Valhalla has multiple viking character types for players, who travel back to the Targa Plateau from the City of the Ancients Core set to battle new creatures and search of elusive dark stone. The Valley of the Serpent King features Spanish Conquistador characters, and has portals to the Swamps of Jargono from the Swamps of Death Core set. Both games feature numerous high quality miniatures, including oversized elite monsters, dungeon tiles, cards, tokens and all you would expect from a Shadows of Brimstone game. The new Shadows Adventures are fully compatible with all previous versions, but can be played on their own.
The Kickstarter Campaign continues through March 9, and the games are expected to deliver in September of 2020.
Have you ever wanted to bring your iPad into a massive, dark dungeon? Well, now you can. CMON has launched an app that lets you leave your physical Hero Dashboard in the box.
The Massive Darkness Companion App keeps track of each character’s inventory, experience, and skills. Choose any of the Hero characters, including promos, and the app does all your paperwork for you. As you reach higher levels, new skill options are displayed and the app incorporates pertinent new game effects.
Beyond character tracking, the app offers some extra features as well.
• A virtual deck of equipment cards allows you to control your heroes’ inventory.
• An Action Bar that keeps track of each action as you take it.
• Networking capabilities that allow each player to use their own device and synchs them to create a common game-state.
• Virtual control of the Monster, Equipment, Door and Event decks.
The Massive Darkness Companion App is currently available for the iPad and iPhone via the iTunes App Store (requires iOS 7.0 or later) as well as Google Play for Android users (requires Android 5.1 and up).
More details on Massive Darkness are available here. Take a look at Sam Healey’s review of the Massive Darkness Core Box here.
Massive Darkness is the latest title from Guillotine Games & Cool Mini or Not to arrive on Kickstarter with a bang!
This game is a fantasy dungeon crawler whose design is based upon Zombicide Black Plague and extends to include a campaign and leveling up your characters and their skills and abilities.
The game is fully cooperative and requires no game-master. Also notable it that it also features massive roaming monsters and the ability to use the dark to avoid them or weaken them in combat.
Of course, being from Cool Mini or Not it’s already smashed it’s funding goal of $200,000 within minutes (and currently sitting on $1,037,396 at time of writing around 36 hours in). It also has LOADS of stretch goals already unlocked, adding LOADS and LOADS of great new miniatures to the game, with more to come.
It is said that The Brood have always been with us, hidden out of view, waiting for the right opportunity to makes their presence known. When the world went black and the screaming finally stopped, they emerged from their places of hiding on and beneath the surface, cutting down and feeding on any living thing that stood in their way.
In the dark, Northern Wastes, known as Sector 44, danger lurks in the form of The Brood, a parasitic sect of creatures that dwell in subterranean systems beneath the ruined cities. Only The Outlanders, a team of skilled individuals hired by the surviving settlements, are brave enough to enter the Black Zones to retrieve valuable supplies and technology. In Blackout, players will take on the role of one of these Outlanders, selecting the specialization of either the Tracker, Engineer, Recon, or Slayer and seeking glory and renown.
Blackout is a post-apocalyptic dungeon crawler for 1-4 players by Richard Broadwater. The game features a mission-based leveling system that offers savage combat and exploration and offers 15-20 hours of solo and co-op play. “In Blackout, players will use miniatures on a grid-based board to simulate exploration and combat. Each character is supported by a player card, item, and ability cards. Modifier tokens are used to alter starting stat values of your characters as the campaign progresses. Movement is handled using the grid spaces that are present on all hall or room components. Combat is resolved using fixed-range based on a particular ranged or hand weapon and determined by dice rolls and modifiers.”
Included in the game are the following components:
32 high-quality plastic miniatures
20-page Campaign Book
Double-sided room and hall sections (representing alleyways/abandoned buildings and underground tunnel/maintenance chambers)
6 ten-sided dice
This project is currently on Kickstarter and is scheduled to fund on Friday, November 15, 2015. The project currently has over 1,000 backers and has raised over $90,000 in pledges. For more information on the project, visit its Kickstarter page here.
Elaborately billed as “The Ultimate Heroic Fantasy Co-Op Boardgame Experience,” Sword & Sorcery is an upcoming release by Ares Games, designed by Gremlin project, the team many will remember as the force responsible for 2014’s Galaxy Defenders. There’s a trailer up on YouTube and a website up at http://www.sword-and-sorcery.com/. The “first set” for the game (titled “Immortal Souls”) is due out in Q3-4 of 2106, presuming the success of a Kickstarter campaign slated for September. Currently available information promises many carryover design features from Galaxy Defenders, and more:
Each player controls one or more heroes – legendary characters brought back to life by powerful sorcery. Weakened by the resurrection, they grow stronger during their story-driven quests. By acquiring soul points during missions, the heroes’ souls regenerate, restoring their legendary status with multiple powers, magic and soul weapons, and powerful artifacts.
Designed by Gremlin Project (the same team who created Galaxy Defenders), Sword & Sorcery‘s game system represents the perfect evolution of its forerunner. Gameplay is faster and dynamic, thanks to an innovative area movement and area control system, with new features never seen before in a game of this category.
Fantasy Flight Games has released their latest preview for DungeonQuest Revised Edition. This edition is touted as looking back at older editions and taking the combat system that worked and building upon that for a great gaming experience. That being said FFG has stated that they won’t be leaving owners of Third Edition in the lurch.
The downloadable conversion guide that can be found on the product support page enables owners of DungeonQuest Third Edition to play using the rules, combat system, and character sheets of the revised edition.
That should be good news for any current players of the game.
This preview covers the combat system of the game and also a new variant for your dungeon crawl called Torchlight. This variant looks to be a very positive one in that it allows you to make some more informed ediciosns about how you are going to proceed throughout the game.
To read the full preview head over to Fantasy Flight’s website here.
Fantasy Flight Games continues expanding Descent: Journeys in the Dark Second Edition (designed by Daniel Clark, Corey Konieczka, Adam Sadler, and Kevin Wilson) with Guardians of Deephall, the forth release in the Hero and Monster Collections. Like the previous expansions, this requires the base game to play.
Guardians of Deephall will include four new hero figures and three new monster figure groups that were originally only available in the first edition of Descent.Two new quests will be included in the expansion as well. The Curse of Iona takes heroes into an icy dragon lair to save the city from destruction and Guardians of Deephall pits the heroes against an onslaught of undead at the city walls.
Components include four hero models, two crypt dragons, four dark priests, and three wendigos. Guardians of Deephall is expected to release in the fourth quarter 2014.
Fantasy Flight Games announced DungeonQuest, a revamped dungeon game of dangers and treasure.
Initially released in 1985 as Drakborgen or Dragon’s Keep, It has been re-implemented over the years and has been carried by a plethora of publishers like Games Workshop, Schmidt Spiele, Galakta, Alga, Arclight, and most recently, Fantasy Flight Games.
Fantasy Flight released a third edition in 2010 and difference between the two can be found here.
Players step into the darkness of the dungeon to acquire treasures from the chamber in the center of the board and then escape. Tiles created the board which made games different each play. Expected release for DungeonQuest is third quarter 2014.
Super Dungeon Explore: Forgotten King is the all new companion edition of your favorite chibi board game! The fair land of Crystalia is under siege. The Dark Consul and his monsters plague the land, corrupting and destroying all before them. All that stands in the way are brave Heroes like you!
Super Dungeon Explore brings classic video game style hack and slash adventures to your tabletop. Heroes are pitted against the evil Dark Consul in a fast-paced dungeon battle game. Gather powerful loot, customize your Heroes, and defeat the dungeon’s boss in fully cooperative Arcade Mode. Or play in Classic Mode and have one player take control of the dungeon pitting the Consul’s hordes of monsters against your fellow players.
The closing date on Kickstarter is April 16, 2014, the funding goal for the project is $75,000. Pledge $100 to get the full package. The estimated delivery date is Dec 2014.