Burnt Island Games seeks to broaden your horizons with a new expansion for Endeavor: Age of Sail.
Age of Sail is a thematic euro-strategy set in the historic age of discovery focusing on area control, resource collection, engine-building and action management. Endeavor: Age of Expansion allows players to continue growing their empire and expanding its influence beyond the edges of the map with a new Kickstarter campaign this summer.
The expansion features new cards and
additional game play mechanics for use with the base game. Improving
on the previous strategic experience, Burnt Island Games has
introduced new concepts including trade, fortify and
A new set of asset cards have been
added, and along with the new mechanics they offer an overall
improved game-play experience according to the publisher.
Endeavor: Age of Sail, was 910 percent funded on Kickstarter and met 22 stretch goals for over 7,500 backers. Burnt Island Games will try to repeat this success when the Age of Expansion campaign goes live on June 18, 2019.
For those of you anxiously awaiting the second printing of Jonathan Ying’s Bargain Quest, you can now also look forward to a brand new expansion, too! This fun little game of adventure and capitalism will offer even more must have items for heroes to choose from.
In Bargain Quest, players take on the role of shopkeeper trying to attract adventuring heroes to their shop over their opponents. Each player will secretly draft from a deck of items to place in their shop windows and then help equip their heroes for an upcoming ad kkiventure. Players earn money to upgrade their shop and hire employees based on how their hero fares in battle.
The Black Market expansion will offer players more heroes, employees, and play modes. A new shipment of items will also be available to entice heroes to battle the new monsters.
Gather up to eight of your friends to see who can run the most successful shop with the most gold and prestige. Renegade Games will be releasing the Black Market expansion in May 2019. Don’t worry if you missed out on the Kickstarter for the base game. It will be available through Renegade Games once the Kickstarter fulfillment is completed.
Cloudspire is a MOBA-style tower defense for 1-4 players by Chip Theory Games (CTG), the makers of the Too Many Bones Series. Cloudspire, which is already fully funded on Kickstarter, takes place in the floating realm of Ankar and tells the story of a war to acquire a powerful and rare energy known only as “The Source”.
Players control one of four unique factions in a battle to destroy and steal source energy from their opponents. Every race has their own unique units and heroes as well as the ability to bid and draft mercenaries for hire. The four factions are:
• The Brawen – an industrious, ambitious race of giants
• The Grovetenders – cousin to plant live, forced into the war
• The Heirs – a bird-like race that believes that controlling Ankar’s islands is their birthright
• The Narora – believe that that controlling The Source is their calling
The main objective in the PvP version is to destroy your opponent’s fortress. Armies are placed either individually or in stacks to conceal powerful units until the last possible moments. Heroes are controlled individually and may join the tide of battle or choose to explore points of interest in search of resources. Heroes can be levelled up to lead armies into battle with advanced and upgraded skills.
As armies and minions approach enemy bases, they’ll need to deal with Spires – powerful defense towers that can be built around the board. Players fight for control of build sites and acquire new spire schematics to build an impenetrable defense and hold off their enemies. Players can even upgrade their home base to unlock new strategies and abilities.
Cloudspire features a full on Solo/Co-op scenario book, full of unique solo setups and a full story narrative to follow along as you move through the game. A variety of base and bonus objectives will make every scenario a unique challenge.
Like other CTG titles, the production value of Cloudspire is planned to be extremely high. Neoprene mats, heavy chips and PVC waterproof cards are hallmarks of CTG games.
Cloudspire will also follow other CTG titles, in its distribution method. After Kickstarter, Cloudspire will only be available directly via Chip Theory Games.
Various pledge levels are available via the Kickstarter, including one for the base game only as well as one with some expansion material and an extra faction. There’s a ton more information on the Kickstarter page and the campaign runs until November 9th, so go check it out.
Kickstarter continues to tempt our wallets with a glut of game releases this week. While we do try to cover every significant project quite a few slip by unnoticed, but hopefully we’re able to draw your eyes to those which should not be missed.
Inhuman Conditions: A Game of Cops and Robots
Inhuman Conditions: A Game of Cops and Robots, is designed by Tommy Maranges (known for Secret Hitler) and Cory O’Brien and illustrated by Mackenzie Schubert (also known for Secret Hitler). This is a Blade Runner inspired, 5-minute party game for 2 players where one player is the Investigator and the other the Suspect. The investigator must discover if the Suspect is a Human or a Robot through conversation around a specific topic. Aggressive robots are also able to kill the Investigator if they’re able to fulfill objectives during the conversation. The design is simple and evokes a retro-futuristic design with a strong focus on the players instead of the components.
There is a single pledge level for the Inhuman Conditions Kickstarter project and it has already exceeded its goal. The project ends on Thursday, October 11th, 2018 and the estimated delivery date is September of 2019.
World of Mythology: King of the Hill
World of Mythology: King of the Hill is a strategic, role-playing board game, that plays in 30-120 mins, which has both competitive and cooperative modes. It supports solo play or group play for 2-5 players. The base game includes 6 mythological trees including the Greek, Slavic, Egyptian, Norse, Hindu, and Mixed pantheons. These pantheons each have 6 gods and goddesses where each deity holds a rune quest and a unique artifact. Playable heroes are from 5 pantheons and include Heracles (Greek), Baba Yaga (Slavic), Ramesses (Egyptian), Fenrir (Norse), and Karna (Hindu). There are also 5 monsters which can be summoned by the heroes with a 6th, Cthulhu, which appears when an eclipse happens. Should the heroes fail their quest they fight against one of the guardians of the 6 pantheons. Gods have quests in the Arena where they must defeat 3 guardians, get rewards and a powerful artifact, and progress to the Holy Hill.
The base pledge for the World of Mythology: King of the Hill Kickstarter project only has cardboard content while the next pledge level up (limited to 300 copies) includes miniatures. The game is 40% funded and has a project goal ending on Thursday, October 18th, 2018. The project’s estimated delivery date is October of 2019.
Homebrewers is produced by Dice Hate Me Games and designed by Ben Rosset & Matthew O’Malley (both known for Between Two Cities), with art by SaRae Henderson (known for Sentinels of the Multiverse). Its an engine-building and dice-trading game, which plays in 45-60 mins, where dice represent the actions which can be taken. Players craft unique beer recipes and gain reputation as they improve their recipes and gain the favor of judges at events. There are several characters which provide unique abilities to players. After 8 months, with each month played as a round, the player who gains the most reputation as the club’s best brewer wins.
The Homebrewers Kickstarter project ends on Friday, October 5th, 2018 and is approaching 50% of its funding goal. The expected delivery date is December of 2019.
Lockup: A Roll Player Tale
Lockup: A Roll Player Tale is a board game for 1-5 players designed by Stanislav Kordonskiy (known for Rurik: Dawn of Kiev) with art by Lucas Ribeiro, and plays in roughly 90 mins. Players take command of squadrons of imprisoned minions who must hire the strongest crew and build the most powerful items without raising suspicion from the guards. Its a worker placement game which has elements of bluffing, set collection, resource management, and variable scoring. In the solo mode the player is isolated in an old wing of the prison and plays against the automated guards that have 3 levels of difficulty. There is also a Roll Player Lockup Pack, a set of 6 cards, which can be added to the “Roll Player: Monsters & Minions” game.
The Lockup: A Roll Player Tale Kickstarter project is already over 50% funded and the goal ends on Tuesday, October 9th, 2018. The estimated delivery date is August of 2019.
Welcome To The Jungle
This is a 2-4 player board game which plays in 60-120 minutes where players gather goodies, money, and crew members to become the Kingpin of The Jungle. Welcome To The Jungle is designed by Cory Goonan & Eric Zelanski with artwork by Charlo Nocete, and is an inventory and land management game with some card battling. Players are rival crew leaders fighting over turf and raising street cred of turf they already own. There are also elements of gambling, including a roulette spinner, which happen when a Smash and Grab card is drawn. Turf wars are played by drafting cards which form a crew and weapons.
The Welcome To The Jungle Kickstarter project is currently falling under the radar even though it has great artwork and interesting game play elements as its only at 10% of its funding goal. The project funding deadline is Thursday, October 18th, 2018 and its estimated delivery date is June of 2019.
Hero Master: An Epic Game of Epic Fails
Hero Master: An Epic Game of Epic Fails is a humorous card game with dysfunctional dungeon crawling for 2-4 players which plays in 45-60 mins. The game is designed and illustrated by Jamie Noble which has players squabbling over the right to be the Party Leader, avoiding conflict, and gathering enough gold to leave behind their fellowship which is terrible. Players create a character by combining a deck of race and class card then face a series of encounters which take place in various locations during the heroes’ adventure. The artwork on this project is quirky but reminiscent of the Adventure Time cartoon.
The Hero Master: An Epic Game of Epic Fails Kickstarter project is already 200% funded with a funding goal deadline of Tuesday, October 16th, 2018. The estimated delivery date of the project is June of 2019.
Set A Watch
Rock Manor Games have released some excellent games this year which have all funded on Kickstarter. Set A Watch is a 1-4 player game designed by Mike Gnade (known for Brass Empire) and Todd Walsh with art by Andreas Rocha and Robert P. Schneider. Players must secure locations to prevent acolytes from breaking seals holding back the evil Unhallowed. Each round the party visits a new location where an adventurer can rest and take strategic camp actions. The rest of the party must take watch and fight a line of creatures attempting to breach the camp. Combat is a puzzle which is solved using dice and unique class abilities.
The Set A Watch Kickstarter project has a basic and a deluxe pledge with some really nice components included in the latter (especially if you’re a dice fan). The project has already exceeded its funding goal on its first day on Kickstarter and will end on Thursday, October 11th, 2018. The project’s estimated delivery date is September of 2019.
This is a fairly ambitious project because a video game of the same name, upon which it is based, will also be funded on Kickstarter soon. The Waylanders is designed by Jaime González García and published by Eclipse Editorial, supports 2-4 players, and plays in roughly 60-90 mins. Players configure a part of 5 adventurers who complete objectives, knock down opponents, or conquer strongholds in order to obtain victory. This game has a strong Celtic, artistic focus with some beautiful miniatures.
The Waylanders Kickstart project is at 75% of its funding goal which will end on Thursday, October 4th, 2018. The project’s estimated delivery date is September of 2019.
Periodic: A Game of the Elements
Periodic: A Game of the Elements is a board game themed around the period table of elements and some of the fundamental principles of chemistry which can be derived from the structure and function of the periodic table. Its designed by John Coveyou (known for Cytosis) and published by Genius Games. In Periodic, 2-5 players must activate periodic trends to maneuver across the period table and discover elements to score points. If players end their turns in specific families of elements they move up the Academic Achievement Track in a race against other players for limited spots and additional points.
The Periodic: A Game of Elements Kickstarter project has a number of pledge levels and has already hit 300% of its funding goal. The project will end funding on Thursday, October 18th, 2018 and is estimated to deliver on June of 2019.
Many Kickstarter projects have been launched recently and quite a few are worth having a good look at even though they’re competing against juggernauts such as Starcadia Quest and Power Rangers: Heroes of the Grid. If there’s anything left of your gaming budget have a look at these projects.
Draconis Invasion: WRATH
This is an expansion to the Draconis Invasion deck-building game, originally released in 2016, which enhances the base game with added player interaction and number of changes to the base game. Draconis Invasion is a competitive, deck-building game, with over 500 cards, which pits 1-6 players against the powers of Draconis who is laying siege to the kingdom along with hordes of of invaders. The expansion adds 300 cards in 12 blind-pack mini-expansions which unlock with every new game to create a progressive story.
The Draconis Invasion: WRATH Kickstarter campaign has pledge levels for backing only the expansion or for getting both the base game and expansion, though this option has limited supply. The campaign is approaching 200% of its funding goal and ends on Monday, October 1st, 2018. The estimated delivery date is June 2019.
Machina Arcana ~ From Beyond
Machina Arcana is a cooperative, steampunk horror game for 1-4 players who take on the roles of explorers in dreadful halls. Players who survive the horrors within still face a mini game at the end of each scenario. There are over 250 stories and incidents and the game is designed to deliver a strong, storytelling and role-playing experience without the need for a Dungeon Master. It’s a refreshing theme in that it doesn’t jump on the existing horror bandwagon and offers an interesting world to explore.
There are currently two backer options for the Machina Arcana ~ From Beyond Kickstarter campaign. The first allows you to back only the base game while the Premium Edition adds Kickstarter stretch goals. The campaign ends on Friday, September 28th, 2018 and it’s already reached over 200% of its funding goal. The estimated delivery date is July 2019.
Dale of Merchants Collection
The Dale of Merchants Collection is a stand-alone deck-building game for 2-4 players, as well as a storage solution for the prior releases of Dale of Merchants and Dale of Merchants 2. You can see Tom’s reviews of the first and second game. Dale of Merchants is a competitive card game series featuring colorful animal folks who are aspiring merchants participating in trading competitions. There are also asynchronous player powers in the form of character cards. This new collection adds 8 new animal folk decks and game play element in the form of trap cards.
The Dale of Merchants Collection Kickstarter campaign allows you to back an option with the complete series of games as well as only the Dale of Merchants Collection by itself. The campaign ends on Thursday, October 4th, 2018, and has already surpassed its funding goal. The project’s estimated delivery date is May 2019.
Summoner’s Isle is a light, portable, area control game, designed to fit into a small box and have minimal setup time. It allows for 2-4 players who are summoners that battle each other using creatures and dominating territory to attain energy. What’s really refreshing about this project is that it’s not a table hog and makes use of tokens to represent units to help keep the game small, without sacrificing a beautiful table presence, by utilizing great graphic design.
A special, Collector’s edition has already been sold out but you can still back the base game on the Summoner’s Isle Kickstarter campaign page. The campaign ends on Tuesday, October 2nd, 2018 and has reached 75% of its funding goal. Its estimated delivery date is January 2019.
Microbrew is a 2-player puzzle/worker placement game which fits into a package the size of an Altoids peppermint tin. Players lead a team of artistan brewers trying to win customers with the best beer. The game supports up to 4 players if you combine two copies of the game. Microbrew won 2 of the 5 categories in the Boardgame Geek 2017 Mint Tin Design contest. Through great graphic design and utilizing simple components the designer was able to pack a lot of game in this little tin.
The Microbrew Kickstarter campaign will run until Monday, October 1st, 2018 and has already exceeded 200% of its funding goal. Estimated delivery date for the project is March 2019.
Baa’beel: Welcome to the Neighbourhood
Baa’beel: Welcome to the Neighbourhood is a competitive card game for 2 players where they build a fantasy city, then control the areas and population within them. Players compete by building the best buildings in the most sought-after areas then move their inhabitants in there to gain control of the area. The rules are simple, and the game looks pretty nice on the table with some great artwork.
The Baa’beel: Welcome to the Neighbourhood Kickstarter project has already gone beyond its funding goal and will end on Wednesday, September 26th, 2018. The project is expected to deliver in January 2019.
Kodama Duo: Kindred Spirits is a new card game by Action Phase Games designed for 2 players. The original game upon which it’s based, Kodama: The Tree Spirits, played 2-5 players. Players are caretakers of a forest, which is quickly growing, where they cultivate trees with the right mix of flowers, insects, and branch arrangements to make their Kodama as happy as possible. (Kodama are spirits, from Japanese folklore, which inhabit trees.)
“Kodama Duo is a card placement game for 2 players that plays in 30 minutes. Players will turn over one Decree card per season to set the unique conditions. During the Growing Phase, players take turns revealing branch cards and splitting them into two piles until each player has added four branch cards to their tree. In the Kodama phase, players will each choose one of their Kodama to score and live in their tree. The game lasts 3 seasons (12 turns) and whoever cares for their Kodama best will be remembered for generations!” [source]
How does Kodama Duo: Kindred Spirits differ from it’s sister game? There’s a twist to how the splitter and chooser select cards using an “I split you choose” mechanism instead of choosing from a communal face-up display. The 2 player version introduces spirit tokens, which are placed on a player’s tree, and add unique scoring opportunities when combined with the cards. Kodama: The Tree Spirits is expanded to six players when combined with Kodama Duo: Kindred Spirits, and adds new rules to allow for simultaneous play to reduce downtime.
Kodama Duo was designed by Daniel Solis, the same designer of Kodama: The Tree Spirits, with art by Kwanchai Moriya. You can do the “Inner Spirit” pledge to get the base game for $19 (including shipping in the US, excluding shipping elsewhere). It’s already surpassed it’s funding goal with the project deadline set for Friday, June 1st, 2018. Estimated project delivery is October 2018. Visit the project’s Kickstarter page for more information.
Based on the teen novel of the same name by Irish author, Garry McElherron, MourneQuest is a cooperative board game for 1-4 players. The game is published by Backspindle Games and designed by Leonard Boyd and David Brashaw (who both designed “Guards! Guards! A Discworld boardgame”). The artists are Alan H. Perry and John Farrelly.
Play takes place in the Mourne Mountains where characters assume the roles of the characters in the books (young Jack Turner and a few friends of the Hawksbeard Clan) and work together to defeat the evil Shimnavore. Along their journey players gather charms, equipment and magical relics to improve their skills and abilities which they use in dice based combat. Bogbeans, and Nightmares like the Banshee, the Changeling, the Merrow, and the Dullahan try to thwart the players before they’re able to reach the big bad. The heroes have different skills and abilities and are harassed by Bogbeans (such as the Snipe, Louse Wort, and Speedwell) in the early game who attempt to steal the items the heroes need to upgrade themselves with. Once the heroes are strong enough they need to cast-out the Nightmares before taking on the Shimnavore.
The game comes with miniatures which are a cross between Chibi and Irish Fantasy for all six heroes and the four Nightmares, while the Bogbeans are represented by standees. The deluxe edition upgrades the Bogbeans to minis and adds more baddies to fight along with another end boss character and other extra content.
The core game requires a pledge of $55 while the deluxe edition, which accounts for 71% of the backers so far, requires a $99 pledge (excluding shipping). The Kickstarter project has reached 85% of it’s funding goal with 367 backers and a week to go with the project ending Thursday, April 12th, 2018. Visit the Kickstarter campaign page for more information.
‘Nemo’s War by designer Chris Taylor is getting a mini-expansion and a new printing of the Second Edition via Kickstarter. The original printing was extremely successful and is almost sold out almost everywhere, driving up demand (and prices!) on the secondary market. Victory Point Games has added an expansion for both new Little Nemo’s and those who already have the game.
A sign of the popularity of the game, the kickstarter was fully funded in just four hours with over 3,000 backers now having pledged over $100,000 of the $30,000 campaign goal. The campaign ends December 21st 2017 at 7pm MST with an estimated shipping date of December 2018. Simplifying pledge levels, the Nemo’s War expansion pack is available for $5, and the base game with the expansion pack is available for a pledge of $59.
The Nautilus Upgrades Expansion Pack is a small expansion of simply 12 new Nautilus Upgrade cards. The cards include the Clockwork Cipher, the Adventurer’s League, Nemo’s Manifesto, Prize Crew Quarters, and 8 more.
The base Nemo’s War game is a solo board game filled with both undersea exploration and combat. Set in 1870 players will enter the world of Jules Verne’s novel Twenty Thousand Leagues Under the Seas. Playing as Captain Nemo himself, players will dive through the oceans in the electric powered Nautilus submarine, traveling the world seeking both knowledge and vengeance.
The newest printing of the Second Edition of the game is described as featuring enhanced production quality, and features of the art and graphics of Ian O’Toole throughout the game.
Prospective backers can read the rulebook here (link) and watch a video introduction to the game here (link).
What’s in the Box?
The Nautilus Upgrades Expansion Pack features:
- 12 New Nautilus Upgrade cards (linen-finish)
- 1 Rules booklet
The Nemo’s War Base Game box includes:
- 1 Game box
- 1 Rulebook (available for download here)
- 1 Epilogues booklet
- 1 17” x 33” game board
- 62 Adventure cards
- 10 Nautilus Upgrade cards
- 6 Character Resource tiles, 2 Motive tiles, and 1 Captain tile
- 220 tokens and markers (ships, gemstones, etc.)
- 12 Uprising cubes (10 black wood, 2 silver)
- 5 dice (3 white and 2 black)
- 1 Nautilus miniature
- 9 co-op game Officer cards
Victory Point Games
Based in a Southern California, Victory Point Games is a small format publisher printing batches of strategy, card, family and casual board games. Primarily a historical war game publisher, Victory Point Games has expanded and released popular titles including Darkest Night, Infection: Humanities Last Gasp, The Lost Cause and more.
Fields of Eleria, based on multiplayer online battle area games (MOBA) has launched on Kickstarter. The game, from Cobalt Plasma Games, has had 63 backers pledge $3,500 of the $9,000 goal with 11 days to go. The campaign ends Thursday December 21st at 6:02 pm MST. A pledge for a base copy of the game is $45 with an anticipated ship date of April 2018.
A head to head high fantasy card game, Fields of Eleria draws its inspiration from a combination of Multiplayer Online Battle Arenas, eSports, as well as traditional card games.
The juggernaut of redsteel, Amalar Prime, barrels down your last bastion of defense, the Emerald Vale. It tears through the plates of shale and stone that protect its core as the blades of your samurai seem ineffective against its thick hide. Suddenly the skies crack in a thunderous boom, shaking the trees in the valley below as the dragoon Denna Grellsway comes hurtling down towards her foe, her Brillian Lance trailing a silver streak of hot fire. The lance finds its home, striking down the golem in a single blow, its metallic helm shattered by a goblin-sized hole.
In the game players build decks of 50 cards comprised of Heroes, Minions, Gear, Wards, Fortifications, Actions, and Abilities from 12 primary factions. Players use those cards to attempt to push through 3 lanes in order to destroy their opponent’s Core, while at the same time using those cards to defend the three lanes connected to their own Core.
Once their decks are constructed, players take turns using commands to control their armies and any cards in play, maneuvering their troops forward and back. Resources must be generated and used each turn in order to play cards out of a hand and activate battlefield abilities. Starting out with generating just a single resource Shard each round, players can eventually develop five Shards per turn. Players can stockpile Shards for a future push or use up the Shards every turn they are generated.
Players will claim victory if they are able to grind their opponent’s Core down to 0 health before their own Core hits zero.
For players interested in learning more, Cobalt Plasma Games have made both the QuickStart Rules as well as a Print and Play version of the game available via the Kickstarter page.
Cobalt Plasms Games
Cobalt Plasma Games is an independent tabletop and mobile games developer with a focus on competitive head-to-head gaming. While Fields of Eleria is the first official release from the studio, they have done but illustration and concept development for various iOS games including Elthinia and Obsidian Rift.
CMON is returning to their Kickstarter roots in January for Hate, based on Adrian Smith‘s Chronicles of Hate graphic novels. Expecting a niche audience for a mature game, Hate will be available exclusively a kickstarter campaign launching January 16th and 3pm EST. While stores will able to order the game through the campaign to provide retail availability, that will be the only retail distribution of the game.
Hate all takes places in Adrian Smith’s dark universe, filled with tribes fighting for survival:
In our world, hate was an emotion to avoid. It distracted us, tied us up, and corrupted our souls. But our world is over. It was destroyed through the actions of man. The seas boiled, the forests died, and the Earth began to rot. Few survived, and for those that did, life had changed forever. The mighty rose and quickly subjugated the weak, turning them into servants. Tribes were formed and war raged across the land. There weren’t enough resources to go around, and to live, others had to die. In battles, there was no truce, no surrender. To survive, you needed to hate.
Hate has each player taking control of a Tribe in an effort to survive and possibly even thrive in a new dystopian world. Each of the tribes is comprised of a variety of members including Warriors, Shamans, and Princes. Each of the tribe members has a unique role and will develop member specific skills over the course of the game.
Tribe members may fall in the heat of battle, hopefully lying unconscious until the end of the clash. Opponents have the option of dragging these bodies back to their own village to meet a truly gruesome fate, being roasted in ovens to produce resources or sent to the torture chambers to produce hate. Tribe members lost this way are permanently removed from the game, and the tribe that lost them must then begin building a new member from scratch.
A full campaign, or Chronicle, will involve multiple Tribes that clash one on one with each other. Results from each clash will impact future encounters, and once every possible clash has been played a winner will be declared.
CMON launched itself to fame as a gaming company through wildly successful Kickstarter campaigns. The various Zombicide campaigns alone pulled in almost $15,000,000, with CMON raking in total Kickstarter sales over $38,000,000.
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