Cool Mini or Not
Zombicide: Green Horde: No Rest for the Wicked is an expansion to Zombicide: Green Horde that supports 1-6 players and puts you up against new otherworldly enemies. Zombicide: Green Horde was kickstarted in June 2017 and had a highly successful campaign raising over five million dollars. During this campaign as an optional buy you could pick up the full expansion. It now has a retail release planned for those who missed out of the kickstarter.
The zombie plague is not limited to just humans and orcs. All manner of creatures are succumbing to the vile disease and launching an assault against the living. The rats that form into undead swarms are bad enough. Then there’s the ghostly Spectral Walkers that are only damaged by magic. But when there’s a zombie dragon to deal with, that’s a whole other category of terror! To take that out, the survivors are gonna need a bigger crossbow.
The expansion comes with over thirty-five miniatures including a huge dragon figure and is sure to add even more excitement to your game. Zombicide: Green Horde: No Rest for the Wicked, published by Cool Mini or Not, is slated to hit retail during the third quarter of 2018.
Lorenzo il Magnifico is a rich and strategic game about merchant families competing for prestige and power in Renaissance Italy. It is a tightly designed game blending worker placement, tableau building and resource management that provides multiple paths to victory.
The Houses of Renaissance expansion for Lorenzo il Magnifico add more paths to victory. Actually, it adds more than that, a lot more. Almost every aspect of the original game has some new options or changes. For those who were looking to add a fifth player, Houses of Renaissance provides everything needed to add a new player, from an additional player board and tokens to tiles to overlay on the main board to accommodate a fifth player in the game.
The family tiles, which grant players different special abilities, are the first way the expansion changes the game. Players bid on the family tiles at the beginning of the game, offering up some of their starting resources in exchange for the different special abilities the family name grants them. There are ten families to choose from, ensuring a different mix of families in each game.
Twenty new leader cards, some of which have new actions that players can use, providing new ways to use their families.
The expansion also makes several changes to the board either by placing various tiles over existing spaces on the board or alongside it. One such addition to the board is the new Special Tower which comes with its own deck offering a different variety actions to players each round.
Finally, players have a chance to earn new special tokens that provide resources and are kept in secret until they are ready to be spent.
Houses of Renaissance adds a lot to Lorenzo il Magnifico. Players will find new play styles, new strategies, and new opportunities. Visit CMON to learn more about Houses of Renaissance.
Look for Lorenzo il Magnifico: Houses of Renaissance in stores on April 27.
Adepticon, a premiere wargaming convention, kicks off next month in Schaumburg, Illinois. Part of of con includes presenting the Crystal Brush Awards, which started in 2011, and awards people for their skills in painting. This year’s categories are:
- Fantasy/Steampunk/Historical Single Figure
- Sci-Fi/Modern Single Figure
- Vehicles and Monster
- Large Scale (54mm and up)
Cool Mini or Not recently got together with Jen Haley, one of the judges for the Crystal Brush Awards, to find out more.
“Entries come in such a vast range of scales, genres, and painting styles, that the audience sometimes wonders how they can be judged against each other,” explains Haley. “The judges look for a balance of technical skill and aesthetic quality, whether the competitor has used a style that’s extremely realistic or highly stylized. For the Diorama category, narrative quality (the story that is told by the figures) is important. We like to see traditional techniques and motifs executed well, and we like to see new ideas and techniques that help push the boundaries of the miniature hobby into the realm of art.”
You can read the entire interview over at CMON’s site here.
Cool Mini or Not posted a nice retrospective of the early Zombicide franchise to their Feature Friday newsletter this week. The original “modern series” started with a Kickstarter in April 2012 for Zombicide: Season One, which introduced players to the frantic world of walkers, runners, fatties and abominations. Arguably the first introduction to CMoN Kickstarter campaigns, with their unbelievable amount of stretch goals, add-ons and exclusive items, 2-6 players could run through the streets as more and more zombies chased them down. The next year brought Zombicide: Prison Outbreak, which introduced Berserkers to the claustrophobic halls and rooms of the prison. The final installment to the modern trilogy came in 2015 with Zombicide: Rue Morgue, bringing Skinner zombies, A-Bomb Abominations and more of the mayhem that made Zombicide great to a fallen hospital. If there just wasn’t enough, the games were supplemented by two official released expansions, The Toxic City Mall and Angry Neighbors. All of Guillotine Games’ Zombicide games are known for the overflowing bins of beautiful miniatures, tons of insane playable characters, and boards full of walking, creeping, oozing dead. Read all about the history of the first Zombicide trilogy on the CMoN website here.
CMoN has also announced some new components for their popular d20 28mm sci-fi skirmish game, Dark Age. Two new big boxes are coming soon, one for the Outcast and one for the Skarrd. The Outcast Starter Set includes a 500 point force, playable with any Outcast group. Other Outcast releases coming are the Outcast Faction Deck with 54 new cards, and the Outcast Brute Court of Freeton, containing infamous leaders for your squad. The new Skarrd Cult of Metamorphosis is a cult of grafted, mutated biological nightmares lead by the infamous Father Johann and his servants. Smaller releases, such as the Harpy Unit Box and the return of the Brood Spawn Howler round off units for the Skarrd. Read all about the upcming Dark Age sets on the CMoN website here.
CMON has just released the North American edition of the game 13 Clues. The game was originally published in both Italian and English by dV Giochi in 2016. 13 Clues has 2-6 players aged 8+ spending 30 minutes taking on the roles of detectives in London at the end of the 19th Century solving a series of unique mysteries.
Each detective in the game is attempting to solve their own mystery, unique to themselves. Players start out with a hiding screen, a magnifying glass token, a pencil, and a casebook for making notes… and their wits.
At the start of the game all players select a weapon, location, and person that constitute the elements of the crime for the player sitting to their left left. Once the elements are selected they are placed in front of the player’s screen facing the center of the table so all other detectives except that player can see the elements of their crime
The investigation takes place over a series of roads with each investigator asking questions of the other detectives, consulting secret information, and making a series of accusations to rule out suspects. To help narrow questions down, locations are categorized as indoor or outdoor, people are male and female, and weapons are up close or ranged.
The winning detective will be the first to one who identifies which of the clues match their case and makes an accusation before the other detectives solve their own cases.
What’s in the Box?
13 Clues doesn’t just include fancy player screens and much needed pencils, the 13 Clues box is filled with:
- 30 clue cards
- 6 card holders
- 6 hiding screens
- 6 pencils
- 12 plastic card stands
- 6 Top Secret folders
- 1 block of Casebook Pages
- 10 Magnifying Glass tokens
- Secret Informant board
Cool Mini Or Not has a new Kickstarter Campaign for HATE, a brutal combat board game based on the “Chronicles of HATE” graphic novel by Adrian Smith. HATE is designed by Guillotine Games, the creators of Zombicide in all its incarnations, while being overseen by Eric Lang. In HATE, 2-6 players each control their team of 11 characters from a single tribe: 2 Youngbloods, 6 Warriors, 1 Shaman, 1 Champion and 1 Towering Prince, a massive character from a more evolved line of humans. Each character has its own stats and abilities, and each tribe also has a unique deck of 8 cards which add bonuses to battle.
Fallen characters, if captured, can be tortured to accumulate Hate, or can be consumed for resources. HATE is a game for mature audiences, and features dark violence, brutally detailed miniatures, as well as some nudity. Additionally, HATE will not be moving to retail stores, selling exclusively through the Kickstarter Campaign. HATE core set will initially come with 4 asymmetric tribes, although CMoN has stated the game will support 6 players as more tribes are introduced.
The Kickstarter campaign for HATE will continue through February 7, and is expected to deliver in January 2019.
CMoN has announced they will be publishing Victorian Masterminds from acclaimed designers Eric M. Lang and Antoine Bauza in 2018. Originally announced by Space Cowboys in 2016 (french video here, english here), Victorian Masterminds has 2-4 players take on the roles of evil geniuses in the 19th century, wreaking havoc on an unprotected London after the disappearance of the protector Sherlock Holmes. Players need to send their henchmen into the city, completing missions, destroying buildings, and collecting pieces to build their ultimate evil contraption. When a player has finished their contraption, or the Secret Service can control this villainy, the game ends, with victory going to the player with the most points. Victorian Masterminds features highly asymmetric characters with unique abilities and contraptions. Gameplay involves placing tiles representing individual agents (Henchmen, Machine, Saboteur, Pilot or Number 2) face down on locations within the city. When a location gets 3 tiles, they are immediately revealed and executed in order.
Read the full press release on the CMoN website here.
CMON is returning to their Kickstarter roots in January for Hate, based on Adrian Smith‘s Chronicles of Hate graphic novels. Expecting a niche audience for a mature game, Hate will be available exclusively a kickstarter campaign launching January 16th and 3pm EST. While stores will able to order the game through the campaign to provide retail availability, that will be the only retail distribution of the game.
Hate all takes places in Adrian Smith’s dark universe, filled with tribes fighting for survival:
In our world, hate was an emotion to avoid. It distracted us, tied us up, and corrupted our souls. But our world is over. It was destroyed through the actions of man. The seas boiled, the forests died, and the Earth began to rot. Few survived, and for those that did, life had changed forever. The mighty rose and quickly subjugated the weak, turning them into servants. Tribes were formed and war raged across the land. There weren’t enough resources to go around, and to live, others had to die. In battles, there was no truce, no surrender. To survive, you needed to hate.
Hate has each player taking control of a Tribe in an effort to survive and possibly even thrive in a new dystopian world. Each of the tribes is comprised of a variety of members including Warriors, Shamans, and Princes. Each of the tribe members has a unique role and will develop member specific skills over the course of the game.
Tribe members may fall in the heat of battle, hopefully lying unconscious until the end of the clash. Opponents have the option of dragging these bodies back to their own village to meet a truly gruesome fate, being roasted in ovens to produce resources or sent to the torture chambers to produce hate. Tribe members lost this way are permanently removed from the game, and the tribe that lost them must then begin building a new member from scratch.
A full campaign, or Chronicle, will involve multiple Tribes that clash one on one with each other. Results from each clash will impact future encounters, and once every possible clash has been played a winner will be declared.
CMON launched itself to fame as a gaming company through wildly successful Kickstarter campaigns. The various Zombicide campaigns alone pulled in almost $15,000,000, with CMON raking in total Kickstarter sales over $38,000,000.
Steve Jackson Games and Cool Mini or Not have announced a multi-year partnership to produce board games based on the popular Munchkin license. The two companies worked loosely together recently on the Munchkin Collectible Card Game (2018), co-designed by CMoN director of game design Eric M. Lang. The press release specifically mentions illustrator John Kovalic, whose iconic artwork is most associated with the early Munchkin games. The first game to be released under the new agreement will be based upon CMoN’s popular Arcadia Quest series, also by Eric Lang, and is expected to deliver in Fall 2018.
You can read the full press release from CMoN here.
CMON is set to release Richard the Lionheart by designer Andrea Chiarvesio and artist Stef Kopinski this November. The game is designed to play in 60 minutes with 2-6 players aged 14 and up.
While the King is away, the prince will play.
The Crusades have summoned Richard the Lionheart to the Middle East. Back home in England, John Lackland is trying to consolidate his power, recruiting the Sheriff of Nottingham to his side. Opposing them is Robin Hood and his band of Merry Men. What will be left of Richard’s Kingdom when the Crusades are over?
During the game players will chose to align themselves with either Robin Hood or John Lackland. Once aligned players will spend their turns traveling across England while attempting to earn Prestige points and influence the far off Crusades. When (or if) Richard returns he will take stock of his kingdom and will declare whoever earned the most prestige points the winner.
Andrea Chiarvesio has worked on several successful titles including Hyperborea and Kingsburg. Artist Stef Kopinski has worked on games that include The Others, Warhammer 40,000: Battle for Macragge, and the upcoming CMON Game of Thrones title A Song of Ice & Fire.
As with many CMON titles the game includes a small pile of well designed miniatures. Contents of the game include:
16 Highly Detailed Plastic Miniatures
10 Character Dashboards
240 Influence Cards
15 Edict Cards
18 Event of the Crusade Cards
6 Player Aid Cards
7 Faction Skill Tokens
First Player Token
1 Game Round Token
6 Ship Tokens
60 Prestige Point Tokens
6 House Tokens
Richard the Lionheart is currently scheduled to be released on November 17, 2017.
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