eagle / gryphon games

Eagle-Gryphon games has announced that Rococo, a long out-of-print title, is coming to Kickstarter in the spring of 2020. The new, deluxe edition of the game will feature all new artwork and graphic design by Ian O’Toole.

Rococo, which was originally published in 2013, was designed by Matthias Cramer, Louis Malz, and Stefan Malz. This euro game played 2-5 players, ages 12 and up, in about 2 hours. In the game, the players are tailors, seamstresses, and dressmakers charged with preparing dresses and jackets for the people of the court to wear to the king’s latest ball.

The game utilizes deck building and area control as its primary mechanisms. Each player begins with an identical deck that is comprised of master tailors, apprentices, and journeymen, each of whom can be replaced when the player chooses to pay for an upgraded version of these cards. The area control mechanic comes through as players place the newly dressed patricians into the multiple halls of the king’s palace. They player will control the area if they have the most people in that particular hall.

Be on the lookout for this Kickstarter in 2020. Eagle-Gryphon will be making announcements about the game over the next 2-3 months and have started up a Facebook Launch event for those interested here.

“Struggle of Empires is set in the eighteenth century: an age of discovery and sail, a period of colonization and the beginnings of industrialization, and also a time of almost constant warfare in Europe and its far-flung colonies.”

Struggle of Empires (2004) is a highly regarded strategic wargame by master designer Martin Wallace (Brass, Railroad Tycoon, London) originally published by Warfrog/Treefrog Games. This classic game combined colonization-era war and area control with a simple ruleset, culminating in a satisfying heavy experience for the 2-7 players involved. Now, Eagle-Gryphon Games has a Kickstarter Campaign to bring their deluxe edition mastery to this masterpiece, much as they did for previous big box classics Vinhos and Empires: Age of Discovery.

Struggle of Empires contains several unique mechanisms which has kept this game consistently on people’s top lists for the past 15 years. The game takes place over 3 wars, each lasting 5-6 rounds, wherein players compete for control of Europe and the burgeoning colonies. An auction phase exists before each war which forces players into unlikely alliances, making it impossible to fight certain opponents. A large and varied tile set awards special abilities and bonuses. Additionally, the dice based battle system uses the differences in pairs of thrown dice to add power, a relatively unused but interesting mechanic.

The Deluxe Kickstarter edition of Struggle has new variations from Martin Wallace, and new art from João Tereso, the artist behind the beautiful Railways of Portugal (2019). The original rulebook, which was a bit confusing, has been completely redone including multiple game play examples. A myriad of beautiful wooden components fill the box, including over 150 units and over 200 wooden control and alliance markers. The game also contains a large and re-imagined game board, over 50 thick cardboard action tiles, cloth bags, dice, and a wooden gavel for the auction. The Kickstarter Campaign for Struggle of Empires continues through August 30, and the game is expected to deliver in August 2020.

On Mars is the latest game from designer, Vital Lacerda, with art by Ian O’Toole (who both worked on Lisboa and Vinhos). Players are chief astronauts for one of a number of enterprises who want to be a pioneer in the development of the biggest, most advanced colony on Mars. The game supports 1-4 players, aged 14+, and plays in 90-150 mins.

“Following the success of unmanned rover missions, the United Nations established the Department of Operations and Mars Exploration (D.O.M.E.). The first settlers arrived on Mars in the year 2037 and in the decades after establishment Mars Base Camp, private exploration companies began work on the creation of a self-sustaining colony.” [source]

The goal of the game is to contribute the most Opportunity Points (OP) to the development of the first, self-sustaining colony on Mars that is independent of any terrestrial organization. This is achieved by completing missions. After a total of three missions have been completed by a player, the game ends, and points are tallied to determine the overall winner. At first, players will be dependent on supplies from Earth and so will often travel between the Mars Space Station and the planet’s surface. Over time, activities will shift to constructing mines, power generators, water extractors, greenhouses, oxygen factories, and shelters as the colony expands. Managing the supply of water, air, power, and food will be vital to survival.

The On Mars Kickstarter campaign, run by publisher, Eagle-Gryphon Games, has already achieved 6x its funding goal with over 6700 backers, and the campaign will end on Friday, May 3rd, 2019. There is only a single pledge level to obtain the entire game which includes all stretch goals. Estimated delivery is expected in October of 2019.

Eagle-Gryphon Games has launched a new Railways of the World (ROTW) expansion – Railways of Portugal – on Kickstarter. Designed by Vital Lacerda, with cover art by Ian O’Toole, this expansion is for 2-4 players and uses the same rules as other games in the ROTW series with a few important exceptions.

What’s new and different?

Although the base rules and mechanics are the same as previous ROTW titles, a few distinct changes have been made:

• Access productive islands via Maritime Connections
• Black cities can only be added at the start of the Industrial Age and via Urbanization
• Close cities on a tight map that demands careful and tough decisions, leading to significant player interaction
• Major Lines that require intermediate connections
• New Operations cards and concepts are included
• Goal Cards replace Baron Cards

What’s in the box?

• A 375 x 617mm game board
• Goal Cards (10)
• Operations Cards (34)
• Player-aid Sheets (4)
• Rulesheet

Kickstarter backers will receive a free 3-card promo pack.

Note: The Railways of the World base game or Railways of Nippon standalone base game are required to play the Railways of Portugal expansion.

The Kickstarter campaign has already reached its funding goal and will be running until January 21, 2019, 4:00 AM CET.

Watch some Dice Tower coverage of the Railways of the World series.

Eagle-Gryphon Games has started a new Kickstarter Campaign for the reprint of Roll Through the Ages: The Iron Age (2014), the followup to Matt Leacock‘s Spiel nominated Roll Through the Ages: The Bronze Age (2008). The Bronze Age had some pretty big shoes to fill for a followup, and The Iron Age did not disappoint, being designed by heavyweight Tom Lehmann (Race for the Galaxy). Roll Through the Ages is a roll and write game, where 1-4 players roll custom dice, yahtzee style, and fill in spaces on their score pad for points. This new edition of the game comes in a more compact box, with wooden peg boards with pegs, 6 custom Empire dice, 1 Fate Die, and the previous Mediterranean expansion has been fully integrated into the score sheet. The Kickstarter Campaign also includes “personal stretch goals” – backers can receive free games, such as Dead Man’s Chest or SIXeS, depending upon how much they end up pledging to the project.

The Kickstarter Campaign for Roll Through the Ages: The Iron Age continues through January 2, and the game is expected to deliver in February 2019.

Pitchcar is a very popular dexterity game and one of Tom Vasel’s favorite, so much so that he has a “World Championship” every year at Dice Tower Con.  There have been several expansions for the game already adding in things like long straight aways, ramps, hazards, race track crossings, and more.  But they haven’t been able to add one thing to the game yet, and that is a full 360 degree loop, that is, until now.  Pitchcar Expansion #7 finally brings in the loop, using a specially made flexible material that allows not only standard loops, but loops that turn 90 degree, loops that come back in the same direction you went in, and even a corkscrew.  This will add a whole new dimension to your Pitchcar races so you will want to grab it while you can.

A pledge for a single loop will run you $52 plus shipping, but order two and you get a discount with the pair only costing $99 plus shipping.  You also have the option to add on some other items like additional cars, slide powder to reduce track friction, 1 meter of foam rail, and the epsilon pieces.  The foam rail is special because it is sticky on one side and is meant to be put anywhere on the track, allowing for you to customize your guardrails for even more variability.  And the epsilon pieces add in yet another feature to the track, and that is the ability to split the track into two and then merge it back into one.  So if you want even more crazy combos out of your Pitchcar set, check out this Kickstarter today.

Eagle-Gryphon Games invites you to enjoy the nostalgia of the 1950s. No, not the Happy Days of the 1950s, but the fear and anxiety of a nuclear war!  In This is Only a Test, players must prepare the family for the coming end, but they do not know how the game will end or when it will end.  And how it ends determines how each family must be prepared.  Players may decide to invest in their survivability.  Or they may decide to invest in the stockpiles.  Or they may decide to take advantage of the panic to turn a nice profit and buy some nice stuff. There simply is not enough time or resources for players to prepare for everything.  Players may try to gather information to learn more about what fate awaits them or influence the timeline to an outcome that best suits their preparation. When the end does come, the player who is most prepared for the type of ending is the winner. There is a separate victory condition if this turns out to only be a test.

This is Only a Test plays 1-4 players, ages 10+ in 45-60 minutes. Contents include 4 nuclear families (meeples and player board), 3 leader cards, 12 player aids, 8 activation tokens, 1 timeline board, city hall board, 30 panic mini-cards, 24 equipment cards, 15 event cards, and 66 supply cards.  To learn more, check out the Kickstarter campaign, which runs through 21 November with an expected delivery in October 2019.

Eagle-Gryphon Games recently acquired the rights to publish Nut Job, a memory game designed for adults to play with kids but clever enough to challenge board game hobbyists.  Nut Job fits neatly into a category of game Eagle-Gryphon Games calls Kids Games for Adults (KGFA).  KGFA games are fun, fast to play and encourage creativity.  They can be played by kids/kids; adults/kids; adults/adults and they work well for all of these combos. The rules are generally very short, and the games are quick to learn and have lots of replayability.

Eagle-Gryphon Games owners, Joanne and Rick Soued, having been former educators as well, have used games in the classroom, for after-school clubs, and for social, seniors and university groups.  The “Kids Games for Adults” Kickstarter is tied directly into their Knowledge in a Box program and series of games, which was developed to help schools and libraries become vibrant learning centers, welcoming the students and patrons who are looking for a place to learn, play and socialize.

While the Nut Job is the feature game supported by the KGFA Kickstarter campaign, Eagle-Gryphon Games has included the entire Knowledge in a Box series of games in the various pledge levels. These pledge level bundles are conveniently grouped by theme and age levels. In addition to picking up Nut Job and the expansion A Nuttier Job, backers can also pick up Incan Gold, Cheeky Monkey, Arthur Saves the Planet: One Step at a Time, Stoplights, Birds on a Wire, Pick-a-Pig, Botswana, Cowtown, Worm Up, SWAT!, SiXeS, Number Please!, Take it Easy!, Bazaar, Pizza Theory, Cornucopia, Cheesonomics, Why Did the Chicken…, Petite Pastiche, Masters Gallery, Karesansui and the Karesansui: Weeds expansion.

Backers will also have the option to purchase these games as add-ons to the Kickstarter campaign if they do not want the bundle of games included in the pledge level.  Eagle-Gryphon Games is including a nice selection of additional games not included in the pledge level as add-on purchases. These additional add-ons include For Sale, Looting London, Gem Dealer, Cubist, Empires: Age of Discovery, Fleet and Fleet: Arctic Bounty expansion, Money!, Nika, Roll Through the Ages: The Bronze Age, Salmon Run, and Take it Higher!

Read more about Kids Games for Adults (KGFA) and Knowledge in a Box on Eagle-Gryphon Games Kickstarter Campaign.  The Kickstarter runs until July 15th with all games guaranteed to be delivered by October 31st.

Fleet: The Dice Game is the 20th addition to the collectible Gryphon bookshelf series.  Fleet: The Dice Game is designed by Matt Riddle and Ben Pinchback who have also worked on Fleet, Wasteland Express Delivery Service, The Goonies: Adventure Card Game together.

Fleet: The Dice Game is a strategic 2-4 player dice rolling game played over ten rounds made up of up to four phases: boat phase, income phase, fishing phase (even rounds only), and town phase while players try to earn assets, wealth, power, and income. Fleet: The Dice Game is available on Kickstarter until Friday, May 4th at 8:00AM EST.

Eagle-Gryphon Games have launched The Scarlet Pimpernel: Signature Edition on Kickstarter. You play as members in the League of the Scarlet Pimpernel in France helping Sir Percy Blakeney rescue the innocent from the guillotine. While there are 7 missions to complete, none are as important as rescuing the young Dauphin, heir to the French throne, and escaping with him to Vienna.

The year is 1973.

France cowers under the Reign of Terror and not even the innocent are safe from the Committee of Public Safety and their precious guillotine.

In the midst of all this turmoil, one man uses courage and cunning to fight the brutality … [source]

The Scarlet Pimpernel supports 2-6 players, aged 12+, and plays in roughly 60-90 mins. In the game players reveal mission cards which show the next location the Scarlet Pimpernel must visit. The mission cards will also show the required number of supporters and resources needed for a successful rescue. As League members, the players must help the Scarlet Pimpernel carry out these missions by placing cubes from their supply in various spots on the game board to score points. Influence over sections of the Mission Planning Area can earn Special Favor Tiles that provide access to elaborate new actions. These aren’t permanent and can be stolen away by other players. Although players work together thematically to accomplish missions, only the player with the highest score will become the Scarlet Pimpernel’s trusted adviser.

The Scarlet Pimpernel is designed by Brian Kelley and illustrated by Ian O’Toole (The Gallerist, Lisboa, Nemo’s War). It’s currently up on Kickstarter and has already raised 224% of its funding goal with 486 backers. A pledge of $55 (excluding shipping) will secure you a copy of the base game and funding ends on Tuesday, February 13th, 2018.