Decrypto

Welcome To… by Deep Water Games Named the Best Casual Game of 2018 by Casual Game RevolutionWelcome To… beat out finalist The Mind and Decrypto in both judges’ and public vote to win the second annual Best Casual Game of the Year award.  Other nominees included Reef, Cryptid, Drop It, Gizmos, Just One, Space Base, and Ticket to Ride: New York.

Congratulations to Deep Water Games and designer Benoit Turpin!

Our friends at Casual Gaming Revolution are doing their annual award for the most fun, innovative, and unique casual game form the previous year. What makes their process particularly exciting is that they allow for the public to vote, the winner of which is added to the tabulations of their own panel of 12 judges. So they want YOU! Yes, you! You have a real horse in this race!

     “Last year’s award resulted in a very close race — the winner by a razor thin margin was Sagrada by Floodgate Games, with Azul and Go Nuts for Donuts as the runners up. This year, we have another very tough race between three great games. So, let your voice be heard!

Their nominees for this year are:

All you need to do to participate is visit this page and cast your vote at the bottom. That’s it! So what are you waiting for?!

Since 2000, the International Gamers Awards have recognized outstanding games and their designers and publishers.  Each year, an international collection of committee members votes to determine the best general strategy game in two categories: Best Multi-player Game, and Best 2-Player Game. Game released from July 1, 2017 – June 30, 2018 are eligible for consideration.  Below are the finalists for the 2018 International Gamers Award.

GENERAL STRATEGY GAMES – Multi Player category

Agra

Designer:  Michael Keller

Publisher:  Quined Games

Altiplano

Designer:  Reiner Stockhausen

Publisher:  dlp Games

Azul

Designer:  Michael Kiesling

Publisher:  Plan B Games

Clans of Caledonia

Designer:  Juma Al-Jou Jou

Publisher:  Karma Games

Decrypto

Designer:  Thomas Dagenais-Lespérance

Publisher:  Le Scorpion Masqué

Gaia Project

Designer:  Jens Drögemüller & Helge Ostertag

Publisher:  Feuerland Spiele


Gentes

Designer:  Stefan Risthaus

Publisher:  Spielworxx

Heaven & Ale

Designer:  Michael Kiesling & Andreas Schmidt

Publisher:  eggertspiele

Nusfjord

Designer:  Uwe Rosenberg

Publisher:  Lookout Games

Pulsar 2849

Designer:  Vladimir Suchy

Publisher:  Czech Games Edition


Rajas of the Ganges

Designer:  Inka & Markus Brand

Publisher:  Huch!

Santa Maria

Designer:  Eilif Svensson & Kristian Amundsen Ostby

Publisher:  Aporta Games

TransAtlantic

Designer:  Mac Gerdts

Publisher:  PD-Verlag

GENERAL STRATEGY GAMES – 2 Player category

Codenames Duet

Designer:  Vlaada Chvatil & Scot Eaton

Publisher:  Czech Games Edition

The Fox in the Forest

Designer:  Joshua Buergel

Publisher:  Foxtrot Games

13 Days: The Cuban Missile Crisis

Designer:  Asger Harding Granerud & Daniel Skjold Pederson

Publisher:  Jolly Roger Games

Claim

Designer:  Scott Almes

Publisher:  White Goblin Games

Colonial Twilight

Designer:  Brian Train

Publisher:  GMT Games

Fog of Love

Designer:  Jacob Jaskov

Publisher:  Hush Hush Projects

Shadows in Kyoto

Designer:  Wei-Min Ling

Publisher:  EmperorS4

 

 

 

In 2016 Codenames won the Spiel des Jahres, popularizing word based spy games. In 2018 Iello will release Decrypto by designer Thomas Dagenais–Lesperance, and artists Fabien Fulchiron, NILS, Manuel Sanchez. Decrypto places two teams pitting against each other to correctly interpret the coded messages their partner is trying to send them while at the same time cracking the code of the opposite team.

In Decrypto two teams face off against each other. Each player has a screen with places for four words, numbered 1-4. A single word card is placed by each number. Players on your team see your four starting words, while the opposing team does not see your words.

In round one, each of the teams has one team member that takes a code card that shows a three digit code made up of a non-repeating set of the 1, 2, 3, 4 digits from the starting screen, e.g. 4-2-1. Only the one team member with the code card creates a three word code to get their team to try to guess the code. “For example, if the team’s four words are “pig”, “candy”, “tent”, and “son”, then you might say “child-mouth-tail” and hope that your teammates can correctly map those words to 4-2-1.” If your team does not guess correctly they get a black mark of failure. Two black marks and the team loses.

Following your team guess, the opposing team will note what the clues were for the opposite team and what numbers they corresponded to. In future rounds the opposing team will also have a chance to guess your numbered code without the advantage of seeing the original words under the screen numbers. If they guess correctly they receive an interception token. Two interceptions and a team wins.

The game continues until either a team has missed guessing their own clue correctly (losing the game) or intercepts twice (winning the game). The game plays with 3-8 players aged 12+ in around 30 minutes.

Box contents will include:

  • 2 super cool screens
  • 48 Code cards
  • 110 Keyword cards
  • 4 Interception tokens
  • 4 Miscommunication tokens
  • 50 Note sheets
  • 1 Sand Timer (30 seconds)
  • 1 rulebook

Decrypto will hit stores frequented by spies and game-players in the first quarter of 2018.