crowd funding

Daily Magic Games are running a Kickstarter to expand Valeria: Card Kingdoms, and add a completely standalone dice game. Valeria: Card Kingdoms is designed by Isaias Vallejo, with art by Mihajlo Dimitrievski (a.k.a. The Mico), and is a tableau-building building game for 1-5 players. Players compete to earn the most Victory Points by recruiting citizens, buying domains to expand the kingdom, and vanquishing monsters who lay siege to the land.

Valeria: Card Kingdoms – Crimsons Seas is a full expansion for the base game and adds maps to far-off lands beyond the borders of Valeria which allow players to import goods to increase victory points. There are also options to purchase Tomes of great power to augment resource production, or rescue captured Nobles, or plunder wealth from a cursed isle. Sea monsters impede travels and sow chaos across Valeria. The expansion adds new icons, tokens, card types, and mechanisms, in addition to adding new cards for all existing card types with a nautical theme.

Valeria: Card Kingdoms – Ward Towers is an expansion pack for the base game and lets players contribute towards building a Ward Tower which, when added to a row of monsters, reduces their cost to be slayed.

Corsairs of Valeria is a new, standalone dice game where 2-5 players are Corsairs who have set out to win a challenge to become the new Commodore. Players will sail the Valerian Isles to gather enough treasure to fill six treasure chests in order to meet the challenge. Players roll dice to determine available actions which allow them to earn silver, re-roll their dice, fire cannons to attack opponents or merchant ships, or move their ships forward. Curses can also be rolled which removes silver coins because they’re lost to Skull Island.

The Kickstarter project for Valeria: Card Kingdoms – Crimson Seas is close to ending on Tuesday, March 26th, 2019, with around 1700 backers allowing it to reach 3x its funding. Estimated project delivery is November of 2019.

Eagle Games are Kickstarting a deluxe edition of Age of Steam, which is artistically recreated by Ian O’Toole. In Age of Steam, 2-6 players are U.S. railroad pioneers who build track to transform the American economy. Players are challenged to finance their rail network and locomotives, while calculating which routes will give the best returns on their costs. All the while, aggressive creditors will push to be paid while your competition tries to grab the best shipments.

The fundamental game rules remain unchanged. The base game includes 3 double-sided game boards of the Rust Belt, Western U.S., Southern U.S., Germany, Barbados, and St. Lucia. New maps of France and Poland have already been unlocked through Kickstarter stretch goals, with Hungary and Finland as additional stretch goals still waiting to be unlocked. Poker chips have replaced the paper money, and track ownership disks replace the original plastic trains (though wooden varieties are available as an upgrade). The box has also been upgraded to effectively store and provide easy access to the components.

The Age of Steam Kickstarter project has already met 4x its funding goal, with over 1700 backers. The funding deadline is Friday, March 22nd, 2019, with project delivery expected in October of 2019.

In many Eastern cultures, the Milky Way galaxy is known as The Silver River, which is the setting of this full-featured 4X game. It’s designed for 2-4 players who play as one of the 8 civilizations, who each have their own strengths, weaknesses, and abilities. The Silver River is designed by Nate Bivins (known for Sundae Split), and Robert Burke (co-designer of Draco Magi). Expect the game to play in 90-160 mins, depending on the number of players.

There are 4 Ages where players complete public and personal objectives, build wonders, do domestic investments, and other smaller tasks to gain accomplishments which translate into Victory Points. There is also an anomaly at Sagittarius A where deadly, moon-sized monsters can emerge which need to be taken down.

Pledge levels are available for the core game by itself, or the core game and the expansion which increases the player count to 5 and adds 2 new races and upgraded components. The Kickstarter project is currently at around 50% of its funding goal, will end on Friday, April 5th, 2019, with project fulfillment expected in January of 2020. You can see a preview and live-play-through recently done by the Dice Tower team for more information.

Renegade Game Studios are crowd funding Terror Below on Kickstarter. Players collect worm eggs across the desert or hunt down massive, vicious worms. It’s designed by Mike Elliott (known for Dice Masters, Thunderstone, and Dragonfire), with art by Eric Hibbeler (known for Junk Orbit), and caters for 2-5 players, aged 10+. It plays in 45-60 mins.

“Terror Below is a game of government experiments gone wild in the Nevada desert. The faster you move, the more vibrations you make, attracting the attention of the vicious worms underground. Navigate the difficult terrain to collect valuable worm eggs and deliver them to locations around town to claim bounties. If you’re feeling lucky, collect items and weapons to go hunt ’em.” [source]

In Terror Below, the 1st player to score 20 victory points by collecting worm eggs and delivering them to locations around town, or by hunting down and killing the worms, is the winner. At the start of the game, players are dealt 3 heroes, who they pick 1 to start the game with. If a hero is defeated by a worm, players continue to play with their remaining heroes and are able to revive their downed hero at the hospital. During the course of the game, the heroes visit locations around town to find bounties, scavenge for weapons, and survive distracting the worms. Should the worms attack, the heroes would fight back.

The Terror Below Kickstarter project has already reached 5x its funding goal with over 1,200 backers, will continue seeking funding until February 27th, 2019, and is expected to deliver in August of 2019. There is only a single pledge level with exclusive, Kickstarter content, and multiple stretch goals that improve the tactile nature of the already good looking game.

Kickstarter has heated up again with multiple, big projects competing for that hard-earned money in your wallet. Here are some of the projects to have a look at.

The Tokyo Series

The Tokyo Series is 12 unique games, from designer Jordan Draper, about life in Tokyo, that can be played stand-alone or mixed together. This Kickstarter project is funding the printing of 3 games out of the 12. Tokyo Coin Laundry is themed after a laundromat and uses miniature, hand sewn fabric clothes, operable washers and dryers, and more. It includes over a dozen, unique games ranging from 5 to 45 minutes in length from guest designers around the world. Tokyo Tsukiji Market is a heavy, economic fishing game. Players are Japanese fisherman who set custom prices for their catch to sell to other players. There’s a randomized mix of 8+ fish markets which drives a completely-open, player-driven economy, with 7+ support stalls which can improve ships and fishing abilities. Tokyo Game Show has players participate in 5 rounds of a Japanese game show. Players put on colorful wrist bands and compete in tricky, mini games. There are over 50 games included in the box with 10 diverse categories. There’s also the option to use any of the other Tokyo Series titles as featured games.

There are multiple pledge levels which includes the options of prior Tokyo Series releases. Praise, Colorful, and Cactus, from other Japanese designers, have also been added as pledge options. The Tokyo Series Kickstarter project has already hit double its funding goal, with pledges ending on February 12th, 2019. Estimated delivery is October 2019.

War of the Worlds: The New Wave

From designer Denis Plastinin and publisher Grey Fox GamesWar of the Worlds: The New Wave is a two-player, asymmetric game set in the years after H.G. Wells’ War of the Worlds where humans defend against invading aliens. The aliens have returned in a giant spaceship and landed in Scotland. One player controls the UK defence units and the other the aliens. The game utilizes 3D models and cards, and takes place on a large game board. There is also the “Irish Sea” expansion, which includes more maps and tactical options, though this is on a separate pledge level.

The War of the Worlds: The New Wave Kickstarter project is currently at 8x its funding goal, runs until January 31st, 2019, and is expected to deliver in August of 2019.

Shadow Tactics: Blades of the Shogun – The Board Game

Shadow Tactics: Blades of the Shogun – The Board Game, is a tactical, stealth game for 2-6 players. Its designed by Gergely Kruppa, published by Antler Games, is based on the video game of the same name, and includes over 40 miniatures. 1-4 players are ninja, trying to outsmart the guards, who is controlled by another player called the Daimyo, an evil mastermind. The ninja players can talk around the table, but the Daimyo can hear them, so they have to be careful when crafting plans. Players can choose from 5 unique ninja who have their own skill sets, while the Daimyo controls soldiers and samurai. The game includes story-driven missions in an ever-changing, non-linear campaign structure. The game includes Winter and Night modes which alter the game play. In Winter mode, snow shows the footprints of the ninja which can be tactically utilized to manipulate guards, while Night mode only shows the ninja and guards when they’re in a lit area.

The Shadow Tactics: Blades of the Shogun – The Board Game Kickstarter project is close to its funding goal with over 400 backers. Pledges can be made up until February 14th, 2019, with delivery expected in December of 2019.

Teenage Mutant Ninja Turtles Adventures: City Fall

IDW Games are crowd funding the Teenage Mutant Ninja Turtles Adventures: City Fall board game. Its designed by Daniel LansdownPete Walsh, and Kevin Wilson, with art by Jose David Lanza CebrianKevin Eastman, and Tony Vargas. The game is designed for 1-5 players, aged 14+, and plays in 45-150 mins. There are 2 stand-alone boxes to choose from, each with their own missions, enemies and character models. The Teenage Mutant Ninja Turtles: Change is Constant stand-alone box serves as the first part of the story (based on the 1st two story arcs of the TMNT IDW comics), and is continued in the Teenage Mutant Ninja Turtles: City Fall stand-alone box (based on the TMNT IDW comics where 1 of the turtles joins the Foot Clan).

The Teenage Mutant Ninja Turtles Adventures: City Fall Kickstarter project is already funded with over 1500 backers, with pledges ending on February 8th, 2019. Expected delivery is October of 2019.

Dicetopia, a quick strategy game for 2-4 players, was Kickstarted in January of 2018. In it, players try their luck in the city of Dicetopia by sending agents to take over neighborhoods, snatch loot, perform actions and carry out missions. After 6 rounds, the player to score the highest points based on the neighborhoods they dominate, the die resources they have, and their secret missions, is the winner.

Dicetopia: Roll with the Punches is an expansion for Dicetopia which is currently on Kickstarter. Its designed by the core game designer, Tobias Hall, with art by Anthony Cournoyer, and published by All Or None Games. It introduces a new wasteland area with toxic dice, blood dome challenges, turn order manipulation, extra protection and full support for 5 players. Five new factions, 20 missions, and 5 scenarios are also added.

The Kickstarter campaign currently has pledge levels for those interested in only the Dicetopia: Roll with the Punches expansion, or only the Core Game, or both. The project has already hit almost twice its funding goal with over 400 backers. The campaign is set to end on Wednesday, January 30th, 2019. Estimated delivery for the project is August of 2019.

Glyph Chess is a tactical board game for 2-3 players adapted from the Tales of Tarsylia, Chinese comic book. The game is 3 years in the making by Bluepiper Studio, a design company based in Vancouver. The primary designer is Liu Xiao (known for co-designing Herbalism). Expected play time is 30-60 minutes for players aged 8+.

“Please allow us to welcome and introduce you to the first magical board game in this world: Glyph; Which can only be played by the most powerful wizards. Glyphs are relics from ancient times. It is said that they were discovered in a mysterious ruin, by the greatest wizard in history, Tisslair. Tisslair deciphered the rules of Glyph and recommended it to all his wizard friends.” [source]

Like standard Chess, each character on the board has its own unique skills. The objective of the game is for a player to get their Scepter Piece to the center of the board or eliminate all enemy players’ Scepters. On a player’s turn there are 3 steps. In the Awakening Step, the player will gather magic resources such as Glyph Coins and roll Glyph Dice. During the Action Step, the player will either remove a character piece or cast a spell by consuming Glyph Dice or Glyph Coins. Finally, in the Reset Step, the player will re-roll any Glyph Dice used then pass those on to the next player as their resources.

The 3rd player pieces are an expansion add-on for the game. Backers who suffer from from color blindness can pledge for the 3rd player expansion, then inform the game producers in a survey at the end of the campaign that they should paint the expansion pieces with a special color.

This is Bluepiper Studio’s first Kickstarter. The Glyph Chess Kickstarter project runs until Monday, December 10th, 2018.  Expected delivery of Glyph Chess is November of 2019, and the project has already reached its funding goal with over 300 backers.

You can see The Dice Tower’s preview of Glyph Chess done by Mark Streed for more information.

Hero Realms Journeys is the latest Kickstarter project from White Wizard Games, which adds six new expansions to the existing Hero Realms card game. Hero Realms was designed by Ben CichoskiRobert DoughertyDarwin Kastle, and Daniel Mandel and is a fantasy-themed, deck-building, card game featuring competitive play for 2-4 players. Players attempt to reduce each other’s health to zero, after recruiting help from a market deck that includes champions, weapons, spells, and events. Multiple expansions have since been released which dramatically changes game play, and includes the ability to play various characters (such as a Cleric, Fighter, Ranger, Thief, or Wizard), or fight cooperatively against a Boss, or compete in a campaign mode.

Hero Realms Journeys features four, 12-card packs. There is the “Hunters” and “Travelers” packs which feature new Champions and Actions for the market deck, and the “Conquest” and “Discovery” packs which each contain 6 new Quests and 6 new Relics. At the beginning of the game each player is given a random quest, which can be shared with teammates, but are unknown to opponents. Relic cards are also dealt into a “relic pile” for each quest card in the game, while the rest of the relics are added to the market.

The Ancestry Pack adds 20 cards which allows players to be a Dwarf, Elf, Ogre, Orc, or Smallfolk, who all have their own strengths and weaknesses. These can be combined with any character packs or played by themselves. So, if an Elven Ranger or Dwarven Fighter was always your jam, Hero Realms has you covered with multiple race-class combinations. Each race comes with an Ancestry card which shows health modifications and special rules, an Ancestral skill or Ability card, and two cards which modify the starting deck.

The Lost Village Campaign Deck features a full color adventure book and over 100 cards, including 12 over-sized Master cards.

The Hero Realms Journeys Kickstarter campaign has multiple tiers to allow backers to fund only a few of the expansions, all the way up to everything which currently exists for the Hero Realms game. The project is seeking funding until Thursday, December 6th, 2018, is already well over 100% funded, and is expected to deliver in December of 2019.

In collaboration with Toys for Tots and Ronald McDonald House, White Wizard Games also plan to donate games to a children’s charity to brighten their lives over the holiday season. You don’t even have to back the project to participate. Each person who signs up for their newsletter, which will provide information about the progress of the Hero Realms Kickstarter and other news from White Wizard Games, will add a game to be donated.

Related: The Dice Tower reviews Hero Realms, Hero Realms: The Ruin of Thandar, and Hero Realms Boss Deck – The Dragon

Sword & Sorcery (also known as Sword & Sorcery: Immortal Souls) was originally released in 2017 and quickly sold out even though it was released with many other critically acclaimed dungeon crawlers that year. Sword & Sorcery is a cooperative, fantasy, dungeon delving board game in which 1-5 players combat the forces of evil, controlled by the game itself. Players control legendary characters recalled from the dead and made immortal by Three Gods, resulting in them being weakened by resurrection, but grow stronger through story-driven quests.

Sword & Sorcery: Ancient Chronicles is a standalone expansion to the original game which sets up a new story cycle and serves as a new starting point for the game. The characters from this game are compatible with the original if players wish to replay it with the newer heroes, or vice versa, if players want to play with the original heroes in this game. The story takes place in the distant past of events narrated in the original game. Sword & Sorcery: Ancient Chronicles is designed by Simone Romano and Nunzio Surace from Gremlin Project (also known for Galaxy Defenders), with art by Mario BarbatiFabrizio FiorentinoPhroilan Gardner, and Fausto Gutierrez, and distributed by Ares Games.

The Kickstarter project has a single, Legendary Hero, pledge level which includes the special Kickstarter content, as well as unlocked stretch goals. Its set to end on Wednesday, November 21st, 2018, with expected delivery taking place in December of 2019. Its already surpassed its funding goal with over 1700 backers.

 

Broken Hearts: The Unconventional Relationship Card Game is designed for breaking the ice with strangers, matchmaking within a group of friends, or families who want to spend quality time. The game is designed by Joey Teh, Keely Sim, and Seik Yee Thoo, and will test relationship skills and your personal boundaries as you build and break hearts to win the game.

To win a player has to form connections by linking a complete set of 5 unique heart cards. At the start of the game, players are dealt 7 cards and they can place any unique heart cards they have in front of them. If they have matching heart cards, they keep these in their hand. As 1 of their 2 actions they can play an ‘I like you!’ card to link to somebody else’s card, or link to their own card (in an act of self love) with a matching duplicate from their hand, or play an ‘I want you!’ card to steal a connection from somebody else. To confirm the connection, both players must perform the action as depicted on the heart card. These include the ‘ET Touch’, the ‘Blow Kiss’, the ‘Heart Sign’, the ‘Pinky Promise’, and the ‘Flirty Wink’. Players can also reject connections to their own heart cards or any other actions from players if they play an ‘I Hate You!’ card. There are also ‘Broken Heart’ cards which destroy existing relationships made by connections. To spice things up even further, there are 3 types of event cards which change up the game dynamics.

There are multiple pledge levels which adds more deluxe components the higher up the pledge levels you go. The Broken Hearts: The Unconventional Relationship Card Game Kickstarter project is almost 100% funded, and will end its funding on Friday, November 23rd 2018. Its expected to ship in May of 2019.