Cool Mini or Not

Cool Mini or Not has announced 4 new box sets of Stark units for their Song of Ice and Fire: Tabletop Miniatures Game. The Stark Sworn Swords are loyal to a man, and would rather perish than betray the house. The Stark Bowmen, although lightly armored, are capable of devastating ranged attacks, even when line of sight is questionable, launching volleys high above the field. The Tully Sworn Shields have also come to the call, using interlocking shield defenses, creating a fearsome wall of defense. Finally, the great heroes of House Stark are represented in the Stark Heroes I box. Rodrik Cassel and Howland Reed are mighty leaders from many battles. Brynden Tully and Eddard Stark are true masters of tactics and strategy. Finally, young Bran Stark, with his giant servant Hodor, and direwolf Summer can strike both courage into allies, and fear into foes on the battlefield. You can read more about the Song Of Ice And Fire Miniatures Game on the CMoN website here. Look for all 4 of these boxed expansions on September 28, 2018.

Project Elite, designed by Konstantinos Kokkinis and Sotirios Tsantilas, was originally released back in 2016 by Artipia Games and Drawlab Entertainment. It is a co-operative, real-time, speed-dice, tactical, tower-defense-like game and was awarded one of the top games of 2016 by The Dice Tower.

Cool Mini or Not has just announced that they will be producing an updated version of the game in the following press release:

Tuesday, July 24, 2018 – CMON Limited announced today they are producing an updated edition of the widely-acclaimed board game Project: ELITE by designers Konstantinos Kokkinis and Sotirios Tsantilas. Originally released in 2016, Project: ELITE is a unique real-time, cooperative board game like no other.

In Project: ELITE, players are members of the ELITE squad on a mission to stop the invading forces of an alien empire. Stopping the invasion will require players to speedily roll dice as they take part in real-time, 2-minute combat rounds against waves of terrifying enemies. Once the ELITE members take their turn, the aliens will react. The game continues in this fast-yet-tactical series of rounds until the scenario is won or the aliens take the Earth.

CMON’s new edition was developed based on community feedback from the initial release. Players can expect all-new art by Stefan Kopinski, Saeed Jalabi, and Henning Ludvigsen, all-new miniatures by Studio McVey, with personal oversight by Mike McVey, new card designs, new weapons, new ELITE members, new enemies, and more. Beyond the base game, CMON will also introduce expansions and more through a Kickstarter campaign set for Q4 2018.

CMON’s Production Manager, Thiago Aranha recalls, “When Project: ELITE released, gamers loved it. We saw their feedback and knew CMON could take the game to the next level with a new edition that upped the production value to match the high-quality gameplay.”

Project: ELITE will launch on Kickstarter in 2018 and release to retail stores in 2019. More information will be available on CMON.com in the near future!

CMON Kickstarter campaigns are often big and exciting, and this newest one is no less the case. Cthulhu: Death May Die is the newest big box game with the sort of high-quality large figures that CMON is known (and named) for. It’s a cooperative game for 1-to-5 players, designed by the rockstar team of Rob Daviau and Eric M. Lang, and artwork by Adrian Smith and Karl Kopinski. If a Cthulhu-themed cooperative romp sounds an awful lot like long-popular Fantasy Flight flagships Arkham Horror or Mansions of Madness, you wouldn’t be wrong. Where Death May Die differentiates itself is, unless the worst befalls your party early, you’re going toe-to-toe with a big nasty Old One in a really clever use of episodic materials that could only be designed by the master of hidden-things-in-small-boxes himself. As described on the campaign page:

     “The Death May Die core box contains smaller boxes that hold the modular elements to create each unique game session. Players choose one of the two available Elder Ones and combine their contents with those of one of the six available Episodes. Each of these boxes contain unique figures, tokens, and cards that are only used when playing with those elements. The Mythos deck used in each game is a combination of cards from the chosen Elder One box and the chosen Episode box. Each Episode not only indicates the map setup using the various tiles in the game, but also new actions the investigators can perform in order to accomplish the tasks required to disrupt that episode’s ritual. They each also bring their own Discovery cards for players to explore, and the monsters’ behaviors and abilities are tailored to each unique story.”

While the use of tactile tools to create a narrative-driven experience in a world where app-based dungeon crawls exists may seem like a step backward, the application of the components is demonstrative of the innovation those tools have gone through despite the current ecosystem. It’ll be really cool to see how the game is received for it’s composition and table presence after it arrives to backers who haven’t been crushed under the weight of it’s intimidatingly large, detailed monsters. Between the publishing and design caliber behind it, the miniatures, and the deft application of theme, it’s no wonder that this Kickstarter has already (at the time of writing this) passed 600% funding and trending towards millions of dollars. Update: In fact, all of the early bird waves have sold out, but CMON has responded by creating more expensive waves of limited product to be released further into 2019. If you are interested in learning more about Cthulhu: Death May Die, check out the campaign page for previews, in-depth rules explanations, community feedback, and updates.

Zombicide: Green Horde: No Rest for the Wicked is an expansion to Zombicide: Green Horde that supports 1-6 players and puts you up against new otherworldly enemies.  Zombicide: Green Horde was kickstarted in June 2017 and had a highly successful campaign raising over five million dollars.  During this campaign as an optional buy you could pick up the full expansion.  It now has a retail release planned for those who missed out of the kickstarter.

The zombie plague is not limited to just humans and orcs. All manner of creatures are succumbing to the vile disease and launching an assault against the living. The rats that form into undead swarms are bad enough. Then there’s the ghostly Spectral Walkers that are only damaged by magic. But when there’s a zombie dragon to deal with, that’s a whole other category of terror! To take that out, the survivors are gonna need a bigger crossbow.

The expansion comes with over thirty-five miniatures including a huge dragon figure and is sure to add even more excitement to your game.  Zombicide: Green Horde: No Rest for the Wicked, published by Cool Mini or Not, is slated to hit retail during the third quarter of 2018.

 

 

Lorenzo il Magnifico is a rich and strategic game about merchant families competing for prestige and power in Renaissance Italy. It is a tightly designed game blending worker placement, tableau building and resource management that provides multiple paths to victory.

The Houses of Renaissance expansion for Lorenzo il Magnifico add more paths to victory.  Actually, it adds more than that, a lot more. Almost every aspect of the original game has some new options or changes. For those who were looking to add a fifth player, Houses of Renaissance provides everything needed to add a new player, from an additional player board and tokens to tiles to overlay on the main board to accommodate a fifth player in the game.

The family tiles, which grant players different special abilities, are the first way the expansion changes the game. Players bid on the family tiles at the beginning of the game, offering up some of their starting resources in exchange for the different special abilities the family name grants them. There are ten families to choose from, ensuring a different mix of families in each game.

Twenty new leader cards, some of which have new actions that players can use, providing new ways to use their families.

The expansion also makes several changes to the board either by placing various tiles over existing spaces on the board or alongside it. One such addition to the board is the new Special Tower which comes with its own deck offering a different variety actions to players each round.

Finally, players have a chance to earn new special tokens that provide resources and are kept in secret until they are ready to be spent.

Houses of Renaissance adds a lot to Lorenzo il Magnifico. Players will find new play styles, new strategies, and new opportunities.  Visit CMON to learn more about Houses of Renaissance.

Look for Lorenzo il Magnifico: Houses of Renaissance in stores on April 27.

 

Adepticon, a premiere wargaming convention, kicks off next month in Schaumburg, Illinois. Part of of con includes presenting the Crystal Brush Awards, which started in 2011, and awards people for their skills in painting. This year’s categories are:

  • Fantasy/Steampunk/Historical Single Figure
  • Sci-Fi/Modern Single Figure
  • Units
  • Vehicles and Monster
  • Large Scale (54mm and up)
  • Busts
  • Diorama
  • Chibi-style

Cool Mini or Not recently got together with Jen Haley, one of the judges for the Crystal Brush Awards, to find out more.

“Entries come in such a vast range of scales, genres, and painting styles, that the audience sometimes wonders how they can be judged against each other,” explains Haley. “The judges look for a balance of technical skill and aesthetic quality, whether the competitor has used a style that’s extremely realistic or highly stylized. For the Diorama category, narrative quality (the story that is told by the figures) is important. We like to see traditional techniques and motifs executed well, and we like to see new ideas and techniques that help push the boundaries of the miniature hobby into the realm of art.”

You can read the entire interview over at CMON’s site here.

Cool Mini or Not posted a nice retrospective of the early Zombicide franchise to their Feature Friday newsletter this week. The original “modern series” started with a Kickstarter in April 2012 for Zombicide: Season One, which introduced players to the frantic world of walkers, runners, fatties and abominations. Arguably the first introduction to CMoN Kickstarter campaigns, with their unbelievable amount of stretch goals, add-ons and exclusive items, 2-6 players could run through the streets as more and more zombies chased them down. The next year brought Zombicide: Prison Outbreak, which introduced Berserkers to the claustrophobic halls and rooms of the prison.  The final installment to the modern trilogy came in 2015 with Zombicide: Rue Morgue, bringing Skinner zombies, A-Bomb Abominations and more of the mayhem that made Zombicide great to a fallen hospital. If there just wasn’t enough, the games were supplemented by two official released expansions, The Toxic City Mall and Angry Neighbors. All of Guillotine Games’ Zombicide games are known for the overflowing bins of beautiful miniatures, tons of insane playable characters, and boards full of walking, creeping, oozing dead. Read all about the history of the first Zombicide trilogy on the CMoN website here.

CMoN has also announced some new components for their popular d20 28mm sci-fi skirmish game, Dark Age. Two new big boxes are coming soon, one for the Outcast and one for the Skarrd. The Outcast Starter Set includes a 500 point force, playable with any Outcast group. Other Outcast releases coming are the Outcast Faction Deck with 54 new cards, and the Outcast Brute Court of Freeton, containing infamous leaders for your squad. The new Skarrd Cult of Metamorphosis is a cult of grafted, mutated biological nightmares lead by the infamous Father Johann and his servants. Smaller releases, such as the Harpy Unit Box and the return of the Brood Spawn Howler round off units for the Skarrd. Read all about the upcming Dark Age sets on the CMoN website here.

CMON has just released the North American edition of the game 13 Clues. The game was originally published in both Italian and English by dV Giochi in 2016. 13 Clues has 2-6 players aged 8+ spending 30 minutes taking on the roles of detectives in London at the end of the 19th Century solving a series of unique mysteries.

Each detective in the game is attempting to solve their own mystery, unique to themselves. Players start out with a hiding screen, a magnifying glass token, a pencil, and a casebook for making notes… and their wits.

At the start of the game all players select a weapon, location, and person that constitute the elements of the crime for the player sitting to their left left. Once the elements are selected they are placed in front of the player’s screen facing the center of the table so all other detectives except that player can see the elements of their crime

The investigation takes place over a series of roads with each investigator asking questions of the other detectives, consulting secret information, and making a series of accusations to rule out suspects. To help narrow questions down, locations are categorized as indoor or outdoor, people are male and female, and weapons are up close or ranged.

The winning detective will be the first to one who identifies which of the clues match their case and makes an accusation before the other detectives solve their own cases.

What’s in the Box?

13 Clues doesn’t just include fancy player screens and much needed pencils, the 13 Clues box is filled with:

  • 30 clue cards
  • 6 card holders
  • 6 hiding screens
  • 6 pencils
  • 12 plastic card stands
  • 6 Top Secret folders
  • 1 block of Casebook Pages
  • 10 Magnifying Glass tokens
  • Secret Informant board
  • Rules

Cool Mini Or Not has a new Kickstarter Campaign for HATE, a brutal combat board game based on the “Chronicles of HATE” graphic novel by Adrian Smith. HATE is designed by Guillotine Games, the creators of Zombicide in all its incarnations, while being overseen by Eric Lang. In HATE, 2-6 players each control their team of 11 characters from a single tribe: 2 Youngbloods, 6 Warriors, 1 Shaman, 1 Champion and 1 Towering Prince, a massive character from a more evolved line of humans. Each character has its own stats and abilities, and each tribe also has a unique deck of 8 cards which add bonuses to battle.

Fallen characters, if captured, can be tortured to accumulate Hate, or can be consumed for resources. HATE is a game for mature audiences, and features dark violence, brutally detailed miniatures, as well as some nudity. Additionally, HATE will not be moving to retail stores, selling exclusively through the Kickstarter Campaign. HATE core set will initially come with 4 asymmetric tribes, although CMoN has stated the game will support 6 players as more tribes are introduced.

The Kickstarter campaign for HATE will continue through February 7, and is expected to deliver in January 2019.

CMoN has announced they will be publishing Victorian Masterminds from acclaimed designers Eric M. Lang and Antoine Bauza in 2018. Originally announced by Space Cowboys in 2016 (french video here, english here), Victorian Masterminds has 2-4 players take on the roles of evil geniuses in the 19th century, wreaking havoc on an unprotected London after the disappearance of the protector Sherlock Holmes. Players need to send their henchmen into the city, completing missions, destroying buildings, and collecting pieces to build their ultimate evil contraption. When a player has finished their contraption, or the Secret Service can control this villainy, the game ends, with victory going to the player with the most points. Victorian Masterminds features highly asymmetric characters with unique abilities and contraptions. Gameplay involves placing tiles representing individual agents (Henchmen, Machine, Saboteur, Pilot or Number 2) face down on locations within the city. When a location gets 3 tiles, they are immediately revealed and executed in order.

Read the full press release on the CMoN website here.