Chronicles of Drunagor: Age of Darkness has now been launched on Kickstarter. The game is designed by the team of Daniel Alves and Eurico Cunha Neto, who are also responsible for such titles as Masmorra: Dungeons of Arcadia and The Towers of Arkhanos. Chronicles is being published by Creative Games Studio.
Chronicles of Drunagor: Age of Darkness features a campaign mode with around 40 hours of game play for 1-5 players, depending on the player count. If the players do not or cannot immerse themselves in the campaign, there are also adventures that can be played as one offs. The game is a fully cooperative strategic game with a 60 page adventure campaign book and a 30+ page adventure interactions book so there is plenty of material to choose from!
Chronicles of Drunagor: Age of Darkness has about 3 more weeks left in its campaign. It is already fully funded with many stretch goals already unlocked. For further information on the game, including game play videos, be sure and check out the Kickstarter campaign here.
Dice drafting is an excellent game mechanism that I feel is under-utilized and not fully explored. Last year’s hit Sagrada is a great representation of this point. I like to think that Creative Game Studios recognized this as well when they planned to bring The Towers of Arkhanos to Kickstarter on October 2nd. Their newest project goes beyond just drafting the dice, as it also uses the shape of the dice to it’s visual advantage – the dice are placed after drafting to act as pillars for the titular towers as they climb ever upward over the course of the game. This eye-catching blend of theme and function, along with an approachable set of rules, makes this a crowdfunding title worth the look.
“The towers of ARKHANOS is a fast paced competitive boardgame for 2 to 4 players who will control one of the magic schools from the realms of Drunagor and try and build the magic towers in order to gain more prestige points to be appointed the greatest wizard of the realm. Design by Daniel Alves and Eurico Cunha two of the creators from “MASMORRA: Dungeons of Arcadia”, the game features artwork by Marcelo Bastos and Rodrigo Ramos creating a unique and colorful world.”
A strong draft and table presence aren’t the only things Arkhanos has going for it. Like any good gateway game, it also teaches a few other strategic staples, notably risk assessment and timing. Unlike other dice drafting games, this one always gives you the option of taking actions without a die, but doing so means you will lose one of your meeples instead as it is grimly sacrificed to be a pillar of a tower in place of a die. Actions and area control are determined by these meeples, so losing them this way isn’t ideal but it often comes down to seizing opportunity and an advantageous bonus in a crucial move. You don’t have to take my word for how thoughtfully put together this game is, however, because if you are interested in learning more about The Towers of Arkhanos you can check out their Kickstarter campaign page for playthrough and preview videos, full rules, community feedback, and updates.