cooperative

Avalon Hill’s Betrayal Legacy is available in stores now. Ever since Dice Tower News covered the announcement last year, fans have eagerly awaited its release.  The original Betrayal at House on the Hill, designed by Rob Daviau, is a hugely popular and thematic game and has already served as the inspiration for re-implementation in the fantasy setting of Forgotten Realms in Betrayal at Baldur’s Gate. Rob Daviau has made his mark in the industry as a premier legacy game designer, first with Risk Legacy, then with award winning Pandemic Legacy: Season 1 (currently #2 on BGG), Seafall, and Pandemic: Season 2.

Rob Daviau returns in Betrayal Legacy adding permanent changes and a multi-game story arc that define the legacy game concept. It will not be enough to survive the haunted mansion for one game.  The game is told through a prologue and 13-chapter story where players represent specific members of a family, who age over time, and experience the events of the haunted mansion over multiple decades.

Betrayal Legacy plays 3-5 players, ages 12+, in about 75 minutes per game. Go to Avalon Hill to learn more about the game, or visit your friendly local game story today.

Elf Creek Games is re-releasing their cooperative, worker placement game Atlantis Rising. The gods are angry with the Atlanteans and are trying to destroy their island- but the leaders of Atlantis have other ideas!  Using worker placement and resource management strategies use what you collect to build 10 machines to thwart the gods and save the island of Atlantis from imminent destruction.  The stunning artwork of Vincent Dutrait, and the ‘race against the game’ intensity will have you returning to Atlantis Rising again and again!

Atlantis Rising is on Kickstarter until November 30, 2018 and the game is available in standard and deluxe editions.

Catacombs is back again, this time bigger and better in almost every way. The positively excellent dungeon crawling dexterity game is now on Kickstarter, this time featuring a bigger box, new insert, updated rules, better border walls, and most important of all – double-sided cloth playmats! Now the game is more streamlined, sturdier, with an improved premium feel and more attractive look, and it will all fit on a standard Kallax shelf. There’s also a new Wydlands expansion to boot, along with all the old expansion content available as add-ons, which means if you’ve missed the train on this exemplary flicking game you’ve got the chance to dive into the action.

     “The surface of the playmats are a very fine cloth weave, which is smooth to the touch. This allows the wood discs to glide across with impressive precision, making every shot satisfyingly consistent. We removed the obstacle holes from the play surfaces, replacing them with obstacle icons, just like in Catacombs & Castles. This allows us to have different obstacle placements between the two sides. With no holes, you can even use your awesome new playmats with your other games!”

For those who already own the 3rd edition of Catacombs from previous campaigns, there’s an upgrade option on this campaign that offers all the new content descirbed above, including the bigger box and new expansion, so you won’t need to buy a whole new copy. As designer Aron West has said in commentary – this is the way Catacombs is meant to be played, as once you play on mats you won’t want to go back to the old boards. This is truly a one-of-a-kind game deserving of evergreen status in many collections, and this is just the kind of deluxe treatment it deserves. If you’re interested in learning more about this upgraded version of Catacombs 3rd edition, check out the Kickstarter campaign, which has successfully funded, for more information, visuals, FAQ, updates, and stretch goals!

Here’s your chance to own and play what Tom Vasel has been calling one of his favorite games of all time. Project: ELITE is getting the deluxe CMON treatment with a completely revamped production.

Now live on Kickstarter,

Project: ELITE is a fast-paced cooperative board game for 1 to 6 players who take on the role of members of an ELITE squad recruited to stop an invading alien force. Featuring the frantic real-time action of the critically-acclaimed original this edition re-imagines Project: ELITE with vivid new art and amazing miniatures. In each Mission, you will have rounds of 2 minutes before the window of operations closes and time runs out!

Want to see it in action before committing? Tom, Zee, and Sam have already posted a few live play-throughs of the new CMON version of the game. After you check those videos out, head over to the Kickstarter page to learn more about CMON’s latest big box Kickstarter and see if you and your ELITE squad has what it takes to stop the alien invasion.

Within days of launching the Kickstarter, Broken Mill achieved funding for Heroes of Tenefyr, a cooperative deck-building game for 1-4 players. In Heroes of Tenefyr, players are one of four adventurers (bard, barbarian, thief, or cleric) armed with a set of basic action cards and their special class skill card.  Faced with ten dungeons surrounding the Village of Tenefyr, the players attempt to clear out the dungeons, defeating monsters and taking their loot which players can add to their player decks and strengthen their chances against more difficult monsters in more challenging dungeons.  The more monsters they defeat, the stronger their character and their decks become.  Players need to manage their decks carefully because running out of cards means exhaustion, which requires rest to restore the deck with spent cards.  However, resting draws the enemy Boss closer. Defeating the dungeon (clearing out all the monsters) not only earns the players loot from defeated monsters but also earns a reward for each of the players.  The end of the game is triggered when the enemy Boss attacks. Unlike the other dungeons, the players cannot leave until they have defeated the Boss and all the cards in its deck. Defeat the Boss and win.

Heroes of Tenefyr plays 1-4 players, ages 14+ in about an hour. Contents include 4 Hero Cards, 4 Skill Cards, 48 basic Cards, 70 Dungeon Cards, 16 Boss Cards, 15 Reward Cards, Boss Token, Boss Track, a Starting Player Token, and a Current Dungeon Token.  The Kickstarter campaign runs through 24 October with an expected delivery of May 2019.  Go to the Kickstarter campaign to learn more about Heroes of Tenefyr.

An invasion of barbarian tribes can certainly feel like pandemic to the Roman world.  Matt Leacock and Paolo Mori have teamed up to bring the Pandemic gameplay to Ancient Rome.  In Pandemic: Fall of Rome, players are members of Roman society employing Roman legions to defend against invading tribes.  Plays may also convert members of a tribe into Roman soldiers. Rome survives to continue its long history is they can defeat all the barbarian tribes, whether by absorption or eradication. Rome has five barbarian tribes threatening its borders: Huns, Ostrogoths, Visigoths, Vandals, and Anglo-Saxons and Franks.  Each invading tribe follows their migration pattern that eventual leads to Rome. Pandemic: Fall of Rome will also feature a Solo Play mode and a challenge mode for season Pandemic players.  The tribes are represented by wooden cubes like all pandemic games, but the Roman legion tokens are legionnaire shaped meeples.  The game will include custom dice for resolving battles with the invading hordes.  Pandemic: Fall of Rome is available for pre-order now with a projected release in Q4. Go to Z-man Games to learn more about Pandemic: Fall of Rome.

Plaid Hat Games announces Gen7: A Crossroads Game.  In Gen7 places players on an international colony ship, 142 years into a 210-year journey.  Thirteen generations will be born on the vessel before it reaches its final destination, and for six generations, everything has gone as planned.  The players are the crew of the 7th generation.  Together, the crew must work together to maintain and pilot the ship towards its destination and preserve the mission of the colony.  However, each crew member also has his or her own objective that may not be in everyone else’s best interest. In the lonely expanse of space, paranoia and intrigue play out aboard an interstellar ark.

Gen7 is a narrative game.  The game is played over the course of seven episodes, and each episode defines each player’s goal.  Accomplishing those goals can help players advance in rank and gain new perks to perform their job better.  However, victory is not won by accruing the highest individual score or rank; it is the players’ actions that will determine how the story ends and whether victory is achieved. The fate of the human species lies in their hands.

Gen7: A Crossroads Game plays 3-4 players, ages 14+, in 60-90 minutes.  Contents include:

  • 130-page Plot Book
  • 1 Rulebook
  • 12 Board Tiles
  • 4 Player Barracks Sheets
  • 370 Standard Cards
  • 52 Mini Cards
  • 14 Divider Cards
  • 25 six-sided dice
  • 6 eight-sided dice
  • 4 twelve-sided dice
  • 108 Resource Markers
  • 50 Status Markers
  • 4 Merit Track Markers
  • 4 Hibernation Markers
  • 3 Round Track Markers
  • 1 Logic/Instinct Track Marker
  • 1 Bookmark Token
  • 1 First Player Token
  • 1 Officer Spotlight Token
  • 9 Envelopes – Stuffed with Secrets

Stay tuned to Plaid Hat Games for previews of the Gen7 over the coming weeks.  Gen7 is available for pre-order now.

Fans of deck-building and dungeon-delving will be delighted to hear that Alderac Entertainment Group will be launching the second Kickstarter for their celebrated game, Thunderstone Quest, on July 17th at 9:00 am PST.  Pursuing their goal of transitioning to traditional brick and mortar stores,  TQ will also be making its way into retail outlets in the fourth quarter of 2018.

New to this Kickstarter will be:

  • Both solo and co-op rules (which will also be available on print-and-play)
  • A 6th quest
  • An add-on for more than 4 players
  • A new (second) storage solution, as the old Champion box, massive as it was, “is effectively full if you sleeve and have Epic”.

Backers can purchase everything offered the first time around.  The base game or the Champion level rewards (identical to the 1st Kickstarter) will both be available,  or they can back for the new content only. Those who backed the Adventurer level the first time can get an add-on pack, giving them the content from the Champion level. The Champion level will feature the same 5 quests as before and Kickstarter will be the only place that someone can obtain the 2nd quest, Total Eclipse of the Sun.  The retail version will not contain this quest.

The solo and co-op rules system will be bundled together with the 6th quest, What Lies Beneath, as a single add-on.  Solo and c0-op will both use the same set of cards as the base game.  The new solo and co-op rules will also be available in print-and-play, so it will be interesting to see what extras this add-on will have.

Regarding the new solo and co-op system, AEG stated,

The Thunderstone community also strongly communicated that they wanted a Solo & Co-Op experience for the game. Our design team has been working on a game experience that is way beyond just a simple set of rules and represents an entirely new way to experience Thunderstone. We think it is AWESOME!

Delivery for all backer levels is scheduled for “no later than April 2019“.

Timelines for retail releases:

Q4 2018:

  • Core starter set, which, along with basic components, will contain Quest 1, Mirror in the Dark and Quest 3, Rise From the Mire
  • Quest 4, At the Foundations of the World

Early 2019:

  • Quest 5, Ripples in Time

Second Half of 2019:

  • Quest 6, What Lies Beneath

Lastly, retailers joining the Kick It Here program can back the Champion Reward and the Solo/Co-op system with Quest 6 and have it before the regular retail release.

To see reviews and a playthrough of TQ, click here.  For more TQ information and updates prior to the Kickstarter, click here.

 

 

Pandasaurus Games has announced three new games coming out in August: Qwinto, The Mind, and Nyctophobia.

Qwinto, by Bernhard Lach and Uwe Rapp, is a roll and write game for two to six players and takes 15 minutes to play. In Qwinto, all players play simultaneously. Each player has a score sheet with three rows in three different colors (orange, yellow, and purple) and there are three dice (one of each color). Each row will contain mostly circle fields with a few pentagonal fields. The active player rolls one to three dice (their choice) and each player will choose whether to add the rolled sum to one available field on their score sheet. There are only three rules for writing sums on the score sheet:

  1. The chosen row must be the same color as one of the rolled dice.
  2. The numbers in the row must increase from left to right (leaving blank spaces is allowed)
  3. No duplicate numbers may appear in a single column.

Any player may choose not to write a sum on their score sheet without penalty unless they are the active player; the active player must mark one of the miss-throw fields if they choose not to add the rolled sum to their sheet. The game ends when a player has filled two rows on their score sheet or when any player has filled in their fourth miss-throw field. Players then score points equal to the number in the pentagonal field for each completed column, points equal to the right-most number in each completed row, and one point for each number in each incomplete row. Each miss-throw is negative five points. The player with the most points wins! For more information, check out The Dice Tower reviews here.

The Mind, by Wolfgang Warsch, is a team experience for two to four players. Players are attempting to complete levels by placing their cards collectively in ascending order, but here’s the catch – the players are not allowed to communicate in any way to indicate what cards they have. The game includes numbered cards 1 -100, level cards 1 -12, life cards, and shuriken cards. Players will try to complete 12/10/8 levels for 2/3/4 players. For each level, the players will be dealt a number of cards equal to the level number (1 card for level 1, 2 cards for level 2, etc.) that are kept hidden from the other players. Then, all players will try to place their cards one by one on the discard pile face up in ascending order, not knowing what cards are in the other players’ hands. If a card is placed that is higher than one still in a player’s hand, that player will call a stop, the players will lose a life, and then the level will continue. The players also have shuriken cards, that can help them make it through a level. As long as all of the players agree, a shuriken card can be used to allow all players to discard their lowest level card, which then becomes public knowledge. The game ends when the players have successfully completed all of the levels or if the players lose their last life. For more information, check out The Dice Tower reviews here.

Nyctophobia, by Catherine Stippell, is a cooperative horror-survival game for three to five players that plays in 30 – 45 minutes. Up to four players will play as the Hunted and a single player will be the Hunter. The goal of the Hunted is to make it through the forest maze to their car and survive. The Hunter will win if any of the Hunted die. Sounds fairly simple, right? Here’s the hard part – all of the Hunted players wear black out glasses so they cannot see the board and can only navigate by touch.

At the beginning of the game, the Hunter (the only player who can see the board) will set up the board based on the scenario (axe murderer or mage) and give the players the general direction of their car (north, south, west, or east), but the Hunted don’t know where they are starting in relation to the car. On the Hunted player’s turn, the Hunter will assist the Hunted by placing their hand on their player piece. Then, they can explore the surrounding spaces next to their player piece. After exploring, they’ll decide on a direction to move. This may cause them to pick up rocks that they can later throw to distract the Hunter, bump into another Hunted player allowing them to coordinate and better determine their location in the forest, or run into the Hunter, taking damage. Each Hunted only has two health. The Hunter uses a deck of cards to determine their movement on their turn, but has certain rules they must follow, such as heading towards any noise markers (from thrown rocks) on the board.

There are two versions of the Hunter: the axe murderer and the mage. The ax murderer can chop down trees to get to the Hunted faster while the mage can manipulate the forest, moving trees and rotating the entire map, to confuse the players. To see more, check out the GAMA 2018 video here.

BD Games, also known as Beautiful Disaster Games, has launched an exclusive Kickstarter campaign for their new game, Crisis at Steamfall.  This is the second collaboration between designer Tom Stasiak and artist Bartosz Pławecki.

Beautifully illustrated, Crisis at Steamfall is a mixture of steampunk and alien sci-fi. The hallmark of this game is its variability, ensuring that each game is a new experience for players.

In Crisis at Steamfall, each player assumes the role of a character with a unique set of abilities that are enabled by character moods, a mechanic that changes over the course of the game and changes the special abilities.  Character actions are managed by an action selection mechanism that also allows players to customize the types of actions available with a selection. Each player will start with a few pieced of equipment, which can be later improved or modified with upgrades found or built with resources in workshops.

Steamfall is randomly generated city of up to nine large city map tiles and a selection of 25 random secret locations to explore.  The variable city design will help keep the exploration of the city fresh each game.

Crisis at Steamfall has two playing modes: competitive and cooperative.

In the competitive game, players explore the city in search of technology, and artifacts to crack an alien cypher.  Along the way, players earn renown for their interactions, discoveries, and achievements.  The player who cracks the alien cypher will earn three renown, and the player with the most renown at the end of the game is the winner.

In the cooperative game, the players band together to defeat invading army of mechanized civilians. The invasion can be stopped by the destructions of four pylons located in the ancient districts of the city, but the players need to protect the serenity cube in the city center at the same time all while reacting to events that may unfold in the city complicating its defense.

Crisis at Steamfall plays 1 to 4 players in about 30 minutes per player. Contents include 9 large map tiles, 90 large CCG size cards, 120 mini euro size cards, 50 wooden cubes, 4 big wooden alien pylon cylinders, 4 wooden character mood trackers, 36 small resource tokens, 14 civilian tokens, 8 stamina tokens, 7 renown tokens, 4 cipher tablet tokens, and 6 ruin tokens.

For more details, check out the Kickstarter campaign which runs until June 6, 2018 with an expected delivery of October 2018.