Inspired by the card game of the same name from the Dungeons & Dragons universe, players ante gold into the pot, hoping to win that gold back by successfully winning three-card gambits. Each player starts with 10 gold and 6 cards. At the start of every round, players will play a single card and reveal simultaneously, with the high card determining how much gold each player must ante for the current gambit.
Players than take turns playing a card from their hand, possibly triggering that card’s powers. The cards in front of a player make up their ‘flight’ and cards have significant effects on the result of a gambit. Once each player has had a turn, the player who played the strongest card that round becomes the leader in the next round. After three rounds of play, the gambit is scored with the player with the highest total strength in their flight winning the gambit and taking all the gold in the pot. If, at the end of a gambit, at least one player has no gold in their pile, the game ends and the player with the most gold wins!
As an added, players can integrate Three-Dragon Ante Legendary Edition into their D&D campaigns to settle dispute, make some extra gold, or just pass the time while resting at the local tavern!
“In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinthine dungeon known as Undermountain, domain of the mad wizard Halaster Blackcloak, who has seeded his lair with monsters, traps, and mysteries.”
This game includes multiple scenarios, challenging quests, and game play designed for 1-5 players, ages 14+. There are also new Environment and Bane/Boon cards, and Trap and Spell decks. The other significant improvement is that players can now reach level 4 with their characters and gain even more powers … so you can finally tackle the earlier, harder games with characters more capable of handling them (I’m looking at you Wrath of Ashardalon).
As with previous incarnations of the Adventure Game System, the Waterdeep: Dungeon of the Mad Mage Adventure System Board Game will also release with a Premium Edition which features pre-painted miniatures. This game will be available in March of 2019.
“There’s something special about breaking free from screens and spending real, face-to-face time with family and friends—and that’s why our guests are loving the ever-growing board game trend. We’re out to make Target their go-to destination for great games, so over the past couple of years, we’ve more than doubled our assortment and we’re constantly working with the nation’s leading game makers to create even more unique, exclusive games for our guests to enjoy with those they love.”-Kelly Caruso, senior vice president of Hardlines, Target
You have once again bested a dragon in its own lair and now comes time for your party to split the foul beast’s hoard accordingly… Can you deal with these Wandering Monsters and still come away with the most gold? Maybe that stash of magic items you left by the cave entrance will prove helpful…
In this new expansion for Rock Paper Wizard, dastardly wandering monsters add a new threat. Each new wandering monster has a unique ability capable of forcing a wizard to move around the board, lose gold, end up injured. New magical items, used in combination with spells, might help players gain even more loot however.
The new box included with Fistful of Monsters features a deeper box so both the expansion and the original game can all be stored in a single box.
In the base game, Dungeons & Dragons: Rock Paper Wizard, a dragon has been slain, leaving behind a pile of treasure players will fight over.
A shared spell book will be placed on the table, with hand gestures representing various possible spells. Players will will choose spells simultaneously, moving a player closer or further away from the loot or affecting the game state in other ways. Players will need to carefully manage the chaos in an attempt to be the first to grab 25 pieces from the dragon’s hoard and win the game.
Wizards of the Coast: Maintaining Castles, Launching Boats
Image from rollingstone.com
Chris Cocks, President of Wizards of the Coast, spoke with Brian Crecente of Glixel, the Video Game Newsletter from RollingStone.com. Chris Cocks arrived at Wizards of the Coast with years of experience in the video game industry, an industry he entered because of Baldur’s Gate, a video game that evoked his childhood memories playing Dungeons and Dragons. During the interview, Chris emphasized that the company is going to build on its successes, but it is going to start taking more chances to innovate so it can grow. He describes his strategy for Wizards of the Coast as the Castles and Boats approach.
Image from businesswire.com
“The castles are the big brands with large fan bases, high expectations, lots of history and lore. We spend a lot of resources on those,” Chris says. “The boat is more of a test. It’s very fast, very flexible. If a boat doesn’t succeed, that’s OK; you can launch a new one.”
Wizards of the Coast is going to launch more boats. Not only is it planning on trying new thing with its current properties, it is tapping into properties of its parent company, Hasbro. While no formal announcement has been made on some of these “boats,” such the upcoming Transformers trading card game, Chris names more than a few possibilities and projects in the works.
To find out what Wizards of the Coast is maintaining as a castle and what some of the new boats may be, read the full interview of RollingStone.com here.
Expect to start seeing new and different things on the horizon from Wizards of the Coast.
WizKids and Wizards of the Coast have announced expansion plans for a Magic: The Gathering product partnership. The new products are expected to include a line of Magic: The Gathering miniatures as well as a forthcoming board game. Wizards of the Coast and Wizkids had already worked on a line of products together based in the Dungeons & Dragons universe.
“We’re introducing a long-time, beloved brand to an all new medium,” said Justin Ziran, president of WizKids. “Producing high-quality miniatures and bringing to market captivating board games is at the heart of WizKids. We could not be more excited to extend our relationship with Wizards of the Coast with Magic: The Gathering.”
The initial product line will include pre-painted sculpted miniatures that will focus on token creature cards. Players enjoying the Magic: The Gathering card game will now be able to bring 3-d sculpts of their favorite figures to the table with them. Prepare to be intimidated!
The board game will pull content from the original universe of the trading card game. Players will take on the role of Planeswalkers as they explore Dominaria and try to establish connections to mana sources. Planeswalkers will have to act fast in gathering power before their opponents while building a hand full of spell cards.
Both the new miniatures and the board game are currently scheduled for a Fall 2018 release date.
WizKids WizKids/NECA, LLC is a New Jersey-based game developer and publisher. WizKids first moved into the hobby with pioneering of the Combat Dial system featured in HeroClix, which went on to sell over 750 million game figures worldwide. Wizkids moved deeper into the hobby with tabletop games that included the award-winning Mage Knight, as well as the Dice Building Game mechanic used in both Quarriors! and the subsequent Dice Masters series of games.
Wizards of the Coast Wizards of the Coast LLC is a subsidiary of gaming giant Hasbro, Inc. (NASDAQ:HAS). Wizards of the Coast is home to some of the biggest brands in gaming, including Magic: The Gather, Dungeons & Dragons, and Avalon Hill.
The 2017 entries into the National Toy Hall of Fame have been announced, and Clue is the latest board board game to receive the award. The other 2017 entries include Paper Airplanes and the Wiffle Ball.
In 1943 pianist Anthony Pratt and his wife Elva Pratt developed a board game version of the fancy murder mystery parties that were popular between the two world wars. In their new game, Cluedo, players move around a board to eliminate possible locations, weapons and murderers to answer the questions of who the killer was, what room was used, and what the weapon was.
In 1947 the Pratt family was given a patent but post-war shortages of material made production impossible. Once material starting becoming readily available Waddington’s Games in London published the game as Cluedo in 1949, and Parker Brothers released Clue the same year.
From the National Toy Hall of Fame announcement:
Americans in the 1950s loved mysteries, whether encountered in Agatha Christie novels or Alfred Hitchcock films. And designers gave Clue an appropriately puzzling mansion, Boddy Manor, with many rooms in which to commit murder. The aptly-named victim, Mr. Boddy, is surrounded by the familiar, suspicious manor guests. Was it Miss Scarlet with the rope? Is Mrs. Peacock hiding the lead pipe? Does Colonel Mustard carry a revolver? And what is it with Professor Plum? With a fixed number of potential murderers, weapons, and locations, Clue offers 324 different murder scenario combinations—so the game plays differently nearly every time. Clue’s enjoyable, repeatable play ensured its success during the years since its introduction. It remains one of the 10 best-selling games.
Previous notable board games to be inducted include:
Monopoly was introduced in the inaugural class of 1998.
The Strong, located in Rochester New York, is an interactive, collections-based museum devoted to the history and exploration of play. It houses the world’s largest collection of historical play material and is home to the International Center for the History of Electronic Games, the National Toy Hall of Fame, the World Video Game Hall of Fame, and the American Journal of Play. Each year new toys, including board games, are introduced into the National Toy Hall of Fame.
Wizkids just dropped two new announcements to coincide with the announcement of the next adventure book for DnD, Storm King’s Thunder. First is that they will continue to expand the Miniatures for Icons line of pre-painted minis to include the iconic characters from the new adventure. They will be randomly sorted so what you will get in each pack will be random, look for them on store shelves in September of 2016.
Next is a new premium DnD board game called Assault of the Giants. In this game you will take control of a type of giant and attempt to seize control of all giantkind. In the game you will attack settlements to score points and secure important resources, like food, treasure, ore, and runes. The minis in the game will be giant sized standing upwards of 5″ tall, and the price unfortunately will match. Look for this game in the Spring of 2017 and you can read more about both announcements on WizKids’ website.
Twilight Creations has previously announced that an Ultimate Collector’s Set is being released. Additionally, they are now producing a soundtrack CD with Midnight Syndicate.
Midnight Syndicate released a soundtrack previously for the Dungeons & Dragons game 13 years ago and are award-winning composers and considered dark music pioneers, so both Twilight Creations and the music group were excited to be able to work together on this project.
The CD will be intended to heighten the experience and immersion of the game and will be tailored towards the original Zombies!!! game and it’s 15 expansions. Expect to see it released alongside the Ultimate Collector’s Set in September and you can check out Twilight Creation’s Facebook post for more info and to be able to follow them as they continue to release more information.