Welcome To… by Deep Water Games Named the Best Casual Game of 2018 by Casual Game Revolution. Welcome To… beat out finalist The Mind and Decrypto in both judges’ and public vote to win the second annual Best Casual Game of the Year award. Other nominees included Reef, Cryptid, Drop It, Gizmos, Just One, Space Base, and Ticket to Ride: New York.
Congratulations to Deep Water Games and designer Benoit Turpin!
Our friends at Casual Gaming Revolution are doing their annual award for the most fun, innovative, and unique casual game form the previous year. What makes their process particularly exciting is that they allow for the public to vote, the winner of which is added to the tabulations of their own panel of 12 judges. So they want YOU! Yes, you! You have a real horse in this race!
“Last year’s award resulted in a very close race — the winner by a razor thin margin was Sagrada by Floodgate Games, with Azul and Go Nuts for Donuts as the runners up. This year, we have another very tough race between three great games. So, let your voice be heard!“
Their nominees for this year are:
All you need to do to participate is visit this page and cast your vote at the bottom. That’s it! So what are you waiting for?!
Since 2000, the International Gamers Awards have recognized outstanding games and their designers and publishers. Each year, an international collection of committee members votes to determine the best general strategy game in two categories: Best Multi-player Game, and Best 2-Player Game. Game released from July 1, 2017 – June 30, 2018 are eligible for consideration. Below are the finalists for the 2018 International Gamers Award.
GENERAL STRATEGY GAMES – Multi Player category
Designer: Michael Keller
Publisher: Quined Games
Designer: Reiner Stockhausen
Publisher: dlp Games
Designer: Michael Kiesling
Publisher: Plan B Games
Clans of Caledonia
Designer: Juma Al-Jou Jou
Publisher: Karma Games
Designer: Thomas Dagenais-Lespérance
Publisher: Le Scorpion Masqué
Designer: Jens Drögemüller & Helge Ostertag
Publisher: Feuerland Spiele
Designer: Stefan Risthaus
Heaven & Ale
Designer: Michael Kiesling & Andreas Schmidt
Designer: Uwe Rosenberg
Publisher: Lookout Games
Designer: Vladimir Suchy
Publisher: Czech Games Edition
Rajas of the Ganges
Designer: Inka & Markus Brand
Designer: Eilif Svensson & Kristian Amundsen Ostby
Publisher: Aporta Games
Designer: Mac Gerdts
GENERAL STRATEGY GAMES – 2 Player category
Designer: Vlaada Chvatil & Scot Eaton
Publisher: Czech Games Edition
The Fox in the Forest
Designer: Joshua Buergel
Publisher: Foxtrot Games
13 Days: The Cuban Missile Crisis
Designer: Asger Harding Granerud & Daniel Skjold Pederson
Publisher: Jolly Roger Games
Designer: Scott Almes
Publisher: White Goblin Games
Designer: Brian Train
Publisher: GMT Games
Fog of Love
Designer: Jacob Jaskov
Publisher: Hush Hush Projects
Shadows in Kyoto
Designer: Wei-Min Ling
In 2016 Codenames won the Spiel des Jahres, popularizing word based spy games. In 2018 Iello will release Decrypto by designer Thomas Dagenais–Lesperance, and artists Fabien Fulchiron, NILS, Manuel Sanchez. Decrypto places two teams pitting against each other to correctly interpret the coded messages their partner is trying to send them while at the same time cracking the code of the opposite team.
In Decrypto two teams face off against each other. Each player has a screen with places for four words, numbered 1-4. A single word card is placed by each number. Players on your team see your four starting words, while the opposing team does not see your words.
In round one, each of the teams has one team member that takes a code card that shows a three digit code made up of a non-repeating set of the 1, 2, 3, 4 digits from the starting screen, e.g. 4-2-1. Only the one team member with the code card creates a three word code to get their team to try to guess the code. “For example, if the team’s four words are “pig”, “candy”, “tent”, and “son”, then you might say “child-mouth-tail” and hope that your teammates can correctly map those words to 4-2-1.” If your team does not guess correctly they get a black mark of failure. Two black marks and the team loses.
Following your team guess, the opposing team will note what the clues were for the opposite team and what numbers they corresponded to. In future rounds the opposing team will also have a chance to guess your numbered code without the advantage of seeing the original words under the screen numbers. If they guess correctly they receive an interception token. Two interceptions and a team wins.
The game continues until either a team has missed guessing their own clue correctly (losing the game) or intercepts twice (winning the game). The game plays with 3-8 players aged 12+ in around 30 minutes.
Box contents will include:
- 2 super cool screens
- 48 Code cards
- 110 Keyword cards
- 4 Interception tokens
- 4 Miscommunication tokens
- 50 Note sheets
- 1 Sand Timer (30 seconds)
- 1 rulebook
Decrypto will hit stores frequented by spies and game-players in the first quarter of 2018.