A Marvel Deck Building Game (2012) by designer Devin
Low is one of the great granddaddies of the deck building world. In
this (semi)cooperative card game, players collect recruitment power to add new
superheroes to their deck, then use the fighting abilities of these well-known
heroes to defeat the villains marching on the city. But beware, there is a
Mastermind Villain behind all this evil, unraveling a diabolical Scheme. Players
need to defeat the Mastermind before the Scheme plays out to fruition in order
to win at Legendary.
Publisher Upper Deck Entertainment has supported the game well over the years, amassing almost 20 expansions with innumerable Marvel characters, and the latest (for the completionists among us) is[CT1]Legendary: Revelations. Revelations is a “deluxe” small box expansion, containing 200 cards instead of the standard 100, and it includes the popular heroes Quicksilver, Scarlet Witch, War machine, and many more. New Location Cards represent infamous places in the MCU, and every villain group will come out with a Location. New card keyword mechanics include Hyperspeed, Last Stand, and Dark Memories. Scheme cards in Revelations also reflect the changing nature of this set, and are double sided, flipping over at key points in the adventure.
includes 9 new heroes with 14 cards each, 4 new villain groups of 8 cards each,
2 new henchmen groups of 10 cards, 3 new Masterminds and 4 new Schemes (each double
sided), and 3 new Bystander types. This new expansion is due to hit stores at
the end of August 2019. For more information, check out the official
Investigators in Arkham Horror: the Card Game will be divided between reality and the world of dreams in the upcoming fifth expansion cycle. The Dream Eaters expansion includes 95 scenario cards, split between two different scenarios, and 56 player cards, including new investigator Luke Robinson, the Dreamer. The full campaign will consist of The Dream Eaters expansion box and six mythos packs to be subsequently released.
Each of the scenarios in The Dream-Eaters can be played on their own or combined with three of the six Mythos Packs in The Dream-Eaters cycle to form a larger four-part campaign. Alternatively, these scenarios can also be combined with all six of Mythos Packs to form a cohesive eight-part campaign.
The full campaign involves two parallel storylines, one in the Dreamlands and one in the waking world, each with their own campaign log. The expansion content brings back the keyword bonded, which was first introduced in the Before the Black Throne mythos pack of The Circle Undone expansion cycle. Bonded cards enter play through the use of a specific player card, but do not take up a spot in the investigator deck.
Fantasy Flight Games will open the Dreamlands for your group of 1-4 investigators to explore in the third quarter of 2019. This expansion is not standalone; a copy of the core set is required to play.
Fantasy Flight Games will bring a monster inspired by classic B horror movies to Gen Con 2019, in a new standalone scenario for Arkham Horror: The Card Game. The Blob That Ate Everything, designed by Matt Newman, will be run as an event where multiple groups of investigators will bring their own investigator decks and work together in an effort to defeat the giant enemy.
“In this scenario, the players still split into groups of 1–4 investigators, each with their own play area and encounter deck. However, there are several elements of the scenario which are shared across all of the groups, each of which are managed by an event organizer. Most important of these elements is the health of the scenario’s boss entity, Subject 8L-08.”
Subject 8L-08 really can eat anything, which manifests through temporarily hindering an investigator in some way, such as reducing one of their skills to zero, preventing them from playing or using cards from another class, or preventing them from speaking coherently. Another element shared across all of the groups is a finite number of helpful countermeasures, which can be spent by any group. The listed Gen Con events for The Blob That Ate Everything currently are sold out, so you may have to wait for Arkham Nights or retail release to take on the ooze. The scenario can be played as a standalone or integrated into any campaign as a side-story.
You are not a special snowflake – but you can pretend to be Tyler Durden in the soon-to-be released Fight Club: The Home Game from Mondo. The two-player competitive deck-building game takes you deep inside Tyler Durden or his roommate as they fight for control.
The game comes with more than 140 cards, such as sleep/insomnia, fight and Marla, an instructional foldout poster, a ‘Slide’ tracker board and a Soap Tracker piece. Remember what the soap is made out of? The cards are dual-use and in a shared draw row, with the characters competing to become complete or hit bottom.
So grab a friend and get ready for some mayhem! You can find out more here
London in the late 1800s is a city with a wide variety of inhabitants. While the upper class lives in their high society areas, a hidden war is taking place in the slums as four factions try to assume control.
“In Terrors of London, four factions – the Undead, the Mortals, the Spirits, and the Beasts – battle to take over as the ruling cabal. The Overlords – Azazael, Methuselah, Cain, and Fenris – bring Influence cards to the starting deck, as well as provide a unique ability for players to use.”
This deck-building game will have players recruiting monsters, buying relics, and otherwise trying to strengthen their deck as they attempt to reduce the life points of all competitors to zero. Players can form big combos with their recruited monsters, using their relics to help do massive damage and eventually win the game.
Each player has an Overlord which has a special power that will help guide purchases as player attempt to join combinations together using the “Hoard indicators” which will, if done correctly allow for massive damage each turn.