Days of Wonder
Asmodee has bought two more companies. On the heels of a 2014 which saw them buying Days of Wonder and Fantasy Flight Games they have purchased Ystari and Pearl Games. This is revealed as basically an aside at the end of a press release on their internal publishing house brand Marabunta. They seem to be slowly but surely consolidating a lot of companies within the industry into them.
Those that have paid attention to the way Asmodee seems to operate will note that they basically seem to be happy buying brands and letting them operate as normal and basically just consolidating distribution and marketing activities. This will likely be looked at by some people as a negative thing. But in reality some of the companies in this industry will grow larger over time and others will disappear as time goes on.
Like many of Asmodee’s other acquisitions this seems to be an example where they were tired of being simply a distributor for both of these companies in foreign markets and decided it would be worthwhile to just bring them within the organization formally. Asmodee as a company tends to be good at utilizing synergies like that without necessarily losing the heart of the acquired company.
If Asmodee confirms this I will update this post to reflect their response.
for more information you can catch Gus and Co’s story where they discovered this information here.(in french)
Popular video game review site, The Escapist, is running a series of features in preparation for its annual The Escapist Awards. They have nominees in a myriad of categories ranging from games to movies to comics and more.
The most important awards are, of course, Best Board Game and Best Card Game of 2014. There are four nominees in the board game category and three for card games. Let’s dig in.
Evolution by Dominic Crapuchettes and North Star Games
“Evolution charmed us and made us wish we could play game after game to explore all the combinations.”
Five Tribes by Bruno Cathala and Days of Wonder
“Days of Wonder don’t often create a game for ‘Hardcore Gamers’ in the tabletop sector, those seekers of games about points, scoring points, and nothing but the points, but when they do you should sit up and take notice.”
Shadowrun: Crossfire by Mike Elliott and Catalyst Game Labs
“Where Crossfire really excels is that it’s a consistently challenging experience in a world of milquetoast cooperative games.”
King’s Forge by Nick Sibicky and Clever Mojo Games
“You get to roll giant double fistfuls of dice, and who doesn’t like that?”
Warhammer 40,000: Conquest Core Set by Eric M. Lang and Fantasy Flight Games
“Conquest is a delightful game that balances quicker victory now against the possibility that you’ll deny your opponent victory in the future.”
Doomtown: Reloaded Core Set by Mark Wootton and AEG
“It’s a harrowing experience that begs players to push their luck, attempt interesting plays, coming back to the game again and again.”
Magic: The Gathering Commander 2014 by Richard Garfield and Wizards of the Coast
“With five great decks, each really playable right out of the box and definitely including an obvious upgrade path for the deckbuilding-curious, this is a product you and a few friends can have a great time with even if you’re not Magic experts.”
Winners haven’t been announced yet, but given the interesting variety on these lists, we’ll be keeping an eye on The Escapist Awards throughout the end of the year. Head over to The Escapist to read more on their board game and card game nominees.
Don’t forget to check out Dice Tower’s reviews to learn more about these contenders.
Evolution, Game Boy Geek Preview
Five Tribes, Miami Dice Episode 147
Shadowrun: Crossfire Review
King’s Forge, Miami Dice Episode 145
Warhammer 40,0000 Conquest, Miami Dice Episode 146
Doomtown: Reloaded Review
French gaming blog and community site, Tric Trac, posted its Tric Trac d’or 2014 awards naming the top three games of the year based on user submitted votes and Tric Trac’s own panel of judges.
Taking first place honors, and the Gold medal, was none other than Bruno Cathala’s Five Tribes, Days of Wonder’s first foray into heavy strategy. This unique Mancala-style game set in ancient Arabian mythology was the runaway winner from the start.
“At the opening of the vote, the game started to reap the points, escaping after a few hours.”
Second place was more hotly contested, but it was Cédrick Chaboussit’s Lewis & Clark that took Silver. This worker placement game set in pioneer-era America has players reliving Lewis and Clark’s famous expedition to the Pacific coast.
The Bronze medal went to Marc Andre’s Splendor. Noted for its high component quality, this light set collection game has players collecting combinations of gems to attract patrons and score victory points.
“With 1,210 voters, we can say the thing is the opinion of many players who surf Tric Trac and the current trend of European games.”
Check out Tric Trac’s full announcement to see an analysis of the voting process and which games just missed the winners’ podium. The article is in French, but can easily be translated through a number of online resources (e.g., Chrome’s built-in translator).
For more information on this year’s winner, click the links below for Dice Tower’s reviews.
Five Tribes Miami Dice
Lewis & Clark Review
Days of Wonder was proud to announce its winner of the Ticket to Ride World Championships today. This announcement was however scarred by the fact that the initial champion was caught cheating. As a result they have had to award the championship to Kenneth Heilfron (USA). Fortunately for all involved the cheating was observed and brought to light very quickly before official announcements went out. This championship had been broadcast over the internet and numerous fans watching in addition to competitors there in person pointed out the issues to DoW.
This news is very unfortunate. That being said in the end the caliber of our community truly shined. That we had fans who cared enough to actually watch this championship live and were able to call out someone for cheating speaks well to this community.
Days of Wonder’s official press release below
Representing the USA, Kenneth Heilfron is officially declared the 2014 Ticket to Ride World Champion as the previously announced champion, Erwin Pauelsen has resigned his title.
After more that 25,000 contestants played around the world, Days of Wonder gathered the 28 National Champions in Issy-les-Moulineaux near Paris, France for the final stage of the Ticket to Ride World Championship tournament. After 3 qualifying rounds, the top 8 then played a succession of head to head games for quarter, semi and then championship games. Erwin Pauelsen appeared to have won the final match and was awarded the Golden Train Trophy.
However, quickly after the event ended, contestants and Ticket to Ride fans from around the world (who were able to follow the tournament live on the internet) voiced concerns about possible irregularities during the final game.
Days of Wonder closely examined the final matches and unfortunately found evidence of cheating during the 2nd game of the final. Mr Pauelsen has admitted to his dishonesty and agreed to hand back his title and trophy.
In accordance with the Official Rules of the 2014 Ticket to Ride Championship, the final ranking is now as follows:
- 2014 Ticket to Ride Champion: Kenneth Heilfron (USA)
- 2nd Place: Michel Hautecœur (Belgium)
- 3rd Place: Piotr Hrachun (Russia)
While it is unfortunate that the Championship was marred by cheating, Kenneth is a true champion and Days of Wonder congratulates him on winning the title.
The board game world, specifically the Ticket to Ride community, has always been one filled with friendly and fair competitors. It saddens us that this dishonest behavior occurred, especially given all the time and energy put into the Championship – not only by the company, but by the hundreds of volunteers who helped run Ticket to Ride events worldwide. Days of Wonder is thankful to those who have helped to uncover and resolve this situation in the most honorable way possible.
For those of you that are fans of the Memoir ’44 series of games you will be ecstatic to hear that Days of Wonder has just released the Tactics & Strategy guide. This is meant as a supplement for the base game and includes numerous references to the many expansison that have been released fro the game thus far. Meant as a comprehensive guide for those that truly want to be fully immersed in the gaming experience this should allow you to be able to more effectively play your games of Memoir ’44.
The book’s author Alexis “Praxeo” Beuve, is both an experienced Memoir ’44 player and a well known author and editor of numerous strategy books on “classic” games such as Chess, Go and Poker.
This book is over 500 pages long and has numerous beautiful illustrations within it. It also includes 139 scenarios and 4 annotated games.
You can learn more about it on DOW’s website here.
Days of wonder has announced their newest expansion for Small World “A Spiders Web” with this expansion comes three new races (Ice Witches, Skags, and Slingmen) and three new special powers (Copycat, Lava, and Soul-Touch). This expansion also features a plastic storage tray which allows for storage of all the badges and tokens from not just “A Spiders Web” but all of the recent expansions for the game.
Additionally they are releasing the “Royal Bonus” expansion which until this point only be available through their Small World 2 Kickstarter campaign. This expansion also features three new races (Fauns, Igors, and Shrubmen) and three new powers (Fireball, Aquatic, and Behemoth).
Finally two long out of print mini expansions will be coming back into print. Necromancer Island
In Necromancer Island, one of the players assumes the role of a dreaded Necromancer who inhabits an island in the center of Small World’s central Lake region. He captures the souls of all Race tokens lost to conquests, using them to progressively spawn Ghosts who invade the surrounding Regions. To make matters worse, his Powers grow as his reach across the land increases. If the Necromancer succeeds in bringing all of his Ghosts into play, anytime before the game’s end, he wins!
and Leaders of Small World
The expansion consists of 24 leader tokens that are neither a race nor a power. When you pick a new race, you can opt to buy its leader. The leader acts as an additional race token. The leader, however, disappears as soon as the race goes into decline. Also, the leader is brave, which means that he can only be staying at regions that are not immune.
Leaders can be held hostage for ransom. If the ransom is not paid, the leader counts as two victory points at the end of the game for the player that captured the leader.
All of these expansions will be available from retailers starting in November and “A Spiders Web” and “Royal Bonus” will be available at Essen.
For the complete press release you can visit Days of Wonder’s website.
Announced today in various news sites, including Forbes, Days of Wonder (publisher of games such as Small World, Ticket to Ride, and the recent hit Five Tribes) is merging with Asmodee (publisher of 7 Wonders and Eclipse).
By merging with Days of Wonder, Asmodee increases its exposure to the US game market, and it also gets access to the company’s award-winning portfolio, which includes Small World, Shadows Over Camelot and the Ticket to Ride series. Days of Wonder has also made major strides creating digital versions of its games for iOS devices and personal computers.
Days of Wonder will continue to operate with its current team as an independent brand and studio within the Asmodee Group, according to the company, and will continue its mission to release a limited number of new games with high production values. Adrien Martinot, who has led the company’s European sales and marketing operations for the last 7 years, will be the new head of the studio; current Days of Wonder CEO Eric Hautemont and vice president Mark Kaufman will continue in an advisory role to Asmodee CEO Stéphane Carville.
I found it interesting that Bruno Cathala had a recent release with both companies (Five Tribes and Abyss) at Gencon.
Days of Wonder announced the upcoming release of the English edition of a Tactics & Strategy guide authored by Alexis “Praxeo” Beuve for their popular game Memoir ’44.
“Lavishly illustrated, this book contains over 500 pages of tactical and strategic advice. Novices and veterans alike will improve their Memoir ’44 play thanks to this guide’s use of core principles to understand and retain key concepts; and the careful study of the 139 scenarios and 4 annotated games included in the book.”
It’s been available in French for some time. You can read snippets on their website here.
Five Tribes, designed by Bruno Cathala (Cyclades, Shadows Over Camelot, Mr. Jack) and published by Days of Wonder is now available for pre-order.
Five Tribes is a “worker displacement” game with a set collection and area control aspects. An interesting twist to worker placement, in this upcoming Arabian themed game, the worker meeples are placed on the board at the beginning of the game. The main board consists of tiles placed in a 5 by 6 grid and meeples are randomly placed on the tiles. These meeples do not belong to any one player and will move around the board.
Players are vying for influence control over the different tiles and at the end of the game, the player with the most influence controls the Sultanate. A player will choose a tile, redistribute meeples on that tile, and then take actions based on meeple color and last movement. There are five meeple colors, or tribes. Green provide resource cards, blue provide points for building tile locations, yellow meeples are placed in front of each player and follow a majority system for scoring, white enables powerful djinns, and red allows elimination of other meeples. As tiles are emptied, player’s camels mark them as influenced.
Components include 30 tiles, 90 wooden meeples, 96 victory coins, and 76 cards. Five Tribes is for 2 to 4 players, ages 13 and up and a play time of 60 minutes.
Designed by Bruno Cathala, Five Tribes is the new big box board game coming from Days of Wonder this fall. Five Tribes is a bit more of a “Gamers’ Game” than Days of Wonder’s standard fare. The game builds on a long tradition of German games with wooden Meeples in a unique twist on the Worker Placement game genre. While the rules are quite easy to learn and understand, implementing a winning strategy will take a calculated approach. In this worker displacement game, you score by carefully maneuvering the Five Tribes of Meeples over the tiles that make up the ancient city-state of the Sultanate of Naqala. You need to look ahead to determine what moves will not only position you to score well, but put your opponents at a disadvantage. It’s when, how and where you dis-place the Five Tribes of Assassins, Elders, Builders, Merchants & Viziers that will determine your victory or failure!
The game will be available worldwide in September, 2014. We expect to have a limited number of copies available to sell at Gencon in August. Also the game’s designer, Bruno Cathala will also join us at Gencon to demo the game and be available for interviews.
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