Sit Down! Games is reimplementing their cooperative realtime game, Magic Maze, and this time instead of a mall, players will be on Mars. The new version has the same designer (Kasper Lapp) and artist (Gyom) as the original.
In Magic Maze on Mars, you are robots preparing Mars for the arrival of colonists. Players will produce resources at factories, move resources along color-coded paths on tiles, construct domes requiring specific resources, and then guide one colonist to each dome when they arrive. You have to do all of this without talking, and with each player only being able to take certain actions based on the color of their action tile. Players can only talk when the game’s sand timer is flipped.
The game is for 1-6 players, and brings back the large red “Do Something!” pawn from the original game with a new wrinkle. Now instead of placing (banging repeatedly) the red pawn in front of a player, you place it on a spot of an action board to depict the type of action you think needs to be taken. Something else new Magic Maze on Mars adds is pink space slugs that eat garbage. The production also includes custom resource tokens. Magic Maze on Mars
Fantasy Flight announces a new living card game: Marvel
Champions. Marvel Champions is a cooperative game for 1-4 players.
Each player takes the roles of an iconic hero from the Marvel universe. Each hero has their own customizable deck of
40-50 cards representing their powers, tools, and allies. The players team
their heroes up to defeat the villain, who is not controlled by any of the
other players. Each villain has their
own deck of cards also, complete with evil schemes and encounter cards that represents
their powers, tools, minions and more. The villain activates once for each hero
Marvel Champions: The Card Game Core Setwill give players everything they need to jump into the living card game. The core set includes five hero decks: Iron Man, She-Hulk, Black Panther, Captain Marvel, and Spider Man. It also includes three villain decks: Ultron, Klaw, and Rhino. New Marvel Champions expansions are expected every month. Unlike a collectible game, there’s no chase for rare cards—you’ll find a full playset of each card in every expansion, and every expansion is labeled so you will know exactly what you are getting inside. This will allow you to customize how you expand your collection with new heroes, scenarios, and more. Every core box of Marvel Champions includes every card available in the core set. You will have everything you need to customize the hero decks provided.
One of the interesting aspects of each hero deck is the double-sided identity cards: one side for the hero, and one side for the alter-ego. Some abilities are only available while the hero identity is face up. Heroes with their alter-ego face up will not be able to attack villains directly, but heroes can heal and access unique abilities in their alter-ego form. To bolster a hero’s abilities, players can playally, upgrade, event, and support cards from their hands. Allies can thwart and attack the villain on their own terms, events are powerful one-time effects, while supports and upgrades stay on the field to assist heroes in battle! Each hero also has an obligation card. These cards are shuffled into the villains encounter deck, and risk occurring at the most inopportune time, forcing the hero to turn their attention away from the villain and take actions to address their obligation.
Marvel Champions: The Card
Game Core Set includes over
350 cards, 100 tokens, five hit point trackers, and more, and is available for
pre-order now. Visit the Fantasy Flight website to
learn more about Marvel
Blacklist Games has launched the Kickstarter campaign for the newest design by Adam and Brady Sadler, Altar Quest. Altar Quest promises to be a cooperative fantasy adventure playable solo or with up to 4 players.
Altar Quest features the same modular deck system that the Sadler brothers introduced into their previous games Street Fighter and Brook City. According to the game’s description, the players each choose a unique hero who comes with their own cards and equipment decks. Then the players choose a quest, villain, and threat deck with which to play. There are no decks that the players need assemble – each of these decks is fixed – but the players may choose to mix and match.
For more information on the game’s Kickstarter campaign and all the goodies that come along with it, check here.
Flash Point: Fire Rescue is a cooperative game where 1-6 players take on the role of brave men and women who rescue victims from fires as firefighters.
The Tragic Events expansion adds Fire & Event decks which are designed to replace the Hot Spot mechanism in the Experienced game rules. At the beginning of the game, a Fire deck is created with Fire Rage and Accelerate cards, along with a pool of Flare Up cards which are set by the board. During each Advance Fire phase, a Fire card is drawn, then resolved. Flare Up cards are added to the Fire deck when the Accelerate card is drawn and causes an Event to occur. Flare Up cards also trigger Events, and add more Flare Up cards to the deck, which force players to draw more Fire cards.
New points of Interest tokens and three new specialists (the Strategist, the Suppression Specialist, and Fire Prevention Specialist) are also added as playable characters in this expansion.
Rob Daviau returns in Betrayal Legacy adding permanent changes and a multi-game story arc that define the legacy game concept. It will not be enough to survive the haunted mansion for one game. The game is told through a prologue and 13-chapter story where players represent specific members of a family, who age over time, and experience the events of the haunted mansion over multiple decades.
Betrayal Legacy plays 3-5 players, ages 12+, in about 75 minutes per game. Go to Avalon Hill to learn more about the game, or visit your friendly local game story today.
Elf Creek Games is re-releasing their cooperative, worker placement game Atlantis Rising. The gods are angry with the Atlanteans and are trying to destroy their island- but the leaders of Atlantis have other ideas! Using worker placement and resource management strategies use what you collect to build 10 machines to thwart the gods and save the island of Atlantis from imminent destruction. The stunning artwork of Vincent Dutrait, and the ‘race against the game’ intensity will have you returning to Atlantis Rising again and again!
Atlantis Rising is on Kickstarter until November 30, 2018 and the game is available in standard and deluxe editions.
Catacombs is back again, this time bigger and better in almost every way. The positively excellent dungeon crawling dexterity game is now on Kickstarter, this time featuring a bigger box, new insert, updated rules, better border walls, and most important of all – double-sided cloth playmats! Now the game is more streamlined, sturdier, with an improved premium feel and more attractive look, and it will all fit on a standard Kallax shelf. There’s also a new Wydlands expansion to boot, along with all the old expansion content available as add-ons, which means if you’ve missed the train on this exemplary flicking game you’ve got the chance to dive into the action.
“The surface of the playmats are a very fine cloth weave, which is smooth to the touch. This allows the wood discs to glide across with impressive precision, making every shot satisfyingly consistent. We removed the obstacle holes from the play surfaces, replacing them with obstacle icons, just like in Catacombs & Castles. This allows us to have different obstacle placements between the two sides. With no holes, you can even use your awesome new playmats with your other games!”
For those who already own the 3rd edition of Catacombs from previous campaigns, there’s an upgrade option on this campaign that offers all the new content descirbed above, including the bigger box and new expansion, so you won’t need to buy a whole new copy. As designer Aron West has said in commentary – this is the way Catacombs is meant to be played, as once you play on mats you won’t want to go back to the old boards. This is truly a one-of-a-kind game deserving of evergreen status in many collections, and this is just the kind of deluxe treatment it deserves. If you’re interested in learning more about this upgraded version of Catacombs 3rd edition, check out the Kickstarter campaign, which has successfully funded, for more information, visuals, FAQ, updates, and stretch goals!
Project: ELITE is a fast-paced cooperative board game for 1 to 6 players who take on the role of members of an ELITE squad recruited to stop an invading alien force. Featuring the frantic real-time action of the critically-acclaimed original this edition re-imagines Project: ELITE with vivid new art and amazing miniatures. In each Mission, you will have rounds of 2 minutes before the window of operations closes and time runs out!
Want to see it in action before committing? Tom, Zee, and Sam have already posted a few live play-throughs of the new CMON version of the game. After you check those videos out, head over to the Kickstarter page to learn more about CMON’s latest big box Kickstarter and see if you and your ELITE squad has what it takes to stop the alien invasion.
Within days of launching the Kickstarter, Broken Mill achieved funding forHeroes of Tenefyr, a cooperative deck-building game for 1-4 players. In Heroes of Tenefyr, players are one of four adventurers (bard, barbarian, thief, or cleric) armed with a set of basic action cards and their special class skill card. Faced with ten dungeons surrounding the Village of Tenefyr, the players attempt to clear out the dungeons, defeating monsters and taking their loot which players can add to their player decks and strengthen their chances against more difficult monsters in more challenging dungeons. The more monsters they defeat, the stronger their character and their decks become. Players need to manage their decks carefully because running out of cards means exhaustion, which requires rest to restore the deck with spent cards. However, resting draws the enemy Boss closer. Defeating the dungeon (clearing out all the monsters) not only earns the players loot from defeated monsters but also earns a reward for each of the players. The end of the game is triggered when the enemy Boss attacks. Unlike the other dungeons, the players cannot leave until they have defeated the Boss and all the cards in its deck. Defeat the Boss and win.
Heroes of Tenefyr plays 1-4 players, ages 14+ in about an hour. Contents include 4 Hero Cards, 4 Skill Cards, 48 basic Cards, 70 Dungeon Cards, 16 Boss Cards, 15 Reward Cards, Boss Token, Boss Track, a Starting Player Token, and a Current Dungeon Token. The Kickstarter campaign runs through 24 October with an expected delivery of May 2019. Go to the Kickstarter campaign to learn more about Heroes of Tenefyr.
An invasion of barbarian tribes can certainly feel like pandemic to the Roman world. Matt Leacock and Paolo Mori have teamed up to bring the Pandemic gameplay to Ancient Rome. In Pandemic: Fall of Rome, players are members of Roman society employing Roman legions to defend against invading tribes. Plays may also convert members of a tribe into Roman soldiers. Rome survives to continue its long history is they can defeat all the barbarian tribes, whether by absorption or eradication. Rome has five barbarian tribes threatening its borders: Huns, Ostrogoths, Visigoths, Vandals, and Anglo-Saxons and Franks. Each invading tribe follows their migration pattern that eventual leads to Rome. Pandemic: Fall of Rome will also feature a Solo Play mode and a challenge mode for season Pandemic players. The tribes are represented by wooden cubes like all pandemic games, but the Roman legion tokens are legionnaire shaped meeples. The game will include custom dice for resolving battles with the invading hordes. Pandemic: Fall of Rome is available for pre-order now with a projected release in Q4. Go to Z-man Games to learn more about Pandemic: Fall of Rome.