designer

gaming challenge

Last year, from August through December, Hasbro’s first crowdfunding gaming challenge with Indiegogo was held, challenging game designers to create a game with outstanding game mechanics, visuals, potential, and theme.  After reviewing more than 500 submissions, Hasbro gave the grand prize to The Mr Toast Game created by Dan Goodsell.  The Mr Toast Game will launch in the U.S. later this year.

Now, Hasbro and Indiegogo are launching the second crowdfunding game challenge, inviting game designers to compete for $25,000 and the opportunity to get their game published.  According to the press release, “the crowdfunding gaming challenge provides a platform for independent game designers to get visibility for their ideas and allows Hasbro to celebrate the growing gaming community and discover and develop new games.”

Below is an excerpt from the official press release:

Beginning today through May 15, game designers can submit their ideas for a new face-to-face game atwww.nextgreatgamechallenge.com.  A team of Hasbro game experts and designers will evaluate each submission based on its level of innovative new mechanics, visual style and creative narrative and select 15 semi-finalists to submit prototypes of their game for review.  After playing each of the top 15 games, Hasbro will select five finalists to launch campaigns for their concept on Indiegogo, which will run October 13 through November 13.  Each finalist will receive US $2,000 as well as mentorship from Hasbro and Indiegogo as they raise awareness, funding, and support for their game. The grand prize winner will be announced in late 2016 and receive US $25,000, a trip to Hasbro headquarters in Rhode Island, and the opportunity to work with Hasbro to make his or her game a reality.

“The Next Great Game Challenge with Indiegogo is an incredible opportunity for us to further connect with the gaming community and uncover new games with amazing stories, like we did last year with winner Dan Goodsell and The Mr Toast Game,” said Brian Chapman, head of design and development at Hasbro. “We are looking for games with a unique narrative and visual style which can provide a fun opportunity for storytelling through gaming and we are excited to see the ideas from game designers around the world.”

“It was incredibly impressive to see how quickly Hasbro was able to discover a new game idea to bring to market through our first gaming challenge in 2015,” said Jerry Needel, senior vice president of corporate partnerships at Indiegogo. We are very excited to continue our Enterprise Crowdfunding relationship with Hasbro and look forward to seeing what we can collectively create in this next installment.”

For more details on this contest, submission requirements, and to see the Terms and Conditions, visit www.nextgreatgamechallenge.com.

florian racky

The Hamburg Game Designers Award is a prestigious award provided by the Spielwerk Hamburg game designers build in northern Germany.  This year, more than 50 entries were submitted to this game design competition from designers in Germany, Austria, and Switzerland.  The award was given to Florian Racky, a 44-year-old German designer for his minimalist card game Prince and Princess.

According to the official press release, “„Prince & Princess“ is a micro game for 4-10 players, consisting only of 18 cards. Players secretly take the role of courtly characters who strive to acchieve their own personal goal before the prince and the princess have their royal wedding. It is a game of hidden roles, bluffing and backstabbery that plays in 15 minutes.”  Prince and Princess is being closely examined for publication in the near future.

“The Spielwerk Hamburg is amazed by the creativity of all participating designers,” reports Shaun Graham, founder of the Hamburg Game Designers Guild and creator of the Hamburg Game Designers Award.  “It is a delight to see this vibrant community of designers growing. Therefore, we are eager to announce the next Game Designers Contest at the beginning of February.”

For more information about this award and Spielwerk Hamburg, visit their web site here.

greater than games banner

Greater Than Games is hosting the 2015 Dexterity Game Design Contest now through August 31, 2015. A dexterity game is a game that combines physical ability and strategic thinking (eg. Jenga, Terror in Meeple City, Pitchcar). The winner of the contest will receive $250, a designer table at Unpub.net (the unpublished games network), and they’ll be considered for publishing! Runner ups will also receive money, and all finalists will be featured on greaterthangames.com, dicehatemegames.com, and The State of Games podcast.

To enter the contest, see the full rules here. You’ll need to submit sell sheets, full rules, component files, playtesting feedback, gameplay videos, and previous design info. There will be two stages – if your game makes the first cut, then you’ll also send in a full physical prototype of your game for stage 2.

Ready to submit your awesome dexterity game? Check out the contest announcement here!

 

mayfair games logo     

Mayfair Games has released the following announcement concerning their collaboration with Martin Wallace:

Mayfair Games and Martin Wallace have made some great games together: games about trains, games about planes and games about automobiles. Games based on best-selling literary works, games set upon the fields of honor and games about making things. However, all things, no matter how good, must eventually end. And it is endings we speak of today. Mayfair Games and Martin Wallace shall venture forth to seek their futures along divergent paths. We, Mayfair Games, wish him and his family good health and prosperity as we know he will continue to delight board game enthusiasts in the future.

To Martin Wallace from Mayfair Games, best of luck and may fortune smile broadly upon your endeavors!

ICV2 reached out to Mr Wallace who gave the following response.

Yeah, bit of a surprise for me too, An issue came up concerning a joint project, called Ships.  Treefrog was due to produce the limited edition version, for which we had taken advance payments.  Mayfair was going to produce the standard edition.  I was handling artwork and graphics, as well as the printing schedule.  As many of the components are the same between the two games it only made economic sense to produce the limited edition at the same time as the standard one.  We hit a problem when Mayfair wanted to delay production until 2016.  I could not afford to alienate those people who had already paid money for the game, so asked for the title to be returned to Treefrog so that I could print it in 2015.  I asked for something in writing to this effect.  I was not expecting a public press release.

Furthermore Chuck Rice of Mayfair Games did clarify

All Martin Wallace titles currently being published by Mayfair will continue to be published by Mayfair.  This announcement only reflects the future, not the past.

Additionally one final expansion map set for Steam, expansion 5 will still be released later in 2015.

scott-backdoor-man

In a recent article posted on the League of Gamemakers, Scott Caputo relates his experiences in getting not only his games published, but also his poetry by using a method he calls the “back door.”  In lieu of more traditional methods of finding a publisher for a game (emailing publishers, etc.), Caputo explains how much more effective it was for him to find someone willing to publish his work due to networking.

“Given two equally talented designers, I firmly believe the one who is better at networking will get published first,” Caputo states.  “You will cease to be an unknown name on one of a thousand emails, and instead, you will be a known commodity, someone they feel they can bank on, and that can make all the difference.”

Caputo lists several strategies for making these important connections:

  • Making connections/friends with publishers
  • Volunteering in the [gaming] community
  • Keeping your contacts alive
  • Taking time to build your network
  • Kickstarting your own thing

To glean more from Caputo’s experiences, read the full article on the League of Gamemakers website.