competitive

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Welcome to a world where creation is but a simple step away from ingenuity and a few simple resources imbued with ancient elements – this is the world of Alkemia. Prepare to harness the primal art of alchemy and join the ranks of creators who have been shaping and reforming the raw world of Alkemia into a thriving livelihood centered around a grand city of Alchemy, Crasis. Governed by a circle of seers and a single Grand Alchemist, who wields boundless talent and protects the ancient secrets of the Greater Elemental Spirits, Crasis currently seeks it’s next Grand Alchemist; this position will be held by one of few summoned to prove their abilities and will be tasked to synthesize the legendary Crest of Creation. This crest, a fabled mysticism documented to usher in the age of alchemy, can only be crafted by one skilled alchemist able to harness the 6 elements – earth, fire, water, air, ether, and fortune.

Alkemia is a resource-management game by KinSoul Studio featuring a modular board and both cooperative and competitive game play.  In the game, players are working to become the Grand Alchemist by being the first to collect the elements needed to craft the fabled Crest of Creation.  Players will choose from six possible alchemist roles: The “Atelier Magnifico”, The “Charismatic Barkeep”, The “Bog Witch”, The “Gifted Homunculus”, The “Imaginative Tinkerer”, and The Vibrant Healer”.

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Alkemia features the following characteristics:

  • resource management, item synthesizing, modular board game for 3 – 6 players ages 14+
  • A good balance between luck and strategy that provides you with many possible paths to take.
  • High replay-ability: Draft style Field creation, Item recipes shifting around the Bazaar, a different Crest recipe every time, and seemingly endless combinations of abilities will keep you coming back again and again.
  • Elements of cooperative and competitive game play, with the focus mainly on your Alchemist’s journey of growth.
  • Beautiful original artwork to help you get into the Alkemian spirit.
    – Check out a closer look at our characters plus some samples of the artwork (both sketches and finished versions) here.
  • An immersive story that you can get in to as much or as little as you desire.

In Alkemia, “players will spend their turns, or phases, either gathering Reagents in the Foraging Field or acquiring Item recipes in the Bazaar.  Each turn, the player can choose which zone they wish to interact with, where each zone presents actions that allow for the player to do different things.”  In order to craft the Crest of Creation and win the game, players will need to first collect the items necessary to satisfy the revealed recipe, and unlock both of their objects of myth, known as Artifacts.  For a look into the mechanisms of the game, visit the rules in PDF form here.

The Alkemia Kickstarter project needs $36,000 to become successful.  If its minimum pledge goal is achieved, it will fund on Wednesday, November 18, 2015.  For more information on this project, visit its Kickstarter page here.

Design unique and beautiful cities in this partnership-driven, 20-minute, competitive tile-drafting game for 2-7 players.

Stonemaier Games is kicking off a Kickstarter today for the first “gateway game” in their collection, Between Two Cities.  Designers Ben Rosset and Matthew O’Malley have worked in conjunction with Jamey Stegmaier to create a tile-drafting game that is partnership-driven, but competitive at the same time.  You and your neighbors at the game table will draft tiles to simultaneously build two cities, but only the city with the lowest score matters.  Table discussion on where to place tiles is important, as your neighbors are working with you to create these cities–but they will be answering questions without exposing yours or their own strategies.

A game of Between Two Cities is played in three rounds, with each round consisting of drafting two tiles at a time from a hand of tiles, placing one in the city on your left and one on the right, and then passing the remaining tiles around the table.  After three rounds are finished, each player will have built two cities, and will compare their lowest-scoring cities to each other to determine the winner.

The retail version of the game will include:

  • 108 2″-Square Building Tiles
  • 24 Duplex Tiles (2″ X 4″ Rectangle)
  • 7 Pairs of Wooden City Tokens
  • 1 Scoreboard
  • 1 Rulebook (English)
  • 7 Reference Cards

The Kickstarter will feature a special edition of the game with the following additional components:

  • 7 More Pairs of Wooden City Tokens
  • Numbered, Gold-Foil-Embossed Box
  • 2 Rulebooks (French and German)

Between Two Cities is a game for 2-7 players and plays in 20-25 minutes.  The game will also include a solitaire variant as a stretch goal.  The primary funding goal of this project is $20,000.  For more information on this project, visit the Kickstarter page here.