Daily Magic Games are running a Kickstarter to expand Valeria: Card Kingdoms, and add a completely standalone dice game. Valeria: Card Kingdoms is designed by Isaias Vallejo, with art by Mihajlo Dimitrievski (a.k.a. The Mico), and is a tableau-building building game for 1-5 players. Players compete to earn the most Victory Points by recruiting citizens, buying domains to expand the kingdom, and vanquishing monsters who lay siege to the land.
Valeria: Card Kingdoms – Crimsons Seas is a full expansion for the base game and adds maps to far-off lands beyond the borders of Valeria which allow players to import goods to increase victory points. There are also options to purchase Tomes of great power to augment resource production, or rescue captured Nobles, or plunder wealth from a cursed isle. Sea monsters impede travels and sow chaos across Valeria. The expansion adds new icons, tokens, card types, and mechanisms, in addition to adding new cards for all existing card types with a nautical theme.
Valeria: Card Kingdoms – Ward Towers is an expansion pack for the base game and lets players contribute towards building a Ward Tower which, when added to a row of monsters, reduces their cost to be slayed.
Corsairs of Valeria is a new, standalone dice game where 2-5 players are Corsairs who have set out to win a challenge to become the new Commodore. Players will sail the Valerian Isles to gather enough treasure to fill six treasure chests in order to meet the challenge. Players roll dice to determine available actions which allow them to earn silver, re-roll their dice, fire cannons to attack opponents or merchant ships, or move their ships forward. Curses can also be rolled which removes silver coins because they’re lost to Skull Island.
Now available on Kickstarter is a Daily Magic Games card drafting, set collecting and pattern making game Chocolatiers.
This 2-5 player game for ages 8 and up. Players draft Chocolate cards, turn them in to match box tiles and add those to create the sampler. Box tiles are arranged to connect like-flavored chocolates. Each box in the sampler earns and points and bonus points are awarded for the most connected chocolates by type.
Each turn, players can do two of four actions: Take a Chocolate, Box Chocolates, Place a Wild Chocolate or Reserve a Box Tile.
The game ends when a player has placed the sixth box tile into their sampler.
Daily Magic is bringing the area control card game Songbirds (2016), from designer ゆお (Yuo) and artists ことり寧子 (Kotori Neiko) and Claire Donaldson, to North America in the coming year. In Songbirds, originally called Birdie Fight, has up to 4 players take turns placing cards into a 5×5 grid. The cards are comprised of numbers 1-7 in four different bird suits. Players put their cards in the grid one at a time, starting in the middle, and always playing a card next to an existing card. When the grid is full, all players should have one card left in their hand. Each column and row in the grid has a token defining its point value, and that value gets assigned to the bird suit which has the highest number total in that row or column. Now players receive points for their last card – both the number value and the total score for the suit. Highest score wins the game! For more details and images, check out Daily Magic’s website here.
Sailing Toward Osiris is a board game from Daily Magic Games for 2-5 players, aged 14+, where players aim to become the next Pharaoh by gathering resources using laborers, gaining favor from the gods, and using citizen powers to build monuments on the River Nile.
“Egypt needs a new ruler and the Pharaoh has left no descendants to take the crown. Law dictates that the governor to bury the Pharaoh will become the next Pharaoh, and in order to gain the privilege of burying the Pharaoh you must build monuments in his honor.”[source]
The Sailing Toward Osiris: Governors & Envoys expansion supports 1-5 players. Players can choose a Governor who has special privileges and select an objective for secret, end-game, bonus points. They can use their Envoy to carry out special tasks to reserve terrain or spaces for use in a later action. There are also new Boon of Ra cards which modify the Governor’s build action for a season.
The Sailing Toward Osiris: Governors & Envoys expansion is designed by the base game’s designer, W. David MacKenzie, and is expected to release on September 15th, 2018.
Just in time for summer is a game that combines, sun, sand and crabs from Daily Magic Games, coming out July 15.
Crabs! is a 3-5 player card game in which players are attempting to catch the best crab from the pool within their space limitations, upgrading their gear for hunting and fulfill orders for customers.
In each turn, players may choose one of 6 actions: “catch” a crab by drawing two cards, “raise” by exchanging crab cards for crab cards, “trade” by exchanging cards point for point, “upgrade” by discarding cards for gear, “tie crabs” by discarding cards for a score card or “relax” by untapping up to 3 score cards. At the end of each player’s turn, score cards may be traded for an objective card.
The end of the game is triggered when someone achieves 25 or more victory points, turns are completed and whoever got the most VP wins and is named the best crab hunter.
Game time is an estimated 20-35 minutes and is for 3-5 players, ages 12 and up.
Villages of Valeria is a fast, fun action-selection tableau building game which released last year to praise for it’s solid mechanics and family-friendly depth. Nobody would fault you for confusing this game with Valeria: Card Kingdoms, given they inhabit the same fantasy universe, but they are totally different, easy-to-learn and solid titles in their own rights. Villages of Valeria uses the leader/follower action mechanism made popular by games such as Puerto Rico, San Juan, and Race for the Galaxy, yet it did a good job of filling a niche as a gateway game to those giants. Now it’s first expansion, Landmarks, is up for funding on Kickstarter and it seeks to twist that mechanism enough to make the game stand-out from the crowd. As described on the campaign page:
“With Landmarks, if you cannot or choose not to follow the lead action, you can build a landmark as your follow action. Landmark tokens do not count as Buildings, but at the end of the game, the player with the most of each type of Landmark will earn victory points! Increase your Landmark holdings, leverage the new Buildings, attract the new Adventurers, and show your rivals what a proper village looks like!”
Now instead of being seated with the decision of taking a worse action by following another player’s lead or doing nothing, you can discard cards for points! Huzzah! The landmarks, along with the new buildings and adventurers which interact with them, will broaden strategies and make choices crunchier, much to players delight. In addition to the expansion, the Kickstarter also allows for newcomers to buy the base game and a nice new box to put everything in. If you’re interested in learning more about Villages of Valeria and it’s first expansion, check out their Kickstarter page for in-depth descriptions, video reviews, and updates.
The battle of Valeria is about to get a little bigger with the Agents mini-expansion for the Valeria Card Kingdoms game. Set for release in late December 2017, this 15 card expansion introduces agents that allow you to hire townsfolk to do your bidding.
Players will shuffle the agent cards and then place them above the left-most monster stack. One agent card will then be dealt face-up above each of the four monster stacks. As an action players can hire one of the face up agents to take advantage of the power displayed. Once the action has been completed the agent gets placed face down at the bottom of the agent deck and the empty space is refilled.
Valeria Card Kingdoms is a tableau-building game for 1-5 players focussed on a deck building mechanic. Cards bought will go to work for both the player on their turn as well as on other player’s turns.
On a players turn they will roll two dice to activate citizen cards with both the results of each individual dice as well as the sum of both dice. Other players will also activate their cards based on having cards matching the rolled dice. After activating their cards players can take two actions including slay a monster, recruit a citizen, buy a domain, or take 1 resource. Whichever player has the most victory points at the end of the game is the winner.
The folks over at Daily Magic Games are taking a step away from the fantasy genre for a moment to create another food based game called Food Truck Champion. Food Truck Champion is a card game with variable use cards similar to what you find in games like Glory to Rome or Mottainai. This means the cards in your hand, depending on where or when you play them, will have completely different effects and benefits. In Food Truck Champion you are the owner/operator of a food truck, and it’s up to you to hire the right staff, stock the right ingredients, and serve the best dishes to your customers. Each of the cards can be used to either hire staff, stock and ingredient, initiate an action, or be played as an order to be filled. But be careful, when you decide to take an action other players can follow, and if they have staff that match that action they can perform it multiple times.
As you complete orders you will be gaining popularity chips that you can use to upgrade your truck to make things easier for you. Once a number of popularity chips have been grabbed you will finish out the round and then count up points. You get points for each popularity chip you have, bonus points for sets of orders filled called “flavor profiles”, and “signature dishes” which have your food truck logo on them. Most points at the end is the winner.
The art for this game looks great, and the game play sounds excellent with the variable card actions making for interesting choices each round. Plus they are taking a page out of the Tiny Epic’s book and offering a base game for $20, and a Kickstarter deluxe version for $24 that has some bonus content. So head over to the Kickstarter page to check it out and pledge for your copy today.
A unique tableau-building game where players hire adventurers from a tavern to complete epic quests and gain glory for their guild!
Daily Magic Games has announced the successful funding of their new set-collection game, Quests of Valeria, in which players play the role of a Guild Master, recruiting Citizens to fulfill the requirements to complete quests for Victory Points.
Quests of Valeria is a stand alone game set in the world of Valeria and takes place just after Valeria: Card Kingdoms. Amid the onslaught of monsters and petty squabbles of the Dukes and Duchesses, the Guild Masters of New Shilina work behind the scenes to make sure the Kingdom prospers. As one of the famous Guild Masters of Valeria, you conduct most of your business in the glorious Gutrot Tavern located in the heart of New Shilina. It’s not enough to hire the best citizens to send on quests – you must also leverage their skills to gain the upper hand.
Outwit your fellow Guild Masters by creating a cascade of fruitful actions to bring prestige to your guild and win the admiration of the King and the citizens of Valeria!
The Kingdom of Valeria is expanding to the fiery peaks of volcanoes and the cold ridges of glacial mountains! Valeria: Card Kingdoms – Flames & Frost brings in a whole new set of Citizens, Monsters, Domains, and Dukes that you can play stand-alone using components from the base game, or mix with card stacks from the base game for all new experiences.
Daily Magic Games announces an expansion for Valeria: Card Kingdoms, Flames & Frost. This expansion features the powerful “Wild” icon, which players can use to gain any resource–Gold, Strength, or Magic. Additionally, the “Banish” concept is introduced, allowing players to remove cards fro the game, such as monsters just killed by their opponents.