Over the next several months, AEG is releasing additional material for their popular games.
First up is World Tour: International Incident, which add four new factions from four corners of the world to Smash Up: Luchadores from Mexico, Musketeers from France, Mounties from Canada, and Sumo Wrestlers from Japan. This expansion kicks off the World Tour 2019, which offers event kits for stores this summer where players can find an exclusive Penguin faction and have a chance to win Smash Up card sleeves. Look for World Tour: International Incident in stores on 22 March 2019.
Next is Mystic Vale: Harmony, which not only adds new advancements and vales but also powerful leaders and amulets. Amulets grant you mana tokens new abilities. When you spoil, your amulet can be “evoked” for its special power. Look for Mystic Vale: Harmony in stores on 3 May 2019.
Final, the next episode of The Captain is Dead arrives in a stand-alone game: The Captain is Dead: Dangerous Planet. In The Captain is Dead: Dangerous Planet, the crew has escaped the alien prison in Lockdown and have landed on an abandoned alien planet inhabited by giant bugs. The crew must explore the tunnel system in search of alien relics that might serve as the key to peace between the aliens and Spacefleet. Meanwhile, the crew must hold off the onslaught of bugs and keep their shuttle safe. The Dangerous Planet tunnel system is modular to create easier or harder challenges. Look for The Captain is Dead: Dangerous Planet in stores on 12 July 2019.
Ultra Pro and Stone Blade Entertainment have announced the upcoming Shards of Infinity: Relics of the Future expansion to the recently released Shards of Infinity deck-building game.
Original designers Gary Arant and Justin Gary, along with artist Aaron Nakara are returning the Shards of Infinity world and this time they brought powerful shards of the Infinity Engine with them.
When the Infinity Engine was destroyed, reality warping shards rained down from the sky, wiping out civilization and forever altering the world. From the ashes, rose the descendants of mankind. You are a leader among these peoples, a mighty warrior, forever bound to a powerful shard.
It’s time to make a choice: Is it your fate to lead your people to victory or will you become the relic of some forgotten future? Choose wisely.
Shards of Infinity: Relics of the Future is the first expansion to the 2018 deck-building game Shards of Infinity. This first expansion introduces relic cards into the game. Once a player reaches 10 Mastery points they can select one of their two relics, with the other being lost in time.
The expansion will also introduce a new set of cards that are playable by any character, but that can be matched with a particular faction leader for additional effects.
The expansion will also include rules for three new game variants.
- In the three player game “Bloodbath,” any damage is dealt to both opponents instead of just one.
- In 2 versus 2 Team Attack players will join forces to take on their opponents.
- The “Nemesis” solo version of the game will pit individual players against the game.
Shards of Infinity: Relics of the Future will have 2-4 players deckbuilding for ~30 minutes.
What’s in the box:
• 128 Cards
• 4 Deluxe Character Dials
Shards of Infinity
The original Shards of Infinity game was released earlier in 2018.
One-hundred years ago, The Infinity Engine was shattered and its reality-bending shards have destroyed most of the world. Now, it falls upon you to gather your forces, defeat your adversaries, and rebuild the Infinity Engine! Will you survive?
Players attempt to reduce their opponents health to zero while at the same time rebuilding the Infinity Engine.
Players start the game with fifty health and zero mastery points. Players can spend one gem each turn to gain a mastery point, which will increase the power of card abilities and eventually (with 30 mastery points) activate the Infinity Shard, which instantly defeats your opponent.
Following traditional deck-building mechanics, each player starts the game with a basic deck of cards. Players can acquire new cards from the center display of six cards, adding these new cards to their deck for future use or occasionally to their hands for immediate use.
Designed bu Gary Arant and Justin Gary, with artist Aaron Nakara Shards of Infinity was released in April 2018 by Ultra Pro and Stone Blade Entertainment.
So you think you have bested Arkham Horror: The Card Game? And the expansions? And the horrors of Arkham are no longer a trial for you? Well, designer Matt Newman is issuing a challenge:
You heard me right: I am issuing a challenge. The first of many, in fact. Each of these “designer challenges” is planned to test your deckbuilding skills and your tactical prowess in various fashions. One challenge might involve an alternate way of building a deck or playing the game, or perhaps the challenge will require you to play through a cooperative scenario with extreme difficulty, or with special restrictions that force you to reconsider your usual approach.
My hope is that the Arkham Horror: The Card Game community can use these challenges as a rallying point of sorts. You can use these challenges as discussion topics online, or you might use them as the basis for regular gaming sessions with your friends at your local game store. Most importantly, think of each challenge as a call to action, a way to test your mettle against some of the hardest (and strangest) content the game has to offer!
Participation is easy. Check out the Designer Journal for Arkham Horror: The Card Game at Fantasy Flight Games to see each challenge and how to set it up. Then play the challenge. Be forewarned, each designer challenge for Arkham Horror: The Card Game uses the system of Ultimatums. Each Ultimatum introduces a new rule or restriction that either alters the way decks are built or the way the game is played.
The first designer challenge for Arkham Horror: The Card Game is called, “Then It Multiplied.” Are you ready to face new horrors and impossible odds? The Designers challenge you.
Fans of deck-building and dungeon-delving will be delighted to hear that Alderac Entertainment Group will be launching the second Kickstarter for their celebrated game, Thunderstone Quest, on July 17th at 9:00 am PST. Pursuing their goal of transitioning to traditional brick and mortar stores, TQ will also be making its way into retail outlets in the fourth quarter of 2018.
New to this Kickstarter will be:
- Both solo and co-op rules (which will also be available on print-and-play)
- A 6th quest
- An add-on for more than 4 players
- A new (second) storage solution, as the old Champion box, massive as it was, “is effectively full if you sleeve and have Epic”.
Backers can purchase everything offered the first time around. The base game or the Champion level rewards (identical to the 1st Kickstarter) will both be available, or they can back for the new content only. Those who backed the Adventurer level the first time can get an add-on pack, giving them the content from the Champion level. The Champion level will feature the same 5 quests as before and Kickstarter will be the only place that someone can obtain the 2nd quest, Total Eclipse of the Sun. The retail version will not contain this quest.
The solo and co-op rules system will be bundled together with the 6th quest, What Lies Beneath, as a single add-on. Solo and c0-op will both use the same set of cards as the base game. The new solo and co-op rules will also be available in print-and-play, so it will be interesting to see what extras this add-on will have.
Regarding the new solo and co-op system, AEG stated,
The Thunderstone community also strongly communicated that they wanted a Solo & Co-Op experience for the game. Our design team has been working on a game experience that is way beyond just a simple set of rules and represents an entirely new way to experience Thunderstone. We think it is AWESOME!
Delivery for all backer levels is scheduled for “no later than April 2019“.
Timelines for retail releases:
- Core starter set, which, along with basic components, will contain Quest 1, Mirror in the Dark and Quest 3, Rise From the Mire
- Quest 4, At the Foundations of the World
Second Half of 2019:
- Quest 6, What Lies Beneath
Lastly, retailers joining the Kick It Here program can back the Champion Reward and the Solo/Co-op system with Quest 6 and have it before the regular retail release.
To see reviews and a playthrough of TQ, click here. For more TQ information and updates prior to the Kickstarter, click here.
Fantasy Flight Games have announced the release of the Reign and Reverie expansion, the new deluxe expansion for Android: Netrunner. It will be a 156-card expansion (three copies each of 49 new cards and 9 unique, single-copy cards), featuring new cards for all 10 factions and set in the new landscape of ChiLo, a megalopolis in the Midwest.
Fused through hard labor and organized crime, the Midwest metropolis of ChiLo teeters between dream and nightmare. As a megalopolis, ChiLo represents infinite opportunities for the souls wandering its streets. But they must always be careful who they cross. Nearly every district of the city is ruled by a different kingpin, each deciding on the laws and liberties provided to his or her loyal servants. [source]
Fantasy Flight Games are touting this as the perfect companion to the new, 2nd edition version of Android: Netrunner as it features cards for all 10 factions, a new console for every major runner faction, a new identity for all seven major factions, and a new agenda for every corp.
One of the featured cards is DJ Fenris which allows runners to gain the text of a g-mod identity that does not match the identity of your runner. This single card opens up a range of new deck-building opportunities.
For more card previews and additional information about the new deluxe expansion check the Fantasy Flight Games news release. No release date details have been mentioned.
Grail Games has just announced that they will be releasing an English language version of the popular 2013 Kosmos game Kashgar: Merchants of the Spice Road by Gerhard Hecht. Kashgar is a 2-4 player open deck building game, where players keep three stacks of cards (caravans), the top card of which is available to play. Each turn, players can activate the top card of a single caravan then move the card to the back of the stack. Actions include gaining new cards either blind from the deck or from the discards, and gaining or exchanging various resources. Resources include 5 types of spices and mules, which players use to fulfill contract cards in order to gain points.
Expect Kashgar in early 2018, and you can read Grail Games’ announcement here.
Upper Deck has announced that they will be reprinting one of the first expansions to the classic deck builder Legendary, the long out of print Legendary: Fantastic Four. Originally stopped due to licensing issues with Marvel, Upper Deck has stated that new copies should be available in 6-8 weeks. The new reprint falls in line with other statements Marvel has made regarding the return of some long gone Marvel mainstays – The Fantastic Four comic has been on hiatus since 2015.
Atlas Games has announced Witches of the Revolution, a new cooperative deck building card game for 1-4 players which plays in 20-40 minutes. In Witches of the Revolution, players take control of covens of witches trying to help the success of the american revolution. Witches of the Revolution is expected to arrive Summer 2017, and will be playable at the GAMA Trade Show in March.
Last year we reported about the launch of Dale of Merchants from Snowdale Design a project designed and illustrated by Sami Laakso. It supported 2 – 4 players and plays in 20 – 30 minutes. Set in the town of Dale players are animal merchants competing in an annual competition to complete their ‘astounding market stall’ and gain entrance into the guild.
Well, Dale of Merchants 2 is now on Kickstarter and has already well surpassed its funding goal. So what’s different this time around?
Every card can be used in multiple ways providing the players with tough and meaningful choices. Do you give up a chance to use a splendid action in favor of getting even more astounding cards? You can’t win the game without letting go of your cards.
The goal of the game is to finish up your merchant stall before anyone else. The first player to do so, wins the competition and is chosen as the new Trade Master in the free trade city.
To learn more about the game, as well as support it, you can visit the Kickstarter page here.
Stone Blade Entertainment’s deck building game Ascension will receive a new expansion on December 18, 2015 entitled Ascension: Dreamscape.
This new expansion will feature:
- New Insight Resource allowing players to acquire exclusive Dream Cards, only available in Ascension: Dreamscape
- Players can use the Dreamscape to access powerful new Vision Cards, Heroes and Constructs
- Brand-new art
- Playable as a stand-alone, 1-4 player games or combine with other Ascension games to play with up to 6 players
Fans can preorder the new expansion on the Ascension website and receive a free promo, Nova, Born of Chaos. For more information, visit the Ascension website here.
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