Fantasy Flight Games have announced the release of the Reign and Reverie expansion, the new deluxe expansion for Android: Netrunner. It will be a 156-card expansion (three copies each of 49 new cards and 9 unique, single-copy cards), featuring new cards for all 10 factions and set in the new landscape of ChiLo, a megalopolis in the Midwest.
Fused through hard labor and organized crime, the Midwest metropolis of ChiLo teeters between dream and nightmare. As a megalopolis, ChiLo represents infinite opportunities for the souls wandering its streets. But they must always be careful who they cross. Nearly every district of the city is ruled by a different kingpin, each deciding on the laws and liberties provided to his or her loyal servants. [source]
Fantasy Flight Games are touting this as the perfect companion to the new, 2nd edition version of Android: Netrunner as it features cards for all 10 factions, a new console for every major runner faction, a new identity for all seven major factions, and a new agenda for every corp.
One of the featured cards is DJ Fenris which allows runners to gain the text of a g-mod identity that does not match the identity of your runner. This single card opens up a range of new deck-building opportunities.
For more card previews and additional information about the new deluxe expansion check the Fantasy Flight Games news release. No release date details have been mentioned.
Grail Games has just announced that they will be releasing an English language version of the popular 2013 Kosmos game Kashgar: Merchants of the Spice Road by Gerhard Hecht. Kashgar is a 2-4 player open deck building game, where players keep three stacks of cards (caravans), the top card of which is available to play. Each turn, players can activate the top card of a single caravan then move the card to the back of the stack. Actions include gaining new cards either blind from the deck or from the discards, and gaining or exchanging various resources. Resources include 5 types of spices and mules, which players use to fulfill contract cards in order to gain points.
Expect Kashgar in early 2018, and you can read Grail Games’ announcement here.
Upper Deck has announced that they will be reprinting one of the first expansions to the classic deck builder Legendary, the long out of print Legendary: Fantastic Four. Originally stopped due to licensing issues with Marvel, Upper Deck has stated that new copies should be available in 6-8 weeks. The new reprint falls in line with other statements Marvel has made regarding the return of some long gone Marvel mainstays – The Fantastic Four comic has been on hiatus since 2015.
Atlas Games has announced Witches of the Revolution, a new cooperative deck building card game for 1-4 players which plays in 20-40 minutes. In Witches of the Revolution, players take control of covens of witches trying to help the success of the american revolution. Witches of the Revolution is expected to arrive Summer 2017, and will be playable at the GAMA Trade Show in March.
Last year we reported about the launch of Dale of Merchants from Snowdale Design a project designed and illustrated by Sami Laakso. It supported 2 – 4 players and plays in 20 – 30 minutes. Set in the town of Dale players are animal merchants competing in an annual competition to complete their ‘astounding market stall’ and gain entrance into the guild.
Well, Dale of Merchants 2 is now on Kickstarter and has already well surpassed its funding goal. So what’s different this time around?
Every card can be used in multiple ways providing the players with tough and meaningful choices. Do you give up a chance to use a splendid action in favor of getting even more astounding cards? You can’t win the game without letting go of your cards.
The goal of the game is to finish up your merchant stall before anyone else. The first player to do so, wins the competition and is chosen as the new Trade Master in the free trade city.
To learn more about the game, as well as support it, you can visit the Kickstarter page here.
Stone Blade Entertainment’s deck building game Ascension will receive a new expansion on December 18, 2015 entitled Ascension: Dreamscape.
This new expansion will feature:
- New Insight Resource allowing players to acquire exclusive Dream Cards, only available in Ascension: Dreamscape
- Players can use the Dreamscape to access powerful new Vision Cards, Heroes and Constructs
- Brand-new art
- Playable as a stand-alone, 1-4 player games or combine with other Ascension games to play with up to 6 players
Fans can preorder the new expansion on the Ascension website and receive a free promo, Nova, Born of Chaos. For more information, visit the Ascension website here.
Tasty Minstrel games have just released their latest newsletter detailing their plans in the run up to GenCon.
First up is the first expansion to their hot game Scoville – Scoville: Labs coming to kickstarter from August 11-20th. The expansion will come in the smaller box size like Harbour with minimal components but a maximum amount of depth being added to the game. Each player gets their own new 3×3 lab board that you can plant peppers on which no-one else can use. It comes with additional wooden peppers, new recipe cards and pepper multiplier tokens. You can sign up for text message notifications for Scoville: Labs here
TMG are also present at GenCon and are offering a text messaging service with last minute news and events here
They are also pleased to announce that Cthulhu Realms is waiting for them at GenCon but stock of these few pre-release copies is expected to sell fast. It’s a family friendly Cthulhu game with funny artwork capturing the spirit of the mythos but in a funny way and is described as a child of Star Realms.
Flip City should be on retailers shelves soon. This unique deck builder works without a hand and cards played directly from the top of the deck. You play one at a time and can then buy a new card with any money you may have earned from those played cards. You could end up playing bad cards as well as good but don’t play too many unhappy ones or your turn will end.
Steam Works is on pre order and is a steampunk themed worker placement game where you build machines using clockwork, steam or electricity. You can get text notifications about when the game is available for pre order here
Gold West a resource management and area control game about building mining empires while you compete over the precious metals is nearing pre order. Resources are managed using a mancala style supply track. You can register for text updates about the pre-order here
Impressions Game Distribution Services has announced an April 20th distributor ship date for the following new releases!
In this cooperative card game for 2-7 players, you are one of a group of laboratory scientists working for a giant chemical research conglomerate. In a series of experiments, your group has accidentally released a deadly toxin. You and the other players must work together to discover the antidote before it’s too late. When all your cards run out, everyone must drink their antidote and hope that it’s the right one…
In Forge War, players take on the role of leader of fledgling adventurer’s guild, and the king has tasked the guilds with ridding the hordes that are taking over the lands. Guilds will be collecting resources such as metals and precious gems, as well as developing weapons to successfully meet the king’s demands. Forge War is a competitive game of economic management and spatial reasoning in a high fantasy theme, and features much player interaction and many meaningful decisions. The core game lasts about 1 hour, with a longer 3-stage game for a full epic experience.
Metamorphosis Alpha: Book of Handouts
This book contains 16 illustrations that can be shown to players to supplement a game of Metamorphosis Alpha, to be used at the game master’s whim.
Dungeon Crawl Classics #84 and #85: Peril on the Purple Planet, The Making of the Ghost Ring
Two new modules will be released in the Dungeon Crawl Classics line, Peril on the Purple Planet (#84) and The Making of the Ghost Ring (#85). In #84, players will be striving to conquer the alien world known as the Purple Planet without falling to its traps.
Peril on the Purple Planet is a 32-page adventure module with gatefold map and wraparound covers, and includes the following components:
• The Purple Planet Companion, a 64-page supplement detailing a Purple Planet campaign.
• Escape from the Purple Planet, a 12-page starter adventure for 0-level characters.
• Lost Tombs of the Ancients, a 24-page collection of five more short adventures.
• A three-panel judge’s screen.
• A 16-page Player’s Guide.
• A 12-page book of handouts.
In #85, a level 4 adventure, players will be coming to the aid of a ghostly enchantress, which will lead them to a quest to create a magic ring. A separate version of module #85 will be available, which features original sketches by the artist.
Enter Rome at the time of the slave uprisings under Spartacus! The escaped rebels have managed to gain influence and power. Rome is attempting to undermine the stronger armies of the slaves in order to restore “pax”, or peace – but only for personal gain. Will the Empire collapse under the strain, or will their promises to insurgents succeed in drawing them to their side?
In PAX, players take on the role of the escaped slave underground. Using their cards, they will attempt to undermine the Roman establishment and increase their sphere of influence. Players will win the game by developing more strength than Rome (and any other player). This game involves tricky tactical decisions, and a player can, through deception and intrigue, side with Rome to aid in a victory over the slave revolt.
PAX is for 1-4 players ages 10 and up, and plays in 30 minutes.
They were the most powerful nations of their time: the Carthaginians, Romans, Hellenes, Egyptians and Persians. Pergamemnon assembles all of these peoples for an epic showdown.
Pergamemnon is a deck-builder in which players will become on of the most powerful nations in antiquity, and through direct conflict, will vie for victory. Nations will also be able to conjure mythical creatures to influence the battle in their favor.
Pergamemnon is a game for 2-5 players ages 10 and up, and plays in 45 minutes.
Shadow of the Elder Gods
Shadow of the Elder Gods is a cooperative, card-driven game set in the Lovecraft universe, specifically in the city of Arkham. As the citizens of the Miskatonic Valley, 1-4 players will work together to wield the awful power of the Ring of Shadows to stop the dark forces threatening to end all.
Space Junk is a board game that depicts a futuristic reality show, in which the players contest to clean up the heavily-littered atmosphere of Earth by building the most ridiculous space ships they can out of the junk. What’s more, contestants will be jumping into hot-seated races against one another in their contraptions, making weapons out of whatever they can find to get an edge. Space Junk is a game for 2-6 players with many different cards to allow for a greater variety of gameplay.
All of the games listed above are scheduled to be distributed to dealers on April 20, 2015. For more information on these releases, visit the Impressions News page here.
Your airborne troops are landing in Normandy on D-Day!
Gather your brothers and move out. The success of the invasion rests on your shoulders!
In this solitaire, deck-building card game from Stratamax Games, you take on the role of the commander of the 101st Airborne unit on D-Day. Will you lead your troop to victory by making it through the Mission or Drop Deck and overcoming the enemy? Or will your troop accumulate so many “Disorganized” cards that they are no longer effective–or worse, captured?
On each turn in Airborne Commander, you will draw four cards from the Mission Deck–this becomes the Axis opposition for that turn. You will have three choices on how to play cards from your hand:
- to face off against the four enemy Axis units,
- to support your Allied units in combat, or
- to recruit new Allied units to your player deck.
You will win the game if you make it through to the end of the Mission or Drop Deck. If you do, you will tally up your score. Scoring 12 points at the end of the game will secure a total victory and the Medal of Honor.
You will lose if you draw all of the “Disorganized” cards into your player deck, or if you fail to defeat enough static defenses.
A pledge at the $25 funding level will secure supporters with one copy of the game, which includes the following:
- 44 101st Airborne Cards
- 10 Disorganized Cards
- 8 Mission Albany Objectives
- 38 Mission Albany Axis Units
- 8 Mission Albany Terrain Cards
- Airborne Commander Rules
Airborne Commander has a primary funding goal of $3,000, and over $11,000 has been raised at this point. The project will fund on Fri, April 3, 2015. For more information and to support this project, visit the Kickstarter page here.
Rio Grande Games announced the US re-release of Robert K. Gabhart’s post-apocalyptic deck builder Arctic Scavengers. The new release combines the base game and previously available HQ expansion, as well as the new Recon expansion into one box.
Each player is the leader of a small tribe of survivors…players build up their tribes, skirmish against other players’ tribes, and can even bluff on the way to victory. The leader who gathers the largest tribe will win the game!
The Recon expansion will also be available as a stand-alone purchase for existing owners of the base game. Both the new release and the stand-alone expansion will include a plastic card organizer to ease game set-up.
Get the latest information from Rio Grande Games here.