A Marvel Deck Building Game (2012) by designer Devin
Low is one of the great granddaddies of the deck building world. In
this (semi)cooperative card game, players collect recruitment power to add new
superheroes to their deck, then use the fighting abilities of these well-known
heroes to defeat the villains marching on the city. But beware, there is a
Mastermind Villain behind all this evil, unraveling a diabolical Scheme. Players
need to defeat the Mastermind before the Scheme plays out to fruition in order
to win at Legendary.
Publisher Upper Deck Entertainment has supported the game well over the years, amassing almost 20 expansions with innumerable Marvel characters, and the latest (for the completionists among us) is[CT1]Legendary: Revelations. Revelations is a “deluxe” small box expansion, containing 200 cards instead of the standard 100, and it includes the popular heroes Quicksilver, Scarlet Witch, War machine, and many more. New Location Cards represent infamous places in the MCU, and every villain group will come out with a Location. New card keyword mechanics include Hyperspeed, Last Stand, and Dark Memories. Scheme cards in Revelations also reflect the changing nature of this set, and are double sided, flipping over at key points in the adventure.
includes 9 new heroes with 14 cards each, 4 new villain groups of 8 cards each,
2 new henchmen groups of 10 cards, 3 new Masterminds and 4 new Schemes (each double
sided), and 3 new Bystander types. This new expansion is due to hit stores at
the end of August 2019. For more information, check out the official
“Trudvang Legends is a storytelling cooperative board game
where 1-4 players take on the role of Heroes determined to stop the forces of
Darkness. Guided by the Book of Sagas and the Legends System, the story unfolds
with no gamemaster in a rich fantasy setting where your actions and choices
will directly affect the environment and its inhabitants in a Living World”
Trudvang revolves around a central map board, a saga board,
and points of interest board, each with clear plastic pockets to hold cards.
These cards contain story elements, important decisions, new elements and lore,
and make the very play surface an ongoing legacy of adventures past and
present. Additionally, an immense book of sagas tells the story, and dictates
decision points during the campaign. And make no mistake, all decisions will
come back, for good or for ill, making the world of Trudvang a fluid and ever
changing tapestry. This “Legends System” leaves a lasting record of decisions, since
important cards are sleeved into the very board.
The combat system of Trudvang is equally unique, revolving
around rune tokens, push your luck excitement, and a bag-building mechanic.
Players start with a set of earth, wind, fire and water runes in their bag,
along with demonic runes that confer failure. Runes are drawn from the bag one
at a time to be assigned to weapons, abilities, armor, or whatever is required
for the challenge. If runes cannot be assigned, or if they are demonic in
nature, this counts as a failure. Players hope to complete the requirements on cards,
and every completed set equates to one success. But three failures means the
action is a complete failure, and all accrued successes are lost. Numbers of
successes can drive the story in multiple directions. Special events can add or
remove runes from the bag, equating to further character development.
Players can pick from one of 6 character classes – Bard,
Vitner Weaver, Dimwalker, Warrior, Ranger, or Rogue. The mythos of the game is
based around Old Norse mythology, and the theme explodes around the incredible
art of Paul Bonner.
Trudvang comes with over 30 base miniatures, but true to a CMoN Kickstarter,
new miniatures and exclusives are being added constantly. The game comes with
over 450 cards for items, upgrades, stories, bestiary, lore and much much more.
Additionally, almost 150 tokens, 4 rune bags, 3 main boards, 4 player boards
and the 100+ page Book of Sagas make Trudvang an epic story telling adventure.
Campaign for Trudvang Legends continues through August 14, and the game is
expected to deliver in December 2020. For more details, check out the CMoN website,
and the Kickstarter
The Baloise Group has announced Sarah’s Vision, a cooperative resource management, story-driven game for 1-4 players, by designer Anthony Howgego. In Sarah’s Vision, the players have control of the Agency, and it’s main AI Sarah during an idyllic future 150 years from now. However, things are falling apart, and mysterious events are threatening to drive society back to the reckless days of the early 21st century. Players need to protect High Potential Individuals (HPIs), using the limited resources of the Agency, through 20 tumultuous events.
Only the Agency stands in their way. You take on the role of Agency operatives, dedicated to keeping people safe in the future and enabling them to live their lives freely, surrounded by a sense of ease in this complex, constantly changing new world. The key lies in a few High Potential Individuals (HPIs). They have the ability to create a new technology called the MindNet that will move the world closer to “Singularity”, but this also makes them targets. The Agency is responsible for ensuring the best possible outcome for society of the future by keeping these citizens safe.
Each round, an Event Card places 3 danger cubes on HPIs, but if at the end there are no more than 4 danger cubes in each player characters’ zone, the Agency has come through victorious. Sarah’s Vision is a story heavy cooperative game which emphasizes one thing – collaboration is required above all. Sarah’s Vision is available now, and for more information check out Baloise’s excellent web site on Sarah’s Vision here.
The Grand Gamers Guild and designer Joe Hopkins have brought their new cooperative game Endangered to Kickstarter, featuring art by Ben Flores and Beth Sobel. In Endangered, 2-5 players take on the role of conservationists, working together to try to save one species. The base game of Endangered comes with 2 modules – one for Tigers, one for Sea Otters, however other modules featuring endangered animals are planned for the future. Hopefully your remaining animals will breed in the wild, with each species having its own rules for such, will have enough space to live after inevitable environmental decline, and will make it through the random events of the Impact Deck.
Endangered is also a modular game system. The base game includes the Tiger and Sea Ottermodules; you’ll play with the environment, cards, hazards, and special rules that apply to your chosen species. We also have a number of other modules planned for a variety of threatened species. Each module tells a different story, offers unique challenges, and helps players understand the difficulties facing these animals and the conservationists determined to help them. With your help we will be able to make many modules a reality!
Awaken Realms, makers of massively successful Kickstarter projects This War of Mine (2017) and Lords of Hellas (2018), have started a campaign for their new game, Tainted Grail: Fall of Avalon from designers Krzysztof Piskorski and Marcin Świerkot. Tainted Grail is a cooperative story driven adventure game which takes place in an alternate, dark Arthurian world, and features amazing art from Piotr Foksowicz. In Tainted Grail, 1-4 players work cooperatively, without turn order, to explore a growing map made of high quality tarot sized cards, in a manner reminiscent of the ground-breaking 7th Continent. These map cards can be flipped over as they are explored, or even replaced with changed versions of the land. Stories come from a printed book of more than 100,000 words, filled with choices, drama, characters and conflict. Each player chooses from one of 4 unlikely outcasts, each with unique stats and abilities which can improve over time, trying to avert the wyrdness from Avalon by healing the fading Menhir guardian statues. Each character comes with its own deck of combat cards and diplomacy cards, leading to a fascinating and unique conflict mechanism for both violent and non-violent interactions. Players lay down a chain of cards, linked by key symbols to first the threat, then to each other. A character can have as many cards in the combat as they like, as long as they are all linked, but if a card in the chain is lost, other cards may fall away. Characters use up energy to perform actions, exploring, fighting or negotiating their way through the campaign, chapter by chapter. Chapters can be playerd in a single session, and a robust system to save and store games is in the box.
Tainted Grail: Fall of Avalon Core Game comes with 8 miniatures, 4 boards, 576 standard cards (encounters, items, events, secrets), 100 small cards, 72 oversized cards (maps), 100+ tokens and markers and a 220 page story book, but the stretch goals and add-ons are growing by the moment, dwarfing these numbers. The Kickstarter Campaign for Tainted Grail is set to continue through December 28, and the game should deliver in August 2019. For more information, and a preliminary rule book, check out the Kickstarter web page here, or Awaken Realm’s web page here.
Treedles on the Tree is a cooperative Christmas themed board game currently on Kickstarter from designer Mark Valenti and Erin Dean, featuring art by Sarah Lafser. In Treedles on the Tree, 2-6 players have 10 minutes to find the elusive Wackadoodle, feed him candy canes to get a Star Point. Once the players get 5 Star Points, the Christmas Tree is complete and Christmas has been saved. Players each pick one of the six Treedles, then roll dice to see which colored light they can move to next. One the back of the lights are either Ornaments, which collect at the bottom of the board, or the elusive Wackadoodle. Once a Wackadoodle bird is revealed, players must roll candy cane dice frantically, trying to collect 4 candy canes, so that the Wackadoo rewards them with a Star Point. The players must get all 5 Star Points before they collect 25 ornaments, or before 10 minutes run out.
Treedles on the Tree is based on an animated television idea “the Treedles”, which was to star Icelandic actor Stefan Karl, who sadly passed in August 2018, and the game is dedicated to him. The Kickstarter Campaign for Treedles on the Tree continues through January 2, and the game is expected to ship in October 2019.
Also, of interest, was a little bit more we were able to learn about the designers.
Mark Valenti has written, edited or produced more than 200 hours of family friendly content for television, projects that are seen daily around the world. He wrote the Christmas movie Like Father, Like Santa for the Family Channel, The Christmas Pageant for the Hallmark Channel and the annual Christmas special, Mannheim Steamroller’s Christmas Angel for NBC. As Head Writer for Nickelodeon’s LazyTown, he co-wrote the popular Christmas episode “Surprise Santa” and the holiday single, “I Love Christmas.” Mark has written for Back to the Future, Olivia, Gaspard and Lisa, Totally Spies, Julius Jr., Treehouse Detectives, and My Friends Tigger and Pooh.
On the network executive side, he was Story Editor for Nickelodeon’s animated shows including Rugrats, Catdog, Hey Arnold, Rocket Power, and The Wild Thornberrys. Mark also wrote the television movies Menno’s Mind for Showtime, and several film projects for Lifetime. Mark was Creative Manager for a team tasked with re-imagining Disney’s California Adventures theme park in Anaheim. He also served as Creative Manager for Disney Interactive.
Prior to his writing career, Mark was Vice President of Development for John Hughes Entertainment, during the production period of Home Alone, Uncle Buck, Christmas Vacation, and Planes, Trains and Automobiles. He has authored several books: The Hannibal Twist – A Tom and Huck Mystery, The Wolf and the Warlander, an adventure trilogy, and a coming-of-age comedy, Last Night at the Monarch Motel. Mark began his career as a Production Associate for Steven Spielberg’s Amblin Entertainment, followed by several years as Script Analyst for Ron Howard, Oprah Winfrey and Sydney Pollack’s production companies.
Growing up, Erin Dean played the traditional mass market games, like Monopoly, Life, and Clue. In high school, she was gifted Ticket to Ride and that is when she fell in love with the board gaming hobby.
In the past, she has worked at Pieces: The St. Louis Board Game Bar & Cafe as a Game Navigator, as well as, Genius Games, a St. Louis board game publishing company, as a Video Intern. In the Spring of 2017, Erin released a short board game documentary on YouTube called, “The Board Game Boom,” which now has over 30,000 views.
For the Love of Board Games is Erin’s first book and A book that explores how modern, popular games were created by interviewing the designers behind the games. The book was Erin’s first Kickstarter and it ended up raising over $55,000.
The official Harry Potter edition of Vlaada Chvátil‘s wildly popular and award winning game Codenames is now available in your friendly local game store. Codenames: Harry Potter is actually more a variation on Codenames Duet, being a cooperative puzzle game for 2 wizards. Players take turns trying to locate 15 hidden members of the Order of the Phoenix among a 5×5 grid of both picture and word cards, using their side of the key card. Players give single word clues, along with a number referencing how many cards relate to the clue. The clue receiver can pick multiple cards, but must stop after an incorrect pick. But beware, because the game is instantly lost if the Black Card is picked, leading the players down Knockturn Alley to the waiting Death Eaters. Players win if they find all 15 members before 10 incorrect guesses.
Triton Noir, the publisher behind V-Commandos, has launched a Kickstarter campaign for Assassin’s Creed: Brotherhood of Venice. Triton Noir describe the game as a mission-based cooperative tactical board game for 1 to 4 players.
“Live your new Assassin’s Creed® tabletop board game experience with your Brotherhood in a historical campaign that will focus on stealth and cooperation.”
The game is set in between the events of Assassin’s Creed: Brotherhood and Assassin’s Creed: Revelations. The Brotherhood of Venice website and Kickstarter page tout a narrative campaign of more than 20 hours for the game. It looks like players will be opening sealed envelopes at the start of each mission which will reveal new events, cards and other items impacting the game.
“The campaign will pit you against Templars, let you explore unknown events of the Brotherhood in Venice, and determine the fate of the Brotherhood in the famous City of Masks.”
The Kickstarter campaign has a single pledge level of CAN$158 and features more than 200 cards, custom dice and, of course, miniatures. With an estimated delivery date of June, 2020, you’ll have plenty of time to play your Assassin’s Creed video games to prepare yourself.
Meeples Together is a 384-page, 6″ × 9″ trade paperback with more than 150 illustrated figures. It is also available in digital editions, including a tablet-optimized PDF version, an Epub version, and a Kindle (.mobi) version.
What’s in the book?
Meeples Together contains 14 chapters about the nature, mechanics, theory and frontiers of cooperative gaming. It contains 14 in-depth case studies of cooperative gaming’s greatest hits — from Pandemic and Battlestar Galactica to Contract Bridge. These case studies are used to demonstrate the concepts and ideas presented in the chapters.
Top level table of contents
Foreword by Matt Leacock
Chapter 1: The Basics of Cooperation
Chapter 2: Styles of Competition
Chapter 3: Styles of Teamwork
Chapter 4: Styles of Cooperation
Chapter 5: Cooperative Systems
Chapter 6: Challenge Systems
Chapter 7: Players Facing Challenges
Chapter 8: Players Undertaking Tasks
Chapter 9: Adventure Systems
Chapter 10: A Theory of Cooperative Gaming
Chapter 11: A Theory of Challenge Design
Chapter 12: When Games Go Wrong
Chapter 13: The Psychology of Cooperative Gaming
Chapter 14: Assembling the Puzzle
Appendix I: The Basics of Game Design
Appendix II: Game Design Dilemmas
Appendix III: Game Design Types
Appendix IV: Game Design & Social Theories
Appendix V: Cooperative & Teamwork Game Synopses & Reviews
Meeples Together is already fully funded and the Kickstarter campaign runs until November 18th. Stretch goals include extra case studies and a soft-touch cover, among others. Unfortunately, the campaign is not yet internationally friendly but depending on funding, it might become a possibility.
Multi-game sets have garnered a funny reputation over the years. Everyone knows of them, easily recognizable from their inclusion of Chinese Checkers and other such boards and pieces allowing anywhere from 3 to 30 abstract games to be played. Yet despite a decent value-for-money proposition they are never very popular products, often fated to wind up has coffee table pieces and rarely talked about within our board gaming hobby with any amount of affection. Playford Games seeks to change that a bit by making one such set that’s bursting with theme and uniqueness, and also bringing some new abstract games into the mix with their newest release, The Ancient World Multi Game System. It comes packed with 25 different games, supporting anywhere from 2 to 8 players, all the while showing off images and flair from the Age of Antiquity. As described via press release:
“The Ancient World Multi Game system was designed to capture the beauty and simplicity of classic strategy games like Chess and Go and infuse them with more player interactions to create a shared social experience.The system consists of modular sets of double-sided wooden game tiles that can be used to play up to 25 different abstract strategy games. Each game draws its theme from a different civilization or event in the Ancient World, from the wars of Ancient Egypt and Rome to the Silk Roads of China and the court intrigue of Byzantium.”
What’s even better is that these games support a wide variety of ages and learning levels making this fantastic for families. Each game with The Ancient World‘s 4o page manual is marked with a difficulty level and highlights the story, skills needed, and the level of competitiveness or cooperation required. Looking at it’s lovely, carefully designed aesthetic and uniquely crafted games reminds me of a lot of Looney Labs’ Pyramid Arcade and how unique and fun it accomplished to be, which is good news for Playford Games because that’s a good comparison to make and I doubt I’m the only one that will do so. If you are interested in learning more about The Ancient World Multi Game System, check out their website where you can read about all the models and games included, and if you’re at Essen be sure to check out their 5H115 where they will be demoing and selling them.