Dice Games

The OP, also known as USAopoly, has announced Astro Trash, a new real time dice rolling game reminiscent of the classic game LCR. Astro Trash has 3-5 players acting as intergalactic janitors, trying to clear their personal planet of trash, by either moving it to another player’s planet, or by flinging it into the sun.

“Thanks to a sanitation spacecraft gone haywire, a collection of debris has been released into the vast universe, covering once inhabitable worlds with disruptive litter! Cleaning up all the Astro Trash calls for one quick-acting champion to literally take the matter into his or her own hands.”

Players frantically roll their three dice in real time. The numbered die dictates how many pieces of trash can be moved, the colored die says what type of trash can be moved, and the direction die says whether they are moved to the left, the right, or incinerated in the sun. If a players’ personal planet is cleared of all trash, they proclaim “Clean!” then take a Trash Trophy. The first player with 3 trophies wins the game.

Astro Trash comes with 5 player mats, 15 custom dice, 50 trash pieces in 6 colors, an oversized playmat and 11 Trash Trophies. For more details about Astro Trash, check out The OP’s press release, or the official web page for the game.

Hostage Negotiator is a popular single player game created by Van Ryder Games and designer A. J. Porfirio in 2015. In Hostage Negotiator, players use card play to manipulate dice rolls, trying to diffuse the threat of a hostage situation or collect conversation points from the abductor. These points are then used to buy new cards, all the while trying to free the hostages by reducing threat to 0, or through special cards. The Crime Wave expansion followed in 2017, and many Abductor packs added cards to the game. Now all of the previously released content can be combined into an overarching campaign with Hostage Negotiator: Career on Kickstarter. Career simulates 10 years in the career of your character, adding personal and professional stresses, awards of merit, and promotion through the police ranks. Career even adds legacy-like elements, such as secret packets, advanced skills and hidden cards. For fans of this classic solo game, Hostage Negotiator: Career is a beautiful way to turn the game into a full 10 year campaign. The Kickstarter campaign for Hostage Negotiator: Career, including purchase options for all previous content, continues through May 17, and the game is expected to deliver in March of 2020.

Space Base is a critically acclaimed engine building, dice-economics game from designer John D. Clair and publisher AEG, which took the clever “roll dice – earn money – buy cards” pattern from Machi Koro (2012), and others, and brought it to the next level. The first expansion for Space Base, The Emergence of Shy Pluto, was only released last week, and already a second expansion and storage kit has been announced. Space Base: Command Station, coming later this year, will expand the maximum player count from it original 5 up to 7. The expansion, which comes in a box to hold everything, will include 2 more boards, all necessary starting cards and cubes. Command Station will also include 14 “pre-deployed” ship cards to help balance the larger player counts. Look for Space Base: Command Station at your FLGS this August.

Wizkids is adding a trilogy of new sets to the Dungeons and Dragons: Dice Masters line of collectible dice games, this time focusing on the city of Waterdeep. Waterdeep has become a wealth of legend and lore in the Dungeons and Dragons mythos, and now Eric Lang and Mike Elliott‘s classic Dice Master is incorporating characters and monsters from this iconic city.

D&D Dice Masters: Trouble in Waterdeep is a 2 player Campaign Box containing everything needed to play a complete game, including Sidekick Dice, Action Dice, rules and dice bags. This set includes over a dozen characters, including Xanathar, Manshoon’s spies, and Volo.

The D&D Dice Masters: Adventures in Waterdeep Team Pack contains 24 cards and 16 dice for those already familiar with Dice Masters, and can be paired with any Campaign Box or Starter Set. Characters in this pack include Brawlwin Chainminer, the Black Viper, Jarlaxle, and Durnan, as well as many others making their first appearance. Similarly, D&D Dice Masters: The Zhentarim Team Pack includes Manshoon, Istrid Horn, and Ziraj, as well as many other Zhentarim in its 16 dice and 24 cards.

Look for all three Waterdeep themed Dice Master sets at your FLGS in September 2019.

Coming from Wiz Kids in June is Europa Base Alpha, a 2-4 player game with a play time of 45 minutes that combines cards and dice game play.

Players compete to build a network of bases on Jupiter’s moon Europa, with Missile Silos, Communication Towers, Global Command Centers, Personnel Bunkers and Intergalactic Transports, using cards/dice to build their own bases and mess with other players. Whoever has the most points from their moon bases will win.

The game comes with 36 dice and 92 cards, tokens and 4 player boards.

It is meant for ages 14 and up. It is from Garrett Herdter.

Everything Epic Games has just announced the first expansion for their 2018 dice driven adventure board game, Big Trouble in Little China, by designers Christopher BatarlisBoris Polonsky, and Jim Samartino. BTiLC: The Game brought the world of old Jack Burton and friends to life, as players rolled dice to work on their Chi and abilities, trying to build up enough Audacity to find and defeat the evil Lo Pan. The Legacy of Lo Pan continues the adventure, telling the story of what happened after the classic 1986 movie. This expansion increases the player count to 6, previously only available with the Deluxe Edition of the game, as well as adding a new story campaign. The 40 page mission book tells the story of Jack Burton’s travels through time, using the Tardisian Hourglass, an ancient artifact kindly supplied by Egg. Not only that, but the new expansion comes with the famed Six Demon (Dice) Bag. Look for The Legacy of Lo Pan in stores in March 2019, and for more information, check out Everything Epic Games‘ webpage here.

A second expansion is finally coming for the fantastic 2014 dice management game, Roll for the Galaxy (BGG #65), and it is a massive one. Roll for the Galaxy: Rivalry from designers Wei-Hwa Huang and Thomas Lehmann contains 3 full expansions in one box, expanding and changing multiple aspects of this already great game. Firstly, Rivalry adds pieces, and lots of them – 60+ new dice, start factions, home worlds, a new die type, and many new game tiles. In fact, Rivalry contains twice the tiles included in the 2015 expansion Ambition.

Rivalry also adds a new “Deal Game” mode, where fundamental aspects of the game are up for trade. Seven deal dice are rolled each turn to see what aspects are negotiable. You can trade surplus tiles for more space on your money track, extra tile draws for losing citizenry dice, or convert citizenry dice into developers or settlers. The possibilities to manipulate almost all restraints on game play are enormous. But these large deals take time to mature, and as the deals change turn to turn, deals can turn sour, and other players may want to take advantage or destroy what you worked hard to start.

Finally the new “Orb Game” adds an Alien Orb die type with interchangeable faces, along the lines of Rattlebones or Dice Forge. Players can buy new faces by assigning “Researcher” dice, using a progressive tech tree to constantly improve their orbs. At the end of the game, the faces are worth points, depending how advanced they are along the tree. Die faces include discounts on development dice, settler dice, and several other options.

Rivals includes brand new player screens, printed with new rules and game modes for handy reference. For more information, you can read the announcement from Rio Grande Games here.

Renegade Game Studios has just announced Proving Grounds, a solo story driven dice game by acclaimed designer Kane Klenko (FUSE, Flatline). Proving Grounds takes place in a fantasy world created by writer Monica Valentinelli (Firefly RPG), in which Maia Strongheart must prove her innocence in the death of her mother, the Sun Queen. The game comes with the novella “Only The Strongest Has The Heart Of A Wizened Queen”, setting the stage for all the events of the game. The game involves dice and card play, and true to Kane Klenko‘s portfolio, involves realtime elements. The story progresses by adding 6 modules one at a time to the game, and an introductory training module for new players. Look for Proving Grounds in stores April 2019, and read more about the project on Renegade Studio’s webpage here.

WizKids has just announced Thrown by designer Adam Porter (Pikoko), a new spin on trick taking games, substituting dice rolling for traditional card play. In Thrown, the lead player rolls 1-3 dice in one of 4 colors. The color of the dice represents the suit played, and players follow the same rules as traditional trick taking games – you must follow suit, the highest of the lead suit wins, and off-suit dice do not count. Players can try for trump if they do not have the proper color, which means rolling a 6 of any color. Thrown also includes cards for player powers, allowing re-rolls, dice flipping, automatically winning with certain rolls, etc. Thrown comes with 40 dice, gold tokens, 26 cards, 4 cubes, and rules, and is scheduled for release in February 2019. For more information, pictures, and rules, check out Wizkid’s webpage here.

Well regarded Roll and Write game Sunflower Valley (2017) by designer Wouter van Strien and originally from Hobby World, has overcome initial North American publishing delays and is releasing any day from Playroom Entertainment. In Sunflower Valley, 2-5 players take turn drawing with dry erase markers to create their own mountain valley from a shared pool of dice. Players draw houses, sheep, sunflowers, or railroads by claiming the appropriate custom die, and placing it on the correct colored spot on the playing board, using up both the die and the colored location. Once all of the color locations are claimed, the round ends and the 6 dice are passed to the next starting player. When all spaces on each players’ board are filled, the game ends, and players score for each house-sheep pair, either adjacent or connected by a rail, groups of sheep (flocks), groups of houses (settlements), and mountains surrounded by sunflowers. Houses without sheep loose points, and bonuses go to players with the most sunflowers, the most villagers (earned from houses and sunflowers), and long rail lines. Sunflower Valley comes with a game board, 6 custom dice, 5 dry erase markers, 20 double sided player sheets, a first player token and rulebook.