cooperative game

dwarves saga

The Dwarves: The Board Game: Own the award-winning fantasy board game – and help making it more awesome with the Saga Kickstarter!

The Dwarves: The Saga is an expansion for The Dwarves: The Board Game, a game by Pegasus Spiele that has taken its source material from a very popular German adventure series, The Dwarves by Markus Heitz.  This epic series tells the tale of the Dwarves Tungdil (the stories’ hero), and his friends Balyndis, Boëndal, Boïndil and Bavragor on their fight to save their homeland Girdlegard.

The Dwarves is a cooperative game in which players take on the role of one of the dwarf characters from Heitz’s stories.  Players work together to stop the evil forces comprised of Orcs, Trolls, and the Älfar from flooding Girdlegard.  The players’ goal is to complete a number of main quests in the form of Scenario cards before the forces of evil take over Girdlegard, and side quests are included to enrich gameplay.

dwarves saga board

This Kickstarter project includes not only this new expansion, but also the base game as well, available in English for the first time.

A copy of The Dwarves: The Board Game includes 20 Älfar troops, 30 Orcs troops, 5 Health tokens, 36 Perished Land tiles, 15 Value modification tiles, 1 Tunnel Tile, 1 Doom Token, 1 Hero Token, 30 Adventure cards, 12 Scenario cards, 5 Dwarven figures, 5 character boards, 1 game board, 15 Threat cards, 25 Trolls troops, 5 Scenario tokens, 1 Council Token, 22 Equipment cards, 7 Number dice, and 3 Recruitment dice.

The Dwarves: The Saga expansion will include:

  • 2 new game boards
  • 4 new miniatures
  • 2 new punchboards
  • 12 new and additional value modification tiles
  • New Scenarios, Adventures and Threats for you to face!
  • 75 new Wooden Meeples

Many stretch goals are also available to backers of this project.  To support it, visit the Kickstarter page here.

ghostbustersgame_3d_0

Following on the heels of a successful Kickstarter campaign Cryptozoic Entertainment has announced that they will be releasing the retail version of Ghostbusters the board game.  This game based on the Ghostbusters comic book series put out by IDW will offer players the ability to cooperatively play out adventures where you will be trying to bust ghosts and seal up gates to the spirit world.  This game like many combat based co-ops should have a fair bit of variability which leads to expected play times ranging from 30 minutes to 2 hours.

This iconic game will have you fighting such baddies as the Stay Puft Marshmallow Man, Slimer, and Indulnas. Along with many of their minions.  they have also indicated that additional characters will be made available as add-ons which should allow for an expanded gaming experience once you have exhausted the initial sets of adventures.

For more details on this game and what all is included check out Cryptozoics page here.

siblings trouble

Pencil First Games (Murder of Crows, Lift Off! Get Me Off This Planet!) launched their newest game The Siblings Trouble on Kickstarter. The Siblings Trouble is a cooperative card game for 2 to 4 players inspired by the magic of childhood imagination.

The Siblings Trouble boils down all the core elements of an RPG (storytelling, exploration, discovery, treasure, encounters, etc.) into a fun-to-play narrative romp. This is a 30 minute game you can play as an ice-breaker, in-betweener, or as a way to introduce storytelling and adventure games to new players.

More in the vein of The Goonies than the Lord of the Rings, players will cooperatively explore a Mysterious Place through a series of narrative moments. Victory is achieved by surviving all of these moments and the final Boss to earn the Epic Treasure at the end of the game.

siblings trouble comp

The Siblings Trouble was named a finalist in Season 2 of Tabletop Deathmatch, an independent game design contest hosted by Cards Against Humanity. Feedback from this experience prompted some improvements in the game:

Card / Presentation Clean Up
Cards were hard to read and needed clean up. They are much improved. We also had great feedback on making each card spectacular. We embraced this and every card was refined.

Every turn ends with something
Another change we made was to ensure that every turn, no matter what card or roll occurs, the player adds something interesting to the story.

Big Secret / Fear Counters / Adventure Deck structure
The biggest single piece of feedback we received was that our game experience felt flat and didn’t offer enough sense of progress and climax. We took this to heart, thought a lot, and designed the Big Secret / Fear Counter system.

Get all the details, including reviews, stretchgoals, and the full rules, by visiting The Siblings Trouble campaign page.

Impressions Game Distribution Services has announced an April 20th distributor ship date for the following new releases!

Print

Antidote

In this cooperative card game for 2-7 players, you are one of a group of laboratory scientists working for a giant chemical research conglomerate.  In a series of experiments, your group has accidentally released a deadly toxin.  You and the other players must work together to discover the antidote before it’s too late.  When all your cards run out, everyone must drink their antidote and hope that it’s the right one…

forge war

Forge War

In Forge War, players take on the role of leader of fledgling adventurer’s guild, and the king has tasked the guilds with ridding the hordes that are taking over the lands.  Guilds will be collecting resources such as metals and precious gems, as well as developing weapons to successfully meet the king’s demands.  Forge War is a competitive game of economic management and spatial reasoning in a high fantasy theme, and features much player interaction and many meaningful decisions. The core game lasts about 1 hour, with a longer 3-stage game for a full epic experience.

Metamorphosis Alpha: Book of Handouts

This book contains 16 illustrations that can be shown to players to supplement a game of Metamorphosis Alpha, to be used at the game master’s whim.

dungeon crawl

Dungeon Crawl Classics #84 and #85: Peril on the Purple Planet, The Making of the Ghost Ring

Two new modules will be released in the Dungeon Crawl Classics line, Peril on the Purple Planet (#84) and The Making of the Ghost Ring (#85).  In #84, players will be striving to conquer the alien world known as the Purple Planet without falling to its traps.

Peril on the Purple Planet is a 32-page adventure module with gatefold map and wraparound covers, and includes the following components:

• The Purple Planet Companion, a 64-page supplement detailing a Purple Planet campaign.
• Escape from the Purple Planet, a 12-page starter adventure for 0-level characters.
• Lost Tombs of the Ancients, a 24-page collection of five more short adventures.
• A three-panel judge’s screen.
• A 16-page Player’s Guide.
• A 12-page book of handouts.

In #85, a level 4 adventure, players will be coming to the aid of a ghostly enchantress, which will lead them to a quest to create a magic ring.  A separate version of module #85 will be available, which features original sketches by the artist.

pax

Pax

Enter Rome at the time of the slave uprisings under Spartacus! The escaped rebels have managed to gain influence and power. Rome is attempting to undermine the stronger armies of the slaves in order to restore “pax”, or peace – but only for personal gain. Will the Empire collapse under the strain, or will their promises to insurgents succeed in drawing them to their side?

In PAX, players take on the role of the escaped slave underground.  Using their cards, they will attempt to undermine the Roman establishment and increase their sphere of influence.  Players will win the game by developing more strength than Rome (and any other player).  This game involves tricky tactical decisions, and a player can, through deception and intrigue, side with Rome to aid in a victory over the slave revolt.

PAX is for 1-4 players ages 10 and up, and plays in 30 minutes.

pergamemnon

Pergamemnon

They were the most powerful nations of their time: the Carthaginians, Romans, Hellenes, Egyptians and Persians. Pergamemnon assembles all of these peoples for an epic showdown.

Pergamemnon is a deck-builder in which players will become on of the most powerful nations in antiquity, and through direct conflict, will vie for victory.  Nations will also be able to conjure mythical creatures to influence the battle in their favor.

Pergamemnon is a game for 2-5 players ages 10 and up, and plays in 45 minutes.

Shadow of the Elder Gods 

Shadow of the Elder Gods is a cooperative, card-driven game set in the Lovecraft universe, specifically in the city of Arkham.  As the citizens of the Miskatonic Valley, 1-4 players will work together to wield the awful power of the Ring of Shadows to stop the dark forces threatening to end all.

space junk

Space Junk

Space Junk is a board game that depicts a futuristic reality show, in which the players contest to clean up the heavily-littered atmosphere of Earth by building the most ridiculous space ships they can out of the junk.  What’s more, contestants will be jumping into hot-seated races against one another in their contraptions, making weapons out of whatever they can find to get an edge.  Space Junk is a game for 2-6 players with many different cards to allow for a greater variety of gameplay.

All of the games listed above are scheduled to be distributed to dealers on April 20, 2015.  For more information on these releases, visit the Impressions News page here.

Blue Panther Games, LLC teased two new products at the 2015 GAMA Trade Show in Las Vegas, Flat Dice and Dead Things.

Blue Panther Games will be releasing “Flat Dice” at local game stores on Free RPG Day, Saturday, June 20, 2015.

Blue Panther Games also announced their upcoming game Dead Things.

Yes, we have finally joined the zombie game club with our upcoming title – Dead Things – a cooperative escape from the zombies game.

Follow Blue Panther Games on Facebook for more details on these announcements.

At the GAMA Trade Show Iello has announced a slew of new games, some reprints and some expansions so lets get to the announcements.  First on the list is a game called Big Book of Madness, it’s a fantasy cooperative deck building game where the players are magic students who must act as a team to turn all the pages of the book, and then shut the book by defeating all the monsters they just freed.  Plays 2-5 in 60-90 minutes.

Next is a pattern recognition game called Maitre Renard (french for Master Fox) where players are flipping over cards to see what they need to collect, then putting on their fox blindfold they feel around in the box for the pieces they need to collect.  Is this the first step towards the making Lice Shower?  Only time will tell.  Plays 2-4 in around 30 minutes.

In Sapiens you are the leader of a tribe trying to guide your clan through the valley, making sure everyone is fed and has enough shelter to keep them safe.  This is done through tile placement with domino like tiles.  Plays 2-4 in around 45 minutes.

Next is the game Sabordage, which looks to be a ship building type pirate game where players will be assembling their ships and then attempt to blow each other up.

The next is a reprint from Iello and that is the game Mexica.  Mexica is an area control type game which has you dividing up the land, placing buildings, and constructing canals.  Points are earned through having area majorities and the most points in the end wins.  Plays 2-4 in around 90 minutes.

A very interesting action game that was announced is called Pingo Pingo, which will appeal to people with a fondness for Nerf as it comes with a gun that shoots suction cup darts and several targets to be set up around the room.  It also includes a soundtrack that gives you 15 minutes to get as much loot as you can.  Plays 2-5 in a guaranteed 15 minutes.

  

They even showed off a diagram of how the game is oriented for gameplay.

Announced also were three expansions for Heroes of Normandie which promises to bring more units, vehicles, accessories, terrain, and templates based on more historic battles.  Expected release is in the summer of 2015.

Another reprint getting the Iello treatment is Dungeon Fighter with an expected release of April 9th.  This will be the third edition of the game which has players cooperatively exploring a three-tier dungeon and fighting anything that might get in your way.  But it’s not as easy as it seems when you are having to roll dice from under your leg or with your eyes closed.  Plays 1-6 in about 45 minutes.

BoardGameGeek News editor W. Eric Martin has provided a preview of the much anticipated Pandemic Legacy. Unless you have been bunkered down in preparation for a true apocalyptic viral spread, you have heard the buzz behind this game by Z-Man Games and designed by Matt Leacock and Rob Daviau. Just in case you have recently tuned into boardgaming news, Pandemic Legacy is a stand alone game which can be viewed as a marriage of the original Pandemic game (designed by same Matt Leacock and largely responsible for the popularity of the cooperative game format) and a new “present actions and game results affect future gameplay” mechanic first introduced in Risk Legacy. According to Martin’s article and to help gauge how widely this new installment is anticipated:

On March 12, 2015, Z-Man Games announced that as of that date it had received preorders for 52,000 copies of Pandemic Legacy, its Spiel 2015 release from designers Matt Leacock and Rob Daviau that will debut in ten languages around the world on October 8, 2015.

Martin’s article from BGG news provides a hands-on sneak peek at gameplay. Martin was able to play the full game with one of the designers, the owner of Z-Man Games as well as one other who is involved in the distribution of the game to major retailers. In short, this Legacy format of Pandemic plays quite similarly to the original but is played over “Months.” Where the game begins to differ from the original is that cities on the map now have trackers on them indicating how many times an outbreak has occurred. As more outbreaks occur in the same city, bad things happen such as riots, which in turn can make future gameplay mechanics such as research and movement more difficult.

The “Legacy deck” is also new and provides setup instructions which change depending on prior games’ outcomes. “Scars” now affect characters, which replace the roles from the original, and remain between games. All changes seem to be tied directly to the Legacy format and leave core mechanics familiar to those already acquainted to the classic Pandemic game.

Some outcomes affecting the map or characters will require stickers to be place on the respective components to track the changes between games. Those familiar to Risk Legacy will appreciate this mechanic. How “well” or “poor” the outcome of each game will determine how many times you play the game to complete a campaign and the level of difficulty of each game.

I do not know about you but the idea of this beloved  co-op game being mutated (virology pun intended) into a new form where outcomes in one game affects future plays has me ready to don my hazmat suit and flip some cards anticipating the next disaster!

Check out W. Eric Martin’s article over at BGG news here.

 

 

Tom Lehmann co-designer of Pandemic State of Emergency with Matt Leacock has detailed some of the things you will see coming with the upcoming expansion.  This expansion promises to be one that can make life both easier and harder.  With challenges like a superbug which is extremely hard to kill of and advantages like being able to quarantine a city so that the worst of a disease can’t spread out with its cascading effects.

In addition to the superbug and the quarantines they have also created a new variant using animal diseases which have an off map add on which should complicate things yet that much more.  Or better yet having cards coming up that will do nasty things like take away cards from you, push the infection track up, or infect cities extra in a turn.  Even worse some of these cards will have a lasting effect that won’t go away until the next time you get awful news by a new one popping up.

For all of the infectious detail head over to the blog post here.

conan

 

With only 27 hours left to go, there’s still time left to jump on the Conan bandwagon. Almost 2.5 MILLION dollars have been raised for this extremely successful Kickstarter campaign from Monolith Board Games. Conan is a cooperative game set in Robert E. Howard’s famous Hyborean land of Conan the barbarian. Getting in on the campaign will net many rewards that have been unlocked including some wonderful looking miniatures. The picture, below, shows all the stuff that one can get by backing the game. You can visit their Kickstarter page here for more information.

conanposter

 

 

DnD_EE_BG

Wizards of the Coast announced the release of the newest Dungeons & Dragons Adventure System board game: Temple of Elemental Evil.

With amazing abilities, spells and magic weapons, you must explore the dungeons beneath the Sword Coast where you will fight monsters, overcome hazards and find treasure.

Available April 30, 2015, Temple of Elemental Evil will provide cooperative play across multiple scenarios for 1 to 5 players. The game can also be combined with the other D&D Adventure System games, including The Legend of Drizzt, Castle Ravenloft, and Wrath of Ashardalon.

Click here for full details of the Temple of Elemental Evil release.