Brothers Adam & Brady Sadler (known for co-designing Star Wars X-Wing and Warhammer Quest: The Adventure Card Game), have designed an expansion to Street Masters. Its on Kickstarter right now and adds 4 new fighters, 4 new stages, and 2 new enemies. Street Masters is a 1-4 player, cooperative board game inspired by classic fighting video games like Double Dragon and Streets of Rage. All fighters and enemies have unique decks and custom dice and each game is setup using a modular system. Street Masters Aftershock also adds Missions and Showdowns.
“Ransom City is no more. A missile strike from an unknown origin has turned it to rubble, killing millions in the process. Those that survived emerged from the destruction only to be greeted by V.A.N.D.A.L.; a mysterious mutagen that had terrifying effects on those exposed.” [source]
The mission deck speeds up multiplayer games by allowing players to gain powerful mission tokens which can be used in other players’ turns to support them. Showdowns are a new type of story deck which adds a villain working against the fighters and can be used in the story mode game. Enemy upgrade cards are also included in the mission decks and can be used to increase difficulty in arcade games. Street Masters Aftershock also comes in a huge storage box which holds all existing Street Masters content with ample room for future content.
The Super Street Masters Combo Tier includes all existing content for the game but backers can also pledge for the Aftershock (only new content) and Street Masters (core box content) tiers. The Street Masters Aftershock Kickstarter project is almost completely funded and will end on Tuesday, November 20th, 2018. The expected delivery date for all pledge tiers is October of 2019.
Related: Check the Dice Tower’s coverage of Street Masters
Level 7 [Omega Protocol] has been out of print since 2016 and its constant appearances on the Dice Tower’s Top 10 lists can only have contributed to this game vanishing from shelves since then. Privateer Press have chosen to seek funding on Kickstarter to gauge demand for the game instead of releasing it through traditional channels. Considering the project has already achieved over 75% of its funding goal on its first day it should meet its funding goal.
“LEVEL 7 is a sinister science fiction setting where nefarious conspiracies conceal the government’s collaboration deep within an underground research facility with an unspeakable alien menace. Officially, the top-secret military base doesn’t exist. There is no record of it: no blueprints, no photographs, no credible accounts. Rumors persist, but no one has ever found it. And those who have dared to look have disappeared… Now overrun with swarms of monstrous genetic creations led by their nefarious alien overseers, the underground facility of Subterra Bravo is the epicenter of an unfathomable government conspiracy—one that must be kept secret at all costs. To cover up the truth, the shadowy agency in charge of the operation has initiated the Omega Protocol, dispatching an elite team of commandos to retake Subterra Bravo and eradicate all evidence of the sinister creatures within. But the threat these creatures and their alien overlords pose may be far greater than anyone can possibly imagine.” [source]
Level 7 [Omega Protocol] was designed by Will Schoonover (who also designed the other Level 7 series of games), supports 2-6 players, aged 14+, and plays in roughly 60-90 mins. Its a semi-cooperative, tactical miniatures game where players take on the role of a fire team of highly trained commandos who go up against a player, called the overseer, who controls a swarm of inhuman creatures which have token over Subterra Bravo, a U.S. government facility. Both the commandos and the overseer control a resource called adrenaline. Commandos use adrenaline to perform heroic actions, while the overseer uses it fortify their forces. Players can play the game as a campaign of nine missions or the individual missions themselves. The Extreme Prejudice expansion and the Kickstarter specific bonus content adds new creatures, characters, missions, and game cards.
If Kickstarter backers have the original game they can opt to get only the updated content of the 2nd edition, or backers can get the fully update core game, or all content released which includes the expansion.
The Level 7 [Omega Protocol] Kickstarter project will run until Thursday, November 1st 2018, with estimated delivery taking place in June of 2019.
Dreams of Tomorrow is a competitive, set collection game about weaving dreams, manipulating action spaces, and carefully using abilities. The game is published by Weird Giraffe Games, designed by Phillip Falcon Perry with art by James Masino, plays in about 45 mins, and supports 1-6 players aged 8+.
The future has fallen. After a mysterious decline brought humanity to the brink, the people of the future got to work on fixing the past – by sending sequences of dreams back to our time in order to give us the inspiration we need to change the future.
As a Dream Engineer working in the distant future, you must intertwine memorable and powerful dreams in order to change your present. Catch dream fragments from the Dreamscape and either use their abilities to help you – or weave them together into a completed dream sequence that can be sent back to the past to secure victory! [source]
There are two main modes of play: Pleasant Night, and Troubled Night.
During Pleasant Night, players turns consist of moving around the Collective Consciousness, which is a set of 8 action spaces, and taking the action of the space they land on. The 4 Resource action spaces give players a large amount of resources when used, but also give all other players a small amount of resources. The 4 Dream action spaces let players catch dreams from the Dreamscape, or weave those dreams into a Dream Sequence, or activate those dreams’ abilities. Dreams in the Dream Sequence add dream points, which are necessary to win the game. For an increased challenge, the game can be played in the Troubled Night mode, where the Night Mare can upset action spaces and take actions out of players reach. Solo players can compete against a robot player, which is added to the game. The robot player has quick turns and races the player for points. The robot player can also be added to the multiplayer game to increase the challenge.
The Dreams of Tomorrow Kickstarter project will run until Thursday, November 8th 2018, with estimated delivery happening in September of 2019. The project is currently more than 50% funded. There are multiple pledge levels with varying add-on items ranging from gifts to a bundle of games produced by Weird Giraffe Games thus far (including Stellar Leap and Fire in the Library).
The Men of Hawkshold is the 1st reprint of the Battleground Fantasy Warfare system, which was designed by Robert Dougherty, Darwin Kastle (both co-designers of Hero Realms and Star Realms), and Chad Ellis.
“Hawkshold is a disciplined, combined arms faction. It has the flexibility to field a variety of armies. Your Spearmen can be a redoubt for a strike wing of Lancers. Or they can be the rampart protecting the Longbowmen who rain destruction upon your enemy. Or your Lancers can form the core a rapid attack force alongside Knights and Scout Cavalry.” [source]
Battleground Fantasy Warfare is a two-player (or two-side, if multiple players want to ally) tactical game without miniatures. Before the game, you build an army from the units in your faction which portray your warriors and their characteristics as cards. Units have points costs and the total cost of all units can’t exceed the maximum points for each side. Players build their armies, deploy their units, and assign them battle orders. Each player has a limited ability to command their army once the battle begins and the player with the better plan can use their commands to inspire or enchant their units in combat.
The Men of Hawkshold Kickstarter project has multiple pledge levels ranging from backing only the faction itself, or multiple factions for more players to join in. Funding will end on Tuesday, November 6th 2018 and the estimated delivery is December of 2019. The project is currently at a little over 25% of its funding goal.
Born to Serve is about 2-5 jobless superheroes who have fallen on rough times and are competing for a job to wait on tables in a restaurant.
“You are a superhero, virtuous, respected and dare we say loved by millions, well ok maybe not millions, but by more than a few people in the little town you and your super group have been tasked with protecting. Unfortunately, the government has cut your group’s funding and that means you all are going to need jobs to support your superhero lifestyle. Sadly, there is but one job to be had in town, at the local restaurant. The restaurant owner has decided to let you all try out for the job and whoever has the most tips by the end of the day gets it.” [source]
Born to Serve is designed by Nick Sauer (known for co-designing Mystery Rummy: Al Capone and the Chicago Underworld), and Diane Sauer (known for Pinball Showdown) and the game plays in about an 1 hour.
Each round, heroes have five service markers they can use to either spend time serving a table or to enlist the restaurant staff who can aid them. Tables which have been fully serviced score each round with the hero who has the most service markers getting the largest part of the tip, while those who helped get half the tip value based on each service marker they contributed. Since all players are superheroes, each have two powers which allow them to bend certain rules in their favor. The player who earns the most money in tips at the end of the day wins the job and the game.
The Born to Serve Kickstarter project will run until Thursday, November 1st 2018 with the estimated delivery taking place in July of 2019. The project is currently at around 30% of its funding goal.
UFO a Go-Go is the first game designed by David Logan (II), and Matthew Weekes, with art by Mike Shanks. This 3-8 player game is published by Akupara Games and is intended to play in 15-45 mins, depending on the number of players.
“It’s party season throughout the galaxy, and everyone is hosting a spectacular celebration! But who will be crowned Intergalactic Party Captain…. Is it you? Invite Aliens to your party, just don’t forget to be a good host for your guests and give each of them the attention they deserve. If an Alien feels neglected, they will leave for another party in the galaxy. Will your party be a celestial success, or will you find yourself alone with the punch bowl?” [source]
UFO a Go-Go is a game about following hilarious rules and calling out your friends when they slip up. All the players are hosting their own parties and inviting Aliens to join in. Hosts need to give each guest the attention they deserve, or they’ll leave the party and join someone else’s in another part of the galaxy.
Hosts take turns drawing cards from a central deck which contain four types of cards. Drawing an Alien Card is ideal as they’ll join the host’s party but adding the alien to the party also adds a rule which the host must follow. Aliens can be swopped, stolen, or lured away. VIP Cards represent more impressive guests which hosts compete for, while Galactic Event Cards can mess up the best laid plans. Finally, Party Favors are “take that” cards which hosts force upon other hosts to cause trouble and confusion. The goal of the game is to reach the winning party point value and be declared the Intergalactic Party Captain.
If you’re not sure whether or not this game will work with your group you can download the print & play version to try it out. The UFO a Go-Go Kickstarter campaign will run until Thursday, November 8th 2018 and the estimated delivery date is June of 2018. The project is currently at 14% of its funding goal.
Ancient Terrible Things makes a return to Kickstarter running as a 10 day campaign in celebration of their 10 year anniversary. Ancient Terrible Things is designed by Simon McGregor with art by Rob van Zyl who are part of the Pleasant Company Games design studio based in Cape Town, South Africa. Ancient Terrible Things is a pulp, horror, adventure game for 2-4 players who are intrepid adventurers exploring a dark jungle. Each turn players travel to a Fateful Location, then face an Ominous Encounter, and attempt to unlock its Ancient Secrets through a combination of dice, tokens, and cards. For more information on how the game plays you can check Tom’s Review and see why he included it in his Top Ten Cthulhu Games.
The campaign does not have any stretch goals but there are multiple pledge levels depending on how much of the game you want to buy into. Both the Madness of McGuffin (the latest expansion) & The Lost Charter (an expansion which was previously out of print) are available as separate pledges or you can buy everything which exists for the game. If you’re a solo player, then The Lost Charter expansion will be of special interest as it includes solo rules for the game.
All pledge levels have limited quantities so be sure to act quickly if you’re on the fence about backing the project. The Ancient Terrible Things Kickstarter project will run until Tuesday, October 23rd 2018 and the estimated delivery of pledges ranges from December of 2018 until February of 2019 depending on which items you order. The project goal was fairly low, but they’ve already surpassed it by a wide margin.
If you’re a fan of deck boxes then this latest project on Kickstarter has the Rolls Royce of deck boxes. Quentin Quadrangle and Dan Disco founded the Elderwood Academy who’ve spent years making premium wood and leather craft gaming gear. The Centurion is designed for card games (with sleeves) like Magic: The Gathering, but with the add-on Dungeoneering Kit (which can hold models for your RPG) it doubles as a sleek travel pack for all your RPG needs.
There is the option of large (holds 100 double-sleeved cards), standard (holds 100 single-sleeved cards), and compact (holds 80 single-sleeved cards) deck boxes. Each box shuts closed using a powerful magnet, and has a removable back plate (the faux door) which doubles as a dry-erase surface to track life and stats.
You can build your own, custom version with a choice of size, wood, foils and leathers, and signature art. To find out more have a look at the Centurion, the Elderwood Kickstarter project page. They’ve already hit 4x their funding goal and the project will end on Thursday, October 25th, 2018. Project delivery is June of 2019.
In The Artemis Project, players each head a team of Stabilizers who attempt to establish the most successful colony on Europa before the game ends.
“The year is 2348, and we have carved out a meager handhold on Europa, the frozen moon of Jupiter. Decades of effort have made air breathable and the temperatures survivable, but the real prize is the great living ocean hidden deep below the ice. The waters are warmed by volcanic action and are burgeoning with alien sea life. Food, minerals, energy, and living space are waiting for the team with the skills to harness them.” [source]
This 1-5 player game is designed by Daryl Chow (also known for Book of Dragons and Overbooked), and Daniel Rocchi (known for Bomb Squad Academy) with art by Dominik Mayer (best known for Concordia). It plays in about 60-75 minutes and is aimed at players aged 12+. The Artemis Project features Dice Placement, Resource Management, and Engine Building mechanisms and takes place over the course of 6 rounds. Players can send colonists to The Hangar on expeditions as a group where they’ll earn individual rewards based on contributions. The Vents, The Doorstep, and The Quarry can also be harvested for energy, colonists, and minerals respectively, using the Exposure System, which introduces an element of mind games as players try to outguess each other and their dice commitments. At The Gantry players can construct buildings to improve the colony where dice are bid in minerals for construction rights. At The Academy, colonists can be trained to be Pioneers, Engineers, Marines, and Stewards who each bring different skills to the team.
Currently The Artemis Project Kickstarter project is at 200% of its funding goal and is set to end on Friday, October 5th, 2018. Its expected delivery date is May of 2019. There is a pledge level for the standard version of the game and another for the deluxe version, but both levels exclude shipping costs.
Unleashed – The Ultimate BattleCON Edition!
BattleCON is a Kickstarter veteran and many different updates and expansions have released since its original project in 2011. This will also be their last Kickstarter for the BattleCON system so now is the time to catch up on anything you may have missed. This new project seeks to make your BattleCON collection a lot easier to manage, setup, and play. For starters the BattleCON: Unleashed storage box holds 110 fighter tuckboxes, a game board, and a rulebook. The tuckboxes are a new addition as well and they allow easy storage of fighters.
BattleCON is a head-to-head card game which plays like a fighting, video game on your table. Players choose a fighter from over a cast of over 100 who each have a selection of cards unique to them. Fighters possess unique abilities which are a sub-system that interact with abilities and provides for varied play. BattleCON was designed by D. Brad Talton, Jr. and features anime style artwork from a variety of artists. It supports 1-5 players in varied game modes. Tom is a big fan of the BattleCON system and you can watch his Dice Tower videos in support of the game.
The BattleCON: Unleashed Kickstarter project has pledge levels to “continue” your existing collection with upgraded components and rules, and pledge levels to get everything in existence for the game if you’re new to it. Its already 100% funded. The project is set to end on Sunday, October 21st, 2018 with the estimated delivery in August of 2019.
Arthur The First Expansion for Merlin
Arthur is the first expansion for Merlin. Merlin was designed by Stefan Feld and Michael Rieneck, with art by Dennis Lohausen, and is published by Queen Games. It supports 2-4 players where players move Merlin and the Knights around an action ring to execute desired actions. The ultimate goal is to score victory points by defeating barbarians, building manors, and increasing influence in surrounding counties. The player who is most efficient will score the most points to become the successor to King Arthur’s throne. You can watch the Dice Tower reviews on Merlin for more information on the core game.
The expansion adds King Arthur, who gives each player an extra die and, therefore, another action. It also adds a new rondell, with 13 extra spaces, to replace the base game’s rondell. Pict tiles have been added to go with the new, pict action space. King Arthur’s signet ring, 2 new flag designs, King Arthur’s player board, and a new round track has also been added.
The Arthur expansion Kickstarter project, already 400% funded, will end on Friday, September 28th, 2018 and the project’s estimated delivery date is November of 2018.
Unrecorded Siege is set in Medieval Europe during the Hundred Years War. Players take the roles of French and English generals seeking to conquer or defend the battlefield. Resources and strategies are setup in tactical formations, including armies and siege weapons, to deceive and defeat opponents. This co-operative game is designed by Elroy CT, with art by WuWuMew, and supports 1-4 players across 3 scenarios.
The game features a beautiful play area and seeks to add miniatures for the generals through the Kickstarter stretch goals. Its currently over 50% funded. The Unrecorded Siege Kickstarter project will end on Saturday, October 20th, 2018 and has an estimated delivery date of August in 2019.
The Stygian Society – A Kevin Wilson Cube Tower Adventure
Kevin Wilson, the hit, board game co-designer of Descent, Arkham Horror, Arcane Academy, and many other great titles, has designed a cooperative dungeon crawl where heroes are able to sacrifice themselves for the good of the party. The Stygian Society, with art by Jacqui Davis, is designed for 1-4 players and features a Deluxe Cube Tower which is central to the randomization of the game play. Players take on the role of different warriors who make their way up the wizard’s tower, one floor at a time. Instead of rolling dice, players throw cubes down the tower matching the colors of their abilities and, depending on what falls out the bottom, determines the outcome of the encounter. There is also an expansion, The Stygian Society: The Tower Laboratory, designed by Philip duBarry, which can be added.
The Stygian Society Kickstarter project is already 200% funded and is set to end on Tuesday, October 16th, 2018 with the estimated delivery to happen August in 2019.
Tombed is a dungeon style game for 2-5 players set in Egypt in the 1940s with fantasy elements. Players are a group of adventurers who enter an ancient Egyptian temple to become rich and famous … if they can survive awakening the ancient pharaohs. One player takes on the role of a pharaoh (there are a few to choose from with varied abilities) while the rest play the adventurers. Tombed is designed by Jorge Fernández Alonso, Elena Herrero Jaén, and Cristian Casado Otazu.
The Tombed Kickstarter project is already fully funded and will end on Monday, October 8th, 2018 and is expected deliver on October in 2019.
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