“Between the time when the oceans drank Atlantis and the rise of the sons of Aryas, there was an age undreamed of. And unto this, Conan, destined to wear the jeweled crown of Aquilonia upon a troubled brow.” — Akiro
Now Conan fans can command Hyborian legends in epic combat and see their enemies driven before them. In Conan: Savage Legends, from S7 Games, players assemble a warband and engage in combat with highly sculpted 32mm miniatures. Warbands are composed of powerful Legend characters, two highly skilled companions, and a handful of minion. Each round, players will activate a character in their band and spend action points to activate a variety of actions. Each character has unique abilities that can be upgraded and augmented by relics and treasure. Turn order is determined by tactics cards which also apply special effects for that round. Players maneuver their warband around the battlefield, maximizing the effects of the terrain and tactics, accomplishing their objectives and defeating opponents, until one warband emerges as the victor. The core game comes with 18 miniatures and supports up to four players. A double-sided terrain board and assorted terrain tiles to add variety to the arena. Stretch goals offer additional terrain tiles and more miniatures. To learn more, check out the Kickstarter campaign which runs until August 8th, with a delivery in November 2020.
There’s a new Vampire: The Masquerade board game that will seek crowdfunding in June and it’s literally too big not to share. That’s because it’s a MegaGame – an appropriate name for such a large-scale thing, typically involving more than ten people split into teams around multiple tables or rooms. Publisher Everything Epic and designer Ben Kanelos want to bring that kind of experience to board gaming for ease of approach and faster play. Vampire: The Masquerade – Blood Feud, coming to Kickstarter, will allow 4 to 32 people to play as vampires or humans within teams, each with different abilities and group-dependent goals involving politics, diplomacy, trade, and combat across a big city map.
“Blood Feud uses a large room or two separate rooms with 2-4 tables. One game table features the Cityscape and Orders, the map where players move their forces around the city and order them to fight and take control of important territories. The other game table features the Council and Market where players use their best diplomatic and resource management skills to make sly trades, buy upgrades and player level-ups, as well as make large political decisions that will shape the destinies of teams to determine whether they win or lose!”
Some might read the above two paragraphs and think, “What makes this so different from Werewolf, really?” After all, they’re both occult/horror themed games of intrigue for large groups of people, right? That would be neglecting a huge part of what makes a MegaGame so fun and unique. It’s not just that it’s built for a huge group of people, but that it’s got so many points of interactivity that it feels more akin to live action role-playing with layers of decision-making and sudden consequences for every action and inaction.
This publisher and designer both realize the prohibitive nature of MegaGames (their difficulty in organizing) and what makes them great, so it’s fantastic that they’re bringing this in a more manageable format for our hobby to truly appreciate. Moreover, the history and nature of the Vampire: The Masquerade setting lends itself to negotiation, strong-arming, and role-playing. It’s a perfect theme to use as an entry point for a game this ambitious. If you’re interested in learning more about Vampire: The Masquerade – Blood Feud, check out the Everything Epic website for more information and be on the lookout for it on Kickstarter this June.
Travel back in time to the world of Ancient Greece with their art, academia and mythology in Hellenica by MR. B. Games. This game combines a multitude of mechanics such as area control, resource management, strategy and combat that makes it infinitely replayable. The object is to reach 3 of your chosen objectives.
“Your goal is to become the preeminent symbol of Greece for all posterity by completing a combination of secret and public goals. Will you be remembered as a warmonger or a peaceful philosopher? Great priest or apostate? Will you develop a devotion to the gods or focus on the advancement of your people? Can you guide your civilization during these turbulent times? Will your vision of Hellenic civilization be remembered for all time, or will you merely be a stepping stone for another…?”
As you try to reach your 3 objectives you will take 7 steps per turn: Research/Advancement, Worship, Build, Train, Supply Troops, World Event , Pass, Upkeep Phase. All of these steps are specific and intricate and the direction you take will depend on the goals you have. If you want to gain more favor from the Gods then you would build more temples and try to earn more favor tokens. If you have a military objective you would build more barracks and train more troops.
Hellenica is on Kickstarter until September 7th, 2018 and will be exclusive to this campaign and MR. B. Games. So don’t wait!
“The Limited Edition Core Game of Hellenica will not be available outside of this campaign and direct from MR. B. Games and will feature solo play and support up to 7 players. Rather than make those expansions, we are including everything we have in the Core Game (think of it as the the Core Game AND the first two expansions already bundled together!)”
And check out the campaign page to see Mark and Randy from Dice Tower as they preview this epic game!
Fantasy Flight Games has added the Stormtroopers Unit Expansion for the Star Wars miniatures game. The expansion will add seven new Stormtrooper miniatures along with the cards and tokens that will let you deploy them with the rest of your units.
“Across the planetary systems ruled by the Galactic Empire, few sights are more imposing than the gleaming white armor of an Imperial stormtrooper. As elite soldiers who have received the highest level of combat training, stormtroopers form the backbone of the Imperial Military, and their loyalty to the Emperor and their commanders is unshakable. In the era of the Galactic Civil War, stormtroopers are deployed across the galaxy to keep the peace, stamping out sedition and uprisings before they can take root. Soon, you’ll be able to bring more squads of stormtroopers to your games of Star Wars™: Legion with the Stormtroopers Unit Expansion!”
The Stormtrooper Unit Expansion will let you use upgrades to add even more of the armored terrors to your Imperial strike force. It will offer the same upgrade slots as the core set Stormtroopers, with heavy weapons troopers and long-range weapons.
However, the expansion will offer new upgrades for grenades and gear that are different from the core set. You can equip your troopers with grappling hooks or impact grenades which will help you with those pesky armored vehicles that your opponent may have.
The Stormtrooper Unit Expansion will be released at the same time as the Core set and seven other expansions as Fantasy Flight tries to ensure that Star Wars fans can mix and match to their hearts’ content.
CMON has announced the release of Krosmaster Arena 2.0, releasing Friday, 10/21/2016, at Friendly Local Game Stores. The second edition of Krosmaster Arena features “eight exclusive characters from DOFUS the movie, each represented by highly-detailed and fully-painted miniatures. The arena itself is transformed into a three-dimensional battlefield full of obstacles and scenery that will have you stretching your tactical muscles to gain an advantage.”
When the kids are away, the toys come out to play…and FIGHT! Program your toys, then watch them dominate!
Bellwether Games would like to announce their latest game currently running on Kickstarter, Windup War: the Cutest Combat Card Game. In Windup War, players will simultaneously program their toys for battle, then “release” them into combat with each other. Players will need to be able to anticipate the other players’ moves or risk being caught off guard.
First, each player will select one of six toys to represent them in battle. Next, players will assemble an army of three units according to each unit’s unique strengths and weaknesses. Players will then program 5 actions at once into their toys, then reveal them simultaneously. Actions are carried out in order, and then those that survive will reload for the next round.
DOOM‘s game-play, for 2 to 5 players, allows 1 player to control the legion of demons invading the United Aerospace Corporation’s complex on Mars while the other 1 to 4 players assume the roles of Alpha, Bravo, Charlie, and Delta, the UAC marines, in their effort to leave no demon alive!
There’s no shortage of replay-ability here with two operations each consisting of 6 missions, but combine that with 37 detailed plastic miniatures, a customizable Invader deck, glory kills, telefragging, and almost entirely new mechanics, and FFG has got a surefire hit on it’s hands!
Whether you’re a DOOM player of old, a new fan of the franchise, or just a boardgamer who loves a bit of aggressive, combative, Ameritrash, you’ve got to check this one out!
To learn more, visit FFG‘s game announcement by clicking <here>.
Z-Man Games has previously announced the upcoming release of another game set in the Merchants & Marauders universe, Merchants & Marauders: Broadsides. This new stand-alone game carries the same high-adventure theme set in the Caribbean during the age of piracy,but is far removed from the pick-up-and-deliver adventure that was its predecessor. Merchants & Marauders: Broadsides brings ship-to-ship combat in the form of a hand-management and worker placement card game, and players will be playing combos of cards such as pairs, straights, and flushes to fire the various weapons their ship is equipped with.
Image from BGG
Z-man has released an article that outlines these weapons and details their strengths, weaknesses, and basic strategies of use. In summary, here are the the three types of weapons your ship can equip:
The 18-Pounder: a balanced, all-purpose cannon that can deal damage via a wide range of effectiveness
The Long Nine: a focused and powerful weapon that is difficult to aim, but when it hits it deals damage of the greatest severity
The Carronade: a lower-powered weapon that is easy to hit with but deals damage at a lower level
Players will need to load these weapons with a variety of shot types, including Solid Shots (for damaging planks), Chain Shots (for crushing enemy sails), and Canister Shot (for devastating enemy crew).
F2Z Entertainment, known for publishing popular brands of tabletop games such as Filosofia, Z-Man Games, Pretzel Games, and Plaid Hat Games, officially announces a new game in the line of Z-Man’s Merchants & Marauders, Broadsides. Merchants & Marauders: Broadsides is a two-player, stand-alone game that puts players “in the boots of a fearless ship captain.” In this confrontational game designed by Joshua Cappel, players will be working to survive a deadly battle by spending resources to defend and repair their ship whilst trying to destroy the enemy ship.
The following is an excerpt from the official press release:
Through your spyglass, you see a profitable sea lane, just waiting to be claimed. But competition is closing in, and the battle is inevitable: Load your cannons! Hoist the red flag! Will you be able to sink the enemy before they send you feeding the sharks?
Merchants & Marauders: Broadsides is scheduled for release at Gen Con in August of 2016. More details will be released soon as it becomes available.
Star Wars™: Rebellion is the board game of epic conflict between the Galactic Empire and Rebel Alliance for two to four players. Take control of the Empire and unleash your military might to snuff out the Rebel’s base, or begin a full-scale Rebellion focused on guerrilla tactics and sabotage.
Fantasy Flight Games has released a new article detailing the rules for combat and how battles can play a part of your strategy in the upcoming strategy board game, Star Wars: Rebellion. In the article, the following points are outlined:
Theaters of War
Using Battles to Reshape the Galaxy
Theaters of War
There are two different theaters that battle can occur in: space battles, and planetary ground battles. Each theater is independent of the other, and only units in a given theater can battle enemy units in that same theater. It is possible for a player to win a space combat in a given planet’s orbit, yet lose the subsequent ground combat on that same planet.
In Star Wars: Rebellion, space combat occurs when one side’s units occupy the same space location as another side’s. When a battle takes place in a planetary system, space combat is resolved first. Each unit in the battle contributes certain dice to the player’s dice pool (a combination of black and red dice). The custom dice faces provide combat results for the player when rolled, allowing him to allocate them strategically in the hopes of eliminating enemy units.
If ground units from two sides occupy the planetary surface, then a round of ground combat immediately follows a round of space combat. Ground combat follows a similar system as space, but with differing unit types and abilities.
Leaders play a strong role in the game, both in space and ground combat, as they add powerful bonus in combat and allow for the drawing and playing of tactic cards that can turn the tide of battle.
After a round of space and ground combat are complete, each player has the option to retreat from combat by moving their units to an adjacent system. If this occurs successfully, resulting in no remaining opposing units in the system, the combat is over. Combat will also end if all opposing units are destroyed.