Bruno Faidutti is known for games that pair social interaction with a looser game structure. Games like Mascarade and Citadels (a.k.a CITADELLLLS!) rely heavily on the meta game of players bluffing, misleading, and jockeying for position. These game structures can be very exhilarating and memorable, but can also be highly unpredictable earning Mr. Faidutti the moniker “Master of Chaos”.
“I’m not that fond of being the ‘Master of chaos’. I’d rather be described as the designer of games in which players cannot hide themselves behind the rules, games that are eventually played with – and against – players and not against pawns and cards.”
In his latest blog entry, Faidutti addresses this classification of his game designs and draws an important distinction between terms that are often used interchangeably: chaos and randomness. It’s a fascinating glimpse into design theory and Bruno Faidutti’s own philosophies. Next time you sit down to play a game with seemingly random elements, you might just look at it a little differently.
“What makes the game uncontrollable is the fact that all players are trying at the same time to control its many interlocked and convoluted elements.”
Head on over to Mr. Faidutti’s blog to learn more. It begins in French, but the content repeats in English right after. Fair warning, the article does compare playing games to a certain intimate adult activity, though in a completely non-graphic way.