Crystal Clans

Plaid Hat Games has announced Battlelands, a fast and furious card game for 3-5 players designed by Jerry Hawthorne (Mice & Mystics) and Andrea Mezzotero (Crystal Clans).  In Battlelands, players send fighters to seize key locations, collect resources, or recruit more fighters.  There are five factions to play – Junkers, Scaled Ones, Bighted, Hoodies, and the Nocturne – each with their own special abilities.  The player who secures enough resources is the winner.  Like Mice and Mystics, Battlelands features factions made up of mice, rats, lizards and moles, but the game is set in a modern world in which the human beings have vanished. This will be the same world used in another game by Jerry Hawthorn coming out later this year, Aftermath.   Little is known about Aftermath at this time other than it will be an Adventure Book game like Mice and Mystics but set in a modern post-human world.

Look for Battlelands at your friendly local game store in July, 2019.

Two new clans are set to be added to Crystal Clans from Plaid Hat Games. In Crystal Clans, a 2-player battle card game designed by Colby DauchJ. Arthur Ellis, and Andrea Mezzotero, players take on the roles of clan factions, each with their own unique armies, who fight to control powerful crystals on a battlefield.

The Gem Clan uses the Crystal Force ability which lets them gain +1 attack for each crystal in any score area (including their opponent’s). This army is composed of nomadic artisans who rack up crystals throughout the game.

The Moon Clan has a ghostly, pirate crew, based army from the ship, Risen Anabelle. They make use of the Plunder ability to remove units from their opponents’ hands, and also have access to the Pirate and Reanimated keywords for their aiblities.

More details on how these clans play will be revealed on the Plaid Hat Games website soon.

Great stats but one big drawback characterizes the new Fire Clan while the Light Clan is based on the fortune of prayer. Both new clans are coming soon for Crystal Clans by Plaid Hat Games.

The Fire Clan

Like many fire-based entities, this clan burns bright and fast. Consume, the clan-specific ability of the Fire Clan, requires you to discard the bottom unit from any squad led by a unit that has Consume at the end of your turn. This even includes single unit squads! However, there is no requirement that a unit with Consume leads its squad, so you can avoid this penalty with some clever squad-building.

On the other hand, maybe you should lead with a unit with the Consume ability – they do have some fantastic abilities.

Meldien, one of the heroes of the clan has an ability, Intense Burn, which allows you to instantly destroy the top enemy unit (unless it has more than 8 defence) when you move into its zone.

The common unit, Ashen Assasins, is quick, and reasonably priced for their stats. They have the Ashes to Ashes ability, which allows them to lead a squad that has +3 attack for each hero unit in your discard pile.

Searing Guards don’t have Consume and don’t add much to a fighting force on their own, but their ability essentially makes their numbers infinite. Searing Guards can help you secure empty crystal zones and setup a score. These guards are also instrumental to the Searing Songstresses, who gain strength for each Searing Guards unit on the battlefield.

The Light Clan

Do you feel lucky? Who cares! If you play the Light Clan you don’t need to rely on luck you can use the power of Prayer.

You can remove a Prayer unit in your hand from the game to gain 1 initiative or to search your draw pile for a card of your choice and put it in your hand. Your prayer is answered, but there are two big drawbacks. First, you just dumped a card from your hand, so you will need to replenish sooner rather than later. Second, you’ve reduced the size of your deck, which could cause a reshuffle (and your opponent gaining a free crystal) to occur much more frequently.

Servants of the Light aren’t great fighters but they do have Prayer. Their Enter the Light ability allows you to get some use out of them first, since whenever they are destroyed you may elect to place them back on top of your draw pile. This allows you to save their Prayer for when you really need it. They also work well with the Priestesses of the Light’s Beyond ability, which allows you to reveal up to 3 units from the top of your deck and grants an extra attack. If you stack your deck just right, the Priestesses can deal a whopping 12 attack!

Shimmerstone Clerics can use their Barrier to protect the rest of their squad from receiving damage, often giving you a second chance at destroying an enemy squad. Radiant Paladins have Revive, which allows you to return a common unit from your discard pile to your draw pile every time the Radiant Paladins are activated.

You can pre-order the Fire Clan and the Light Clan now.

Learn more about Crystal Clans by watching some Dice Tower coverage.

Plaid Hat Games announces two new clans coming to Crystal Clans: the Fire Clan and Light Clan. The Fire Clan will have a Consume ability that puts a timer on many of your  squads, burning through them to keep the heat on your opponent. The Light Clan uses their unique Prayer ability to turn their units into initiative or even transform them into powerful Avatar heroes.

These two clans are joining the six currently in the base game, as well as the other four that are currently getting previews: Shadow, Fang, Feather, and Leaf Clans. Read more on the Shadow and Fang Clans here. Check here to read more on the upcoming Fire and Light Clans.

Crystal Clans is an expandable two player battle card game. Each player selects a unique clan to battle with and tries to outwit their opponent for control of powerful crystals. The first player to gain four crystals wins. Now, two new clans are joining the original six to add even more variety to the base game: the Shadow Clan and the Fang Clan.

The Shadow Clan excels in surprise attacks and working alone, instead of in large squads, with their signature Shadow Step ability. This ability gives many of the units incredible range to attack the opponent anywhere on the board for a very low cost, but then they’ll only have that single unit to fight with.

“Clan Signature Ability: Shadow Step – As an action, if there are no other units in this squad, you may spend 1 initiative to place this unit in a zone that contains an enemy squad but no friendly squad.”

The Fang Clan is extremely powerful but at a cost. Each of their Alphas have individual abilities that need to be considered when organizing your squads, such as abilities that force you to discard from your draw pile or not be able to take a score action. Players will need to carefully consider their options when using their signature Alpha ability.

“Clan Signature Ability: Alpha – Whenever this squad is reordered, summoned to, or combined, an Alpha unit must become the top unit of the squad. After any action, if this squad’s top card is not an Alpha unit, you must immediately reorder this squad.”

You can read more about the cards in the Shadow Clan and the Fang Clan on Plaid Hat Games website. If you haven’t played the base game, you can check out The Dice Tower reviews.

Ashes: Rise of the Phoenixborn released in 2015 and struck out to shake up the living card game scene by featuring a unique dice-based resource system. Since then, Ashes has proven the strength of it’s innovation by it’s following, and it’s still standing out among Plaid Hat’s other head-to-head titles such as Summoner Wars and Crystal Clans. Like those other games, a large part of deck structure comes from a leader card who sets a tone for the deck, and while Ashes has had 13 phoenixborn and accompanying units and spells added to the game, there is still plenty of room to grow. Plaid Hat Games has recently posted a sneak peak at the two newest phoenixborn to enter the War of Ashes:

“Plaid Hat Games is pleased to announce the upcoming releases of the Demons of Darmasand the Spirits of Memoria, two exciting new expansions for the Ashes: Rise of the Phoenixborn card game! Both expansions provide two exciting new Phoenixborn to challenge your opponents, and each brings all-new cards to enrich and enlarge your deckbuilding options. The Demons of Darmas and the Spirits of Memoria will hit store shelves this August.”

The Demons of Darmas introduces Harold Westraven, an hunter who embodies victorian-era gothic horror – conjuring bats, wolves, and all the things that stalk the dark forests to break his opponent’s will, while marking targets for priority takedowns. The Spirits of Memoria adds cult-leader Sembali Grimtongue to your arsenal, who has adept control over the departed and will tax her adversaries conjurations for every unit that is removed from play. Both expansion will include more creatures and spells that will shake up the metagame and introduce interesting new combinations to this rock-solid card game. If you are interested in learning more about these expansions, and future Plaid Hat Games content, be sure to read the news post for all the details and check out their news section for future updates.

After the release of the Crystal Clans Unit Browser, Plaid Hat Games have added descriptions for the Stone Clan units. They also released another scenario for Crystal Clans for players to try out as they face Sinlore’s Return.

“Sinlore the Conqueror was a plague on rival clans in ancient times, but even the Skull Clan must answer to the grave. Now, a mysterious prophet known as the Robed Figure claims to have gathered the components for an ancient ritual to return Sinlore and his vanquished army to power. Can the Flower Clan gather their strongest fghters and use power of the Crystals to stop Sinlore’s return?” [source]

Crystal Clans is a two player, battle card game in which you choose your clan, prepare for battle, and fight for control of powerful crystals.

You can download the scenario from the Plaid Hat Games website with the third scenario to be released next week.

Crystal Clans is a 2-player expandable card game published by Plaid Hat Games and designed by Andrea Mezzotero, Colby Dauch, and J. Arthur Ellis. Players use their unique clan’s armies, of which there are currently 6 to choose from, to compete to gain powerful crystals which hold the power to dominate the world. The first clan to claim 4 crystals wins the game.

If you’re looking to upgrade your game experience, Plaid Hat Games have announced the release of a 26″ by 26″ natural rubber Crystal Clans Playmat with enough space for both players. It features artwork from Martin Abel who is an illustrator from the base set.

Plaid Hat Games have also announced a new online tool, the Card Browser, which is available to explore card and unit strategies in the game. As of now, all of the cards in the base game are uploaded to the browser. Each unit from the Meteor Clan also has a new unit entry to give players a look into the lore of each unit in the Clan. The other Clans will be updated as time goes on.

The first of the Crystal Clan Scenario games, entitled “Blind to the Present”, has also been released.

“The Meteor Clan seeks out an ancient and powerful crystal known as the Time’s Window. In their overconfidence to capture the crystal, the Water Clan strikes and captures three Meteor Heroes! Check out this dynamic scenario written by Jeffrey Berman, the lead playtester of Crystal Clans!” [source]

Visit the Plaid Hat Games website to download the special setup, game play, and variable win condition rules.

Following their interview with Andrea Mezzetero, the designer of Crystal Clans, Plaid Hat Games have now added an interview with Colby Dauch, founder of Plaid Hat Games and designer of Summoner Wars, to their website. The interview was conducted by Callin Flores, the Plaid Hat Games Communications Specialist.

Crystal Clans is the hotly anticipated, new game from Plaid Hat Games which many see as the spiritual successor to Summoner Wars. Crystal Clans is a 2 player board game in which you battle with unique armies (clans) using multi-use cards. Clans need to win four crystals across the battlefield in order to win the game and fulfil their destiny to dominate the world.

When asked about the many comparisons to Summoner Wars, Colby responded with the following:

“Andrea is an Italian designer and the game came to me through someone at Asmodee Italy who had played the prototype, and was reminded of Summoner Wars. After playing, we though Plaid Hat might be a good fit for the project.  So the comparisons have been there since the beginning for us.  Just as with Summoner Wars you choose a wildly varying faction/clan full of units.  These units are contained within a deck of cards and are played onto a grid board, where they are strategically moved about and sent to do battle with your opponent’s units.  Like Summoner Wars it is quite easy to learn, but there is a lot of depth to the tactical and strategic game play.  However, this is not a Summoner Wars clone.” [source]

Its fascinating to think that had Plaid Hat Games not been a part of Asmodee this game may not have seen the light of day in it’s current incarnation. For even more behind-the-scenes information about Crystal Clans read the full interview.

Crystal Clans, a successor if you will of Plaid Hats’ popular card game Summoner Wars, finally has a release date, and that date is March 29th.  This will be a simultaneous international release so you will be able to go to your local game store and pick up copies in English, French, German, and Chinese.  Crystal Clans is a new strategic card game where you are playing down cards as units, and then moving and attacking with those units on the board.  Each unit has different stats as well as different abilities based on which clan they belong, like the “adaptable Water Clan, the peaceful Flower Clan, the relentless Skull Clan, the innumerable Blood Clan, the wise Meteor Clan or the unyielding Stone Clan“.  You will fight hard in order to control the crystals on the battlefield, and with those be able to win the battle.  You can find out more on Plaid Hats’ website, including links to their many preview articles for the game.