Customizable

We don’t talk as much as we probably should about must-haves in the gaming room. Part of the hobby isn’t just the games, but how we facilitate them as hosts for game nights, and stuff like comfortable seats, lighting, and drinks are essential. What many will also tell you is some kind of padding on your table is also vital, because it’s not just nice – padding protects your table and your cards while also muffling loud dice rolls. That’s where this Kickstarter we’re highlighting today comes in: Overpowered Game Mats are premium padding for your table or topper custom made to fit any style, size, and shape without any hassle.

“We precision-cut each and every custom game mat with high-end machinery.  Our default shapes are circles, squares, and rectangles, but we can do other shapes such as ovals, hexagons, octagons etc. […] You can upload your own image, choose any solid color, or select from one of our artwork files!  However, we are unable to print copyrighted material, which includes game boards, movie artwork, sports team logos and more.”

If you’ve ever tried searching for just the right kind of padding for your table in a quick and affordable way, you’ve already traveled down that rabbit hole of trying to get the size or color right. Overpowered sidesteps all that by making exactly what you want with any non-licensed image or color your heart desires, with great 3 mm thickness and optional edge stitching. Their online tools make ordering a breeze and totally takes the headache out. Backing on Kickstarter nets you an early-bird discount on these mats, so now’s the time; if you’re in the market for anything like this and would like to find out more about Overpowered’s custom mats, visit their campaign page for full instructions, FAQs, reviews, and updates.

Dice Forge delighted fans with its customizable dice and thus provided a game that offered a different play experience each game.  Fans could not get enough of the dice customization and deck building the game offered and longed for more.  Wait no more for Libellud has announced Dice Forge: Rebellion, an expansion for Dice Forge.

Dice Forge: Rebellion provides several additions to the game.  The expansion box will set against the main game box and expand the Temple with a Titan expansion containing five new pools of die faces to forge.  The expansion box will also contain a labyrinth that heroes can explore and gain bonus the further the delve until they reach the Minotaur in the center.  Lastly, the expansion will contain 30 new exploit cards for heroes to add to their deck of feats and change how they play the game.

Dice Forge: Rebellion is available for preorder now and is expected to be released in February, 2019.

 

It is the middle of the 5th century AD, and the gods are dying. In parallel to the unrest rotting the foundations of the Roman Empire, pantheons of deities across the globe see their temples profaned and their followers lament. Belief ebbs from the world….The once-mighty gods, now desperately scheming to collect remaining scraps of faith, seek a way to endure the coming Dark Age – an inevitable future pressing through time with the weight of a singularity – and every god must meet these final tests or perish forever to legend.

Victory Point Games has announced their upcoming game Twilight of the Gods: Age of Revelation, a two-player expandable card game.  Each player will wield a modifiable 50-card deck, taking on the role of one of the ancient deities from the universal pantheon of mythology.  On each turn, players will “draw two cards, acquire resources from other players, and use them to summon Creatures, Schemes, Fortifications, and Intrigues.”  A player wins if he or she manages to deplete the other player’s “life”, or deck of cards.

A copy of the game will include 4 pre-constructed, balanced decks, featuring the deities Mars, Hera, Enlil, and the Reader of Portents.

The project is set to fund on Thursday, January 6, 2017.  For more information and to support this project, visit the Kickstarter page.

codex

Codex is a customisable, non-collectable real time strategy card game. Flagstone vs Blackhand is the first expansion to be published featuring two factions. The Flagstone Dominion (blue) faction’s Law spec allows you control your opponents with devastating effects. The Peace spec lets you build an army and destroy buildings. The Truth spec is full of illusions creating cheap but fragile fighters.

codex-exp-1

The Blackhand Scourge (black) faction’s Demonology spec offers you powerful Demons, but with costly consequences. The Disease spec weakens and then kills units, careful not to kill your own! The Necromancy spec gives you an army of skeletons at your command!

codex-exp-2

The second expansion, Whitestar vs Vortoss, also features to new factions.

The Whitestar Order (white) faction’s Discipline spec has highly trained monks and versatile spells. The Ninjutsu spec has fast, stealthy Ninjas. The Strength spec is strong with lots of defense.

The Vortoss Conclave (purple) faction’s Past spec can rewind your opponent’s progress but your own units may fade away over time. The Present spec is about make the most of the present moment. The Future spec has advanced technology, that may start in the future you so better get ready to wait for it!

For further information please visit Sirlin Games by clicking here.

Colony, a new city building game from Ted Alspach, Toryo Hojo, and Yoshisa Nakatsu and Bezier Games, Inc., is available for pre-order and will be coming to Essen 2016! Check out this description from the press release:

In Colony, each player constructs and upgrades buildings, while managing resources to grow their fledgling colony. In a clever twist, dice are used as resources, with each side/number representing a different resource. Some resources are stable, allowing them to be stored between turns, while others must be used right away. Buildings provide new capabilities, such as increased production, resource manipulation, and additional victory points. Using dice-as-resources facilitates a dynamic, ever-changing resources management mini-game while players work to earn victory points by adding building to their tableau on their way to victory.

Each game of Colony is different depending on a limited array of buildings and modular options such as trading or attacking. Markets and dice-as-resources are not terribly new mechanics, but Bezier Games is no stranger to terrific city-building games, such as Suburbia, and I’m sure this newest game will be a big hit at Essen this year.