crowd funding: Kickstarter

In an alternative near future, Badass Force is the name of the most popular live show of the ultra-net. Like The Ninja Warriors before it and Big Brother before that, contestants go into a battle arena, not as themselves, but as someone else. Before the show became a household name, historical leaders were pitted against one another. All due to the holographic projects suits the contestants ware. Yes, holographic technology is here and over the course of many years, many players have gone head to head, taken on the looks and skill of Napoleon, Julius Caesar, Vlad The Impaler and even Cleopatra.

But after a large fire, all historical documents were lost and data destroyed. And the show runners had to find something else to reference. Now, our culture is now limited to the action movies of the end of 20th century / early 21st century and many of those recordings have deteriorated. And it is these distorted figured that are now used in the arena. As well as “Guns, Attitude and Bluffing.” This week you have finally been selected and it is your turn to fulfill your destiny and prove you are the most Badass in Badass Force!

This is the premise for the ultimate bluffing (or not) party game that will have you quoting and laughing at the table. Being brought to Kickstarter by a new company Funky Sheep.

The game has been in development for a number of years by it’s designer Ghislain Masson, who’s first big hit was Not Alone. It even was going to be published at the same time as Not Alone but was put on the side by one game publisher and picked up by Funky Sheep.

 

 

 

The game is a combat/deduction/bluffing game, where players will be disguised as a character from an action film from the 80’s, 90’s and 2000’s. Loading up weapons and using them to dastardly effect, by eliminating the other character chosen by the other players. Eliminating characters will give you point and diminish the hand of characters that your opponents have. But with all this elimination, there is no player elimination, as you can redraw your hand of cards and continue playing. This time, in Revenge Mode. This makes the characters powers more powerful. And it is these powers that are the heart of the game. As well as being thematic in the game, they also make the game very strategic. Making every decision a difficult but fun one, as telling the truth, bluffing or even calling someones bluff will lead to an action packed time at the table.

The Kickstarter is running from the 20th of November to the 13th of December and will probably feature more characters in the form of stretch goals. Follow along on Kickstarter or Facebook. And you can always check out how to play with Dan King

 

All Manor of Evil, by Kolossal Games, is an interactive game of larceny, hidden agendas and Lovecraftian horror for 1-6 players.

The game takes players inside the mind and abode of H. P. Lovecraft. Players enter the house looking to steal ancient relics but have they bit off more than they can chew? During the escapade, unseen forces awaken and madness stirs – will anyone survive to escape with the loot? Beyond the larceny at hand, each player has a secret agenda of their own. Some want only to survive the night, while others wish to call forth an elder god eager to devour the players… or the world.

All Manor of Evil is played over a number of game rounds. Each Round has three phases.

Select Actions
Players simultaneously select one of their four action cards each round. Each Action card has a Title, Initiative Order, Card Action and Room Action. Then, all players simultaneously reveal their cards. Any players who selected the same Action Card as at least one other player take a Madness Token from the supply.

Action Cards are resolved in initiative order with the lowest number first. If more than one player chose the same card, those players resolve their actions in clockwise order starting at the Lantern (first player) token.

Resolve Actions
When resolving an Action Card, first resolve the Card Action and then the Room Action. Room Actions require the player to steal a relic from one of the rooms on the Manor Board. Players MUST steal a relic from one of the rooms listed on their Action Card if possible. If the rooms don’t have a relic, there is nothing to steal.

The Madness Value and Relic Value on each of the Relic Cards will be considered at the end of the game.

Players will only know the values on the top card of each player’s Cache. The uncertainty of just who has the most madness adds to the tension of the game!

Once a relic is stolen, place or remove Awakening Tokens, gain or lose Madness Tokens and resolve any indicated special effect on the card.

End of Round
After all players have resolved their action cards, the round ends. Players check to see if any Elder Gods have six or more Awakening Tokens and if so the game ends. If not, the player with the Lantern Token passes it to the next player in clockwise order and the next round begins.

Game end
A game of All Manor of Evil ends when one of three game-ending conditions are met. At that point, each player reveals their Role Card and all abilities are resolved. Assuming that the thieves have not destroyed the world by awakening several of the ancient gods, the remaining players will total their Madness and Relic Values. Total up the Madness Tokens and the Madness Value of all cards in each players’ Cache. The player with the most Madness has delved too deep into the dark and unknown and is eliminated. The remaining players will then compare the total value of stolen relics to determine who among them was the most successful looter.

All Manor of Evil is the 2nd Mikro campaign from Kolossal Games and the 9th overall campaign from Kolossal Games. The Kickstarter campaign runs until November 16 with delivery planned for July 2019.

 

“Gemma believes in Science. She’d love to come up with something one day, like LSD or DDT or PVC. So she spends her time experimenting, and for sure, if she keeps trying, she too will finally end up cracking a new molecule that can blow your mind out, kill or be used for building pipelines. In the meantime, green gas is oozing out of her test tubes. She probably won’t get high on it Saturday night though, the smell is so bad it could wake up the dead.”

This is the kind of carnage you will face in this small card game that is now on Kickstarter. A plague of zombies has fallen upon us! Each player is taken it as their responsibility to restart life by creating a base, where they will recruit like minded people to survive the Horde. After a draft phase, you’ll state playing cards in front of you. Character that belong to four factions: Punks, Hippies, Survivalists and Capitalists. These factions never see eye to eye. So you team of survivors will always be different, with their different still sets that will help you fight zombies or other players, get more cards or search for more survivors. And try not to have the cards at the end of a turn, as you will become the tastiest snack for the Zombies!

This is a quick playing, fun, tongue and cheek, tactical card game that has quite a few variants to make it easy or hardcore. You’ll be puzzling over your characters skills, which to use and which not to. Who will defend your base and who is expendable. As well as some take that elements that throw a spanner in the works, making it a struggle to survive while attempting to impose their ways of life for the new world to come…  Be the first to reach 7 points to win the game. But beware, the Horde can also win. So work together to keep their numbers down.

You can check out more of the Kickstarter here. Running until the 7th of November.

Dice drafting is an excellent game mechanism that I feel is under-utilized and not fully explored. Last year’s hit Sagrada is a great representation of this point. I like to think that Creative Game Studios recognized this as well when they planned to bring The Towers of Arkhanos to Kickstarter on October 2nd. Their newest project goes beyond just drafting the dice, as it also uses the shape of the dice to it’s visual advantage – the dice are placed after drafting to act as pillars for the titular towers as they climb ever upward over the course of the game. This eye-catching blend of theme and function, along with an approachable set of rules, makes this a crowdfunding title worth the look.

 “The towers of ARKHANOS  is a fast paced competitive boardgame for 2 to 4 players who will control one of the magic schools from the realms of Drunagor and try and build the magic towers in order to gain more prestige points to be appointed the greatest wizard of the realm. Design by Daniel Alves and Eurico Cunha two of the creators from “MASMORRA: Dungeons of Arcadia”, the game features artwork by Marcelo Bastos and Rodrigo Ramos creating a unique and colorful world.”

A strong draft and table presence aren’t the only things Arkhanos has going for it. Like any good gateway game, it also teaches a few other strategic staples, notably risk assessment and timing. Unlike other dice drafting games, this one always gives you the option of taking actions without a die, but doing so means you will lose one of your meeples instead as it is grimly sacrificed to be a pillar of a tower in place of a die. Actions and area control are determined by these meeples, so losing them this way isn’t ideal but it often comes down to seizing opportunity and an advantageous bonus in a crucial move. You don’t have to take my word for how thoughtfully put together this game is, however, because if you are interested in learning more about The Towers of Arkhanos you can check out their Kickstarter campaign page for playthrough and preview videos, full rules, community feedback, and updates.

In collaboration with the Critical Role cast, Steamforged Games is creating a range of high-quality PVC miniatures that come pre-assembled and ready to paint right out of the box. These miniatures are perfect for roleplaying and perhaps even as some miniature bling for some of your favorite board games as well.

Critical Role is now in its second campaign, but miniatures from both the first and second campaign are included in this “one-pledge-level-only” Kickstarter campaign.

The first set of miniatures is based on a group of heroes from the first campaign called Vox Machina. This set includes 8 characters – Pike Trickfoot, the Gnome Cleric, Keyleth, the Half-Elf Druid, Percival “Percy” Fredrickstein Von Musel Klossowski de Rolo, the Human Gunslinger, Grog Strongjaw, the Goliath Barbarian, Scanlan Shorthalt the Gnome Bard, Vex’ahlia (and her animal companion, a bear named Trinket), the Half-Elf Ranger and Vax’ildan, the Half-Elf Rogue.

The second set of miniatures, based on a group of heroes from the second campaign called The Mighty Nein, consists of Yasha, the Aasimar Barbarian, Beauregard, the Human Monk, Mollymauk Tealeaf, the Tiefling Blood Hunter, Fjord, the Half-Orc Warlock, Nott the Brave, the Goblin Rogue, Jester, the Tiefling Cleric, and Caleb Widogast, the Human Wizard. Shakäste, a human cleric, has proven himself a trusted ally of the Mighty Nein.

Exclusive characters from both campaigns are also available in the pledge during the Kickstarter campaign. These include Taryon Darrington & Doty 2.0 as well as Pumat Prime & 3 Pumat Sol.

As a board gamer as well as a major fan of Critical Role, I am personally very excited about using these amazing miniatures to bling out some of my board games. Ranger, cleric, barbarian, wizard, whatever you need, these Critical Role miniatures have probably got you covered.

Critical Role is a weekly live-streamed roleplaying game created by veteran voice actor and Dungeon Master, Matthew Mercer. Each week, Matthew leads his friends (also fellow voice actors!) on epic adventures. Critical Role is a show on the Geek & Sundry online network.

 

After the previous kickstarter success of Rising 5, Museum and Outlaws, Holy Grail Games have a new project arriving on Kickstarter. A civilization game that will have a “domino” effect, not only as a physical mechanism but also how your race develops it’s knowledge and how you construct you empire.

“Dominations: Road to Civilization is a 2 – 4 player game by Olivier Melison and Eric Dubus. In this domino-based Civilisation building game, players take on the role of a primitive tribe, which they will seek to grow into a Nation whose influence will echo through the ages…

Place your triangular Dominos carefully to expand your population and obtain the Knowledge that will determine how your society is shaped over time. You can use this Knowledge to build Cities and master Skills; thus creating the legacy for which your Civilisation will be remembered. Each time you master a Skill, it becomes one of the pillars of your society, opening doors to new possibilities and increasing your power. The player with the most points at the end of the game wins!”

In detail, players have objective cards that relate to an early human race, like the Romans and Celtics, which need to be achieved by the third age. Each age is broken down into five rounds, in which you’ll be playing five of your seven, triangular shaped domino’s into the “Cradle Of Civilization.” Each domino will give you knowledge from the faces that are connected marking these on your knowledge track. Plus each domino creates a space for you to construct a city later in the game.  Knowledge comes in six forms, from science, trade, art, religion, government and craft. It is these assets that are use to build city’s and help construct wonders. And on top of that, you can spend them to build a tech tree that grants extra powers. But be careful not to spend all of your knowledge as it may give your opponents the upper hand in the next age, as the become experts in these fields where they have the most knowledge. Giving them an extra powers and points.

Three eras in, you will try to outbid the other player by boasting the number of objectives you have completed. Boast the most and gain extra points or loose them if you mistook your people as true followers of your cause. Add this to you current running  score with the bonuses for your city’s, tech tree, monuments and objectives to see who has domination of the other domains.

Running from the 28/6/2018 until 26/7/2018

For more detail, visit Holy Grail Games

or go direct to the kickstarter

 

Fans of deck-building and dungeon-delving will be delighted to hear that Alderac Entertainment Group will be launching the second Kickstarter for their celebrated game, Thunderstone Quest, on July 17th at 9:00 am PST.  Pursuing their goal of transitioning to traditional brick and mortar stores,  TQ will also be making its way into retail outlets in the fourth quarter of 2018.

New to this Kickstarter will be:

  • Both solo and co-op rules (which will also be available on print-and-play)
  • A 6th quest
  • An add-on for more than 4 players
  • A new (second) storage solution, as the old Champion box, massive as it was, “is effectively full if you sleeve and have Epic”.

Backers can purchase everything offered the first time around.  The base game or the Champion level rewards (identical to the 1st Kickstarter) will both be available,  or they can back for the new content only. Those who backed the Adventurer level the first time can get an add-on pack, giving them the content from the Champion level. The Champion level will feature the same 5 quests as before and Kickstarter will be the only place that someone can obtain the 2nd quest, Total Eclipse of the Sun.  The retail version will not contain this quest.

The solo and co-op rules system will be bundled together with the 6th quest, What Lies Beneath, as a single add-on.  Solo and c0-op will both use the same set of cards as the base game.  The new solo and co-op rules will also be available in print-and-play, so it will be interesting to see what extras this add-on will have.

Regarding the new solo and co-op system, AEG stated,

The Thunderstone community also strongly communicated that they wanted a Solo & Co-Op experience for the game. Our design team has been working on a game experience that is way beyond just a simple set of rules and represents an entirely new way to experience Thunderstone. We think it is AWESOME!

Delivery for all backer levels is scheduled for “no later than April 2019“.

Timelines for retail releases:

Q4 2018:

  • Core starter set, which, along with basic components, will contain Quest 1, Mirror in the Dark and Quest 3, Rise From the Mire
  • Quest 4, At the Foundations of the World

Early 2019:

  • Quest 5, Ripples in Time

Second Half of 2019:

  • Quest 6, What Lies Beneath

Lastly, retailers joining the Kick It Here program can back the Champion Reward and the Solo/Co-op system with Quest 6 and have it before the regular retail release.

To see reviews and a playthrough of TQ, click here.  For more TQ information and updates prior to the Kickstarter, click here.