‘Nemo’s War by designer Chris Taylor is getting a mini-expansion and a new printing of the Second Edition via Kickstarter. The original printing was extremely successful and is almost sold out almost everywhere, driving up demand (and prices!) on the secondary market. Victory Point Games has added an expansion for both new Little Nemo’s and those who already have the game.
A sign of the popularity of the game, the kickstarter was fully funded in just four hours with over 3,000 backers now having pledged over $100,000 of the $30,000 campaign goal. The campaign ends December 21st 2017 at 7pm MST with an estimated shipping date of December 2018. Simplifying pledge levels, the Nemo’s War expansion pack is available for $5, and the base game with the expansion pack is available for a pledge of $59.
The Nautilus Upgrades Expansion Pack is a small expansion of simply 12 new Nautilus Upgrade cards. The cards include the Clockwork Cipher, the Adventurer’s League, Nemo’s Manifesto, Prize Crew Quarters, and 8 more.
The base Nemo’s War game is a solo board game filled with both undersea exploration and combat. Set in 1870 players will enter the world of Jules Verne’s novel Twenty Thousand Leagues Under the Seas. Playing as Captain Nemo himself, players will dive through the oceans in the electric powered Nautilus submarine, traveling the world seeking both knowledge and vengeance.
The newest printing of the Second Edition of the game is described as featuring enhanced production quality, and features of the art and graphics of Ian O’Toole throughout the game.
Prospective backers can read the rulebook here (link) and watch a video introduction to the game here (link).
What’s in the Box?
The Nautilus Upgrades Expansion Pack features:
- 12 New Nautilus Upgrade cards (linen-finish)
- 1 Rules booklet
The Nemo’s War Base Game box includes:
- 1 Game box
- 1 Rulebook (available for download here)
- 1 Epilogues booklet
- 1 17” x 33” game board
- 62 Adventure cards
- 10 Nautilus Upgrade cards
- 6 Character Resource tiles, 2 Motive tiles, and 1 Captain tile
- 220 tokens and markers (ships, gemstones, etc.)
- 12 Uprising cubes (10 black wood, 2 silver)
- 5 dice (3 white and 2 black)
- 1 Nautilus miniature
- 9 co-op game Officer cards
Victory Point Games
Based in a Southern California, Victory Point Games is a small format publisher printing batches of strategy, card, family and casual board games. Primarily a historical war game publisher, Victory Point Games has expanded and released popular titles including Darkest Night, Infection: Humanities Last Gasp, The Lost Cause and more.
Fields of Eleria, based on multiplayer online battle area games (MOBA) has launched on Kickstarter. The game, from Cobalt Plasma Games, has had 63 backers pledge $3,500 of the $9,000 goal with 11 days to go. The campaign ends Thursday December 21st at 6:02 pm MST. A pledge for a base copy of the game is $45 with an anticipated ship date of April 2018.
A head to head high fantasy card game, Fields of Eleria draws its inspiration from a combination of Multiplayer Online Battle Arenas, eSports, as well as traditional card games.
The juggernaut of redsteel, Amalar Prime, barrels down your last bastion of defense, the Emerald Vale. It tears through the plates of shale and stone that protect its core as the blades of your samurai seem ineffective against its thick hide. Suddenly the skies crack in a thunderous boom, shaking the trees in the valley below as the dragoon Denna Grellsway comes hurtling down towards her foe, her Brillian Lance trailing a silver streak of hot fire. The lance finds its home, striking down the golem in a single blow, its metallic helm shattered by a goblin-sized hole.
In the game players build decks of 50 cards comprised of Heroes, Minions, Gear, Wards, Fortifications, Actions, and Abilities from 12 primary factions. Players use those cards to attempt to push through 3 lanes in order to destroy their opponent’s Core, while at the same time using those cards to defend the three lanes connected to their own Core.
Once their decks are constructed, players take turns using commands to control their armies and any cards in play, maneuvering their troops forward and back. Resources must be generated and used each turn in order to play cards out of a hand and activate battlefield abilities. Starting out with generating just a single resource Shard each round, players can eventually develop five Shards per turn. Players can stockpile Shards for a future push or use up the Shards every turn they are generated.
Players will claim victory if they are able to grind their opponent’s Core down to 0 health before their own Core hits zero.
For players interested in learning more, Cobalt Plasma Games have made both the QuickStart Rules as well as a Print and Play version of the game available via the Kickstarter page.
Cobalt Plasms Games
Cobalt Plasma Games is an independent tabletop and mobile games developer with a focus on competitive head-to-head gaming. While Fields of Eleria is the first official release from the studio, they have done but illustration and concept development for various iOS games including Elthinia and Obsidian Rift.
CMON is returning to their Kickstarter roots in January for Hate, based on Adrian Smith‘s Chronicles of Hate graphic novels. Expecting a niche audience for a mature game, Hate will be available exclusively a kickstarter campaign launching January 16th and 3pm EST. While stores will able to order the game through the campaign to provide retail availability, that will be the only retail distribution of the game.
Hate all takes places in Adrian Smith’s dark universe, filled with tribes fighting for survival:
In our world, hate was an emotion to avoid. It distracted us, tied us up, and corrupted our souls. But our world is over. It was destroyed through the actions of man. The seas boiled, the forests died, and the Earth began to rot. Few survived, and for those that did, life had changed forever. The mighty rose and quickly subjugated the weak, turning them into servants. Tribes were formed and war raged across the land. There weren’t enough resources to go around, and to live, others had to die. In battles, there was no truce, no surrender. To survive, you needed to hate.
Hate has each player taking control of a Tribe in an effort to survive and possibly even thrive in a new dystopian world. Each of the tribes is comprised of a variety of members including Warriors, Shamans, and Princes. Each of the tribe members has a unique role and will develop member specific skills over the course of the game.
Tribe members may fall in the heat of battle, hopefully lying unconscious until the end of the clash. Opponents have the option of dragging these bodies back to their own village to meet a truly gruesome fate, being roasted in ovens to produce resources or sent to the torture chambers to produce hate. Tribe members lost this way are permanently removed from the game, and the tribe that lost them must then begin building a new member from scratch.
A full campaign, or Chronicle, will involve multiple Tribes that clash one on one with each other. Results from each clash will impact future encounters, and once every possible clash has been played a winner will be declared.
CMON launched itself to fame as a gaming company through wildly successful Kickstarter campaigns. The various Zombicide campaigns alone pulled in almost $15,000,000, with CMON raking in total Kickstarter sales over $38,000,000.
APE Games has announced plans for wide distribution of Petrichor in January 2018 following a limited release that took place at Essen 2017. The game was designed by David Chircop (designer of The Pursuit of Happiness, … and then, we held hands) and David Turczi (designer of Anachrony, and [redacted]) with incredible artwork by Daniela Attard and Sami Laakso (artist for Dale of Merchants).
The game was originally published as kickstarter project with 2,294 backers pledging $125,449 to successfully back the campaign.
Petrichor – noun: a pleasant smell that frequently accompanies the first rain after a long period of warm, dry weather
In the lush world of Petrichor players will take on the role of a cloud, with the goal of expanding, sire other clouds, and water crops. Other players will compete with your plans however, so it will be up to each player to manipulate the weather and assimilate clouds to add to the growth of as many crops as possible. At the end of the game the winner will take home the prize of Most Valuable Cloud.
The base game of Petrichor has 1-4 players ages 14+ playing a game in 20-40 minutes. In Petrichor players will use cards symbolizing each of four types of weather in order to both manipulate clouds above fields and to influence upcoming weather. Each player is attempting to make sure the water they are creating is in the majority on growing plants during the harvest. Points are scored each harvest for having the most water on a field tile, and by having the most votes on the weather effects each round.
What’s in the Box:
The base game of Petrichor includes:
- 10 sets of Frost, Sun, Wind, and Rain cards
- 4 Player Aid cards
- 9 Southern Wind cards
- 1 normal 6 sided die
- 1 game board
- 80 translucent water drops – 20 in each of 4 colors
- 56 discs – 4 sets of 12 voting discs and 2 points discs
- 3 Harvest dice
- 12 3-d cards
- 16 crop tiles
- First Player marker
- 1 round marker
Petrichor: Flowers Expansion
Also scheduled for release in early 2018 is the Petrichor: Flowers expansion that includes three new field types, and enough extra components to play Petrichor with five players.
NumRush – The Thrilling Math Racing Game from Vietnam has hit Kickstarter with the goal of making learning about math fun, and the additional goal of raising money.
The project has a goal of raising $29,000 to fully fund the project. As of Monday, November 13, 17 backers have pledge $560 with 23 days to go. The project ends December 7, 2017 at 6:17 AM MST. The basic pledge of the game is $29 with an expected ship date of April 2018.
The focus on the game design was in creating a fun experience first with an accessible math based mechanism. Using a custom designed R-U-S-H system to move along the board, players Roll, Unleash, Spell, and Hop their way through arithmetic calculations in an effort to be the first to move around a figure 8 track.
To balance skill levels, players who are falling behind can use a catch up mechanic with simple addition or subtraction.
What’s in the Box?
The basic pledge includes:
- 1 game board (The Infinity Track)
- 60 number cards
- 6 tokens
- 2 dice
- 1 game board (The Infinity Track)
- 1 puzzle storybook “The Journey of Larus”
NumRush was created by co-founders Nhat Le and Tuan Ngo. Friends since grade 4, the pair has grown up taking specialized math classes together. The pair started a board game movement in Vietnam that now includes over 200,000 board gamers and creates packed board game spaces across the country. The duo also helped create the first national board game design contest in Vietnam.
The 7th Continent has returned to Kickstarter along with a big box expansion, and has broken the $1,000,000 mark in just over 5 hours. This is especially fast consider the game is listed as having a play time of 1,000+ minutes for 1-4 players aged 12+. The project took just minutes to fund, and by the end of the first afternoon has already unlocked 10 stretch goals.
Artist/Designer Ludovic Roudy and designer Bruno Sautter continue to publish as Serious Poulp and will likely spend all their waking hours designing detailed cards for tiny explorers to wander through.
The original 7th Continent Kickstarter successfully funded in September 2015 with an estimated ship date of October 2016, though that was almost a year late with an actual shipping date closer to September 2017. Shipping dates for the reprint of the game are an optimistic March 2018 for the base game and October 2018 for the new expansion.
The latest kickstarter provides an opportunity for board gamers to pick up a copy of the game, currently at the top of the hotness list on Boardgamegeek, which isn’t currently available in retail distribution. The kickstarter also introduces a big box expansion for explorers both new and old.
What Goes Up, Must Come Down
The What Goes Up, Must Come Down expansion available in this kickstarter introduces two new curses and a whole new way to explore the 7th continent:
The curse, “A Prison of Clouds”, will send you on a whirling adventure OVER the 7th Continent!
Aboard your hot air balloon, you’ll soar over the continent thanks to an innovative wind management system, which will lead you to new, unexplored tracts of land…
You can land at any time by taking the Terrain card with the same number as your current Sky card, allowing you to continue exploring on foot. When you wish to take off again, simply make your way back to the card where you landed and your aerial adventure continues.
Take care though, as each trip will tax you. Hunger, confinement and violent winds will test your nerves.
Make short trips and improve your piloting abilities if you want to stand a chance of lifting the curse that keeps you trapped in this hopeless land.
While the curse “A Prison of Clouds” takes you high above the continent “The Veins of the Earth” will take you deep below in a subcontinental delve.
The new expansion comes in a box equal in size to the original box. The new box is large enough to store all the cards, including expansions, even when sleeved. It also includes:
- 3 Storage trays
- 250+ cards
- 1 Hot Air Balloon miniature (+ alternative cardboard standee)
- 1 Barge miniature (+ alternative cardboard standee)
- 7 new Dividers
- 1 rule sheet
A copy of the base game is required for this expansion.
The 7th Continent
The 7th Continent base game is a cooperative game for 1-4 players, with heroes exploring and surviving on the continent recently discovered off Antarctica.
It’s the early 20th century. You have decided to sail back to the newly discovered seventh continent to attempt to lift the terrible curse that has struck you since your return from the previous expedition.
A massive box of cards provides a continent to explore and expand one card at a time, as well as a seemingly endless series of event cards which will help unfold the story during your exploration. It would be nearly impossible to finish this 1000+ minute game in one session, so developers have created their own video game style save system.
Unlike other board games, The 7th Continent will take you through many, MANY hours of adventure as you explore the continent to lift your curse… or die trying! To make this manageable, the game includes a simple yet effective save system that allows you to quickly interrupt the game at any time and have it ready for your next session, just like in a video game.
The original kickstarter had 12,103 backers provide €1,224,220 to bring this project to life.
Following on the heels of the popular word-building deck-building 2014 hit Paperback, designers Tim Flowers and Jeff Beck have returned with the next chapter on Kickstarter: Hardback. Artist Ryan Goldsberry returns to capture the look and feel of the 1800s literary scene.
Just launched, the title has already reached $76,000 – almost 400% of its $20,000 goal. The project ends at 12PM MDT on Wednesday April 26, 2017.
Thematically, Hardback actually functions as a stand alone prequel (“Pre-Quill”) to Paperback, as Hardback is set in the 19th century with gamers playing as Penelope Quill, Paige Turner’s (from Paperback) great-grandmother writing.
From the Kickstarter:
As an aspiring, 19th-century author, you work to write your next novel, earning money and prestige along the way. Spend your coin on new, more powerful cards to improve your deck and write ever better novels. Be the first to acquire enough prestige to complete your masterpiece and be recognized as the finest novelist of the age!
Hardback is not an expansion to Paperback, but functions as an entire new game with rules variations from the popular original game. Unlike Paperback, there are no wild cards, with every card having the option of being a wild card by being played face down. In lieu of purchasing victory cards, victory points are earned every time a card is played. Instead of the sometimes time consuming set up row cards are shuffled and placed up for possible purchase. New rules also include a press-your-luck mechanic as well as persistent effect cards.
Current stretch goals for the project include:
- First Player Token (unlocked)
- Endorsements Expansion (unlocked)
- Thicker Card Stock (unlocked)
- Adverts Expansion (will unlock when the project reaches 80K)
Hardback is designed for 2-4 players, aged 10+, with a playtime of approximately 45-60 minutes.
Crowd-funding veteran, Cobey Pile, brings his real-time dice rolling race game back to Kickstarter. Featuring 60 custom dice and 97 cards, Street Dice has players trying to out-roll each other to qualify, gain starting bonuses, and race each other by matching specific dice combos.
“To qualify for a race you’ll need to roll faster than everyone else at the table.”
Things get even dicier (pun intended) when dice representing the police and Leg Breaker Lou come into play. Like a real street race, speed and risk are the name of the game.
“You’ll need fast fingers and precise rolling to be the king of the streets.”
Check out the Kickstarter page for all the details.
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