deduction game

Essen is soon to be upon us and so companies are letting us in on what is coming, and Czech Games Edition is bringing some good ones.  First, and to no one’s suprise, will be the release of the latest edition of Codenames called Codenames Pictures.  It plays just like it’s predecessor with the difference being that you now have pictures instead of words on each of the cards.


Next is a new game from Filip Neduk called Adrenaline, which is an arena battle type game set in the future.  In the game you will choose your character to play in the arena, once there you will grab guns and other equipment to enable you to fight the other players.  One nice balancing mechanic to the game is that when you are hit, you take damage but also get faster.  Combat is billed as fast and diceless so it should be a fun game to play.


Last is an expansion to the popular heavy deduction game that is Alchemists, called Alchemists: The King’s Golem.  This expansion comes with four different modules that you can add to the game;

  • In Startup Funding, players get a chance to customize the initial resources in their laboratories.
  • The Busy Days expansion makes each round different by offering new rewards (and new costs!) on the order spaces.
  • The Royal Encyclopedia is an entirely new venue for publishing your research.
  • And in The Golem Project, players have the challenge of animating a creature made from magic and clay.

This will bring some new challenges and complexity to the game for veteran players.

Last thing to note is that CGE will also be showcasing the latest app expansion for Galaxy Trucker, Alien Technologies, as well as the progress they are making on their Through the Ages and Codenames apps.


The End is Nigh is billed as a pre-apocalyptic social deduction game where the comet that is going to wipe out all life is on it’s way so off to the fallout shelters you go.  But once you are there and it’s time to close the door, you realize you are over the limit of the shelter by two people.  So now you have to decide who to kick out, plus you have been hearing of a doomsday cult that is looking to sabotage shelters to make sure no one survives.  So it’s up to everyone in the shelter to pick who to cast out and close the door before the comet hits.

In the game you will have both a character, like scientist, athlete, or geezer, as well as a trait, civilian or cultist.  On your turn you will first question a refugee that wasn’t questioned last round, asking him whatever you think will help determine his identity.  Then you will cast your vote for who you think should be exiled from the shelter, then the player you just questioned becomes exhausted for the next round.  This goes around until it strikes 6, then whoever has the most votes is thrown out, all the votes are reset and play repeats the same way for the next six in-game hours.  When the clock strikes 12, another person is cast out based on who has the most votes and then the game, and the world, ends.  It’s at this point you find out who you cast out and who you kept in, hopefully it was the civilians and not the cultists.

The game sounds interesting and promises to be more deduction with a social aspect than social deduction, which could be fun.  You can check out the campaign page and pledge for your own copy today at only $15..

The first game from the Bulgarian design team of Cherry Cannon Games, Among Thieves is a new take-that, light deduction game seeking funding on Kickstarter. Players take the role of thieves trying to prove who is the best by stealing from the city or each other, laying traps, foiling plans, and committing heists. Before going any further about what I see of the game, it’s best to summarize the game as is written on the campaign page:

 Everyone has the same set of action cards and each turn selects two, placing them face-down in front of himself or herself. Then, starting with the Acting Master Thief (first player), all players take turns in revealing their cards and completing their effect. At the end of the round, one of the two actions played is secretly discarded and play continues until there is a clear winner.

The game’s theme is not particularly new as skulduggery is always such a convenient host for intrigue and deduction, but the game-play is not as easily defined as the theme. Having two cards and playing them one after another in a manner of action order selection is very Coup-esque, perhaps. Some of the cards are traps, gambits, or sabotage actions meant to counter-play anyone at the table, which requires that particular deduction element hobbyists have become accustomed to.

However, Coup never gave players the whole array of possible personalities/actions to pick from, nor the ability to hide what actions might be available from future rounds. Coup also didn’t have Among Thieves’ purely cutthroat demeanor nor it’s striking macabre Victorian caricature artwork that I, for one, find greatly under-appreciated. So it really is a great departure from Coup, and I’m glad! The quick-and-dirty-and-light social deduction genre could use a fresh perspective, and Cherry Cannon Games has just that. Be sure to check out their websiteKickstarter,and Facebook pages for more information and updates!

First was Rumble in the House, then the fight was moved underground to Rumble in the Dungeon, now they are back home but the elder gods have joined in Cthulhu in the House.  Gameplay for the game is much the same where you either move or fight, trying to keep your identity secret and be the last one standing.  Like the Dungeon version of the game, this one has a new mechanic added in the form of portals.  What the portals do is allow you to jump around the board quickly, instead of one space at a time, and even alter the outcome of fights.  Can you survive to the end and be crowned the toughest?  Well you will have to wait until GenCon to find out as CMoN will be releasing the game there.


You can read the full press release below.

CMON Limited Publishing Cthulhu in the House

CoolMiniOrNot, Spaghetti Western Games and Flatlined Games bring board game fansCthulhu in the House, a new title based on the popular Rumble in the Dungeon andRumble in the House games from Flatlined Games. Featuring all-new art from legendary artist John Kovalic and new gameplay mechanics, Cthulhu in the House is a brand new, yet familiar, experience.

Cthulhu in the House is a royal rumble to see which Old One has the staying power to outlast their opponents. Players will hide their identities and compete over three rounds of battle to determine who is the toughest! Cthulhu in the House adds a new feature to the Rumble series: Portals. These eldritch gateways will let players teleport around the board and change the outcome of fights, bringing a new level of strategy to the series.

CMON, Spaghetti Western Games and Flatlined Games are pleased to have fan-favorite illustrator John Kovalic working on the game. His style and sense of humor brings life to every Old One. John will be at CMON’s booth during Gen Con 2016, where the game will debut for MSRP $24.99, to sign copies of the games, with times to be announced soon on CMON’s Twitter, Facebook, and Instagram accounts, as well as its official website.

About CMON Limited

CMON Limited is an international publisher of board games, tabletop games and apps. Beginning from small hobbyist roots, CMON has grown into a multinational group that publishes several award winning games, including Zombicide, Arcadia Quest, Blood Rage and more.

About Spaghetti Western Games

By working with several well-established designers such as Eric M. Lang and Paolo Mori, Spaghetti Western Games has consistently designed games that achieve critical praise upon release. Their games include Arcadia Quest, Kaosball, Dogs of War and more.

About Flatlined Games

Flatlined Games is a board game publisher based in Brussels, Belgium. Founded in 2008 by Eric Hanuise, Flatlined Games publishes and develops board games with strong themes and multiple game mechanics, for demanding players as well as simple games for the wider family audience, including Rumble in the Dungeon and Rumble in the House.


Button Shy continues the rapid expansion of their Wallet Series of games with their latest micro game, Pod-X.  Pod-X is a deduction type game where you are trying to figure out what the secret rule is that will score at the end of the round.  The dealer will always know what the secret rule is and so will works towards that end, so it is up to the other players to try and figure out what that rule is.

On a turn you can play out a card to the table (thus increasing the public knowledge of cards), pass where you don’t play a card but could still play on your next turn, or fold to drop out of the round entirely.  At the end of the round, the secret objective is revealed and whoever has the cards that matches that, including the players that folded, will earn the points on that card. The first player to 10 points is the winner.

As usual with these games, there is a PnP option for this game (a very inexpensive print version of the game) as well as the option to add other Wallet games and even a deluxe version of the game with a playmat and cardboard chits for points and tracking info.

You can head over to the Kickstarter page to check it out, but go fast, the campaign ends on the 15th of July.


A new deduction style card game called Fugitive is on Kickstarter from Tim Fowers, the designer behind Burgle Bros, Wok Star, and Paperback.  In Fugitive, you are either playing as the criminal trying to escape, or the US Marshal trying to track them down and capture them.  Game play is simple in that there are cards numbered 0 thru 42 and for the fugitive to escape they just have to be able to play the 42, for the marshal to win he has to uncover all of the hideouts of the fugitive.  Each round the fugitive will establish a new hideout by playing a card face down, that card has to be within 3 numbers of the previous card, unless you play extra cards with it to go beyond that.  On the marshal’s turn he will try to reveal hideouts by guessing the numbers of the face down cards, and he can guess as many numbers as he likes, but it’s an all or nothing deal so if all your numbers aren’t right, nothing is revealed.  But if you get your numbers right, the cards are flipped over and any extra cards played along with them are revealed as well, giving you more information to make better guesses in the future. Play keeps going around until either the marshal catches the fugitive or the fugitive escapes.

The gameplay is nice and the art for both the box and the cards are spot on so this is something worth checking out, head on over to the Kickstarter page to see for yourself.

fugitive box comp

mr jack

Mr. Jack is a deduction game for two people with one person being an investigator and the other being the infamous Jack the Ripper.  At the start of the game the Jack the Ripper player will determine which character on the board he is disguised as and it is this character that he has to get off the board to represent his escaping.  However, there are a total of 8 people on the board which helps to hide who Jack is, but also helps the investigator by informing him when Jack is visible or not.  Each round both players will alternate moving characters on the board and using special powers, then the Jack player will reveal if he is visible or not.  If he is visible that means he is either next to someone or in the light, if he is not visible then he is alone and in the dark.  This continues for eight rounds so it is the investigator’s job to eliminate as many suspects as possible and make an accusation before Jack escapes, but if he accuses the wrong person then Jack escapes while you put an innocent man behind bars.

mr jack cards

Mr. Jack was released originally in 2006 by Hurrican and so Asmodee has acquired the rights to reprint it, but they have also gone the extra mile to update the art and tweak the board layout a bit to make it a true revised edition.  You can read more about it and see the new art on the Asmodee site, and while no official release date is given yet they do say it will be on store shelves soon.

misk school for boys

From Garrett Herdter and Fun to 11 Games comes a reverse deduction game sure to please – Miskatonic School for Boys. Having been playtested and demoed under the name “Delirium”, this game has gotten a lot of attention at championships, unpub events, and blind tests. Now it has been given the full Lovecraft treatment and is campaign ready to be funded on Kickstarter! Check out the brief and tantalizing description below:

The game takes place during the final 3-day test in the “Human Behavior” course. Each day of the test starts with the Lovecraftian horrors (players) in control of random human students from the school. Each horror uses deduction and deception to figure out which student they are in possession of (no mirrors in the classroom) before the other members of the class.

misk school for boys comp

Ever since playing the brilliant Tobago, I’ve wanted there to be more reverse deduction games to really sink my teeth into. Miskatonic School for Boys is really looking to scratch that awesome itch. An exciting aspect of the genre is the “race” it creates. To make an example, Tobago is about treasure hunting and once the location of treasure is “revealed” all the players may race to grab it. Fun to 11’s new production produces a similar feel – All players are quickly trying to form the best guess of who they are in the game. The earliest guess gains bonus points, and forces all other players to submit an answer, ready or not, as well. Given the 19 months of testing and reviews throughout it’s adolescence, Miskatonic School for Boys looks to be a truly worthwhile game to add to any collection. Check out the Kickstarter for more info!

rick and morty

ACD Distribution posted an article cluing us in on three new releases coming out in June of 2016 from Cryptozoic Entertainment.  First is Rick and Morty: Total Rickall Card Game which is a cooperative deduction card game based on the cartoon episode of the same name.  Parasites have infiltrated your home and are masquerading as family members and close friends, it is up to you and your friends to figure out who the parasites are and take them out.  The game is for 2 to 5 players and plays in only 30 minutes.

internal affairs

Next is a social deduction game that is similar to Good Cop, Bad Cop called Internal Affairs.  This game takes a much gritty approach to the game but has some similar mechanisms in the multiple faction cards where the majority you have determines which team your on, and the end game condition is to reveal two people of the opposing team to win.  However, to make it unique you also have the possibility of changing teams mid game, allowing you to switch sides if you see the opposing team about to win.  The game plays a crowd of 2 to 8 players and will play in about 20 minutes.

ad time car

Last is the next expansion set for the Adventure Time Card Wars game, Doubles Tournament, which turns this two player game into a four player team game.  While the expansion includes new landscapes, heroes, and a load of new cards, it has a focus on team play and so includes rules for having a 2v2 game of Adventure Time Card Wars.  The good news is that even if you don’t play the new team version, a lot of the cards in the set still work for the standard 2 player version of the game so don’t pass on this if you aren’t interested in the higher player count.  The new team version plays 4 people and will last up to 45 minutes.


New from Ludically and distributed by Asmodee by designer Christopher Belinger is the party game Illegal.  This game is very much directed at a mature market.  They even put on the box 18 years and older which is a rare thing to see for a game and by putting it on there signals that the content will at best be risque.

This game involves you taking on the role of a dealer in some illicit good.  You will have to go off and try to convince others to sell you goods and to buy your goods. You score points at the end of the game by acquiring goods that are part of your secret objective and flying under the radar for the kinds of goods you are trying to sell.

illegal cards

For me this game feels like the thrill of diplomacy negotiating with people mixed with something akin to Pit where you are trying to do major set collection on the sly.  Because this game not only requires you to keep your selling habits but also purchasing desires secret it is a great game of cloak and dagger and misdirection.  With the inclusion of an all knowing GM who has intentionally given people their items to sell, desires to buy, and their stock of supplies this game has the potential for great success with those that like a bit more thinky and accusatory party game without descending into an hours long murder mystery or some nonsense.

If this sounds appealing I would encourage you to head over to Ludically’s website here.