Aporta Games has
just announced the next in their continuing line of excellent roll and write
of Tucana. This “flip and write” variant was designed by Eilif Svensson and Kristian Amundsen Østby, both of whom had
previously worked on the critically loved gems Doodle City and Avenue. Tucana also
features adorable art by Gjermund Bohne.
In Trails of Tucana, players each have a board comprised of
a hex map of varying terrain types, such as mountains, desert, jungle, etc.
Along the edge of the map are villages, labeled A-F, and within the island are
various treasures. Players flip two terrain cards each turn, and draw a trail
connecting those two terrains, ie. Mountain to desert, or jungle to jungle. Eventually
these connections will turn into a network of trails across the island. After
the deck runs through, points are awarded for connecting villages together, or
connecting a treasure to a village. The game ends after 2 runs through the
Look for Trails of Tucana in stores soon, and for more
information check out Aporta’s website
Two new card games are coming from Aporta Games, a drafting game called Capital Lux and a route building game called Avenue. Capital Lux is an interesting game where you are drafting cards to either play in front of you, or in the public discard. What makes the choice interesting is that cards in front of you score their value, but cards played in the center allow you to trigger the card’s power. Another interesting twist is that between the four professions, when it comes time to score you can’t score a profession with more value in front of you than in the center. Instead you have to discard all your cards of that profession, making for an interesting balancing act between the center pile and yours. Most points at the end is the winner.
Avenue is a route building game in the same vein as Doodle City, where you will be drawing connections on individual sheets. The main difference is that you will be drawing cards instead of rolling dice to determine the line you can draw. There will be cards for the four different types of curves and two straights, meaning that you have to draw the route exactly like it shows, no turning of the cards. On your sheet you are trying to connect 5 different vineyards to the clusters of grapes on the sheet, and when four of the same vineyard is drawn, you count how many grapes it connects to and that is it’s score. One twist to the scoring is that each vineyard has to score more than the previous, if it doesn’t then it counts against you in your final tally. The game continues until all the vineyards have come out, then you will get bonus points for connecting grapes to their color castles, and the highest score will be the winner.
Look for both these games to be on store shelves in December of this year.