from the different levels of the multiverse in order to build and operate you inventions, but there is more to it than that. If you go into the lower multiverses you will get first dibs on energy to be able to power/build things, but because that universe is more primitive, the things you can build are more limited and more unreliable. Stay in the higher ones and you will be farther down the list when comes time to give out energy, but you will be able to build the best stuff, so plan wisely. Whoever can “collect” the most tech by the end of the game will be the winner. Look for this game to be released in April of next year.
The last physical game we will be talking about is the unique game called Wallet, which uses a literal wallet as the main component. The story is that you are surrounded by the cops, and to escape you need an ID and some cash form the boss, but he just took off in a helicopter. Lucky for you, he dropped his wallet with all of the IDs and cash left inside. So on your turn you will be searching the wallet trying to find a plausible ID and some cash to either get out of town, or bribe the cops to look the other way. But be careful, there could be an undercover cop in your midst if they find their badge in the wallet. Rounds are quick at only 10 minutes and the whole game is over in 30 minutes, with the person who scored the most points being the winner. So if you want to get your hands on this game with a very thematic and unique component, you will have to wait until June of next year.
And finally, we have the two App releases for the day, the first being an update to the Carcassonne app and the release of the updated Abalone app. Carcassonne is the perennial favorite tile laying game that most games and even non-gamers know about, and it has done very well as an app in the past. But this new release of the game makes it look stunning by introducing fully 3D tiles to the game. This will give the classic game a lot of pop and make it look really impressive. Check out the new version here and then download it from Google play (sorry iPhones) or steam today.
The second app that has been release is Abalone, a classic abstract strategy game of pushing marbles to corner and remove your opponent’s pieces. The game looks great and bringing it to the app space means you will be able to practice and work on your strategies against an AI before challenging other players. Plus the ability to vary aspects of the game like how many marbles you need to remove to win, or setting a time limit, allows you to add more challenge to the game if you are a seasoned player. So if you are interested you can find out more about the game here, and then download it from your particular app store or steam today.
Wizkids announced a new trading and negotiation game called Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant. Sidereal Conflict, aside from having a lengthy sub-title, is a game all about making deals to share resources to grow and expand your part of the galactic empire. The game plays up to nine people and in the box there are nine different alien races, each with their own strengths and abilities. During the game everyone will negotiate with everyone else to secure resources, ships, colonies, or even the temporary use of technology. This trading is the core of the game because while you improve and build up your empire with received resources, any new technology you acquire is shared with everyone at the table at round’s end. This means to win you have to not only build well, but negotiate well to get the resources you need to win. In the end you will have to convert resources to points, and whoever has the most points will be the winner.
Look for this game on store shelves in July of this year, and you can find out more about the game by reading the below press release.
Hillside, NJ — WizKids is excited to announce the upcoming board game, Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant, designed by TauCeti Deichmann! In this singularly unique trading and negotiation game, 4-9 players will need to competitively scheme and create mutually beneficial agreements to keep their economies thriving.
In Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant each player must choose one of the nine unique and asymmetrical alien races that have come together to form a trade federation in their quadrant. Over the course of the game, each race must trade and negotiate with the rest to acquire the resources necessary to fund their economy and allow it to produce goods for the next turn. As no race has the ability to thrive on its own, Sidereal Confluence has a uniquely cooperative feel and with almost all simultaneous action, the game play is always moving.
The ultimate goal in Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant is to gain victory points, which are acquired by researching technologies, using your economy to convert resources to goods, and converting your leftover goods into points at the end of the game.
Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant will be available in limited quantities this June at Origins Game Fair and will be released in stores in July. Pre-order a copy from your friendly local game store today!
Mayday Games has announced a slew of release dates for their games many of which have just finished their shipping to backers on Kickstarter. As a result of many of these games being Kickstarter funded games that have already begun fulfillment the release dates on those particular items can be firmer since they have already cleared the ports which have the backlogs.