Daniel Zayas Company

Aimed directly, and only, at experienced board gamers, Mechanisms: A Posh Party Game is a party game where the more knowledgeable you are about the board gaming hobby, the better you’ll be at the game. Designed by Daniel Zayas and Derek Funkhouser, Mechanisms “uses an assortment of component props to get you and your friends to guess game mechanisms.”

The designers are emphasizing that Mechanisms is for gamers in the know and not for newbies to the hobby. Quoting directly from the Kickstarter introduction video:

Mechanisms isn’t a party game for those who know games it’s for the rare breed who understands them. See, when a gamer becomes…”a gamer”…their game becomes Mechanisms.

For a more detailed look and explanation of the rules, be sure to check out the currently running Kickstarter.

 

 

When Cutie Met Patootie is anything if not unique in both name and theme, but beyond that stands a game that has a solid design.

In the game you are racing up the mountain trying to collect gems of the color you desire without getting captured by Rewind as it floods the board.  At the start of the game you are given a citizen card (this is the card that will tell you what gems give you points) and thus will drive you decisions during the game.  In the game everyone will be controlling all of the characters, so you will have to be a bit obscure in what you are collecting, less someone figures it out and starts spending all of your point gems.

On your turn you have two options, move or collect gems.  To move you have to pass through colored gems on the board, and to pass them you have to spend that color gem, or two of a single different color, in order to pass it and move up to the next card.  If the card you are moving to shows your character though, you can move to that card for free.  To collect gems you will be playing cards from your hand and distribute out the colored gems shown on it.  There are two ways you can do this; to do it quickly means you put all the gems on the visitor depicted on the discarded card, to do it slowly means you can put the gems on whoever you like.  However, doing things slowly can come back and bite you because this also adds cards to the rewind display and can cause rows of the forest to be flooded.  When a row of forest floods, all the characters in that row are captured and removed form the game.  But that isn’t the only time a row of cards will flood, if the bottom most cards of the forest are empty of characters, then this row floods automatically.  This means you could get two rows flooded at the same time if you don’t plan carefully.  Once nearly all the rows have been flooded the game will end, all the gems will be pooled together, another set of starting gems will be added, and players will score according to their citizen cards.  The player with the most points is the winner.

The Kickstarter video, although not showing game play, shows the first part of the story that they will unfold over the course of the campaign.  The art for the game is good with a bit of anime flair to it. Game play is solid, and there is even a single stretch goal that will upgrade the pawns to fully painted minis.  So if the game interests you, or you want to find out more about the back story, check out the Kickstarter campaign today.  A copy of the game will set you back $39 plus shipping.