Dice Hate Me Games have launched their latest Kickstarter, which continues the story of Ichabod Crane’s disappearance and the aftermath of that event. The Legends of Sleepy Hollow has you playing four different character from Tarry Town, the undertaker Jeremiah Pincke, the Revolutionary War veteran Matthias Geroux, the minister Elijah Kappel, and the tanner Emily Van Winkle. At the start of the game Ichabod Crane has already disappeared, and from that event dark things are starting to happen, signaling the possibility of something even more sinister. Its up to you and your companions to get to the bottom of what is happening, and prevent it from coming to fruition.
Legends of Sleepy Hollow is a cooperative campaign game for up to four players. The whole story of the game will be revealed over the course of 8 adventures, each one revealing more and more of what is happening in a style similar to legacy games. On a given turn you will perform one action, both moving and doing that action like attacking enemies, interacting with the environment, resting, or using a special ability. After each character gets a turn the game gets a turn to move it’s minions and try to attack you. If a monster gets any hits on you it starts generating fear, and fear is not the best thing to be gathering. The fear discs will go into your action pool, and they can be used to activate standard actions, but only a certain few special abilities, meaning more restricted options. If you get too much fear you and your companions lose, as your mind has broken and have gone running from the area. You can also lose in other ways, like running out of enemies to spawn, or being incapacitated by losing your last health. Winning is much more difficult, and unfortunately changes from map to map, so you need to be smart, flexible, and keep your fear under control in order to secure victory.
One thing I do want to mention about the game is that the art is excellent, and evokes the kind of old school horror feel that you would expect from a game like this. Components for the game are great as well, with good looking minis with dials to allow for easy reference on player’s remaining health. But the coolest component to me is the box, it is extra sturdy and features a flip up lid, something you rarely see in games these days. So if any of this sounds interesting to you, go check out the Kickstarter page today.
Dice Hate Me Game, in conjunction with Handelabra Games, is bringing the baseball themed board game Bottom of the Ninth to digital devices. They announced the impeding release with a Youtube video showcasing gameplay from the app. Some notable features to the game include multiplayer and cross platform multiplayer, which are always requested. The game will also feature fun animated meeples playing the game and running the bases as the dice are being rolled to see if they make it or not.
So if you want to take your baseball board game with you, look for the games launch on both Android and iPhone on August 17th.
New Bedford found success on Kickstarter in August of 2015 to the tune of $109,000. With games currently at the printer and anticipating shipping, Dice Hate Me Games has announced they will release an expansion to retail in July. This expansion will be shipped with Kickstarter copies, but for those picking up New Bedford at retail, they won’t miss out on what it provides. From the announcement on ICv2:
New Bedford: Rising Tide adds enough ships and supplies for a fifth player. New buildings for the town expansion side of the game are also included, as well as new Ship’s Log, Providence, and Omen game effects.
The New Bedford base game seeks to explore the growth of the whaling industry in mid-1800s America. Players will gather resources, add building to the town of New Bedford, and take ships out, hunting for whales. On return, players will earn money to repeat the process. As the game goes on, whales become more rare, demonstrating the environmental impact unfettered whaling had on the species. When the game ends, players tally points from buildings, whales, and money and the player with the most points wins. Keep watch for Rising Tide to arrive in stores in July to enhance your games of New Bedford.
Bottom of the 9th: Clubhouse was launched just a few days ago and is the first “big” box expansion for the baseball game Bottom of the 9th. In Bottom of the 9th it’s the last half of the last inning of a tie game, and so two teams, each controlled by one player, are dueling it out on the field to see who will win. The original game had player cards that looked just like old style baseball cards and played with a combination of bluffing and dice rolling. The expansion aims to expand that game with a slew of new player cards, a new set of cards called equipment cards, a bigger box, and the addition of a new mechanic called shift. The additional player cards are much the same with a different array of abilities, the equipment cards add a new aspect of your team to customize as you have $1000 to outfit your team with gear before the start of the game. The Shift ability allows you modify the result of the die in another way, taking a specific die result and changing it up or down one value, thus allowing you to better control your results. Last about the expansion is what makes this a “big” box expansion, a bigger box, which is meant to hold all the currently released cards and even more along with the tokens and dice, and it even comes with two dice cups for rolling.
Funding for this Kickstarter is already passed it goal and so is into stretch goals with extras like more cards and better components. You can head to the campaign page to pledge for your copy as well as for the base game or the deluxe play mat.
First is Time Management: The Time Management Game, in this game you work for the office of Time Management and so you are tasked with getting the most hours out of an 8 hour work day. This will be a tile laying game where you have a grid of cubicles of the past, present and future in a certain arrangement and a had full of job cards. On your turn you can use the job cards for their power, which usually allows you to rearrange the cubicles in some fashion, complete the job for hours, which requires the cubicles to be arranged in the way shown on the card, or flip the card over and place it as a new cubicle. The hours you earn in the game are your points but also your currency as you will have to spend hours to draw cards. Once the draw deck runs out you check to see who has the most hours and they are the winner.
In Trick-Taking: The Trick-Taking Game, you and your fellow players are magicians trying to put on the best show. The game plays like a normal trick taking game with the first player determining the suit and win conditions, and then each player plays a card, and each different suit has a different power to affect the trick in some way. Once seven cards are in play the trick is done and the winner collects up the cards and sets them aside as their repertoire. After all the cards are played then the crowd interest card is flipped over to see what trick the crowd wants to see, this starts the final trick of the game and the winner of that trick wins the game.
Last is Traitor Mechanic: The Traitor Mechanic Game where you are all mechanics at Slim’s Mechanic Shop trying to keep the place afloat, but there is a traitor from a rival garage in your midst trying to sink the business. In the game you are given hidden roles which determine if you are a mechanic or the traitor and a hand of cards. When the game begins the Boss will flip over a repair order that needs to be filled, on that card will be the reward for if you complete it, penalty if you don’t, as well as all the parts that are required for the repair. On your turn you either play parts to help complete the repair, face down of course, or if you suspect someone is not helping you can take them off the job, removing their cards from consideration. You continue playing until you run out of repair orders, thus the loyal mechanics win, or the shop runs out of money, which means the traitor wins.
If any of these sound interesting you can head over to their campaign page to pledge for individual games or the whole package, but hurry, this is a fast Kickstarter and will be over in a week.
Greater Than Games is hosting the 2015 Dexterity Game Design Contest now through August 31, 2015. A dexterity game is a game that combines physical ability and strategic thinking (eg. Jenga, Terror in Meeple City, Pitchcar). The winner of the contest will receive $250, a designer table at Unpub.net (the unpublished games network), and they’ll be considered for publishing! Runner ups will also receive money, and all finalists will be featured on greaterthangames.com, dicehatemegames.com, and The State of Games podcast.
To enter the contest, see the full rules here. You’ll need to submit sell sheets, full rules, component files, playtesting feedback, gameplay videos, and previous design info. There will be two stages – if your game makes the first cut, then you’ll also send in a full physical prototype of your game for stage 2.
Ready to submit your awesome dexterity game? Check out the contest announcement here!
What were some of the best April Fools jokes from board game publishers for 2015? Clever Move has an article with their top 5 of them here.
It includes the maybe not an April Fools joke from Dice Hate Me Games for a Kickstarter called ‘Meta games for Small Pockets’. It was a short run and is already over and funded. Backers will get two small games from Dice Hate Me Games Rabbits line of card games (their smallest and usually simplest games). The first game is called ‘Deck Building: The Deck Building Game‘, a deck building game about building decks.
Deck Building: The Deck Building Game combines the thrill of building your deck with the excitement of building your deck! It comes with 50 artisanally-crafted 70mm square cards, 15 translucent plastic “stain” tokens, and a rules sheet.
The second is called ‘Unpub: The Unpublished Card Game‘ in which players will combine cards with a theme, core mechanic, and game components to pitch games and the one with the best pitch wins.
Unpub: The Unpublished Card Game is a 20-30 minute party game for 3 to 8 players. The game comes with 54 cards, each featuring a possible game theme, a core mechanic, and game components that the players will use to craft a game idea. Each round, one player acts as publisher and uses an element from one of their cards to inspire the designers to pitch a game using two of the other three elements on cards in their hand. The best game pitch gets a publishing contract!
Also included in the list is a new faction for Imperial Settlers, a new game from Gamewright, a new version of Fluxx from Looney Labs, and finally Tsuro Soap from Calliope Games. If you looking for a good chuckle be sure to check out the article here.
A dice & card game for up to 2 players that boils the excitement of baseball’s final inning into a quick head-to-head competition!
Dice Hate Me Games and designers Darrell Louder (designer of Compounded) and Mike Mullins have brought a fast baseball game for 1 or 2 players to Kickstarter that plays from 5 to 15 minutes. Bottom of the 9th “encapsulates the thrills and spills of baseball’s final inning into a head-to-head competition between an ace pitcher and a star-studded line-up of heavy hitting batters.”
The game takes place in the last three outs of a baseball game, and is played between the pitcher, who chooses his pitches secretly, and the batter, who must guess the location and direction of the pitch correctly for optimum power. Each of the 20 different player cards provides unique abilities for each player, allowing them to manipulate dice.
Each copy of Bottom of the 9th comes with:
20 punchboard player cards, full-color front and one-color back, in a foil-wrapped pack
2 reference cards
2 playing field pieces in card stock
1 custom silk-screened Pitch Die
1 Pitching Control Die
1 Swing Die
4 wooden base-runners
4 wooden Pitch Tokens (2 red, 2 white)
3 wooden Out markers
2 wooden Strike markers
3 wooden Ball markers
2 wooden Fatigue markers
Punchboard “stick of gum” batter ball and strike count tracker
15 Event & Scenario mini cards for solo play
Sticker sheet (for Pitch Tokens and Fatigue Markers)
Richard Launius (Defenders of the Realm; Arkham Horror; Run, Fight or Die) has created a solitaire variant for the game that is included in the game. Stretch goals include better quality components and even player cards for the Sentinels of the Multiverse heroes. For more information on this project, visit the Kickstarter page here.
Dice Hate Me Games and Greater Than Games have announced that they will be merging. These two companies will be joined together under the Greater Than Games name with Dice Hate Me Games being an imprint. This should have little impact on the consumer since both companies are attesting going itno this merger that they wil be maintaining their same catalog. From a practical perspective this merger makes a lot of sense since Greater Than Games has already been doing warehousing and shipping for both companies.
As a result of the merger both companies can streamline some of the redundant operations which should have a positive effect on customer service. Additionally they will be launching a new imprint Fabled Nexus which will be featuring Sci-fi and fantasy titles. They will also be maintaining the Sentinel Comics imprint featuring all of the games in the Sentinels universe.
The first title being released by the joint company which is “Bottom of the 9th” will be launching on Kickstarter Sunday March 1st.
Company press release below
Greater Than Games and Dice Hate Me Games, two respected publishers in the tabletop gaming industry, are proud to announce that, as of Thursday, February 26, they will be coming together as one publishing entity.
While the structure of the companies may be changing, the quality of their products and customer service will not be. Greater Than Games has already been warehousing and shipping for both, and coming together as one publisher is a natural fit.
Dice Hate Me Games will become an imprint under the Greater Than Games name, along with two other imprints: Sentinel Comics and Fabled Nexus. The Dice Hate Me Games imprint will encompass previous Dice Hate Me Games titles, such as VivaJava: The Coffee Game and Compounded, as well as future products that fit the feel that fans expect. The Sentinel Comics imprint will include games such as Sentinels of the Multiverse, Sentinel Tactics, and future games set in the same comic book universe. Fabled Nexus will be a new imprint covering highly thematic science fiction and fantasy games.
There are no staffing changes accompanying the merger. All current employees of Greater Than Games and Dice Hate Me Games will continue in their current positions, while being able to draw upon the additional resources of the merged company.
There are several upcoming products that have been announced by both publishers, and this merger will not change those releases. The ongoing preorders for Sentinels of the Multiverse and Sentinel Tactics products are unaffected, as are future project launches such as Monster Truck Mayhem and Spirit Island.
March 1 will see the first joint project launch for Greater Than Games and Dice Hate Me Games. Bottom of the 9th, a two player baseball themed game, will be coming to Kickstarter. Bottom of the 9th, designed by Darrell Louder (veteran designer of Compounded) and Mike Mullins, is a fastpaced dice and card game for 1 or 2 players that boils the excitement of baseball’s final inning into a quick head to head competition between an ace pitcher and a starstudded lineup of heavy hitting batters. Bottom of the 9th will feature over 20 custom player cards with beautiful custom art from veteran artist Adam McIver that capture the look and feel of classic baseball trading cards. Tons of variable player powers, myriad customizable lineups, the possibility of two added expansion packs, and rules for advanced league and solo play will keep gamers wanting to play ball time and time again.
Set in 1800’s New Bedford, Massachusetts, the game allows players to follow the growth of the town from a simple fishing village into what would become the center of America’s vast whaling industry and earn the title “The City That Lit the World”.
The “Light” in this case comes from lamp oil produced from the rendered blubber of whales, harvested in staggering numbers. It was in New Bedford that Herman Mellville worked as a whaler before writing his classic novel Moby Dick, a book densely packed with commentary on the whaling industry from sailing ship to trying pot.
From the kickstarter page
Over twelve rounds players take turns placing their two workers. The town board and whaling board contain basic game actions: taking goods (food, wood, brick), selling goods, constructing buildings, docking ships, and launching ships. These actions can be used multiple times per round, with the first player to do so in a round receiving a bonus or more goods or reducing the number of goods paid.
Very few games find the perfect blend between familiar mechanisms and fresh design, but New Bedford does exactly that! The worker placement and city building will have most folks feeling right at home, while the whaling mechanism provides a new way to consider resource management. I love how the timing and risk/reward aspects are so beautifully integrated into the theme of the game. The way you plan each expedition by gathering wood to prepare your ship and stockpiling food to feed your crew is intuitive and easy to teach to players at any level.
The signature new mechanic for the game, the whaling phase, sees players setting their clippers to sea, harpoons loaded and hungry for Right, Bowhead and the huge, highly-coveted Sperm Whales. True to the grim history of industrial whaling, as the players depend more and more on whaling for their profits, so the population of whales will dwindle until very few will remain.
For readers looking for more behind-the-scenes info on this historical game, check out designer Nathaniel Levan‘s development blog here. Or take a look at community responses at the Board Game Geek link here.