Renegade Game Studios are crowd funding Terror Below on Kickstarter. Players collect worm eggs across the desert or hunt down massive, vicious worms. It’s designed by Mike Elliott (known for Dice Masters, Thunderstone, and Dragonfire), with art by Eric Hibbeler (known for Junk Orbit), and caters for 2-5 players, aged 10+. It plays in 45-60 mins.
“Terror Below is a game of government experiments gone wild in the Nevada desert. The faster you move, the more vibrations you make, attracting the attention of the vicious worms underground. Navigate the difficult terrain to collect valuable worm eggs and deliver them to locations around town to claim bounties. If you’re feeling lucky, collect items and weapons to go hunt ’em.” [source]
In Terror Below, the 1st player to score 20 victory points by collecting worm eggs and delivering them to locations around town, or by hunting down and killing the worms, is the winner. At the start of the game, players are dealt 3 heroes, who they pick 1 to start the game with. If a hero is defeated by a worm, players continue to play with their remaining heroes and are able to revive their downed hero at the hospital. During the course of the game, the heroes visit locations around town to find bounties, scavenge for weapons, and survive distracting the worms. Should the worms attack, the heroes would fight back.
The Terror Below Kickstarter project has already reached 5x its funding goal with over 1,200 backers, will continue seeking funding until February 27th, 2019, and is expected to deliver in August of 2019. There is only a single pledge level with exclusive, Kickstarter content, and multiple stretch goals that improve the tactile nature of the already good looking game.
Kickstarter has heated up again with multiple, big projects competing for that hard-earned money in your wallet. Here are some of the projects to have a look at.
The Tokyo Series
The Tokyo Series is 12 unique games, from designer Jordan Draper, about life in Tokyo, that can be played stand-alone or mixed together. This Kickstarter project is funding the printing of 3 games out of the 12. Tokyo Coin Laundry is themed after a laundromat and uses miniature, hand sewn fabric clothes, operable washers and dryers, and more. It includes over a dozen, unique games ranging from 5 to 45 minutes in length from guest designers around the world. Tokyo Tsukiji Market is a heavy, economic fishing game. Players are Japanese fisherman who set custom prices for their catch to sell to other players. There’s a randomized mix of 8+ fish markets which drives a completely-open, player-driven economy, with 7+ support stalls which can improve ships and fishing abilities. Tokyo Game Show has players participate in 5 rounds of a Japanese game show. Players put on colorful wrist bands and compete in tricky, mini games. There are over 50 games included in the box with 10 diverse categories. There’s also the option to use any of the other Tokyo Series titles as featured games.
There are multiple pledge levels which includes the options of prior Tokyo Series releases. Praise, Colorful, and Cactus, from other Japanese designers, have also been added as pledge options. The Tokyo Series Kickstarter project has already hit double its funding goal, with pledges ending on February 12th, 2019. Estimated delivery is October 2019.
War of the Worlds: The New Wave
From designer Denis Plastinin and publisher Grey Fox Games, War of the Worlds: The New Wave is a two-player, asymmetric game set in the years after H.G. Wells’ War of the Worlds where humans defend against invading aliens. The aliens have returned in a giant spaceship and landed in Scotland. One player controls the UK defence units and the other the aliens. The game utilizes 3D models and cards, and takes place on a large game board. There is also the “Irish Sea” expansion, which includes more maps and tactical options, though this is on a separate pledge level.
The War of the Worlds: The New Wave Kickstarter project is currently at 8x its funding goal, runs until January 31st, 2019, and is expected to deliver in August of 2019.
Shadow Tactics: Blades of the Shogun – The Board Game
Shadow Tactics: Blades of the Shogun – The Board Game, is a tactical, stealth game for 2-6 players. Its designed by Gergely Kruppa, published by Antler Games, is based on the video game of the same name, and includes over 40 miniatures. 1-4 players are ninja, trying to outsmart the guards, who is controlled by another player called the Daimyo, an evil mastermind. The ninja players can talk around the table, but the Daimyo can hear them, so they have to be careful when crafting plans. Players can choose from 5 unique ninja who have their own skill sets, while the Daimyo controls soldiers and samurai. The game includes story-driven missions in an ever-changing, non-linear campaign structure. The game includes Winter and Night modes which alter the game play. In Winter mode, snow shows the footprints of the ninja which can be tactically utilized to manipulate guards, while Night mode only shows the ninja and guards when they’re in a lit area.
The Shadow Tactics: Blades of the Shogun – The Board Game Kickstarter project is close to its funding goal with over 400 backers. Pledges can be made up until February 14th, 2019, with delivery expected in December of 2019.
Teenage Mutant Ninja Turtles Adventures: City Fall
IDW Games are crowd funding the Teenage Mutant Ninja Turtles Adventures: City Fall board game. Its designed by Daniel Lansdown, Pete Walsh, and Kevin Wilson, with art by Jose David Lanza Cebrian, Kevin Eastman, and Tony Vargas. The game is designed for 1-5 players, aged 14+, and plays in 45-150 mins. There are 2 stand-alone boxes to choose from, each with their own missions, enemies and character models. The Teenage Mutant Ninja Turtles: Change is Constant stand-alone box serves as the first part of the story (based on the 1st two story arcs of the TMNT IDW comics), and is continued in the Teenage Mutant Ninja Turtles: City Fall stand-alone box (based on the TMNT IDW comics where 1 of the turtles joins the Foot Clan).
The Teenage Mutant Ninja Turtles Adventures: City Fall Kickstarter project is already funded with over 1500 backers, with pledges ending on February 8th, 2019. Expected delivery is October of 2019.
Dicetopia, a quick strategy game for 2-4 players, was Kickstarted in January of 2018. In it, players try their luck in the city of Dicetopia by sending agents to take over neighborhoods, snatch loot, perform actions and carry out missions. After 6 rounds, the player to score the highest points based on the neighborhoods they dominate, the die resources they have, and their secret missions, is the winner.
Dicetopia: Roll with the Punches is an expansion for Dicetopia which is currently on Kickstarter. Its designed by the core game designer, Tobias Hall, with art by Anthony Cournoyer, and published by All Or None Games. It introduces a new wasteland area with toxic dice, blood dome challenges, turn order manipulation, extra protection and full support for 5 players. Five new factions, 20 missions, and 5 scenarios are also added.
The Kickstarter campaign currently has pledge levels for those interested in only the Dicetopia: Roll with the Punches expansion, or only the Core Game, or both. The project has already hit almost twice its funding goal with over 400 backers. The campaign is set to end on Wednesday, January 30th, 2019. Estimated delivery for the project is August of 2019.
Glyph Chess is a tactical board game for 2-3 players adapted from the Tales of Tarsylia, Chinese comic book. The game is 3 years in the making by Bluepiper Studio, a design company based in Vancouver. The primary designer is Liu Xiao (known for co-designing Herbalism). Expected play time is 30-60 minutes for players aged 8+.
“Please allow us to welcome and introduce you to the first magical board game in this world: Glyph; Which can only be played by the most powerful wizards. Glyphs are relics from ancient times. It is said that they were discovered in a mysterious ruin, by the greatest wizard in history, Tisslair. Tisslair deciphered the rules of Glyph and recommended it to all his wizard friends.” [source]
Like standard Chess, each character on the board has its own unique skills. The objective of the game is for a player to get their Scepter Piece to the center of the board or eliminate all enemy players’ Scepters. On a player’s turn there are 3 steps. In the Awakening Step, the player will gather magic resources such as Glyph Coins and roll Glyph Dice. During the Action Step, the player will either remove a character piece or cast a spell by consuming Glyph Dice or Glyph Coins. Finally, in the Reset Step, the player will re-roll any Glyph Dice used then pass those on to the next player as their resources.
The 3rd player pieces are an expansion add-on for the game. Backers who suffer from from color blindness can pledge for the 3rd player expansion, then inform the game producers in a survey at the end of the campaign that they should paint the expansion pieces with a special color.
This is Bluepiper Studio’s first Kickstarter. The Glyph Chess Kickstarter project runs until Monday, December 10th, 2018. Expected delivery of Glyph Chess is November of 2019, and the project has already reached its funding goal with over 300 backers.
You can see The Dice Tower’s preview of Glyph Chess done by Mark Streed for more information.
Hero Realms Journeys is the latest Kickstarter project from White Wizard Games, which adds six new expansions to the existing Hero Realms card game. Hero Realms was designed by Ben Cichoski, Robert Dougherty, Darwin Kastle, and Daniel Mandel and is a fantasy-themed, deck-building, card game featuring competitive play for 2-4 players. Players attempt to reduce each other’s health to zero, after recruiting help from a market deck that includes champions, weapons, spells, and events. Multiple expansions have since been released which dramatically changes game play, and includes the ability to play various characters (such as a Cleric, Fighter, Ranger, Thief, or Wizard), or fight cooperatively against a Boss, or compete in a campaign mode.
Hero Realms Journeys features four, 12-card packs. There is the “Hunters” and “Travelers” packs which feature new Champions and Actions for the market deck, and the “Conquest” and “Discovery” packs which each contain 6 new Quests and 6 new Relics. At the beginning of the game each player is given a random quest, which can be shared with teammates, but are unknown to opponents. Relic cards are also dealt into a “relic pile” for each quest card in the game, while the rest of the relics are added to the market.
The Ancestry Pack adds 20 cards which allows players to be a Dwarf, Elf, Ogre, Orc, or Smallfolk, who all have their own strengths and weaknesses. These can be combined with any character packs or played by themselves. So, if an Elven Ranger or Dwarven Fighter was always your jam, Hero Realms has you covered with multiple race-class combinations. Each race comes with an Ancestry card which shows health modifications and special rules, an Ancestral skill or Ability card, and two cards which modify the starting deck.
The Lost Village Campaign Deck features a full color adventure book and over 100 cards, including 12 over-sized Master cards.
The Hero Realms Journeys Kickstarter campaign has multiple tiers to allow backers to fund only a few of the expansions, all the way up to everything which currently exists for the Hero Realms game. The project is seeking funding until Thursday, December 6th, 2018, is already well over 100% funded, and is expected to deliver in December of 2019.
In collaboration with Toys for Tots and Ronald McDonald House, White Wizard Games also plan to donate games to a children’s charity to brighten their lives over the holiday season. You don’t even have to back the project to participate. Each person who signs up for their newsletter, which will provide information about the progress of the Hero Realms Kickstarter and other news from White Wizard Games, will add a game to be donated.
Related: The Dice Tower reviews Hero Realms, Hero Realms: The Ruin of Thandar, and Hero Realms Boss Deck – The Dragon
Sword & Sorcery (also known as Sword & Sorcery: Immortal Souls) was originally released in 2017 and quickly sold out even though it was released with many other critically acclaimed dungeon crawlers that year. Sword & Sorcery is a cooperative, fantasy, dungeon delving board game in which 1-5 players combat the forces of evil, controlled by the game itself. Players control legendary characters recalled from the dead and made immortal by Three Gods, resulting in them being weakened by resurrection, but grow stronger through story-driven quests.
Sword & Sorcery: Ancient Chronicles is a standalone expansion to the original game which sets up a new story cycle and serves as a new starting point for the game. The characters from this game are compatible with the original if players wish to replay it with the newer heroes, or vice versa, if players want to play with the original heroes in this game. The story takes place in the distant past of events narrated in the original game. Sword & Sorcery: Ancient Chronicles is designed by Simone Romano and Nunzio Surace from Gremlin Project (also known for Galaxy Defenders), with art by Mario Barbati, Fabrizio Fiorentino, Phroilan Gardner, and Fausto Gutierrez, and distributed by Ares Games.
The Kickstarter project has a single, Legendary Hero, pledge level which includes the special Kickstarter content, as well as unlocked stretch goals. Its set to end on Wednesday, November 21st, 2018, with expected delivery taking place in December of 2019. Its already surpassed its funding goal with over 1700 backers.
Broken Hearts: The Unconventional Relationship Card Game is designed for breaking the ice with strangers, matchmaking within a group of friends, or families who want to spend quality time. The game is designed by Joey Teh, Keely Sim, and Seik Yee Thoo, and will test relationship skills and your personal boundaries as you build and break hearts to win the game.
To win a player has to form connections by linking a complete set of 5 unique heart cards. At the start of the game, players are dealt 7 cards and they can place any unique heart cards they have in front of them. If they have matching heart cards, they keep these in their hand. As 1 of their 2 actions they can play an ‘I like you!’ card to link to somebody else’s card, or link to their own card (in an act of self love) with a matching duplicate from their hand, or play an ‘I want you!’ card to steal a connection from somebody else. To confirm the connection, both players must perform the action as depicted on the heart card. These include the ‘ET Touch’, the ‘Blow Kiss’, the ‘Heart Sign’, the ‘Pinky Promise’, and the ‘Flirty Wink’. Players can also reject connections to their own heart cards or any other actions from players if they play an ‘I Hate You!’ card. There are also ‘Broken Heart’ cards which destroy existing relationships made by connections. To spice things up even further, there are 3 types of event cards which change up the game dynamics.
There are multiple pledge levels which adds more deluxe components the higher up the pledge levels you go. The Broken Hearts: The Unconventional Relationship Card Game Kickstarter project is almost 100% funded, and will end its funding on Friday, November 23rd 2018. Its expected to ship in May of 2019.
Brothers Adam & Brady Sadler (known for co-designing Star Wars X-Wing and Warhammer Quest: The Adventure Card Game), have designed an expansion to Street Masters. Its on Kickstarter right now and adds 4 new fighters, 4 new stages, and 2 new enemies. Street Masters is a 1-4 player, cooperative board game inspired by classic fighting video games like Double Dragon and Streets of Rage. All fighters and enemies have unique decks and custom dice and each game is setup using a modular system. Street Masters Aftershock also adds Missions and Showdowns.
“Ransom City is no more. A missile strike from an unknown origin has turned it to rubble, killing millions in the process. Those that survived emerged from the destruction only to be greeted by V.A.N.D.A.L.; a mysterious mutagen that had terrifying effects on those exposed.” [source]
The mission deck speeds up multiplayer games by allowing players to gain powerful mission tokens which can be used in other players’ turns to support them. Showdowns are a new type of story deck which adds a villain working against the fighters and can be used in the story mode game. Enemy upgrade cards are also included in the mission decks and can be used to increase difficulty in arcade games. Street Masters Aftershock also comes in a huge storage box which holds all existing Street Masters content with ample room for future content.
The Super Street Masters Combo Tier includes all existing content for the game but backers can also pledge for the Aftershock (only new content) and Street Masters (core box content) tiers. The Street Masters Aftershock Kickstarter project is almost completely funded and will end on Tuesday, November 20th, 2018. The expected delivery date for all pledge tiers is October of 2019.
Related: Check the Dice Tower’s coverage of Street Masters
Level 7 [Omega Protocol] has been out of print since 2016 and its constant appearances on the Dice Tower’s Top 10 lists can only have contributed to this game vanishing from shelves since then. Privateer Press have chosen to seek funding on Kickstarter to gauge demand for the game instead of releasing it through traditional channels. Considering the project has already achieved over 75% of its funding goal on its first day it should meet its funding goal.
“LEVEL 7 is a sinister science fiction setting where nefarious conspiracies conceal the government’s collaboration deep within an underground research facility with an unspeakable alien menace. Officially, the top-secret military base doesn’t exist. There is no record of it: no blueprints, no photographs, no credible accounts. Rumors persist, but no one has ever found it. And those who have dared to look have disappeared… Now overrun with swarms of monstrous genetic creations led by their nefarious alien overseers, the underground facility of Subterra Bravo is the epicenter of an unfathomable government conspiracy—one that must be kept secret at all costs. To cover up the truth, the shadowy agency in charge of the operation has initiated the Omega Protocol, dispatching an elite team of commandos to retake Subterra Bravo and eradicate all evidence of the sinister creatures within. But the threat these creatures and their alien overlords pose may be far greater than anyone can possibly imagine.” [source]
Level 7 [Omega Protocol] was designed by Will Schoonover (who also designed the other Level 7 series of games), supports 2-6 players, aged 14+, and plays in roughly 60-90 mins. Its a semi-cooperative, tactical miniatures game where players take on the role of a fire team of highly trained commandos who go up against a player, called the overseer, who controls a swarm of inhuman creatures which have token over Subterra Bravo, a U.S. government facility. Both the commandos and the overseer control a resource called adrenaline. Commandos use adrenaline to perform heroic actions, while the overseer uses it fortify their forces. Players can play the game as a campaign of nine missions or the individual missions themselves. The Extreme Prejudice expansion and the Kickstarter specific bonus content adds new creatures, characters, missions, and game cards.
If Kickstarter backers have the original game they can opt to get only the updated content of the 2nd edition, or backers can get the fully update core game, or all content released which includes the expansion.
The Level 7 [Omega Protocol] Kickstarter project will run until Thursday, November 1st 2018, with estimated delivery taking place in June of 2019.
Dreams of Tomorrow is a competitive, set collection game about weaving dreams, manipulating action spaces, and carefully using abilities. The game is published by Weird Giraffe Games, designed by Phillip Falcon Perry with art by James Masino, plays in about 45 mins, and supports 1-6 players aged 8+.
The future has fallen. After a mysterious decline brought humanity to the brink, the people of the future got to work on fixing the past – by sending sequences of dreams back to our time in order to give us the inspiration we need to change the future.
As a Dream Engineer working in the distant future, you must intertwine memorable and powerful dreams in order to change your present. Catch dream fragments from the Dreamscape and either use their abilities to help you – or weave them together into a completed dream sequence that can be sent back to the past to secure victory! [source]
There are two main modes of play: Pleasant Night, and Troubled Night.
During Pleasant Night, players turns consist of moving around the Collective Consciousness, which is a set of 8 action spaces, and taking the action of the space they land on. The 4 Resource action spaces give players a large amount of resources when used, but also give all other players a small amount of resources. The 4 Dream action spaces let players catch dreams from the Dreamscape, or weave those dreams into a Dream Sequence, or activate those dreams’ abilities. Dreams in the Dream Sequence add dream points, which are necessary to win the game. For an increased challenge, the game can be played in the Troubled Night mode, where the Night Mare can upset action spaces and take actions out of players reach. Solo players can compete against a robot player, which is added to the game. The robot player has quick turns and races the player for points. The robot player can also be added to the multiplayer game to increase the challenge.
The Dreams of Tomorrow Kickstarter project will run until Thursday, November 8th 2018, with estimated delivery happening in September of 2019. The project is currently more than 50% funded. There are multiple pledge levels with varying add-on items ranging from gifts to a bundle of games produced by Weird Giraffe Games thus far (including Stellar Leap and Fire in the Library).
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