Dungeon Crawl Game

Fantasy Flight Games has announced a new free expansion for their companion app to Descent: Journeys in the Dark (2005), Road to Legend. Road to Legend allows up to 4 players to play this miniatures-laden grand-daddy of all dungeon crawls completely cooperatively, with the app placing monsters, showing the map, and making eventful decisions. Embers of Dread is the new expansion for Road to Legend, and it adds a mad cult conspiracy, trying to awaken an ancient dragon lord. Embers also includes the “morally nebulous” city of Riverwatch, whose members would be happy to pad your coffers at the cost of sacrificing your fame. Embers of Dread requires the Descent Core box to play, as well as the physical expansions Lair of the Wyrm and Labyrinth of Ruin. Embers of Dread is available now for iOS, Android and Steam, and for more information check out the press release from Fantasy Flight here.

Back in December we reported on a newly formed partnership between Steve Jackson Games and CMON in order for CMON to produce Munchkin themed board games.  Well now we have seen the announcement of the first fruits of that labor, and that is Munchkin Dungeon.  This is going to be a dungeon crawl board game set in the Munchkin universe, featuring the same classic Munchkin art, and includes a healthy dose of take that just like the other Munchkin games.  Art will be handled by Munchkin veteran John Kovalic, and the design of the game will be in the talented hands of Eric M. Lang and Andrea Chiarvesio.  In the game you will be exploring the dungeon and trying to gain the most treasure and levels, but you will have to take risks because whenever you flee you have to take shame which counts against you.  You will also have plenty of opportunities to try and through your fellow players under the bus so betrayal will be sudden and inevitable.  The person who has the most combined levels and treasure at the end will be the winner.

Look for this game to hit Kickstarter in 2019 and feature lots of Munchkin jokes, a pile of detailed minis (this IS CMON afterall), and hopefully lots of fun.  You can find out more on CMON’s website and follow their Facebook page for more updates.

Rather Dashing Games has announced Wakening Lair, a fast, cooperative, dungeon delving card game coming in 2018 from the team of Mike Richie and Grant Wilson (Element, Hafid’s Grand Bazaar). 2-6 players will have 9 character classes to choose from, which they will take into the deeps, exploring rooms, disarming traps, fighting monsters, and of course gathering loot. Weapons have character preferences, so maximizing the best loot for your character’s abilities is paramount. One of 6 Monstrous Terrors lies at the end of the dungeon, which awakens at a randomized moment, making each game unique. Wakening Lair promises an RPG feel in an easy to play, fast card game.

Read the official press release and rules on Rather Dashing’s website here. Wakening Lair is expected on shelves in March 2018.

First in our lineup is the dungeon crawl game from Greenbrier Games called Folklore: The Affliction.  This is an RPG style board game where you are playing characters trying to investigate and drive back the evil that is gripping the land.  The game is themed around the horror genre so you will be fighting things like vampires, werewolves, ghosts, and more.  In an interesting twist for this game, if you are killed you will become a ghost yourself, being able to continue with the party and attack enemies from beyond the grave.  The scale of the game is on two levels, with movement between locations being done on a map board with one pawn denoting the whole group.  Then when you arrive at a location it will zoom in to all of your characters being on another board representing the location for you to explore and fight monsters on.  The game comes packaged with a campaign broken up into smaller chapters that can be played in one sitting, allowing you to tailor the game length to your desires.  Look for this horror dungeon crawl on store shelves next month.

Coming later this month is a new game from Breaking Games called Sparkle*Kitty, a quick card game that turns the helpless princess trope on it’s head.  In the game you each play a different princess trying to escape from the “Cursed “No Cursing” tower“.  Not much else has been released about the game other then it being released later this month, and that the art is fabulous.  So keep an eye out for the game and hopefully it’s good.

Keeping with the light-hearted theme we have the next release from North Star Games, Happy Salmon Blue Fish.  Those hoping for an expansion to this loud and crazy party game will be a bit disappointed, but if you wanted more players in a single game then look no further.  Happy Salmon Blue Fish contains all the same cards and components as the original, only this time the player colors are different than those contained in the original green fish edition of the game.  This makes it easy to ramp the player count all the way up to 12, making for a game that is even louder and crazier than before.  So if you want to have more players, or just prefer the blue color, look for this edition on store shelves in September.

Wizkids has announced their latest game, and it is the generically named Empires, a new trading and negotiation type game.  In Empires, 2 to 10 players will try to expand their kingdom across the land by acquiring support.  To get support “by supplying your people with goods; goods are produced when your people work in your territories.  Players can gain people, territories, goods, and supporters by winning wars. Wars will be won by the armies raised by paying gold. Gold can be earned by winning wars and by selling goods.”  So as you can see there is a lot of shuffling around of resources, but you won’t always have all the resources you need, that’s where the trading comes in.  You are allowed to trade anything and everything between players, goods, player powers, people, territories, whatever you have so that you can achieve your goal.  So if this kind of game intrigues you, look for it on store shelves in October of this year.

Next we have something that is exciting for Tom Vasel, and that is the impending release of the next game in the Dice Tower Essentials line, Critical Mass.  The game used to be known as Starborne, and is a two player card battle game with some deck building.  Each player will pick their mech, and each mech comes with it’s own unique starting deck of cards.  From there you will play cards against each other attacking, defending, and upgrading.  Attacking and defending as self explanatory, and the upgrading action is what allows you to get more cards into your deck.  However, as you play more cards you will start to run out, and you don’t get cards back until you do a reload action.  As you take hits you will lose armor, lose too much armor and your core becomes vulnerable, allowing your opponent to stun you for a turn.  The winner will be the one who destroys all the armor on their opponent’s mech first.  Look for this game on the shelves of your FLGS in November.

Finally we have two new games coming from Ankama games later this year in Dino Party and Stellium.  Dino Party is a party game at the end of the age of dinosaurs, where you and your friends are trying to grow your herd and get to the protected spaces.  But with disasters happening all around you, will you be able to make it?  This quick party game will be released next month.

Stellium is a new abstract game where you are creators of the universe in the midst of creating that universe.  On a turn you will draw a colorful marble from a bag and place it on the board, aiming to arrange the marbles in specific ways to satisfy contracts.  But since this is being done by everyone on the same board, you have to be careful not to setup your opponent to score instead of you.  An additional layer of strategy is added with variable player powers, allowing you to place a marble and then manipulate them in different ways.  Look for this game to be released in October of this year.

Hot on the heels of the announcement for the Tomb of Annihilation setting for Dungeons and Dragons, Wizkids have announced a new game and expansion.  The new game was the rumored Adventure System game from before, and now we know it’s Dungeons & Dragons: Tomb of Annihilation Adventure System Board Game.  This game will be released later this summer and will feature cooperative campaign play like in the previous games and will focus itself on the new setting.  The biggest change though has nothing to do with gameplay though, but the minis, and that is the addition of a deluxe version of the game.  So like with the Assault of the Giants game, you can purchase a standard game with unpainted minis, or the deluxe game for fully painted minis.  Either way I am looking forward to this new game in the Adventure System line.

The expansion that was announced is the next set for the Dice Masters game, Dungeons & Dragons Dice Masters: Tomb of Annihilation.  This will expand the Dungeons and Dragons section of the game will more heroes, monsters, gear, and spells from the new setting.  Best of all there is also a new basic action card you can get that will change gameplay significantly.  You can look for this set to release this fall, and you can head over to the Wizkids site to read more about everything being released.

MAGE Company has started a Kickstarter Campaign for 12 Realms: Dungeonland, a dungeon crawl, tile-laying coop adventure game for 1-4 players. Using the fairy tale themes of previous 12 Realms games, Dungeonland is an independent, stand-alone game. In Dungeonland, players take on the roles of famous fairy tale heroes, such as Little Red Riding Hood or Prince Charming, and travel the land to stop the great villains of lore. Combat uses a unique system of custom dice, and Villains fight with an A.I. system which allows them to react to circumstances and use special abilities. Characters have unique abilities, and can level up in Campaign games, developing skills along a tech tree and collecting new items. Dungeonland also has an Arena mode, where players fight each other in an 8×8 Arena board, either individually or in teams. Finally, The Master Quest offers players the experience of a Campaign game set in a single scenario. 12 Realms: Dungeonland comes with custom attack and defense dice, load of cards and tokens, 13 map tiles, 6 hero miniatures and over 20 fantastic creature miniatures (including chicken warriors) with more coming as stretch goals.

The Kickstarter Campaign for 12 Realms: Dungeonland continues through June 5, and is expected to deliver in April 2018.