cooperative game

Zombicide: 2nd Edition takes the original Zombicide and gives it a fresh look as well as an updated rulebook and promises a faster set-up! Designed by Raphaël Guiton, Jean-Baptiste Lullien, and Nicolas Raoult, this 1-6 player cooperative game just got a whole new wardrobe.

For those who just want to upgrade their original copy of Zombicide, there is a pledge level for that, but those new to the game can jump right in with the Reboot pledge (comes with the core box). However, there is much more in this campaign. CMON has introduced a new expansion, Washington Z.C., which gives Zombicide a story-driven campaign where there will be surprises and choices to be made.

The campaign also introduces Zombicide: Chronicles- The Roleplaying Game that allows players to explore the world of Zombicide and create their own stories of surviving a zombie apocalypse!

For more information, check out their Kickstarter campaign here.

Codenames, the wildly successful party card game designed by Vlaada Chvatil, is getting yet another theme applied to it, following in the footsteps of Codenames: Disney and Codenames: Harry Potter, to name a couple. The new edition of the game is Codenames: The Simpsons.

Codenames: The Simpsons uses both words and pictures as up to 8 players (split up into teams) work together cooperatively to locate secret agents hiding among many of their favorite Simpsons characters including the entire Simpson family, Mr Burns, Krusty the Clown, and a host of others. The game will be available during the 2019 holiday season.

If you are interested in the latest Codenames incarnation, check out the information on OP’s website here.

Code 3, by Black Key Games and designed by Brandon Byler and Matt Ruggiero, is a cooperative, sandbox-style game for 2-4 players!

Each player will choose two police officers to be Beat Partners and combine them to make their own unique deck. In this story-driven game, players will choose a scenario and set up a modular board of city tiles an then it’s time to kick down some doors! Players will need to complete goals to unveil the next part of the story, but if too many 911 calls aren’t answered, the game is lost. The way these scenarios are up to the players! They can either play by the books or bend the rules.

Black Key Games is also hosting a Cyber Cop Challenge in which every copy of the game comes with a scenario checklist. If you beat them all, you will be mailed a reward of The Cyber Cop and his unique deck of officer cards!

For more information, check out their Kickstarter campaign here.

Interested in an easy to pick up and equally easy to teach game with multiple modes of play and a unique, new theme? Dance Card!, designed by Michael Melkonian and now on Kickstarter, might be just the ticket – a dancing game for 1-to-4 players where timing, positioning, and collecting your nerves will be the key to success, just like real dancing! Whether playing solo, competitively, or cooperatively, all players will try to dance well with their partners around the dance floor of Sackson High through the tension of die rolls. Your friends, your placement, and some smooth moves can help mitigate these rolls and lead to victory.

“You get to play as one of 32 unique students at the Sackson High homecoming dance, and you’ll need to dance with all three of your partners to win the game. Whether you’re an experienced gamer, or brand new to the hobby, Dance Card! offers tactical fun the whole family can enjoy.”

Don’t be fooled by the high school aesthetic and colorful art, there’s a lot of refinement here that makes it more than just a modern, original theme that’s new gamer friendly. It’s deceptively simple, and that’s the point – it’s the draw of the theme and the ease of play that will bring it and your family & friends to the table and surprise everyone with variety and depth. The speed of play, combined with the wide assortment of characters and modes, means there’s a lot of replay value and a reason to explore it game-after-game. A highlight of this golden era of board gaming is that recent designs have grown past tired themes of the previous decade and leveraged accessibility to bring fun and depth to a wider audience, and Dance Card! is a prime and excellent example of this. If you’re interested in learning more about Dance Card!, please check out it’s Kickstarter campaign page for multiple previews, full rules, FAQs, community feedback, and more!

The Isofarian Guard by Sky Kingdom Games, designed by Eric Bittermann, Sean Craten, and David Yanchick, is a solo and cooperative story-driven game for 1-2 players.

This game comes with 4 unique campaigns as players customize their own characters, travel across the country of Isofar in the land of Telios, and craft equipment as they explore this open-world, voice-narrated story! The Isofarian Guard utilizes bag building and card/tableau building mechanics to explore, enter combat and go questing, and encounter events along their journey. The game offers 30+hours of play as well as the ability to replay the campaigns due to the branching paths within the story.

For more information, check out their Kickstarter campaign here.

Aeon Trespass: Odyssey, published by Into the Unknown and designed by Marcin Welnicki, is a cooperative campaign game for 1-4 players filled with exploration, adventure, and giant monsters!

With over 200 hours of game content, players will go through a choice-based narrative as they enter tactical combat against monsters, come across choose your own adventure-style encounters, and manage the crew, their characters, and their ship. All of this will add to an overarching narrative that players will shape into their own, unique story.

The core box includes an introductory prelude campaign as well as the full 200+ hours campaign, 24+ miniatures, 1500+ cards, and 200+ tokens and tiles.

For more information, check out their Kickstarter campaign here.

For those familiar with Mint Works and Mint Delivery, Five24 Labs has come out with a new game to add to the series called Mint Cooperative, designed by Jonathan Gilmour and Brian Lewis.

This is a 1-4 player cooperative game that comes packaged in a a replica of a mint tin. Players will take on the role of heroes attempting to defeat the villain they choose to face for that game. Mint Cooperative is a dice-rolling game where players will have difficult choices to make in terms of where to mitigate damage. The villain wins if Regional Panic reaches above the threshold they can withstand. However, the heroes win if the players can survive enough Mayhem before Regional Panic ensues.

For more information, check out their Kickstarter campaign here.

North Star Studios has announced its next release, Paint the Roses, designed by Ben Goldman, who was also on the design team behind North Star’s Oceans. Paint the Roses, which was originally web published, plays 2-5 players, ages 11 and up, in less than an hour.

Paint the Roses is a cooperative deduction game with a Wonderland theme. The players are gardeners in the Queen of Hearts garden attempting to figure out how to decorate the queen’s garden, but she really does not care. All the Queen cares about is beheading people! The players must avoid losing their heads by figuring out what the Queen wants. The designer is working on tweaks to the game where the players will be able to solicit help from the White Rabbit, Mad Hatter, or Cheshire Cat to escape the castle.

North Star Studios will be demoing the game over the next several months at the following conventions:

  • SHUX: Oct 4th – 6th
  • TableTop Network: Nov 18th – 19th
  • BGG Con: Nov 20th – 21st
  • PAX Unplugged: Dec 6th – 8th

No official release date for the game has been announced, but for more information on the game, take a look here.

For those familiar with The Fox in the Forest, the game is getting a cooperative version! The Fox in the Forest Duet from Foxtrot Games and Renegade Game Studios, designed by Charles C. Wright, is a game for 2 players that takes the trick-taking mechanic and brings a cooperative flare to it.

Both players will attempt to move through the forest by playing tricks and collect all the gems to win the game while avoiding getting lost along their journey. Players can use the special abilities of the characters to help each other through the forest.

This game is now available for Pre-order and will release in January 2020. For more information, click here.  

IELLO has two new games coming to your favorite retailers this September. The first is the all new Ninja Academy, designed by Antoine Bauza, Corentin Lebrat, Ludovic Maublanc, and Théo Rivière. The game pits 3-to-5 players against one another in a wide variety of dexterity challenges. Challenges are decided at random, and alternate between tests for the whole group or a duel between two players. There’s really quite an assortment of mini-games here, as per the game’s description:

“For example, try to be the first player to place a ninja meeple on each of your fingertips! Try to guess how many ninjas your opponent put in the box just by shaking it! Be the quickest to assemble 5 wood logs vertically! Be strong enough to collect points depending on your score, but also be strategic enough when you bet on the winner of each duel!”

The second new release is an expansion for 8-bit Box called Double Rumble. Designed by the same team as Ninja Academy above, this game emulates NES-era side-scrolling beat-em-ups like River City Ransom and is playable solo or cooperative with a friend! Players take on waves of baddies coming from left and right, and it takes timing, tactics, and special attacks to survive the increasingly difficult waves and reach the boss. Fans of 8-bit Box and the retro games it calls back to will really like the flair of this one. For more information about either of these releases, be sure to check out IELLO’s website in the coming weeks as their catalog updates and watch out for their retail release early September.