Flock, a new AEG release coming this winter, is a game about growing impressive bird colonies for 2-5 players. You start with a few birds in your flock and through action selection, you expand your Ornithological Empire by feeding, hatching, and building nests. But it is not so easy as other players are vying to feed and grow their own families from the same pool of action cards. It is a tense struggle to balance how many of your birds accomplish the tasks necessary to provide for your flock, while at the same trying to maintain dominance over other bird populations.
AEG has a history of packing deep and strategic gameplay in a small package (Love Letter, Guild Hall, Istanbul) and it seems that Flock will be no different. The artwork is whimsical, the theme is fresh and interesting, and the components are cute and well-crafted. The art style is reminiscent of the great Waggle Dance, a game about building a bee colony, and I for one am excited to see another medium-weight eurogame about growing a colony of animals.
Pocket-sized space conquering action continues on Kickstarter with the announcement of Pocket Imperium from LudiCreations. Pocket Imperium is designer David J. Mortimer‘s 2nd game following Dragon Slayer.
Pocket Imperium boasts a short and sweet 30-45 minutes of game play, while players will apparently get to experience the full “4X” style space colonization experience.
According to the Kickstarter:
During a game of Pocket Imperium 2-4 players* will Expand (get more ships), Explore (move fleets) and Exterminate (conquer planets). At the end of each round, they will Exploit (sustain their fleets) and earn points.
Timing is everything, as the choices that each player makes has consequences! If more than one neighboring player chooses the same action, then they both have to make do with less.
A further layer of gameplay rests on the way players move their fleets on the map. The constantly changing power dynamics lead to temporary alliances – which may have unintended consequences, as players seek an edge.
Finally, choosing what sectors of space to receive points from is yet another strategic choice. Combined with the constant struggle to control (or deny the control of) Tri-Prime, which gives an often-significant bonus, players must choose wisely where they draw their points from.
To read more about Pocket Imperium checkout the full Kickstarter campaign, which has 10 days to go and is already $17,000 into its initial $10,000 goal.
Coup: Reformation Expansion
Reformation is an expansion to 2012’s Coup that was funded on Kickstarter back in April for $254, 133. Designed by Rikki Tahta, Reformation adds some new cards and rules for factions and team play and does require the base game to play. With Coup: Reformation, each player must declare himself either Protestant or Catholic and can target only members of the other faith. Conversion is possible, however, for yourself or for another player by paying a charitable donation to the Almshouse. Like all factions, once you have eliminated the other sect, you just descend into in-fighting, so there’s still only one winner and no second place. Components include 15 character cards and 10 faction cards.
Designed by David J. Mortimer, this fantasy, dice, press your luck game. Each player is a Dragon Slayer and competing against each other in the Dragon Hunt. The twist is that players can challenge and passing or failing will lead to rewards. Dragon Slayer was funded on Kickstarter in May for $66, 740.