Rather Dashing Games has announced Hafid’s Grand Bazaar, a negotiating and trading board game from the creators of Element. In Hafid’s Grand Bazaar, 2-6 players bid on caravans, trying to complete sets of exotic goods, textiles, livestock and spices. Players can manipulate the market and each other with their shrewd bargaining skills. The dynamic, changing marketplace promises unique gameplay each round. Hafid’s Grand Bazaar joins Rather Dashing Games‘ lineup of easy-to-play, hard-to-win games in September 2017.
Rather Dashing Games teased this upcoming game earlier this year, but now they have officially announced the game Element. In the game you are playing as an elemental sage, trying to capture your opposing sage using the four elements. Using wind, fire, earth, and water you have to somehow get around their defenses and box them in, but those elemental interactions are what make this game interesting. The obvious of water countering fire is there, but what happens when wind comes up against water, or earth against fire? It’s these varying interactions that will make each game of Element different and keep it fresh from game to game. First one to capture their opponent is the winner.
Also of interest is that Boardgame Corner has given Element the Cornerstone Collection award, branding it as a game they think everyone should own. So if you value their opinion then you might want to pick up this game when it becomes available in December of this year. You can read the full press release below.
Master the forces of nature in Element!
Fire. Water. Earth. Wind. These four Elements have driven mankind’s mythology, philosophy and science for thousands of years. Now master these primal forces in this easy-to- learn but deeply strategic game. Element, the latest release from the creative minds at Rather Dashing Games, is a unique strategy game for 2 to 4 players, ages 14 and up. Players take turns drawing and placing Element stones to encircle their opponents’ Sages (player pieces). Each Element has unique properties used to block an opponent’s movement. Feed walls of flame, move raging rivers, raise impenetrable mountain ranges and even bend wind to your command.
Transform one Element into another with the Rule of Replacement or sacrifice stones to help your Sage avoid capture. Understanding the subtle, diverse and powerful nature of the four Elements is the key to surrounding your opponent and claiming victory.
Interactions between the four Elements and the Sages ensure that the game never plays the same way twice. Element’s rich gaming experience makes it perfect for tournaments and organized play. Boardgame Corner gave Element the first-ever Cornerstone Collection Award prior to its release, praising it as “a great strategy game with some puzzle-like elements. One of those games that keeps you coming back for more, with every experience being unique in some way.”
Each game includes:
- Game Board
- 4 Unique Sages
- 120 Element Stones
- Embroidered Bag
- Element Rule Book
Release date: December 2016
Average game play: 30 minutes
Element joins Rather Dashing Games’ already stellar catalog of easy-to- play, hard-to- win games including We Come in Peace, the Drawn & Quartered series – Pirates, Ninjas, Robots & Zombies and Graveyards, Ghosts & Haunted Houses – and other favorites such as Four Taverns and Dwarven Miner.
To see a full listing of Rather Dashing Games, please visit www.ratherdashinggames.com.
This year Rather Dashing Games has a couple of new releases coming out and so we would like to share those with you. First is that their latest game, We Come in Peace, will be debuting at GenCon this year, so go take a look at this planet defending dice game if you are there. You can read more about it in our previous article.
Next they tease with a new video trailer their new abstract strategy game called Element. This looks to be a reprint of the 2008 game Element in which you are using the four elements, and their interactions with each other, to try and surround the opposing wizard. The art for this one looks good and should be a distinct upgrade from the previous game, look for this in stores late fall.
Next is a new game in their Drawn & Quartered series of tile placement type games, This Belongs in a Museum. In this game, like the predecessors, you will lay tiles to create the most lucrative dig site possible and collect valuable artifacts. You will be using trucks, ships, and airplanes to connect your different sites as well as move your archaeologist around. This is the farthest out game in release dates with a date of early 2017 for arriving on store shelves.
Last is an expansion to an existing game called Strange Alliances. This will expand the Pirates, Ninjas, Robots & Zombies game to allow for pirate ninjas, robot zombies, and more crazy combinations. You can look for this expansion in December of this year.
For more information and to read a bit more about each release, you can read the full announcement on the Rather Dashing Games site.
Quintessential: The Fifth Element (quin•tes•sen•tial/ kwintə’ senCHəl/) 1. The fifth and highest element in ancient and medieval philosophy that permeates all nature and is the substance composing the celestial bodies 2. The essence of a thing in its purest and most concentrated form
In the ancient Greek world, the material world was comprised of four basic elements: earth, air, fire, and water. Aristotle spoke of a fifth element, also known as the quintessential, called Aether.
In the game of Quintessential: The Fifth Element, players are working with the four basic elements to create the fifth element and ultimately the Philosopher’s Stone. They accomplish this using their lab workers and element dice to build element pools through worker placement, engine building, and bidding mechanisms. The element dice consist of six types: earth (green), air (yellow), fire (red), water (blue), an anti-element, or wild (black), and the fifth element itself (white).
The game includes the following components:
- 1 Box
- 80 Six Sided Die – Each die represents an element. These are also used as a bidding tool in parts of the game (see The Rules)
- 10 Yellow = Air
- 10 Green = Earth
- 10 Red = Fire
- 10 Blue = Water
- 25 White = 5th Element
- 15 Black = Anti-Element
- 51 Cards – 31 Formula cards, 7 Claimable cards, 10 Personal Multi-Forge and Dismiss cards, 3 Biddable cards
- 25 Tokens to represent laboratory assistants in a players color 5 Red 5 Green 5 Yellow 5 Blue 5 Black
- 1 Starting Player Token
Quintessential is for 2-5 players and plays in 45 minutes. The primary funding goal for this Kickstarter project is $27,000, and approximately $5,000 has been raised currently. For more information or to support this project, visit the Kickstarter page here.