David Turczi

Board & Dice has announced the first expansion for Dice Settlers, Dice Settlers: Western Sea, that is due to be released at Spiel 2019.

Dice Settlers: Western Sea allows the players to expand beyond the lands initially available to them, all the way to the sea. Besides the growing possibilities of the base game, the expansion introduces ways for the players to fish, sail, find treasure, and discover new and interesting technologies.

Dice Settlers: Western Sea is a modular expansion, meaning that players can add any one (or more) of the modules in the box to their base game, growing and changing it in different ways, to suit their tastes. The expansion also includes solo components for those solo players who want to be able to play the expansion in conjunction with the base game.

If you are interested in more information about the expansion, check here.

Anachrony (2017) is an immensely popular (BGG #52), unique heavy worker placement game taking place in the short days before the inevitable end of the world. An asteroid impact is going to destroy the Earth, and players must collect resources preparing to evacuate. Worker placement is done with multiple types of workers with different abilities, plus workers can (and must) wear powered Exosuits to explore certain regions of the board. The most powerful tool at a players disposal, though, is… time travel. Players can give themselves resources from the future, but beware, not following through with the actual loan can cause temporal anomalies, and invoke stiff penalties.

Now the much anticipated expansion to Anachrony, Fractures of Time, is on Kickstarter from Mindclash Games and designers Richard AmannViktor Peter, and Dávid Turczi. Fractures adds a new area for worker placement, the Amythenia Valley, an area where humanity has learned to survive and collect the powerful Flux resource. Flux can be used to allow Exosuited workers to “blink” – essentially existing in two worker spaces at once. However the Fracture Devices used to create Flux are far from perfect, and must be maintained by the new Operator worker type, or else temporal glitches ensue. Fractures of Time also adds a 5th faction to the game, the Path of Unity, consisting of dissidents from the other 4 factions, residing in a capitol city sent back from the future. Also in the expansion are a new Exosuit type – the Paladin, and a new Solo mode, as well as a giant Infinity Box to hold everything together. The Kickstarter for Anachrony: Fractures of Time continues through May 7, and the expansion is due to ship in March 2020.

For those of you who don’t think there’s enough going on in the base game of Teotihuacan: City of Gods, you’re in luck! Later this year the first expansion – Teotihuacan: Late Preclassic Period is being released by Board & Dice.

This modular expansion provides you with even more options to enrich and expand the game experience. Now players gain asymmetrical powers, which provide a unique benefit. Another module introduces a prestigious fourth temple that allows players to unlock powerful permanent abilities. There are also variable effects that impact each season and eclipse as well as new engineering techniques and renewed plans. All modules are compatible with one another and can be enjoyed together or individually.

The expansion has been developed by Daniele Tascini, Rainer Åhlfors, Andrei Novac and the solo adaptation by Dávid Turczi, Rainer Åhlfors. The expansion is set for release in August, 2019.

Watch some Dice Tower coverage of Teotihuacan: City of Gods.

Board & Dice, who recently merged with NSKN Games, made several expansion and reprint announcements recently. One of the company’s recent hot games (BGG #223) is Teotihuacan: City of Gods, an impossible to pronounce, but critically acclaimed rondel-driven worker placement game in the Aztec Empire by designers Daniele Tascini and Dávid Turczi (Tzolk’in: The Mayan Calendar). Just announced is Teotihuacan: Late Preclassic Period, a modular expansion coming at GenCon 2019. This expansion adds asymmetric player powers, a 4th temple which unlocks powerful abilities, seasonal effects before eclipses, and new variants of some of the rondel boards.

Dice Settlers, the recent dice driven civilization building game by designer Dávid Turczi, is also getting a modular expansion – Dice Settlers: Western Sea. This expansion adds 17 new custom dice, envoys, enclosures and advisors to the game. The advisors are particularly interesting, as each one adds its own unique die and special ability. As the name implies, Western Sea also allows players to sail and fish along the shores. Look for this expansion at Essen 2019.

Finally, Board and Dice are coming out with Exodus Chronicles by designers Rainer Ahlfors and Andrei Novac, a reimplementation of their popular space opera game Exodus: Proxima Centauri (2012). Proxima Centauri is a 4X game complete with all that entails – hidden movement, bidding, tech trees, politics, and engine building both literal and figurative. Exodus Chronicles promises to be a new streamlined design, not simply a reprint, yet still including the two expansions Edge of Extinction (2015) and Event Horizon (2017). Look for Exodus Chronicles later in 2019.

APE Games has announced plans for wide distribution of Petrichor in January 2018 following a limited release that took place at Essen 2017. The game was designed by David Chircop (designer of The Pursuit of Happiness, … and then, we held hands) and David Turczi (designer of Anachrony, and [redacted]) with incredible artwork by Daniela Attard and Sami Laakso (artist for Dale of Merchants).

The game was originally published as kickstarter project with 2,294 backers pledging $125,449 to successfully back the campaign.

Petrichor – noun: a pleasant smell that frequently accompanies the first rain after a long period of warm, dry weather

In the lush world of Petrichor players will take on the role of a cloud, with the goal of expanding, sire other clouds, and water crops. Other players will compete with your plans however, so it will be up to each player to manipulate the weather and assimilate clouds to add to the growth of as many crops as possible. At the end of the game the winner will take home the prize of Most Valuable Cloud.

The base game of Petrichor has 1-4 players ages 14+ playing a game in 20-40 minutes. In Petrichor players will use cards symbolizing each of four types of weather in order to both manipulate clouds above fields and to influence upcoming weather. Each player is attempting to make sure the water they are creating is in the majority on growing plants during the harvest. Points are scored each harvest for having the most water on a field tile, and by having the most votes on the weather effects each round.

What’s in the Box:

The base game of  Petrichor includes:

  • 10 sets of Frost, Sun, Wind, and Rain cards
  • 4 Player Aid cards
  • 9 Southern Wind cards
  • 1 normal 6 sided die
  • 1 game board
  • 80 translucent water drops – 20 in each of 4 colors
  • 56 discs – 4 sets of 12 voting discs and 2 points discs
  • 3 Harvest dice
  • 12 3-d cards
  • 16 crop tiles
  • First Player marker
  • 1 round marker

Petrichor: Flowers Expansion
Also scheduled for release in early 2018 is the Petrichor: Flowers expansion that includes three new field types,  and enough extra components to play Petrichor with five players.